diff options
Diffstat (limited to 'chromium/media/tools/shader_bench/gpu_color_painter.cc')
-rw-r--r-- | chromium/media/tools/shader_bench/gpu_color_painter.cc | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/chromium/media/tools/shader_bench/gpu_color_painter.cc b/chromium/media/tools/shader_bench/gpu_color_painter.cc deleted file mode 100644 index 17155ee009d..00000000000 --- a/chromium/media/tools/shader_bench/gpu_color_painter.cc +++ /dev/null @@ -1,122 +0,0 @@ -// Copyright (c) 2012 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "media/tools/shader_bench/gpu_color_painter.h" -#include "ui/gl/gl_context.h" - -enum { kNumYUVPlanes = 3 }; - -// Matrix used for the YUV to RGB conversion. -static const float kYUV2RGB[9] = { - 1.f, 0.f, 1.403f, - 1.f, -.344f, -.714f, - 1.f, 1.772f, 0.f, -}; - -static const float kYUV2RGB_TRANS[9] = { - 1.f, 1.f, 1.f, - 0.f, -.344f, 1.772f, - 1.403f, -.714f, 0.f, -}; - -// Pass-through vertex shader. -static const char kVertexShader[] = - "precision highp float;\n" - "precision highp int;\n" - "varying vec2 interp_tc;\n" - "\n" - "attribute vec4 in_pos;\n" - "attribute vec2 in_tc;\n" - "\n" - "void main() {\n" - " interp_tc = in_tc;\n" - " gl_Position = in_pos;\n" - "}\n"; - -// YUV to RGB pixel shader. Loads a pixel from each plane and pass through the -// matrix. -static const char kFragmentShader[] = - "precision mediump float;\n" - "precision mediump int;\n" - "varying vec2 interp_tc;\n" - "\n" - "uniform sampler2D y_tex;\n" - "uniform sampler2D u_tex;\n" - "uniform sampler2D v_tex;\n" - "uniform mat3 yuv2rgb;\n" - "\n" - "void main() {\n" - " float y = texture2D(y_tex, interp_tc).x;\n" - " float u = texture2D(u_tex, interp_tc).r - .5;\n" - " float v = texture2D(v_tex, interp_tc).r - .5;\n" - " vec3 rgb = yuv2rgb * vec3(y, u, v);\n" - " gl_FragColor = vec4(rgb, 1);\n" - "}\n"; - -GPUColorWithLuminancePainter::GPUColorWithLuminancePainter() - : program_id_(-1) { -} - -GPUColorWithLuminancePainter::~GPUColorWithLuminancePainter() { - if (program_id_) { - glDeleteProgram(program_id_); - glDeleteTextures(kNumYUVPlanes, textures_); - } -} - -void GPUColorWithLuminancePainter::Initialize(int width, int height) { - // Create 3 textures, one for each plane, and bind them to different - // texture units. - glGenTextures(kNumYUVPlanes, textures_); - - for (unsigned int i = 0; i < kNumYUVPlanes; ++i) { - unsigned int texture_width = (i == media::VideoFrame::kYPlane) ? - width : width / 2; - unsigned int texture_height = (i == media::VideoFrame::kYPlane) ? - height : height / 2; - glActiveTexture(GL_TEXTURE0 + i); - glBindTexture(GL_TEXTURE_2D, textures_[i]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, texture_width, texture_height, - 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, 0); - } - - GLuint program = CreateShaderProgram(kVertexShader, kFragmentShader); - - // Bind parameters. - glUniform1i(glGetUniformLocation(program, "y_tex"), 0); - glUniform1i(glGetUniformLocation(program, "u_tex"), 1); - glUniform1i(glGetUniformLocation(program, "v_tex"), 2); - int yuv2rgb_location = glGetUniformLocation(program, "yuv2rgb"); - - // DesktopGL supports transpose matrices. - if (gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGL) - glUniformMatrix3fv(yuv2rgb_location, 1, GL_TRUE, kYUV2RGB); - else - glUniformMatrix3fv(yuv2rgb_location, 1, GL_FALSE, kYUV2RGB_TRANS); - - program_id_ = program; -} - -void GPUColorWithLuminancePainter::Paint( - scoped_refptr<media::VideoFrame> video_frame) { - // Not accounting for x/y offset presently. - int width = video_frame->visible_rect().width(); - int height = video_frame->visible_rect().height(); - for (unsigned int i = 0; i < kNumYUVPlanes; ++i) { - unsigned int plane_width = - (i == media::VideoFrame::kYPlane) ? width : width / 2; - unsigned int plane_height = - (i == media::VideoFrame::kYPlane) ? height : height / 2; - glBindTexture(GL_TEXTURE_2D, textures_[i]); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, plane_width, plane_height, - GL_LUMINANCE, GL_UNSIGNED_BYTE, video_frame->data(i)); - } - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - surface()->SwapBuffers(); -} |