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diff --git a/chromium/net/socket/tcp_client_socket_libevent.h b/chromium/net/socket/tcp_client_socket_libevent.h
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_SOCKET_TCP_CLIENT_SOCKET_LIBEVENT_H_
+#define NET_SOCKET_TCP_CLIENT_SOCKET_LIBEVENT_H_
+
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/message_loop/message_loop.h"
+#include "base/threading/non_thread_safe.h"
+#include "net/base/address_list.h"
+#include "net/base/completion_callback.h"
+#include "net/base/net_log.h"
+#include "net/socket/stream_socket.h"
+
+namespace net {
+
+class BoundNetLog;
+
+// A client socket that uses TCP as the transport layer.
+class NET_EXPORT_PRIVATE TCPClientSocketLibevent : public StreamSocket,
+ public base::NonThreadSafe {
+ public:
+ // The IP address(es) and port number to connect to. The TCP socket will try
+ // each IP address in the list until it succeeds in establishing a
+ // connection.
+ TCPClientSocketLibevent(const AddressList& addresses,
+ net::NetLog* net_log,
+ const net::NetLog::Source& source);
+
+ virtual ~TCPClientSocketLibevent();
+
+ // AdoptSocket causes the given, connected socket to be adopted as a TCP
+ // socket. This object must not be connected. This object takes ownership of
+ // the given socket and then acts as if Connect() had been called. This
+ // function is used by TCPServerSocket() to adopt accepted connections
+ // and for testing.
+ int AdoptSocket(int socket);
+
+ // Binds the socket to a local IP address and port.
+ int Bind(const IPEndPoint& address);
+
+ // StreamSocket implementation.
+ virtual int Connect(const CompletionCallback& callback) OVERRIDE;
+ virtual void Disconnect() OVERRIDE;
+ virtual bool IsConnected() const OVERRIDE;
+ virtual bool IsConnectedAndIdle() const OVERRIDE;
+ virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
+ virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
+ virtual const BoundNetLog& NetLog() const OVERRIDE;
+ virtual void SetSubresourceSpeculation() OVERRIDE;
+ virtual void SetOmniboxSpeculation() OVERRIDE;
+ virtual bool WasEverUsed() const OVERRIDE;
+ virtual bool UsingTCPFastOpen() const OVERRIDE;
+ virtual bool WasNpnNegotiated() const OVERRIDE;
+ virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
+ virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
+
+ // Socket implementation.
+ // Multiple outstanding requests are not supported.
+ // Full duplex mode (reading and writing at the same time) is supported
+ virtual int Read(IOBuffer* buf,
+ int buf_len,
+ const CompletionCallback& callback) OVERRIDE;
+ virtual int Write(IOBuffer* buf,
+ int buf_len,
+ const CompletionCallback& callback) OVERRIDE;
+ virtual bool SetReceiveBufferSize(int32 size) OVERRIDE;
+ virtual bool SetSendBufferSize(int32 size) OVERRIDE;
+
+ virtual bool SetKeepAlive(bool enable, int delay);
+ virtual bool SetNoDelay(bool no_delay);
+
+ private:
+ // State machine for connecting the socket.
+ enum ConnectState {
+ CONNECT_STATE_CONNECT,
+ CONNECT_STATE_CONNECT_COMPLETE,
+ CONNECT_STATE_NONE,
+ };
+
+ // States that a fast open socket attempt can result in.
+ enum FastOpenStatus {
+ FAST_OPEN_STATUS_UNKNOWN,
+
+ // The initial fast open connect attempted returned synchronously,
+ // indicating that we had and sent a cookie along with the initial data.
+ FAST_OPEN_FAST_CONNECT_RETURN,
+
+ // The initial fast open connect attempted returned asynchronously,
+ // indicating that we did not have a cookie for the server.
+ FAST_OPEN_SLOW_CONNECT_RETURN,
+
+ // Some other error occurred on connection, so we couldn't tell if
+ // fast open would have worked.
+ FAST_OPEN_ERROR,
+
+ // An attempt to do a fast open succeeded immediately
+ // (FAST_OPEN_FAST_CONNECT_RETURN) and we later confirmed that the server
+ // had acked the data we sent.
+ FAST_OPEN_SYN_DATA_ACK,
+
+ // An attempt to do a fast open succeeded immediately
+ // (FAST_OPEN_FAST_CONNECT_RETURN) and we later confirmed that the server
+ // had nacked the data we sent.
+ FAST_OPEN_SYN_DATA_NACK,
+
+ // An attempt to do a fast open succeeded immediately
+ // (FAST_OPEN_FAST_CONNECT_RETURN) and our probe to determine if the
+ // socket was using fast open failed.
+ FAST_OPEN_SYN_DATA_FAILED,
+
+ // An attempt to do a fast open failed (FAST_OPEN_SLOW_CONNECT_RETURN)
+ // and we later confirmed that the server had acked initial data. This
+ // should never happen (we didn't send data, so it shouldn't have
+ // been acked).
+ FAST_OPEN_NO_SYN_DATA_ACK,
+
+ // An attempt to do a fast open failed (FAST_OPEN_SLOW_CONNECT_RETURN)
+ // and we later discovered that the server had nacked initial data. This
+ // is the expected case results for FAST_OPEN_SLOW_CONNECT_RETURN.
+ FAST_OPEN_NO_SYN_DATA_NACK,
+
+ // An attempt to do a fast open failed (FAST_OPEN_SLOW_CONNECT_RETURN)
+ // and our later probe for ack/nack state failed.
+ FAST_OPEN_NO_SYN_DATA_FAILED,
+
+ FAST_OPEN_MAX_VALUE
+ };
+
+ class ReadWatcher : public base::MessageLoopForIO::Watcher {
+ public:
+ explicit ReadWatcher(TCPClientSocketLibevent* socket) : socket_(socket) {}
+
+ // MessageLoopForIO::Watcher methods
+
+ virtual void OnFileCanReadWithoutBlocking(int /* fd */) OVERRIDE;
+
+ virtual void OnFileCanWriteWithoutBlocking(int /* fd */) OVERRIDE {}
+
+ private:
+ TCPClientSocketLibevent* const socket_;
+
+ DISALLOW_COPY_AND_ASSIGN(ReadWatcher);
+ };
+
+ class WriteWatcher : public base::MessageLoopForIO::Watcher {
+ public:
+ explicit WriteWatcher(TCPClientSocketLibevent* socket) : socket_(socket) {}
+
+ // MessageLoopForIO::Watcher implementation.
+ virtual void OnFileCanReadWithoutBlocking(int /* fd */) OVERRIDE {}
+ virtual void OnFileCanWriteWithoutBlocking(int /* fd */) OVERRIDE;
+
+ private:
+ TCPClientSocketLibevent* const socket_;
+
+ DISALLOW_COPY_AND_ASSIGN(WriteWatcher);
+ };
+
+ // State machine used by Connect().
+ int DoConnectLoop(int result);
+ int DoConnect();
+ int DoConnectComplete(int result);
+
+ // Helper used by Disconnect(), which disconnects minus the logging and
+ // resetting of current_address_index_.
+ void DoDisconnect();
+
+ void DoReadCallback(int rv);
+ void DoWriteCallback(int rv);
+ void DidCompleteRead();
+ void DidCompleteWrite();
+ void DidCompleteConnect();
+
+ // Returns true if a Connect() is in progress.
+ bool waiting_connect() const {
+ return next_connect_state_ != CONNECT_STATE_NONE;
+ }
+
+ // Helper to add a TCP_CONNECT (end) event to the NetLog.
+ void LogConnectCompletion(int net_error);
+
+ // Internal function to write to a socket.
+ int InternalWrite(IOBuffer* buf, int buf_len);
+
+ // Called when the socket is known to be in a connected state.
+ void RecordFastOpenStatus();
+
+ int socket_;
+
+ // Local IP address and port we are bound to. Set to NULL if Bind()
+ // was't called (in that cases OS chooses address/port).
+ scoped_ptr<IPEndPoint> bind_address_;
+
+ // Stores bound socket between Bind() and Connect() calls.
+ int bound_socket_;
+
+ // The list of addresses we should try in order to establish a connection.
+ AddressList addresses_;
+
+ // Where we are in above list. Set to -1 if uninitialized.
+ int current_address_index_;
+
+ // The socket's libevent wrappers
+ base::MessageLoopForIO::FileDescriptorWatcher read_socket_watcher_;
+ base::MessageLoopForIO::FileDescriptorWatcher write_socket_watcher_;
+
+ // The corresponding watchers for reads and writes.
+ ReadWatcher read_watcher_;
+ WriteWatcher write_watcher_;
+
+ // The buffer used by OnSocketReady to retry Read requests
+ scoped_refptr<IOBuffer> read_buf_;
+ int read_buf_len_;
+
+ // The buffer used by OnSocketReady to retry Write requests
+ scoped_refptr<IOBuffer> write_buf_;
+ int write_buf_len_;
+
+ // External callback; called when read is complete.
+ CompletionCallback read_callback_;
+
+ // External callback; called when write is complete.
+ CompletionCallback write_callback_;
+
+ // The next state for the Connect() state machine.
+ ConnectState next_connect_state_;
+
+ // The OS error that CONNECT_STATE_CONNECT last completed with.
+ int connect_os_error_;
+
+ BoundNetLog net_log_;
+
+ // This socket was previously disconnected and has not been re-connected.
+ bool previously_disconnected_;
+
+ // Record of connectivity and transmissions, for use in speculative connection
+ // histograms.
+ UseHistory use_history_;
+
+ // Enables experimental TCP FastOpen option.
+ const bool use_tcp_fastopen_;
+
+ // True when TCP FastOpen is in use and we have done the connect.
+ bool tcp_fastopen_connected_;
+
+ enum FastOpenStatus fast_open_status_;
+
+ DISALLOW_COPY_AND_ASSIGN(TCPClientSocketLibevent);
+};
+
+} // namespace net
+
+#endif // NET_SOCKET_TCP_CLIENT_SOCKET_LIBEVENT_H_