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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Responsible for generating packets on behalf of a QuicConnection.
+// Packets are serialized just-in-time. Control frames are queued.
+// Ack and Feedback frames will be requested from the Connection
+// just-in-time. When a packet needs to be sent, the Generator
+// will serialize a packet and pass it to QuicConnection::SendOrQueuePacket()
+//
+// The Generator's mode of operation is controlled by two conditions:
+//
+// 1) Is the Delegate writable?
+//
+// If the Delegate is not writable, then no operations will cause
+// a packet to be serialized. In particular:
+// * SetShouldSendAck will simply record that an ack is to be sent.
+// * AddControlFram will enqueue the control frame.
+// * ConsumeData will do nothing.
+//
+// If the Delegate is writable, then the behavior depends on the second
+// condition:
+//
+// 2) Is the Generator in batch mode?
+//
+// If the Generator is NOT in batch mode, then each call to a write
+// operation will serialize one or more packets. The contents will
+// include any previous queued frames. If an ack should be sent
+// but has not been sent, then the Delegate will be asked to create
+// an Ack frame which will then be included in the packet. When
+// the write call completes, the current packet will be serialized
+// and sent to the Delegate, even if it is not full.
+//
+// If the Generator is in batch mode, then each write operation will
+// add data to the "current" packet. When the current packet becomes
+// full, it will be serialized and sent to the packet. When batch
+// mode is ended via |FinishBatchOperations|, the current packet
+// will be serialzied, even if it is not full.
+//
+// FEC behavior also depends on batch mode. In batch mode, FEC packets
+// will be sent after |max_packets_per_group| have been sent, as well
+// as after batch operations are complete. When not in batch mode,
+// an FEC packet will be sent after each write call completes.
+//
+// TODO(rch): This behavior should probably be tuned. When not in batch
+// mode, we should probably set a timer so that several independent
+// operations can be grouped into the same FEC group.
+//
+// When an FEC packet is generated, it will be send to the Delegate,
+// even if the Delegate has become unwritable after handling the
+// data packet immediately proceeding the FEC packet.
+
+#ifndef NET_QUIC_QUIC_PACKET_GENERATOR_H_
+#define NET_QUIC_QUIC_PACKET_GENERATOR_H_
+
+#include "net/quic/quic_packet_creator.h"
+
+namespace net {
+
+class NET_EXPORT_PRIVATE QuicPacketGenerator {
+ public:
+ class NET_EXPORT_PRIVATE DelegateInterface {
+ public:
+ virtual ~DelegateInterface() {}
+ virtual bool CanWrite(Retransmission retransmission,
+ HasRetransmittableData retransmittable,
+ IsHandshake handshake) = 0;
+ virtual QuicAckFrame* CreateAckFrame() = 0;
+ virtual QuicCongestionFeedbackFrame* CreateFeedbackFrame() = 0;
+ // Takes ownership of |packet.packet| and |packet.retransmittable_frames|.
+ virtual bool OnSerializedPacket(const SerializedPacket& packet) = 0;
+ };
+
+ // Interface which gets callbacks from the QuicPacketGenerator at interesting
+ // points. Implementations must not mutate the state of the generator
+ // as a result of these callbacks.
+ class NET_EXPORT_PRIVATE DebugDelegateInterface {
+ public:
+ virtual ~DebugDelegateInterface() {}
+
+ // Called when a frame has been added to the current packet.
+ virtual void OnFrameAddedToPacket(const QuicFrame& frame) = 0;
+ };
+
+ QuicPacketGenerator(DelegateInterface* delegate,
+ DebugDelegateInterface* debug_delegate,
+ QuicPacketCreator* creator);
+
+ virtual ~QuicPacketGenerator();
+
+ void SetShouldSendAck(bool also_send_feedback);
+ void AddControlFrame(const QuicFrame& frame);
+ QuicConsumedData ConsumeData(QuicStreamId id,
+ base::StringPiece data,
+ QuicStreamOffset offset,
+ bool fin);
+
+ // Disables flushing.
+ void StartBatchOperations();
+ // Enables flushing and flushes queued data.
+ void FinishBatchOperations();
+
+ bool HasQueuedFrames() const;
+
+ void set_debug_delegate(DebugDelegateInterface* debug_delegate) {
+ debug_delegate_ = debug_delegate;
+ }
+
+ private:
+ void SendQueuedFrames();
+
+ // Test to see if we have pending ack, feedback, or control frames.
+ bool HasPendingFrames() const;
+ // Test to see if the addition of a pending frame (which might be
+ // retransmittable) would still allow the resulting packet to be sent now.
+ bool CanSendWithNextPendingFrameAddition() const;
+ // Add exactly one pending frame, preferring ack over feedback over control
+ // frames.
+ bool AddNextPendingFrame();
+
+ bool AddFrame(const QuicFrame& frame);
+ void SerializeAndSendPacket();
+
+ DelegateInterface* delegate_;
+ DebugDelegateInterface* debug_delegate_;
+
+ QuicPacketCreator* packet_creator_;
+ QuicFrames queued_control_frames_;
+ bool should_flush_;
+ // Flags to indicate the need for just-in-time construction of a frame.
+ bool should_send_ack_;
+ bool should_send_feedback_;
+ // If we put a non-retransmittable frame (namley ack or feedback frame) in
+ // this packet, then we have to hold a reference to it until we flush (and
+ // serialize it). Retransmittable frames are referenced elsewhere so that they
+ // can later be (optionally) retransmitted.
+ scoped_ptr<QuicAckFrame> pending_ack_frame_;
+ scoped_ptr<QuicCongestionFeedbackFrame> pending_feedback_frame_;
+
+ DISALLOW_COPY_AND_ASSIGN(QuicPacketGenerator);
+};
+
+} // namespace net
+
+#endif // NET_QUIC_QUIC_PACKET_GENERATOR_H_