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-rw-r--r--chromium/cc/quads/render_pass.h147
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+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_QUADS_RENDER_PASS_H_
+#define CC_QUADS_RENDER_PASS_H_
+
+#include <utility>
+
+#include "base/basictypes.h"
+#include "base/callback.h"
+#include "base/containers/hash_tables.h"
+#include "cc/base/cc_export.h"
+#include "cc/base/scoped_ptr_hash_map.h"
+#include "cc/base/scoped_ptr_vector.h"
+#include "skia/ext/refptr.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "third_party/skia/include/core/SkImageFilter.h"
+#include "ui/gfx/rect.h"
+#include "ui/gfx/rect_f.h"
+#include "ui/gfx/transform.h"
+
+namespace base {
+class Value;
+};
+
+namespace cc {
+
+class DrawQuad;
+class CopyOutputRequest;
+class SharedQuadState;
+
+// A list of DrawQuad objects, sorted internally in front-to-back order.
+class QuadList : public ScopedPtrVector<DrawQuad> {
+ public:
+ typedef reverse_iterator BackToFrontIterator;
+ typedef const_reverse_iterator ConstBackToFrontIterator;
+
+ inline BackToFrontIterator BackToFrontBegin() { return rbegin(); }
+ inline BackToFrontIterator BackToFrontEnd() { return rend(); }
+ inline ConstBackToFrontIterator BackToFrontBegin() const { return rbegin(); }
+ inline ConstBackToFrontIterator BackToFrontEnd() const { return rend(); }
+};
+
+typedef ScopedPtrVector<SharedQuadState> SharedQuadStateList;
+
+class CC_EXPORT RenderPass {
+ public:
+ struct Id {
+ int layer_id;
+ int index;
+
+ Id(int layer_id, int index) : layer_id(layer_id), index(index) {}
+ void* AsTracingId() const;
+
+ bool operator==(const Id& other) const {
+ return layer_id == other.layer_id && index == other.index;
+ }
+ bool operator!=(const Id& other) const {
+ return !(*this == other);
+ }
+ bool operator<(const Id& other) const {
+ return layer_id < other.layer_id ||
+ (layer_id == other.layer_id && index < other.index);
+ }
+ };
+
+ ~RenderPass();
+
+ static scoped_ptr<RenderPass> Create();
+
+ // A shallow copy of the render pass, which does not include its quads.
+ scoped_ptr<RenderPass> Copy(Id new_id) const;
+
+ void SetNew(Id id,
+ gfx::Rect output_rect,
+ gfx::RectF damage_rect,
+ const gfx::Transform& transform_to_root_target);
+
+ void SetAll(Id id,
+ gfx::Rect output_rect,
+ gfx::RectF damage_rect,
+ const gfx::Transform& transform_to_root_target,
+ bool has_transparent_background,
+ bool has_occlusion_from_outside_target_surface);
+
+ scoped_ptr<base::Value> AsValue() const;
+
+ // Uniquely identifies the render pass in the compositor's current frame.
+ Id id;
+
+ // These are in the space of the render pass' physical pixels.
+ gfx::Rect output_rect;
+ gfx::RectF damage_rect;
+
+ // Transforms from the origin of the |output_rect| to the origin of the root
+ // render pass' |output_rect|.
+ gfx::Transform transform_to_root_target;
+
+ // If false, the pixels in the render pass' texture are all opaque.
+ bool has_transparent_background;
+
+ // If true, then there may be pixels in the render pass' texture that are not
+ // complete, since they are occluded.
+ bool has_occlusion_from_outside_target_surface;
+
+ // If non-empty, the renderer should produce a copy of the render pass'
+ // contents as a bitmap, and give a copy of the bitmap to each callback in
+ // this list. This property should not be serialized between compositors, as
+ // it only makes sense in the root compositor.
+ ScopedPtrVector<CopyOutputRequest> copy_requests;
+
+ QuadList quad_list;
+ SharedQuadStateList shared_quad_state_list;
+
+ protected:
+ RenderPass();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderPass);
+};
+
+} // namespace cc
+
+namespace BASE_HASH_NAMESPACE {
+#if defined(COMPILER_MSVC)
+inline size_t hash_value(const cc::RenderPass::Id& key) {
+ return base::HashPair(key.layer_id, key.index);
+}
+#elif defined(COMPILER_GCC)
+template<>
+struct hash<cc::RenderPass::Id> {
+ size_t operator()(cc::RenderPass::Id key) const {
+ return base::HashPair(key.layer_id, key.index);
+ }
+};
+#else
+#error define a hash function for your compiler
+#endif // COMPILER
+} // namespace BASE_HASH_NAMESPACE
+
+namespace cc {
+typedef ScopedPtrVector<RenderPass> RenderPassList;
+typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap;
+} // namespace cc
+
+#endif // CC_QUADS_RENDER_PASS_H_