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diff --git a/chromium/gpu/command_buffer/service/program_cache.h b/chromium/gpu/command_buffer/service/program_cache.h
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
+#define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
+
+#include <map>
+#include <string>
+
+#include "base/containers/hash_tables.h"
+#include "base/sha1.h"
+#include "gpu/command_buffer/common/gles2_cmd_format.h"
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+#include "gpu/command_buffer/service/shader_manager.h"
+
+namespace gpu {
+namespace gles2 {
+
+class Shader;
+class ShaderTranslator;
+
+// Program cache base class for caching linked gpu programs
+class GPU_EXPORT ProgramCache {
+ public:
+ static const size_t kHashLength = base::kSHA1Length;
+
+ typedef std::map<std::string, GLint> LocationMap;
+
+ enum LinkedProgramStatus {
+ LINK_UNKNOWN,
+ LINK_SUCCEEDED
+ };
+
+ enum ProgramLoadResult {
+ PROGRAM_LOAD_FAILURE,
+ PROGRAM_LOAD_SUCCESS
+ };
+
+ ProgramCache();
+ virtual ~ProgramCache();
+
+ LinkedProgramStatus GetLinkedProgramStatus(
+ const std::string& untranslated_shader_a,
+ const ShaderTranslatorInterface* translator_a,
+ const std::string& untranslated_shader_b,
+ const ShaderTranslatorInterface* translator_b,
+ const LocationMap* bind_attrib_location_map) const;
+
+ // Loads the linked program from the cache. If the program is not found or
+ // there was an error, PROGRAM_LOAD_FAILURE should be returned.
+ virtual ProgramLoadResult LoadLinkedProgram(
+ GLuint program,
+ Shader* shader_a,
+ const ShaderTranslatorInterface* translator_a,
+ Shader* shader_b,
+ const ShaderTranslatorInterface* translator_b,
+ const LocationMap* bind_attrib_location_map,
+ const ShaderCacheCallback& shader_callback) = 0;
+
+ // Saves the program into the cache. If successful, the implementation should
+ // call LinkedProgramCacheSuccess.
+ virtual void SaveLinkedProgram(
+ GLuint program,
+ const Shader* shader_a,
+ const ShaderTranslatorInterface* translator_a,
+ const Shader* shader_b,
+ const ShaderTranslatorInterface* translator_b,
+ const LocationMap* bind_attrib_location_map,
+ const ShaderCacheCallback& shader_callback) = 0;
+
+ virtual void LoadProgram(const std::string& program) = 0;
+
+ // clears the cache
+ void Clear();
+
+ // Only for testing
+ void LinkedProgramCacheSuccess(const std::string& shader_a,
+ const ShaderTranslatorInterface* translator_a,
+ const std::string& shader_b,
+ const ShaderTranslatorInterface* translator_b,
+ const LocationMap* bind_attrib_location_map);
+
+ protected:
+ // called by implementing class after a shader was successfully cached
+ void LinkedProgramCacheSuccess(const std::string& program_hash);
+
+ // result is not null terminated
+ void ComputeShaderHash(const std::string& shader,
+ const ShaderTranslatorInterface* translator,
+ char* result) const;
+
+ // result is not null terminated. hashed shaders are expected to be
+ // kHashLength in length
+ void ComputeProgramHash(
+ const char* hashed_shader_0,
+ const char* hashed_shader_1,
+ const LocationMap* bind_attrib_location_map,
+ char* result) const;
+
+ void Evict(const std::string& program_hash);
+
+ private:
+ typedef base::hash_map<std::string,
+ LinkedProgramStatus> LinkStatusMap;
+
+ // called to clear the backend cache
+ virtual void ClearBackend() = 0;
+
+ LinkStatusMap link_status_;
+
+ DISALLOW_COPY_AND_ASSIGN(ProgramCache);
+};
+
+} // namespace gles2
+} // namespace gpu
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_