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Diffstat (limited to 'chromium/media/audio/audio_manager_base.cc')
-rw-r--r--chromium/media/audio/audio_manager_base.cc109
1 files changed, 69 insertions, 40 deletions
diff --git a/chromium/media/audio/audio_manager_base.cc b/chromium/media/audio/audio_manager_base.cc
index 5b1f4b3690a..f7b590ae724 100644
--- a/chromium/media/audio/audio_manager_base.cc
+++ b/chromium/media/audio/audio_manager_base.cc
@@ -8,12 +8,11 @@
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/message_loop/message_loop_proxy.h"
-#include "base/threading/thread.h"
+#include "base/strings/string_number_conversions.h"
#include "build/build_config.h"
#include "media/audio/audio_output_dispatcher_impl.h"
#include "media/audio/audio_output_proxy.h"
#include "media/audio/audio_output_resampler.h"
-#include "media/audio/audio_util.h"
#include "media/audio/fake_audio_input_stream.h"
#include "media/audio/fake_audio_output_stream.h"
#include "media/base/media_switches.h"
@@ -78,7 +77,7 @@ class AudioManagerBase::CompareByParams {
const DispatcherParams* dispatcher_;
};
-AudioManagerBase::AudioManagerBase()
+AudioManagerBase::AudioManagerBase(AudioLogFactory* audio_log_factory)
: max_num_output_streams_(kDefaultMaxOutputStreams),
max_num_input_streams_(kDefaultMaxInputStreams),
num_output_streams_(0),
@@ -87,9 +86,10 @@ AudioManagerBase::AudioManagerBase()
// block the UI thread when swapping devices.
output_listeners_(
ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY),
- audio_thread_(new base::Thread("AudioThread")) {
+ audio_thread_("AudioThread"),
+ audio_log_factory_(audio_log_factory) {
#if defined(OS_WIN)
- audio_thread_->init_com_with_mta(true);
+ audio_thread_.init_com_with_mta(true);
#elif defined(OS_MACOSX)
// CoreAudio calls must occur on the main thread of the process, which in our
// case is sadly the browser UI thread. Failure to execute calls on the right
@@ -104,8 +104,8 @@ AudioManagerBase::AudioManagerBase()
}
#endif
- CHECK(audio_thread_->Start());
- message_loop_ = audio_thread_->message_loop_proxy();
+ CHECK(audio_thread_.Start());
+ message_loop_ = audio_thread_.message_loop_proxy();
}
AudioManagerBase::~AudioManagerBase() {
@@ -114,15 +114,15 @@ AudioManagerBase::~AudioManagerBase() {
// stopping the thread, resulting an unexpected behavior.
// This way we make sure activities of the audio streams are all stopped
// before we destroy them.
- CHECK(!audio_thread_.get());
+ CHECK(!audio_thread_.IsRunning());
// All the output streams should have been deleted.
DCHECK_EQ(0, num_output_streams_);
// All the input streams should have been deleted.
DCHECK_EQ(0, num_input_streams_);
}
-string16 AudioManagerBase::GetAudioInputDeviceModel() {
- return string16();
+base::string16 AudioManagerBase::GetAudioInputDeviceModel() {
+ return base::string16();
}
scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() {
@@ -131,10 +131,10 @@ scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() {
scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetWorkerLoop() {
// Lazily start the worker thread.
- if (!audio_thread_->IsRunning())
- CHECK(audio_thread_->Start());
+ if (!audio_thread_.IsRunning())
+ CHECK(audio_thread_.Start());
- return audio_thread_->message_loop_proxy();
+ return audio_thread_.message_loop_proxy();
}
AudioOutputStream* AudioManagerBase::MakeAudioOutputStream(
@@ -330,17 +330,6 @@ void AudioManagerBase::ReleaseInputStream(AudioInputStream* stream) {
}
void AudioManagerBase::Shutdown() {
- // To avoid running into deadlocks while we stop the thread, shut it down
- // via a local variable while not holding the audio thread lock.
- scoped_ptr<base::Thread> audio_thread;
- {
- base::AutoLock lock(audio_thread_lock_);
- audio_thread_.swap(audio_thread);
- }
-
- if (!audio_thread)
- return;
-
// Only true when we're sharing the UI message loop with the browser. The UI
// loop is no longer running at this time and browser destruction is imminent.
if (message_loop_->BelongsToCurrentThread()) {
@@ -351,27 +340,24 @@ void AudioManagerBase::Shutdown() {
}
// Stop() will wait for any posted messages to be processed first.
- audio_thread->Stop();
+ audio_thread_.Stop();
}
void AudioManagerBase::ShutdownOnAudioThread() {
- // This should always be running on the audio thread, but since we've cleared
- // the audio_thread_ member pointer when we get here, we can't verify exactly
- // what thread we're running on. The method is not public though and only
- // called from one place, so we'll leave it at that.
+ DCHECK(message_loop_->BelongsToCurrentThread());
+
AudioOutputDispatchers::iterator it = output_dispatchers_.begin();
for (; it != output_dispatchers_.end(); ++it) {
scoped_refptr<AudioOutputDispatcher>& dispatcher = (*it)->dispatcher;
- if (dispatcher.get()) {
- dispatcher->Shutdown();
- // All AudioOutputProxies must have been freed before Shutdown is called.
- // If they still exist, things will go bad. They have direct pointers to
- // both physical audio stream objects that belong to the dispatcher as
- // well as the message loop of the audio thread that will soon go away.
- // So, better crash now than later.
- DCHECK(dispatcher->HasOneRef()) << "AudioOutputProxies are still alive";
- dispatcher = NULL;
- }
+ dispatcher->Shutdown();
+
+ // All AudioOutputProxies must have been freed before Shutdown is called.
+ // If they still exist, things will go bad. They have direct pointers to
+ // both physical audio stream objects that belong to the dispatcher as
+ // well as the message loop of the audio thread that will soon go away.
+ // So, better crash now than later.
+ DCHECK(dispatcher->HasOneRef()) << "AudioOutputProxies are still alive";
+ dispatcher = NULL;
}
output_dispatchers_.clear();
@@ -419,8 +405,51 @@ std::string AudioManagerBase::GetAssociatedOutputDeviceID(
}
std::string AudioManagerBase::GetDefaultOutputDeviceID() {
- NOTIMPLEMENTED();
return "";
}
+int AudioManagerBase::GetUserBufferSize() {
+ const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
+ int buffer_size = 0;
+ std::string buffer_size_str(cmd_line->GetSwitchValueASCII(
+ switches::kAudioBufferSize));
+ if (base::StringToInt(buffer_size_str, &buffer_size) && buffer_size > 0)
+ return buffer_size;
+
+ return 0;
+}
+
+scoped_ptr<AudioLog> AudioManagerBase::CreateAudioLog(
+ AudioLogFactory::AudioComponent component) {
+ return audio_log_factory_->CreateAudioLog(component);
+}
+
+void AudioManagerBase::FixWedgedAudio() {
+ DCHECK(message_loop_->BelongsToCurrentThread());
+#if defined(OS_MACOSX)
+ // Through trial and error, we've found that one way to restore audio after a
+ // hang is to close all outstanding audio streams. Once all streams have been
+ // closed, new streams appear to work correctly.
+ //
+ // In Chrome terms, this means we need to ask all AudioOutputDispatchers to
+ // close all Open()'d streams. Once all streams across all dispatchers have
+ // been closed, we ask for all previously Start()'d streams to be recreated
+ // using the same AudioSourceCallback they had before.
+ //
+ // Since this operation takes place on the audio thread we can be sure that no
+ // other state-changing stream operations will take place while the fix is in
+ // progress.
+ //
+ // See http://crbug.com/160920 for additional details.
+ for (AudioOutputDispatchers::iterator it = output_dispatchers_.begin();
+ it != output_dispatchers_.end(); ++it) {
+ (*it)->dispatcher->CloseStreamsForWedgeFix();
+ }
+ for (AudioOutputDispatchers::iterator it = output_dispatchers_.begin();
+ it != output_dispatchers_.end(); ++it) {
+ (*it)->dispatcher->RestartStreamsForWedgeFix();
+ }
+#endif
+}
+
} // namespace media