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-rw-r--r--chromium/net/socket/socks_client_socket.h134
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diff --git a/chromium/net/socket/socks_client_socket.h b/chromium/net/socket/socks_client_socket.h
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+++ b/chromium/net/socket/socks_client_socket.h
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
+#define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
+
+#include <string>
+
+#include "base/basictypes.h"
+#include "base/gtest_prod_util.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "net/base/address_list.h"
+#include "net/base/completion_callback.h"
+#include "net/base/net_errors.h"
+#include "net/base/net_log.h"
+#include "net/dns/host_resolver.h"
+#include "net/dns/single_request_host_resolver.h"
+#include "net/socket/stream_socket.h"
+
+namespace net {
+
+class ClientSocketHandle;
+class BoundNetLog;
+
+// The SOCKS client socket implementation
+class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket {
+ public:
+ // |req_info| contains the hostname and port to which the socket above will
+ // communicate to via the socks layer. For testing the referrer is optional.
+ SOCKSClientSocket(scoped_ptr<ClientSocketHandle> transport_socket,
+ const HostResolver::RequestInfo& req_info,
+ HostResolver* host_resolver);
+
+ // On destruction Disconnect() is called.
+ virtual ~SOCKSClientSocket();
+
+ // StreamSocket implementation.
+
+ // Does the SOCKS handshake and completes the protocol.
+ virtual int Connect(const CompletionCallback& callback) OVERRIDE;
+ virtual void Disconnect() OVERRIDE;
+ virtual bool IsConnected() const OVERRIDE;
+ virtual bool IsConnectedAndIdle() const OVERRIDE;
+ virtual const BoundNetLog& NetLog() const OVERRIDE;
+ virtual void SetSubresourceSpeculation() OVERRIDE;
+ virtual void SetOmniboxSpeculation() OVERRIDE;
+ virtual bool WasEverUsed() const OVERRIDE;
+ virtual bool UsingTCPFastOpen() const OVERRIDE;
+ virtual bool WasNpnNegotiated() const OVERRIDE;
+ virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
+ virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
+
+ // Socket implementation.
+ virtual int Read(IOBuffer* buf,
+ int buf_len,
+ const CompletionCallback& callback) OVERRIDE;
+ virtual int Write(IOBuffer* buf,
+ int buf_len,
+ const CompletionCallback& callback) OVERRIDE;
+
+ virtual bool SetReceiveBufferSize(int32 size) OVERRIDE;
+ virtual bool SetSendBufferSize(int32 size) OVERRIDE;
+
+ virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
+ virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
+
+ private:
+ FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake);
+ FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS);
+ FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6);
+
+ enum State {
+ STATE_RESOLVE_HOST,
+ STATE_RESOLVE_HOST_COMPLETE,
+ STATE_HANDSHAKE_WRITE,
+ STATE_HANDSHAKE_WRITE_COMPLETE,
+ STATE_HANDSHAKE_READ,
+ STATE_HANDSHAKE_READ_COMPLETE,
+ STATE_NONE,
+ };
+
+ void DoCallback(int result);
+ void OnIOComplete(int result);
+
+ int DoLoop(int last_io_result);
+ int DoResolveHost();
+ int DoResolveHostComplete(int result);
+ int DoHandshakeRead();
+ int DoHandshakeReadComplete(int result);
+ int DoHandshakeWrite();
+ int DoHandshakeWriteComplete(int result);
+
+ const std::string BuildHandshakeWriteBuffer() const;
+
+ // Stores the underlying socket.
+ scoped_ptr<ClientSocketHandle> transport_;
+
+ State next_state_;
+
+ // Stores the callback to the layer above, called on completing Connect().
+ CompletionCallback user_callback_;
+
+ // This IOBuffer is used by the class to read and write
+ // SOCKS handshake data. The length contains the expected size to
+ // read or write.
+ scoped_refptr<IOBuffer> handshake_buf_;
+
+ // While writing, this buffer stores the complete write handshake data.
+ // While reading, it stores the handshake information received so far.
+ std::string buffer_;
+
+ // This becomes true when the SOCKS handshake has completed and the
+ // overlying connection is free to communicate.
+ bool completed_handshake_;
+
+ // These contain the bytes sent / received by the SOCKS handshake.
+ size_t bytes_sent_;
+ size_t bytes_received_;
+
+ // Used to resolve the hostname to which the SOCKS proxy will connect.
+ SingleRequestHostResolver host_resolver_;
+ AddressList addresses_;
+ HostResolver::RequestInfo host_request_info_;
+
+ BoundNetLog net_log_;
+
+ DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket);
+};
+
+} // namespace net
+
+#endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_