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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h"
+
+#include "base/mac/foundation_util.h"
+#include "base/mac/scoped_nsobject.h"
+#include "base/strings/string16.h"
+#include "base/strings/string_util.h"
+#include "base/strings/utf_string_conversions.h"
+#include "base/time/time.h"
+
+#import <Foundation/Foundation.h>
+#include <IOKit/hid/IOHIDKeys.h>
+
+using WebKit::WebGamepad;
+using WebKit::WebGamepads;
+
+namespace content {
+
+namespace {
+
+NSDictionary* DeviceMatching(uint32_t usage_page, uint32_t usage) {
+ return [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithUnsignedInt:usage_page],
+ base::mac::CFToNSCast(CFSTR(kIOHIDDeviceUsagePageKey)),
+ [NSNumber numberWithUnsignedInt:usage],
+ base::mac::CFToNSCast(CFSTR(kIOHIDDeviceUsageKey)),
+ nil];
+}
+
+float NormalizeAxis(CFIndex value, CFIndex min, CFIndex max) {
+ return (2.f * (value - min) / static_cast<float>(max - min)) - 1.f;
+}
+
+// http://www.usb.org/developers/hidpage
+const uint32_t kGenericDesktopUsagePage = 0x01;
+const uint32_t kButtonUsagePage = 0x09;
+const uint32_t kJoystickUsageNumber = 0x04;
+const uint32_t kGameUsageNumber = 0x05;
+const uint32_t kMultiAxisUsageNumber = 0x08;
+const uint32_t kAxisMinimumUsageNumber = 0x30;
+const uint32_t kAxisMaximumUsageNumber = 0x35;
+
+} // namespace
+
+GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac()
+ : enabled_(true) {
+ memset(associated_, 0, sizeof(associated_));
+
+ xbox_fetcher_.reset(new XboxDataFetcher(this));
+ if (!xbox_fetcher_->RegisterForNotifications())
+ xbox_fetcher_.reset();
+
+ hid_manager_ref_.reset(IOHIDManagerCreate(kCFAllocatorDefault,
+ kIOHIDOptionsTypeNone));
+ if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) {
+ enabled_ = false;
+ return;
+ }
+
+ base::scoped_nsobject<NSArray> criteria([[NSArray alloc] initWithObjects:
+ DeviceMatching(kGenericDesktopUsagePage, kJoystickUsageNumber),
+ DeviceMatching(kGenericDesktopUsagePage, kGameUsageNumber),
+ DeviceMatching(kGenericDesktopUsagePage, kMultiAxisUsageNumber),
+ nil]);
+ IOHIDManagerSetDeviceMatchingMultiple(
+ hid_manager_ref_,
+ base::mac::NSToCFCast(criteria));
+
+ RegisterForNotifications();
+}
+
+void GamepadPlatformDataFetcherMac::RegisterForNotifications() {
+ // Register for plug/unplug notifications.
+ IOHIDManagerRegisterDeviceMatchingCallback(
+ hid_manager_ref_,
+ &DeviceAddCallback,
+ this);
+ IOHIDManagerRegisterDeviceRemovalCallback(
+ hid_manager_ref_,
+ DeviceRemoveCallback,
+ this);
+
+ // Register for value change notifications.
+ IOHIDManagerRegisterInputValueCallback(
+ hid_manager_ref_,
+ ValueChangedCallback,
+ this);
+
+ IOHIDManagerScheduleWithRunLoop(
+ hid_manager_ref_,
+ CFRunLoopGetMain(),
+ kCFRunLoopDefaultMode);
+
+ enabled_ = IOHIDManagerOpen(hid_manager_ref_,
+ kIOHIDOptionsTypeNone) == kIOReturnSuccess;
+
+ if (xbox_fetcher_)
+ xbox_fetcher_->RegisterForNotifications();
+}
+
+void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() {
+ IOHIDManagerUnscheduleFromRunLoop(
+ hid_manager_ref_,
+ CFRunLoopGetCurrent(),
+ kCFRunLoopDefaultMode);
+ IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone);
+ if (xbox_fetcher_)
+ xbox_fetcher_->UnregisterFromNotifications();
+}
+
+void GamepadPlatformDataFetcherMac::PauseHint(bool pause) {
+ if (pause)
+ UnregisterFromNotifications();
+ else
+ RegisterForNotifications();
+}
+
+GamepadPlatformDataFetcherMac::~GamepadPlatformDataFetcherMac() {
+ UnregisterFromNotifications();
+}
+
+GamepadPlatformDataFetcherMac*
+GamepadPlatformDataFetcherMac::InstanceFromContext(void* context) {
+ return reinterpret_cast<GamepadPlatformDataFetcherMac*>(context);
+}
+
+void GamepadPlatformDataFetcherMac::DeviceAddCallback(void* context,
+ IOReturn result,
+ void* sender,
+ IOHIDDeviceRef ref) {
+ InstanceFromContext(context)->DeviceAdd(ref);
+}
+
+void GamepadPlatformDataFetcherMac::DeviceRemoveCallback(void* context,
+ IOReturn result,
+ void* sender,
+ IOHIDDeviceRef ref) {
+ InstanceFromContext(context)->DeviceRemove(ref);
+}
+
+void GamepadPlatformDataFetcherMac::ValueChangedCallback(void* context,
+ IOReturn result,
+ void* sender,
+ IOHIDValueRef ref) {
+ InstanceFromContext(context)->ValueChanged(ref);
+}
+
+void GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
+ size_t slot) {
+ WebGamepad& pad = data_.items[slot];
+ AssociatedData& associated = associated_[slot];
+ CHECK(!associated.is_xbox);
+
+ pad.axesLength = 0;
+ pad.buttonsLength = 0;
+ pad.timestamp = 0;
+ memset(pad.axes, 0, sizeof(pad.axes));
+ memset(pad.buttons, 0, sizeof(pad.buttons));
+
+ for (id elem in elements) {
+ IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem);
+ uint32_t usagePage = IOHIDElementGetUsagePage(element);
+ uint32_t usage = IOHIDElementGetUsage(element);
+ if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button &&
+ usagePage == kButtonUsagePage) {
+ uint32_t button_index = usage - 1;
+ if (button_index < WebGamepad::buttonsLengthCap) {
+ associated.hid.button_elements[button_index] = element;
+ pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1);
+ }
+ }
+ else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) {
+ uint32_t axis_index = usage - kAxisMinimumUsageNumber;
+ if (axis_index < WebGamepad::axesLengthCap) {
+ associated.hid.axis_minimums[axis_index] =
+ IOHIDElementGetLogicalMin(element);
+ associated.hid.axis_maximums[axis_index] =
+ IOHIDElementGetLogicalMax(element);
+ associated.hid.axis_elements[axis_index] = element;
+ pad.axesLength = std::max(pad.axesLength, axis_index + 1);
+ }
+ }
+ }
+}
+
+size_t GamepadPlatformDataFetcherMac::GetEmptySlot() {
+ // Find a free slot for this device.
+ for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
+ if (!data_.items[slot].connected)
+ return slot;
+ }
+ return WebGamepads::itemsLengthCap;
+}
+
+size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) {
+ for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
+ // If we already have this device, and it's already connected, don't do
+ // anything now.
+ if (data_.items[slot].connected &&
+ !associated_[slot].is_xbox &&
+ associated_[slot].hid.device_ref == device)
+ return WebGamepads::itemsLengthCap;
+ }
+ return GetEmptySlot();
+}
+
+size_t GamepadPlatformDataFetcherMac::GetSlotForXboxDevice(
+ XboxController* device) {
+ for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
+ if (associated_[slot].is_xbox &&
+ associated_[slot].xbox.location_id == device->location_id()) {
+ if (data_.items[slot].connected) {
+ // The device is already connected. No idea why we got a second "device
+ // added" call, but let's not add it twice.
+ DCHECK_EQ(associated_[slot].xbox.device, device);
+ return WebGamepads::itemsLengthCap;
+ } else {
+ // A device with the same location ID was previously connected, so put
+ // it in the same slot.
+ return slot;
+ }
+ }
+ }
+ return GetEmptySlot();
+}
+
+void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
+ using base::mac::CFToNSCast;
+ using base::mac::CFCastStrict;
+
+ if (!enabled_)
+ return;
+
+ // Find an index for this device.
+ size_t slot = GetSlotForDevice(device);
+
+ // We can't handle this many connected devices.
+ if (slot == WebGamepads::itemsLengthCap)
+ return;
+
+ NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>(
+ IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey))));
+ NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>(
+ IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey))));
+ NSString* product = CFToNSCast(CFCastStrict<CFStringRef>(
+ IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey))));
+ int vendor_int = [vendor_id intValue];
+ int product_int = [product_id intValue];
+
+ char vendor_as_str[5], product_as_str[5];
+ snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int);
+ snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int);
+ associated_[slot].hid.mapper =
+ GetGamepadStandardMappingFunction(vendor_as_str, product_as_str);
+
+ NSString* ident = [NSString stringWithFormat:
+ @"%@ (%sVendor: %04x Product: %04x)",
+ product,
+ associated_[slot].hid.mapper ? "STANDARD GAMEPAD " : "",
+ vendor_int,
+ product_int];
+ NSData* as16 = [ident dataUsingEncoding:NSUTF16LittleEndianStringEncoding];
+
+ const size_t kOutputLengthBytes = sizeof(data_.items[slot].id);
+ memset(&data_.items[slot].id, 0, kOutputLengthBytes);
+ [as16 getBytes:data_.items[slot].id
+ length:kOutputLengthBytes - sizeof(WebKit::WebUChar)];
+
+ base::ScopedCFTypeRef<CFArrayRef> elements(
+ IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone));
+ AddButtonsAndAxes(CFToNSCast(elements), slot);
+
+ associated_[slot].hid.device_ref = device;
+ data_.items[slot].connected = true;
+ if (slot >= data_.length)
+ data_.length = slot + 1;
+}
+
+void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) {
+ if (!enabled_)
+ return;
+
+ // Find the index for this device.
+ size_t slot;
+ for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
+ if (data_.items[slot].connected &&
+ !associated_[slot].is_xbox &&
+ associated_[slot].hid.device_ref == device)
+ break;
+ }
+ DCHECK(slot < WebGamepads::itemsLengthCap);
+ // Leave associated device_ref so that it will be reconnected in the same
+ // location. Simply mark it as disconnected.
+ data_.items[slot].connected = false;
+}
+
+void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
+ if (!enabled_)
+ return;
+
+ IOHIDElementRef element = IOHIDValueGetElement(value);
+ IOHIDDeviceRef device = IOHIDElementGetDevice(element);
+
+ // Find device slot.
+ size_t slot;
+ for (slot = 0; slot < data_.length; ++slot) {
+ if (data_.items[slot].connected &&
+ !associated_[slot].is_xbox &&
+ associated_[slot].hid.device_ref == device)
+ break;
+ }
+ if (slot == data_.length)
+ return;
+
+ WebGamepad& pad = data_.items[slot];
+ AssociatedData& associated = associated_[slot];
+
+ // Find and fill in the associated button event, if any.
+ for (size_t i = 0; i < pad.buttonsLength; ++i) {
+ if (associated.hid.button_elements[i] == element) {
+ pad.buttons[i] = IOHIDValueGetIntegerValue(value) ? 1.f : 0.f;
+ pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value));
+ return;
+ }
+ }
+
+ // Find and fill in the associated axis event, if any.
+ for (size_t i = 0; i < pad.axesLength; ++i) {
+ if (associated.hid.axis_elements[i] == element) {
+ pad.axes[i] = NormalizeAxis(IOHIDValueGetIntegerValue(value),
+ associated.hid.axis_minimums[i],
+ associated.hid.axis_maximums[i]);
+ pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value));
+ return;
+ }
+ }
+}
+
+void GamepadPlatformDataFetcherMac::XboxDeviceAdd(XboxController* device) {
+ if (!enabled_)
+ return;
+
+ size_t slot = GetSlotForXboxDevice(device);
+
+ // We can't handle this many connected devices.
+ if (slot == WebGamepads::itemsLengthCap)
+ return;
+
+ device->SetLEDPattern(
+ (XboxController::LEDPattern)(XboxController::LED_FLASH_TOP_LEFT + slot));
+
+ NSString* ident =
+ [NSString stringWithFormat:
+ @"Xbox 360 Controller (STANDARD GAMEPAD Vendor: %04x Product: %04x)",
+ device->GetProductId(), device->GetVendorId()];
+ NSData* as16 = [ident dataUsingEncoding:NSUTF16StringEncoding];
+ const size_t kOutputLengthBytes = sizeof(data_.items[slot].id);
+ memset(&data_.items[slot].id, 0, kOutputLengthBytes);
+ [as16 getBytes:data_.items[slot].id
+ length:kOutputLengthBytes - sizeof(WebKit::WebUChar)];
+
+ associated_[slot].is_xbox = true;
+ associated_[slot].xbox.device = device;
+ associated_[slot].xbox.location_id = device->location_id();
+ data_.items[slot].connected = true;
+ data_.items[slot].axesLength = 4;
+ data_.items[slot].buttonsLength = 17;
+ data_.items[slot].timestamp = 0;
+ if (slot >= data_.length)
+ data_.length = slot + 1;
+}
+
+void GamepadPlatformDataFetcherMac::XboxDeviceRemove(XboxController* device) {
+ if (!enabled_)
+ return;
+
+ // Find the index for this device.
+ size_t slot;
+ for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
+ if (data_.items[slot].connected &&
+ associated_[slot].is_xbox &&
+ associated_[slot].xbox.device == device)
+ break;
+ }
+ DCHECK(slot < WebGamepads::itemsLengthCap);
+ // Leave associated location id so that the controller will be reconnected in
+ // the same slot if it is plugged in again. Simply mark it as disconnected.
+ data_.items[slot].connected = false;
+}
+
+void GamepadPlatformDataFetcherMac::XboxValueChanged(
+ XboxController* device, const XboxController::Data& data) {
+ // Find device slot.
+ size_t slot;
+ for (slot = 0; slot < data_.length; ++slot) {
+ if (data_.items[slot].connected &&
+ associated_[slot].is_xbox &&
+ associated_[slot].xbox.device == device)
+ break;
+ }
+ if (slot == data_.length)
+ return;
+
+ WebGamepad& pad = data_.items[slot];
+
+ for (size_t i = 0; i < 6; i++) {
+ pad.buttons[i] = data.buttons[i] ? 1.0f : 0.0f;
+ }
+ pad.buttons[6] = data.triggers[0];
+ pad.buttons[7] = data.triggers[1];
+ for (size_t i = 8; i < 17; i++) {
+ pad.buttons[i] = data.buttons[i - 2] ? 1.0f : 0.0f;
+ }
+ for (size_t i = 0; i < arraysize(data.axes); i++) {
+ pad.axes[i] = data.axes[i];
+ }
+
+ pad.timestamp = base::TimeTicks::Now().ToInternalValue();
+}
+
+void GamepadPlatformDataFetcherMac::GetGamepadData(WebGamepads* pads, bool) {
+ if (!enabled_ && !xbox_fetcher_) {
+ pads->length = 0;
+ return;
+ }
+
+ // Copy to the current state to the output buffer, using the mapping
+ // function, if there is one available.
+ pads->length = WebGamepads::itemsLengthCap;
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
+ if (!associated_[i].is_xbox && associated_[i].hid.mapper)
+ associated_[i].hid.mapper(data_.items[i], &pads->items[i]);
+ else
+ pads->items[i] = data_.items[i];
+ }
+}
+
+} // namespace content