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Diffstat (limited to 'chromium/net/quic/quic_connection.h')
-rw-r--r-- | chromium/net/quic/quic_connection.h | 698 |
1 files changed, 698 insertions, 0 deletions
diff --git a/chromium/net/quic/quic_connection.h b/chromium/net/quic/quic_connection.h new file mode 100644 index 00000000000..20878d91bc7 --- /dev/null +++ b/chromium/net/quic/quic_connection.h @@ -0,0 +1,698 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// The entity that handles framing writes for a Quic client or server. +// Each QuicSession will have a connection associated with it. +// +// On the server side, the Dispatcher handles the raw reads, and hands off +// packets via ProcessUdpPacket for framing and processing. +// +// On the client side, the Connection handles the raw reads, as well as the +// processing. +// +// Note: this class is not thread-safe. + +#ifndef NET_QUIC_QUIC_CONNECTION_H_ +#define NET_QUIC_QUIC_CONNECTION_H_ + +#include <deque> +#include <list> +#include <map> +#include <queue> +#include <set> +#include <vector> + +#include "base/containers/hash_tables.h" +#include "net/base/ip_endpoint.h" +#include "net/base/linked_hash_map.h" +#include "net/quic/congestion_control/quic_congestion_manager.h" +#include "net/quic/quic_alarm.h" +#include "net/quic/quic_blocked_writer_interface.h" +#include "net/quic/quic_framer.h" +#include "net/quic/quic_packet_creator.h" +#include "net/quic/quic_packet_generator.h" +#include "net/quic/quic_protocol.h" +#include "net/quic/quic_received_packet_manager.h" +#include "net/quic/quic_sent_entropy_manager.h" +#include "net/quic/quic_stats.h" + +namespace net { + +class QuicClock; +class QuicConnection; +class QuicFecGroup; +class QuicRandom; + +namespace test { +class QuicConnectionPeer; +} // namespace test + +class NET_EXPORT_PRIVATE QuicConnectionVisitorInterface { + public: + virtual ~QuicConnectionVisitorInterface() {} + + // A simple visitor interface for dealing with data frames. The session + // should determine if all frames will be accepted, and return true if so. + // If any frames can't be processed or buffered, none of the data should + // be used, and the callee should return false. + virtual bool OnPacket(const IPEndPoint& self_address, + const IPEndPoint& peer_address, + const QuicPacketHeader& header, + const std::vector<QuicStreamFrame>& frame) = 0; + + // Called when the stream is reset by the peer. + virtual void OnRstStream(const QuicRstStreamFrame& frame) = 0; + + // Called when the connection is going away according to the peer. + virtual void OnGoAway(const QuicGoAwayFrame& frame) = 0; + + // Called when the connection is closed either locally by the framer, or + // remotely by the peer. + virtual void ConnectionClose(QuicErrorCode error, + bool from_peer) = 0; + + // Called when packets are acked by the peer. + virtual void OnAck(const SequenceNumberSet& acked_packets) = 0; + + // Called when a blocked socket becomes writable. If all pending bytes for + // this visitor are consumed by the connection successfully this should + // return true, otherwise it should return false. + virtual bool OnCanWrite() = 0; +}; + +// Interface which gets callbacks from the QuicConnection at interesting +// points. Implementations must not mutate the state of the connection +// as a result of these callbacks. +class NET_EXPORT_PRIVATE QuicConnectionDebugVisitorInterface + : public QuicPacketGenerator::DebugDelegateInterface { + public: + virtual ~QuicConnectionDebugVisitorInterface() {} + + // Called when a packet has been sent. + virtual void OnPacketSent(QuicPacketSequenceNumber sequence_number, + EncryptionLevel level, + const QuicEncryptedPacket& packet, + int rv) = 0; + + // Called when the contents of a packet have been retransmitted as + // a new packet. + virtual void OnPacketRetransmitted( + QuicPacketSequenceNumber old_sequence_number, + QuicPacketSequenceNumber new_sequence_number) = 0; + + // Called when a packet has been received, but before it is + // validated or parsed. + virtual void OnPacketReceived(const IPEndPoint& self_address, + const IPEndPoint& peer_address, + const QuicEncryptedPacket& packet) = 0; + + // Called when the protocol version on the received packet doensn't match + // current protocol version of the connection. + virtual void OnProtocolVersionMismatch(QuicVersion version) = 0; + + // Called when the complete header of a packet has been parsed. + virtual void OnPacketHeader(const QuicPacketHeader& header) = 0; + + // Called when a StreamFrame has been parsed. + virtual void OnStreamFrame(const QuicStreamFrame& frame) = 0; + + // Called when a AckFrame has been parsed. + virtual void OnAckFrame(const QuicAckFrame& frame) = 0; + + // Called when a CongestionFeedbackFrame has been parsed. + virtual void OnCongestionFeedbackFrame( + const QuicCongestionFeedbackFrame& frame) = 0; + + // Called when a RstStreamFrame has been parsed. + virtual void OnRstStreamFrame(const QuicRstStreamFrame& frame) = 0; + + // Called when a ConnectionCloseFrame has been parsed. + virtual void OnConnectionCloseFrame( + const QuicConnectionCloseFrame& frame) = 0; + + // Called when a public reset packet has been received. + virtual void OnPublicResetPacket(const QuicPublicResetPacket& packet) = 0; + + // Called when a version negotiation packet has been received. + virtual void OnVersionNegotiationPacket( + const QuicVersionNegotiationPacket& packet) = 0; + + // Called after a packet has been successfully parsed which results + // in the revival of a packet via FEC. + virtual void OnRevivedPacket(const QuicPacketHeader& revived_header, + base::StringPiece payload) = 0; +}; + +class NET_EXPORT_PRIVATE QuicConnectionHelperInterface { + public: + virtual ~QuicConnectionHelperInterface() {} + + // Sets the QuicConnection to be used by this helper. This method + // must only be called once. + virtual void SetConnection(QuicConnection* connection) = 0; + + // Returns a QuicClock to be used for all time related functions. + virtual const QuicClock* GetClock() const = 0; + + // Returns a QuicRandom to be used for all random number related functions. + virtual QuicRandom* GetRandomGenerator() = 0; + + // Sends the packet out to the peer, possibly simulating packet + // loss if FLAGS_fake_packet_loss_percentage is set. If the write + // succeeded, returns the number of bytes written. If the write + // failed, returns -1 and the error code will be copied to |*error|. + virtual int WritePacketToWire(const QuicEncryptedPacket& packet, + int* error) = 0; + + // Returns true if the helper buffers and subsequently rewrites data + // when an attempt to write results in the underlying socket becoming + // write blocked. + virtual bool IsWriteBlockedDataBuffered() = 0; + + // Returns true if |error| represents a write-block error code such + // as EAGAIN or ERR_IO_PENDING. + virtual bool IsWriteBlocked(int error) = 0; + + // Creates a new platform-specific alarm which will be configured to + // notify |delegate| when the alarm fires. Caller takes ownership + // of the new alarm, which will not yet be "set" to fire. + virtual QuicAlarm* CreateAlarm(QuicAlarm::Delegate* delegate) = 0; +}; + +class NET_EXPORT_PRIVATE QuicConnection + : public QuicFramerVisitorInterface, + public QuicBlockedWriterInterface, + public QuicPacketGenerator::DelegateInterface { + public: + enum Force { + NO_FORCE, + FORCE + }; + + enum RetransmissionType { + INITIAL_ENCRYPTION_ONLY, + ALL_PACKETS + }; + + // Constructs a new QuicConnection for the specified |guid| and |address|. + // |helper| will be owned by this connection. + QuicConnection(QuicGuid guid, + IPEndPoint address, + QuicConnectionHelperInterface* helper, + bool is_server, + QuicVersion version); + virtual ~QuicConnection(); + + static void DeleteEnclosedFrame(QuicFrame* frame); + + // Send the data payload to the peer. + // Returns a pair with the number of bytes consumed from data, and a boolean + // indicating if the fin bit was consumed. This does not indicate the data + // has been sent on the wire: it may have been turned into a packet and queued + // if the socket was unexpectedly blocked. + QuicConsumedData SendStreamData(QuicStreamId id, + base::StringPiece data, + QuicStreamOffset offset, + bool fin); + // Send a stream reset frame to the peer. + virtual void SendRstStream(QuicStreamId id, + QuicRstStreamErrorCode error); + + // Sends the connection close packet without affecting the state of the + // connection. This should only be called if the session is actively being + // destroyed: otherwise call SendConnectionCloseWithDetails instead. + virtual void SendConnectionClosePacket(QuicErrorCode error, + const std::string& details); + + // Sends a connection close frame to the peer, and closes the connection by + // calling CloseConnection(notifying the visitor as it does so). + virtual void SendConnectionClose(QuicErrorCode error); + virtual void SendConnectionCloseWithDetails(QuicErrorCode error, + const std::string& details); + // Notifies the visitor of the close and marks the connection as disconnected. + void CloseConnection(QuicErrorCode error, bool from_peer); + virtual void SendGoAway(QuicErrorCode error, + QuicStreamId last_good_stream_id, + const std::string& reason); + + // Returns statistics tracked for this connection. + const QuicConnectionStats& GetStats(); + + // Processes an incoming UDP packet (consisting of a QuicEncryptedPacket) from + // the peer. If processing this packet permits a packet to be revived from + // its FEC group that packet will be revived and processed. + virtual void ProcessUdpPacket(const IPEndPoint& self_address, + const IPEndPoint& peer_address, + const QuicEncryptedPacket& packet); + + // QuicBlockedWriterInterface + // Called when the underlying connection becomes writable to allow queued + // writes to happen. Returns false if the socket has become blocked. + virtual bool OnCanWrite() OVERRIDE; + + // If the socket is not blocked, this allows queued writes to happen. Returns + // false if the socket has become blocked. + bool WriteIfNotBlocked(); + + // Do any work which logically would be done in OnPacket but can not be + // safely done until the packet is validated. Returns true if the packet + // can be handled, false otherwise. + bool ProcessValidatedPacket(); + + // The version of the protocol this connection is using. + QuicVersion version() const { return framer_.version(); } + + // From QuicFramerVisitorInterface + virtual void OnError(QuicFramer* framer) OVERRIDE; + virtual bool OnProtocolVersionMismatch(QuicVersion received_version) OVERRIDE; + virtual void OnPacket() OVERRIDE; + virtual void OnPublicResetPacket( + const QuicPublicResetPacket& packet) OVERRIDE; + virtual void OnVersionNegotiationPacket( + const QuicVersionNegotiationPacket& packet) OVERRIDE; + virtual void OnRevivedPacket() OVERRIDE; + virtual bool OnPacketHeader(const QuicPacketHeader& header) OVERRIDE; + virtual void OnFecProtectedPayload(base::StringPiece payload) OVERRIDE; + virtual bool OnStreamFrame(const QuicStreamFrame& frame) OVERRIDE; + virtual bool OnAckFrame(const QuicAckFrame& frame) OVERRIDE; + virtual bool OnCongestionFeedbackFrame( + const QuicCongestionFeedbackFrame& frame) OVERRIDE; + virtual bool OnRstStreamFrame(const QuicRstStreamFrame& frame) OVERRIDE; + virtual bool OnConnectionCloseFrame( + const QuicConnectionCloseFrame& frame) OVERRIDE; + virtual bool OnGoAwayFrame(const QuicGoAwayFrame& frame) OVERRIDE; + virtual void OnFecData(const QuicFecData& fec) OVERRIDE; + virtual void OnPacketComplete() OVERRIDE; + + // QuicPacketGenerator::DelegateInterface + virtual bool CanWrite( + Retransmission is_retransmission, + HasRetransmittableData has_retransmittable_data, + IsHandshake handshake) OVERRIDE; + virtual QuicAckFrame* CreateAckFrame() OVERRIDE; + virtual QuicCongestionFeedbackFrame* CreateFeedbackFrame() OVERRIDE; + virtual bool OnSerializedPacket(const SerializedPacket& packet) OVERRIDE; + + // Accessors + void set_visitor(QuicConnectionVisitorInterface* visitor) { + visitor_ = visitor; + } + void set_debug_visitor(QuicConnectionDebugVisitorInterface* debug_visitor) { + debug_visitor_ = debug_visitor; + packet_generator_.set_debug_delegate(debug_visitor); + } + const IPEndPoint& self_address() const { return self_address_; } + const IPEndPoint& peer_address() const { return peer_address_; } + QuicGuid guid() const { return guid_; } + const QuicClock* clock() const { return clock_; } + QuicRandom* random_generator() const { return random_generator_; } + + // Called by a RetransmissionAlarm when the timer goes off. If the peer + // appears to be sending truncated acks, this returns false to indicate + // failure, otherwise it calls MaybeRetransmitPacket and returns true. + bool MaybeRetransmitPacketForRTO(QuicPacketSequenceNumber sequence_number); + + // Called to retransmit a packet, in the case a packet was sufficiently + // nacked by the peer, or not acked within the time out window. + void RetransmitPacket(QuicPacketSequenceNumber sequence_number); + + QuicPacketCreator::Options* options() { return packet_creator_.options(); } + + bool connected() { return connected_; } + + size_t NumFecGroups() const { return group_map_.size(); } + + // Testing only. + size_t NumQueuedPackets() const { return queued_packets_.size(); } + + // Returns true if the connection has queued packets or frames. + bool HasQueuedData() const; + + // Sets (or resets) the idle state connection timeout. Also, checks and times + // out the connection if network timer has expired for |timeout|. + void SetIdleNetworkTimeout(QuicTime::Delta timeout); + // Sets (or resets) the total time delta the connection can be alive for. + // Also, checks and times out the connection if timer has expired for + // |timeout|. Used to limit the time a connection can be alive before crypto + // handshake finishes. + void SetOverallConnectionTimeout(QuicTime::Delta timeout); + + // If the connection has timed out, this will close the connection and return + // true. Otherwise, it will return false and will reset the timeout alarm. + bool CheckForTimeout(); + + // Returns true of the next packet to be sent should be "lost" by + // not actually writing it to the wire. + bool ShouldSimulateLostPacket(); + + // Sets up a packet with an QuicAckFrame and sends it out. + void SendAck(); + + // Called when an RTO fires. Returns the time when this alarm + // should next fire, or 0 if no retransmission alarm should be set. + QuicTime OnRetransmissionTimeout(); + + // Retransmits unacked packets which were sent with initial encryption, if + // |initial_encryption_only| is true, otherwise retransmits all unacked + // packets. Used when the negotiated protocol version is different than what + // was initially assumed and when the visitor wants to re-transmit packets + // with initial encryption when the initial encrypter changes. + void RetransmitUnackedPackets(RetransmissionType retransmission_type); + + // Changes the encrypter used for level |level| to |encrypter|. The function + // takes ownership of |encrypter|. + void SetEncrypter(EncryptionLevel level, QuicEncrypter* encrypter); + const QuicEncrypter* encrypter(EncryptionLevel level) const; + + // SetDefaultEncryptionLevel sets the encryption level that will be applied + // to new packets. + void SetDefaultEncryptionLevel(EncryptionLevel level); + + // SetDecrypter sets the primary decrypter, replacing any that already exists, + // and takes ownership. If an alternative decrypter is in place then the + // function DCHECKs. This is intended for cases where one knows that future + // packets will be using the new decrypter and the previous decrypter is now + // obsolete. + void SetDecrypter(QuicDecrypter* decrypter); + + // SetAlternativeDecrypter sets a decrypter that may be used to decrypt + // future packets and takes ownership of it. If |latch_once_used| is true, + // then the first time that the decrypter is successful it will replace the + // primary decrypter. Otherwise both decrypters will remain active and the + // primary decrypter will be the one last used. + void SetAlternativeDecrypter(QuicDecrypter* decrypter, + bool latch_once_used); + + const QuicDecrypter* decrypter() const; + const QuicDecrypter* alternative_decrypter() const; + + protected: + // Send a packet to the peer using encryption |level|. If |sequence_number| + // is present in the |retransmission_map_|, then contents of this packet will + // be retransmitted with a new sequence number if it's not acked by the peer. + // Deletes |packet| via WritePacket call or transfers ownership to + // QueuedPacket, ultimately deleted via WritePacket. Also, it updates the + // entropy map corresponding to |sequence_number| using |entropy_hash|. + // TODO(wtc): none of the callers check the return value. + virtual bool SendOrQueuePacket(EncryptionLevel level, + QuicPacketSequenceNumber sequence_number, + QuicPacket* packet, + QuicPacketEntropyHash entropy_hash, + HasRetransmittableData retransmittable); + + // Writes the given packet to socket, encrypted with |level|, with the help + // of helper. Returns true on successful write, false otherwise. However, + // behavior is undefined if connection is not established or broken. In any + // circumstances, a return value of true implies that |packet| has been + // deleted and should not be accessed. If |sequence_number| is present in + // |retransmission_map_| it also sets up retransmission of the given packet + // in case of successful write. If |force| is FORCE, then the packet will be + // sent immediately and the send scheduler will not be consulted. + bool WritePacket(EncryptionLevel level, + QuicPacketSequenceNumber sequence_number, + QuicPacket* packet, + HasRetransmittableData retransmittable, + Force force); + + int WritePacketToWire(QuicPacketSequenceNumber sequence_number, + EncryptionLevel level, + const QuicEncryptedPacket& packet, + int* error); + + // Make sure an ack we got from our peer is sane. + bool ValidateAckFrame(const QuicAckFrame& incoming_ack); + + QuicConnectionHelperInterface* helper() { return helper_.get(); } + + // Selects and updates the version of the protocol being used by selecting a + // version from |available_versions| which is also supported. Returns true if + // such a version exists, false otherwise. + bool SelectMutualVersion(const QuicVersionVector& available_versions); + + QuicFramer framer_; + + private: + friend class test::QuicConnectionPeer; + + // Packets which have not been written to the wire. + // Owns the QuicPacket* packet. + struct QueuedPacket { + QueuedPacket(QuicPacketSequenceNumber sequence_number, + QuicPacket* packet, + EncryptionLevel level, + HasRetransmittableData retransmittable) + : sequence_number(sequence_number), + packet(packet), + encryption_level(level), + retransmittable(retransmittable) { + } + + QuicPacketSequenceNumber sequence_number; + QuicPacket* packet; + const EncryptionLevel encryption_level; + HasRetransmittableData retransmittable; + }; + + struct RetransmissionInfo { + explicit RetransmissionInfo(QuicPacketSequenceNumber sequence_number) + : sequence_number(sequence_number), + number_nacks(0), + number_retransmissions(0) { + } + + QuicPacketSequenceNumber sequence_number; + size_t number_nacks; + size_t number_retransmissions; + }; + + struct RetransmissionTime { + RetransmissionTime(QuicPacketSequenceNumber sequence_number, + const QuicTime& scheduled_time, + bool for_fec) + : sequence_number(sequence_number), + scheduled_time(scheduled_time), + for_fec(for_fec) { } + + QuicPacketSequenceNumber sequence_number; + QuicTime scheduled_time; + bool for_fec; + }; + + class RetransmissionTimeComparator { + public: + bool operator()(const RetransmissionTime& lhs, + const RetransmissionTime& rhs) const { + DCHECK(lhs.scheduled_time.IsInitialized() && + rhs.scheduled_time.IsInitialized()); + return lhs.scheduled_time > rhs.scheduled_time; + } + }; + + typedef std::list<QueuedPacket> QueuedPacketList; + typedef linked_hash_map<QuicPacketSequenceNumber, + RetransmittableFrames*> UnackedPacketMap; + typedef std::map<QuicFecGroupNumber, QuicFecGroup*> FecGroupMap; + typedef base::hash_map<QuicPacketSequenceNumber, + RetransmissionInfo> RetransmissionMap; + typedef std::priority_queue<RetransmissionTime, + std::vector<RetransmissionTime>, + RetransmissionTimeComparator> + RetransmissionTimeouts; + + // Sends a version negotiation packet to the peer. + void SendVersionNegotiationPacket(); + + void SetupRetransmission(QuicPacketSequenceNumber sequence_number, + EncryptionLevel level); + bool IsRetransmission(QuicPacketSequenceNumber sequence_number); + + void SetupAbandonFecTimer(QuicPacketSequenceNumber sequence_number); + + // Clears any accumulated frames from the last received packet. + void ClearLastFrames(); + + // Called from OnCanWrite and WriteIfNotBlocked to write queued packets. + // Returns false if the socket has become blocked. + bool DoWrite(); + + // Drop packet corresponding to |sequence_number| by deleting entries from + // |unacked_packets_| and |retransmission_map_|, if present. We need to drop + // all packets with encryption level NONE after the default level has been set + // to FORWARD_SECURE. + void DropPacket(QuicPacketSequenceNumber sequence_number); + + // Writes as many queued packets as possible. The connection must not be + // blocked when this is called. + bool WriteQueuedPackets(); + + // Queues |packet| in the hopes that it can be decrypted in the + // future, when a new key is installed. + void QueueUndecryptablePacket(const QuicEncryptedPacket& packet); + + // Attempts to process any queued undecryptable packets. + void MaybeProcessUndecryptablePackets(); + + // If a packet can be revived from the current FEC group, then + // revive and process the packet. + void MaybeProcessRevivedPacket(); + + void ProcessAckFrame(const QuicAckFrame& incoming_ack); + + void HandleAckForSentPackets(const QuicAckFrame& incoming_ack, + SequenceNumberSet* acked_packets); + void HandleAckForSentFecPackets(const QuicAckFrame& incoming_ack, + SequenceNumberSet* acked_packets); + + // Update the |sent_info| for an outgoing ack. + void UpdateSentPacketInfo(SentPacketInfo* sent_info); + + // Checks if the last packet should instigate an ack. + bool ShouldLastPacketInstigateAck(); + + // Sends any packets which are a response to the last packet, including both + // acks and pending writes if an ack opened the congestion window. + void MaybeSendInResponseToPacket(bool last_packet_should_instigate_ack); + + void MaybeAbandonFecPacket(QuicPacketSequenceNumber sequence_number); + + // Get the FEC group associate with the last processed packet or NULL, if the + // group has already been deleted. + QuicFecGroup* GetFecGroup(); + + // Closes any FEC groups protecting packets before |sequence_number|. + void CloseFecGroupsBefore(QuicPacketSequenceNumber sequence_number); + + scoped_ptr<QuicConnectionHelperInterface> helper_; + EncryptionLevel encryption_level_; + const QuicClock* clock_; + QuicRandom* random_generator_; + + const QuicGuid guid_; + // Address on the last successfully processed packet received from the + // client. + IPEndPoint self_address_; + IPEndPoint peer_address_; + + bool last_packet_revived_; // True if the last packet was revived from FEC. + size_t last_size_; // Size of the last received packet. + QuicPacketHeader last_header_; + std::vector<QuicStreamFrame> last_stream_frames_; + std::vector<QuicAckFrame> last_ack_frames_; + std::vector<QuicCongestionFeedbackFrame> last_congestion_frames_; + std::vector<QuicRstStreamFrame> last_rst_frames_; + std::vector<QuicGoAwayFrame> last_goaway_frames_; + + QuicCongestionFeedbackFrame outgoing_congestion_feedback_; + + // Track some peer state so we can do less bookkeeping + // Largest sequence sent by the peer which had an ack frame (latest ack info). + QuicPacketSequenceNumber largest_seen_packet_with_ack_; + + // When new packets are created which may be retransmitted, they are added + // to this map, which contains owning pointers to the contained frames. + UnackedPacketMap unacked_packets_; + + // Pending fec packets that have not been acked yet. These packets need to be + // cleared out of the cgst_window after a timeout since FEC packets are never + // retransmitted. + // Ask: What should be the timeout for these packets? + UnackedPacketMap unacked_fec_packets_; + + // Collection of packets which were received before encryption was + // established, but which could not be decrypted. We buffer these on + // the assumption that they could not be processed because they were + // sent with the INITIAL encryption and the CHLO message was lost. + std::deque<QuicEncryptedPacket*> undecryptable_packets_; + + // Heap of packets that we might need to retransmit, and the time at + // which we should retransmit them. Every time a packet is sent it is added + // to this heap which is O(log(number of pending packets to be retransmitted)) + // which might be costly. This should be optimized to O(1) by maintaining a + // priority queue of lists of packets to be retransmitted, where list x + // contains all packets that have been retransmitted x times. + RetransmissionTimeouts retransmission_timeouts_; + + // Map from sequence number to the retransmission info. + RetransmissionMap retransmission_map_; + + // True while OnRetransmissionTimeout is running to prevent + // SetRetransmissionAlarm from being called erroneously. + bool handling_retransmission_timeout_; + + // When packets could not be sent because the socket was not writable, + // they are added to this list. All corresponding frames are in + // unacked_packets_ if they are to be retransmitted. + QueuedPacketList queued_packets_; + + // True when the socket becomes unwritable. + bool write_blocked_; + + FecGroupMap group_map_; + + QuicReceivedPacketManager received_packet_manager_; + QuicSentEntropyManager sent_entropy_manager_; + + // An alarm that fires when an ACK should be sent to the peer. + scoped_ptr<QuicAlarm> ack_alarm_; + // An alarm that fires when a packet needs to be retransmitted. + scoped_ptr<QuicAlarm> retransmission_alarm_; + // An alarm that is scheduled when the sent scheduler requires a + // a delay before sending packets and fires when the packet may be sent. + scoped_ptr<QuicAlarm> send_alarm_; + // An alarm that fires when the connection may have timed out. + scoped_ptr<QuicAlarm> timeout_alarm_; + + QuicConnectionVisitorInterface* visitor_; + QuicConnectionDebugVisitorInterface* debug_visitor_; + QuicPacketCreator packet_creator_; + QuicPacketGenerator packet_generator_; + + // Network idle time before we kill of this connection. + QuicTime::Delta idle_network_timeout_; + // Overall connection timeout. + QuicTime::Delta overall_connection_timeout_; + // Connection creation time. + QuicTime creation_time_; + + // Statistics for this session. + QuicConnectionStats stats_; + + // The time that we got a packet for this connection. + // This is used for timeouts, and does not indicate the packet was processed. + QuicTime time_of_last_received_packet_; + + // The time that we last sent a packet for this connection. + QuicTime time_of_last_sent_packet_; + + // Congestion manager which controls the rate the connection sends packets + // as well as collecting and generating congestion feedback. + QuicCongestionManager congestion_manager_; + + // The state of connection in version negotiation finite state machine. + QuicVersionNegotiationState version_negotiation_state_; + + size_t max_packets_per_retransmission_alarm_; + + // Tracks if the connection was created by the server. + bool is_server_; + + // True by default. False if we've received or sent an explicit connection + // close. + bool connected_; + + // True if the last ack received from the peer may have been truncated. False + // otherwise. + bool received_truncated_ack_; + bool send_ack_in_response_to_packet_; + + // Set to true if the udp packet headers have a new self or peer address. + // This is checked later on validating a data or version negotiation packet. + bool address_migrating_; + + DISALLOW_COPY_AND_ASSIGN(QuicConnection); +}; + +} // namespace net + +#endif // NET_QUIC_QUIC_CONNECTION_H_ |