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-rw-r--r--chromium/cc/resources/ui_resource_client.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/chromium/cc/resources/ui_resource_client.h b/chromium/cc/resources/ui_resource_client.h
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+++ b/chromium/cc/resources/ui_resource_client.h
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+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_RESOURCES_UI_RESOURCE_CLIENT_H_
+#define CC_RESOURCES_UI_RESOURCE_CLIENT_H_
+
+#include "base/basictypes.h"
+#include "base/callback.h"
+#include "base/memory/ref_counted.h"
+#include "cc/base/cc_export.h"
+
+namespace cc {
+
+class UIResourceBitmap;
+
+typedef int UIResourceId;
+
+class CC_EXPORT UIResourceClient {
+ public:
+ // GetBitmap() will be called once soon after resource creation and then will
+ // be called afterwards whenever the GL context is lost, on the same thread
+ // that LayerTreeHost::CreateUIResource was called on. It is only safe to
+ // delete a UIResourceClient object after DeleteUIResource has been called for
+ // all IDs associated with it. A valid bitmap always must be returned but it
+ // doesn't need to be the same size or format as the original.
+ virtual scoped_refptr<UIResourceBitmap> GetBitmap(UIResourceId uid,
+ bool resource_lost) = 0;
+ virtual ~UIResourceClient() {}
+};
+
+} // namespace cc
+
+#endif // CC_RESOURCES_UI_RESOURCE_CLIENT_H_