diff options
Diffstat (limited to 'chromium/content/browser/gamepad/gamepad_service.cc')
-rw-r--r-- | chromium/content/browser/gamepad/gamepad_service.cc | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/chromium/content/browser/gamepad/gamepad_service.cc b/chromium/content/browser/gamepad/gamepad_service.cc new file mode 100644 index 00000000000..11a6964b3ab --- /dev/null +++ b/chromium/content/browser/gamepad/gamepad_service.cc @@ -0,0 +1,69 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "content/browser/gamepad/gamepad_service.h" + +#include "base/bind.h" +#include "base/logging.h" +#include "base/memory/singleton.h" +#include "content/browser/gamepad/gamepad_data_fetcher.h" +#include "content/browser/gamepad/gamepad_provider.h" +#include "content/public/browser/render_process_host.h" + +namespace content { + +GamepadService::GamepadService() : num_readers_(0) { +} + +GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) + : num_readers_(0), + provider_(new GamepadProvider(fetcher.Pass())) { + thread_checker_.DetachFromThread(); +} + +GamepadService::~GamepadService() { +} + +GamepadService* GamepadService::GetInstance() { + return Singleton<GamepadService, + LeakySingletonTraits<GamepadService> >::get(); +} + +void GamepadService::AddConsumer() { + DCHECK(thread_checker_.CalledOnValidThread()); + + num_readers_++; + DCHECK(num_readers_ > 0); + if (!provider_) + provider_.reset(new GamepadProvider); + provider_->Resume(); +} + +void GamepadService::RemoveConsumer() { + DCHECK(thread_checker_.CalledOnValidThread()); + + --num_readers_; + DCHECK(num_readers_ >= 0); + + if (num_readers_ == 0) + provider_->Pause(); +} + +void GamepadService::RegisterForUserGesture(const base::Closure& closure) { + DCHECK(num_readers_ > 0); + DCHECK(thread_checker_.CalledOnValidThread()); + provider_->RegisterForUserGesture(closure); +} + +void GamepadService::Terminate() { + provider_.reset(); +} + +base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( + base::ProcessHandle handle) { + DCHECK(thread_checker_.CalledOnValidThread()); + return provider_->GetSharedMemoryHandleForProcess(handle); +} + +} // namespace content |