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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_DNS_MOCK_HOST_RESOLVER_H_
+#define NET_DNS_MOCK_HOST_RESOLVER_H_
+
+#include <list>
+#include <map>
+
+#include "base/memory/weak_ptr.h"
+#include "base/synchronization/waitable_event.h"
+#include "base/threading/non_thread_safe.h"
+#include "net/dns/host_resolver.h"
+#include "net/dns/host_resolver_proc.h"
+
+namespace net {
+
+class HostCache;
+class RuleBasedHostResolverProc;
+
+// Fills |*addrlist| with a socket address for |host_list| which should be a
+// comma-separated list of IPv4 or IPv6 literal(s) without enclosing brackets.
+// If |canonical_name| is non-empty it is used as the DNS canonical name for
+// the host. Returns OK on success, ERR_UNEXPECTED otherwise.
+int ParseAddressList(const std::string& host_list,
+ const std::string& canonical_name,
+ AddressList* addrlist);
+
+// In most cases, it is important that unit tests avoid relying on making actual
+// DNS queries since the resulting tests can be flaky, especially if the network
+// is unreliable for some reason. To simplify writing tests that avoid making
+// actual DNS queries, pass a MockHostResolver as the HostResolver dependency.
+// The socket addresses returned can be configured using the
+// RuleBasedHostResolverProc:
+//
+// host_resolver->rules()->AddRule("foo.com", "1.2.3.4");
+// host_resolver->rules()->AddRule("bar.com", "2.3.4.5");
+//
+// The above rules define a static mapping from hostnames to IP address
+// literals. The first parameter to AddRule specifies a host pattern to match
+// against, and the second parameter indicates what value should be used to
+// replace the given hostname. So, the following is also supported:
+//
+// host_mapper->AddRule("*.com", "127.0.0.1");
+//
+// Replacement doesn't have to be string representing an IP address. It can
+// re-map one hostname to another as well.
+//
+// By default, MockHostResolvers include a single rule that maps all hosts to
+// 127.0.0.1.
+
+// Base class shared by MockHostResolver and MockCachingHostResolver.
+class MockHostResolverBase : public HostResolver,
+ public base::SupportsWeakPtr<MockHostResolverBase>,
+ public base::NonThreadSafe {
+ public:
+ virtual ~MockHostResolverBase();
+
+ RuleBasedHostResolverProc* rules() { return rules_.get(); }
+ void set_rules(RuleBasedHostResolverProc* rules) { rules_ = rules; }
+
+ // Controls whether resolutions complete synchronously or asynchronously.
+ void set_synchronous_mode(bool is_synchronous) {
+ synchronous_mode_ = is_synchronous;
+ }
+
+ // Asynchronous requests are automatically resolved by default.
+ // If set_ondemand_mode() is set then Resolve() returns IO_PENDING and
+ // ResolveAllPending() must be explicitly invoked to resolve all requests
+ // that are pending.
+ void set_ondemand_mode(bool is_ondemand) {
+ ondemand_mode_ = is_ondemand;
+ }
+
+ // HostResolver methods:
+ virtual int Resolve(const RequestInfo& info,
+ AddressList* addresses,
+ const CompletionCallback& callback,
+ RequestHandle* out_req,
+ const BoundNetLog& net_log) OVERRIDE;
+ virtual int ResolveFromCache(const RequestInfo& info,
+ AddressList* addresses,
+ const BoundNetLog& net_log) OVERRIDE;
+ virtual void CancelRequest(RequestHandle req) OVERRIDE;
+ virtual HostCache* GetHostCache() OVERRIDE;
+
+ // Resolves all pending requests. It is only valid to invoke this if
+ // set_ondemand_mode was set before. The requests are resolved asynchronously,
+ // after this call returns.
+ void ResolveAllPending();
+
+ // Returns true if there are pending requests that can be resolved by invoking
+ // ResolveAllPending().
+ bool has_pending_requests() const { return !requests_.empty(); }
+
+ // The number of times that Resolve() has been called.
+ size_t num_resolve() const {
+ return num_resolve_;
+ }
+
+ // The number of times that ResolveFromCache() has been called.
+ size_t num_resolve_from_cache() const {
+ return num_resolve_from_cache_;
+ }
+
+ protected:
+ explicit MockHostResolverBase(bool use_caching);
+
+ private:
+ struct Request;
+ typedef std::map<size_t, Request*> RequestMap;
+
+ // Resolve as IP or from |cache_| return cached error or
+ // DNS_CACHE_MISS if failed.
+ int ResolveFromIPLiteralOrCache(const RequestInfo& info,
+ AddressList* addresses);
+ // Resolve via |proc_|.
+ int ResolveProc(size_t id, const RequestInfo& info, AddressList* addresses);
+ // Resolve request stored in |requests_|. Pass rv to callback.
+ void ResolveNow(size_t id);
+
+ bool synchronous_mode_;
+ bool ondemand_mode_;
+ scoped_refptr<RuleBasedHostResolverProc> rules_;
+ scoped_ptr<HostCache> cache_;
+ RequestMap requests_;
+ size_t next_request_id_;
+
+ size_t num_resolve_;
+ size_t num_resolve_from_cache_;
+
+ DISALLOW_COPY_AND_ASSIGN(MockHostResolverBase);
+};
+
+class MockHostResolver : public MockHostResolverBase {
+ public:
+ MockHostResolver() : MockHostResolverBase(false /*use_caching*/) {}
+ virtual ~MockHostResolver() {}
+};
+
+// Same as MockHostResolver, except internally it uses a host-cache.
+//
+// Note that tests are advised to use MockHostResolver instead, since it is
+// more predictable. (MockHostResolver also can be put into synchronous
+// operation mode in case that is what you needed from the caching version).
+class MockCachingHostResolver : public MockHostResolverBase {
+ public:
+ MockCachingHostResolver() : MockHostResolverBase(true /*use_caching*/) {}
+ virtual ~MockCachingHostResolver() {}
+};
+
+// RuleBasedHostResolverProc applies a set of rules to map a host string to
+// a replacement host string. It then uses the system host resolver to return
+// a socket address. Generally the replacement should be an IPv4 literal so
+// there is no network dependency.
+class RuleBasedHostResolverProc : public HostResolverProc {
+ public:
+ explicit RuleBasedHostResolverProc(HostResolverProc* previous);
+
+ // Any hostname matching the given pattern will be replaced with the given
+ // replacement value. Usually, replacement should be an IP address literal.
+ void AddRule(const std::string& host_pattern,
+ const std::string& replacement);
+
+ // Same as AddRule(), but further restricts to |address_family|.
+ void AddRuleForAddressFamily(const std::string& host_pattern,
+ AddressFamily address_family,
+ const std::string& replacement);
+
+ // Same as AddRule(), but the replacement is expected to be an IPv4 or IPv6
+ // literal. This can be used in place of AddRule() to bypass the system's
+ // host resolver (the address list will be constructed manually).
+ // If |canonical_name| is non-empty, it is copied to the resulting AddressList
+ // but does not impact DNS resolution.
+ // |ip_literal| can be a single IP address like "192.168.1.1" or a comma
+ // separated list of IP addresses, like "::1,192:168.1.2".
+ void AddIPLiteralRule(const std::string& host_pattern,
+ const std::string& ip_literal,
+ const std::string& canonical_name);
+
+ void AddRuleWithLatency(const std::string& host_pattern,
+ const std::string& replacement,
+ int latency_ms);
+
+ // Make sure that |host| will not be re-mapped or even processed by underlying
+ // host resolver procedures. It can also be a pattern.
+ void AllowDirectLookup(const std::string& host);
+
+ // Simulate a lookup failure for |host| (it also can be a pattern).
+ void AddSimulatedFailure(const std::string& host);
+
+ // Deletes all the rules that have been added.
+ void ClearRules();
+
+ // HostResolverProc methods:
+ virtual int Resolve(const std::string& host,
+ AddressFamily address_family,
+ HostResolverFlags host_resolver_flags,
+ AddressList* addrlist,
+ int* os_error) OVERRIDE;
+
+ private:
+ struct Rule {
+ enum ResolverType {
+ kResolverTypeFail,
+ kResolverTypeSystem,
+ kResolverTypeIPLiteral,
+ };
+
+ ResolverType resolver_type;
+ std::string host_pattern;
+ AddressFamily address_family;
+ HostResolverFlags host_resolver_flags;
+ std::string replacement;
+ std::string canonical_name;
+ int latency_ms; // In milliseconds.
+
+ Rule(ResolverType resolver_type,
+ const std::string& host_pattern,
+ AddressFamily address_family,
+ HostResolverFlags host_resolver_flags,
+ const std::string& replacement,
+ const std::string& canonical_name,
+ int latency_ms)
+ : resolver_type(resolver_type),
+ host_pattern(host_pattern),
+ address_family(address_family),
+ host_resolver_flags(host_resolver_flags),
+ replacement(replacement),
+ canonical_name(canonical_name),
+ latency_ms(latency_ms) {}
+ };
+
+ typedef std::list<Rule> RuleList;
+
+ virtual ~RuleBasedHostResolverProc();
+
+ RuleList rules_;
+};
+
+// Create rules that map all requests to localhost.
+RuleBasedHostResolverProc* CreateCatchAllHostResolverProc();
+
+// HangingHostResolver never completes its |Resolve| request.
+class HangingHostResolver : public HostResolver {
+ public:
+ virtual int Resolve(const RequestInfo& info,
+ AddressList* addresses,
+ const CompletionCallback& callback,
+ RequestHandle* out_req,
+ const BoundNetLog& net_log) OVERRIDE;
+ virtual int ResolveFromCache(const RequestInfo& info,
+ AddressList* addresses,
+ const BoundNetLog& net_log) OVERRIDE;
+ virtual void CancelRequest(RequestHandle req) OVERRIDE {}
+};
+
+// This class sets the default HostResolverProc for a particular scope. The
+// chain of resolver procs starting at |proc| is placed in front of any existing
+// default resolver proc(s). This means that if multiple
+// ScopedDefaultHostResolverProcs are declared, then resolving will start with
+// the procs given to the last-allocated one, then fall back to the procs given
+// to the previously-allocated one, and so forth.
+//
+// NOTE: Only use this as a catch-all safety net. Individual tests should use
+// MockHostResolver.
+class ScopedDefaultHostResolverProc {
+ public:
+ ScopedDefaultHostResolverProc();
+ explicit ScopedDefaultHostResolverProc(HostResolverProc* proc);
+
+ ~ScopedDefaultHostResolverProc();
+
+ void Init(HostResolverProc* proc);
+
+ private:
+ scoped_refptr<HostResolverProc> current_proc_;
+ scoped_refptr<HostResolverProc> previous_proc_;
+};
+
+} // namespace net
+
+#endif // NET_DNS_MOCK_HOST_RESOLVER_H_