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diff --git a/chromium/net/socket/tcp_client_socket_win.h b/chromium/net/socket/tcp_client_socket_win.h
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
+#define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
+
+#include <winsock2.h>
+
+#include "base/memory/scoped_ptr.h"
+#include "base/threading/non_thread_safe.h"
+#include "net/base/address_list.h"
+#include "net/base/completion_callback.h"
+#include "net/base/net_log.h"
+#include "net/socket/stream_socket.h"
+
+namespace net {
+
+class BoundNetLog;
+
+class NET_EXPORT TCPClientSocketWin : public StreamSocket,
+ NON_EXPORTED_BASE(base::NonThreadSafe) {
+ public:
+ // The IP address(es) and port number to connect to. The TCP socket will try
+ // each IP address in the list until it succeeds in establishing a
+ // connection.
+ TCPClientSocketWin(const AddressList& addresses,
+ net::NetLog* net_log,
+ const net::NetLog::Source& source);
+
+ virtual ~TCPClientSocketWin();
+
+ // AdoptSocket causes the given, connected socket to be adopted as a TCP
+ // socket. This object must not be connected. This object takes ownership of
+ // the given socket and then acts as if Connect() had been called. This
+ // function is used by TCPServerSocket() to adopt accepted connections
+ // and for testing.
+ int AdoptSocket(SOCKET socket);
+
+ // Binds the socket to a local IP address and port.
+ int Bind(const IPEndPoint& address);
+
+ // StreamSocket implementation.
+ virtual int Connect(const CompletionCallback& callback);
+ virtual void Disconnect();
+ virtual bool IsConnected() const;
+ virtual bool IsConnectedAndIdle() const;
+ virtual int GetPeerAddress(IPEndPoint* address) const;
+ virtual int GetLocalAddress(IPEndPoint* address) const;
+ virtual const BoundNetLog& NetLog() const { return net_log_; }
+ virtual void SetSubresourceSpeculation();
+ virtual void SetOmniboxSpeculation();
+ virtual bool WasEverUsed() const;
+ virtual bool UsingTCPFastOpen() const;
+ virtual bool WasNpnNegotiated() const OVERRIDE;
+ virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
+ virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
+
+ // Socket implementation.
+ // Multiple outstanding requests are not supported.
+ // Full duplex mode (reading and writing at the same time) is supported
+ virtual int Read(IOBuffer* buf, int buf_len,
+ const CompletionCallback& callback);
+ virtual int Write(IOBuffer* buf, int buf_len,
+ const CompletionCallback& callback);
+
+ virtual bool SetReceiveBufferSize(int32 size);
+ virtual bool SetSendBufferSize(int32 size);
+
+ virtual bool SetKeepAlive(bool enable, int delay);
+ virtual bool SetNoDelay(bool no_delay);
+
+ // Perform reads in non-blocking mode instead of overlapped mode.
+ // Used for experiments.
+ static void DisableOverlappedReads();
+
+ private:
+ // State machine for connecting the socket.
+ enum ConnectState {
+ CONNECT_STATE_CONNECT,
+ CONNECT_STATE_CONNECT_COMPLETE,
+ CONNECT_STATE_NONE,
+ };
+
+ class Core;
+
+ // State machine used by Connect().
+ int DoConnectLoop(int result);
+ int DoConnect();
+ int DoConnectComplete(int result);
+
+ // Helper used by Disconnect(), which disconnects minus the logging and
+ // resetting of current_address_index_.
+ void DoDisconnect();
+
+ // Returns true if a Connect() is in progress.
+ bool waiting_connect() const {
+ return next_connect_state_ != CONNECT_STATE_NONE;
+ }
+
+ // Called after Connect() has completed with |net_error|.
+ void LogConnectCompletion(int net_error);
+
+ int DoRead(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
+ void DoReadCallback(int rv);
+ void DoWriteCallback(int rv);
+ void DidCompleteConnect();
+ void DidCompleteRead();
+ void DidCompleteWrite();
+ void DidSignalRead();
+
+ SOCKET socket_;
+
+ // Local IP address and port we are bound to. Set to NULL if Bind()
+ // was't called (in that cases OS chooses address/port).
+ scoped_ptr<IPEndPoint> bind_address_;
+
+ // Stores bound socket between Bind() and Connect() calls.
+ SOCKET bound_socket_;
+
+ // The list of addresses we should try in order to establish a connection.
+ AddressList addresses_;
+
+ // Where we are in above list. Set to -1 if uninitialized.
+ int current_address_index_;
+
+ // The various states that the socket could be in.
+ bool waiting_read_;
+ bool waiting_write_;
+
+ // The core of the socket that can live longer than the socket itself. We pass
+ // resources to the Windows async IO functions and we have to make sure that
+ // they are not destroyed while the OS still references them.
+ scoped_refptr<Core> core_;
+
+ // External callback; called when connect or read is complete.
+ CompletionCallback read_callback_;
+
+ // External callback; called when write is complete.
+ CompletionCallback write_callback_;
+
+ // The next state for the Connect() state machine.
+ ConnectState next_connect_state_;
+
+ // The OS error that CONNECT_STATE_CONNECT last completed with.
+ int connect_os_error_;
+
+ BoundNetLog net_log_;
+
+ // This socket was previously disconnected and has not been re-connected.
+ bool previously_disconnected_;
+
+ // Record of connectivity and transmissions, for use in speculative connection
+ // histograms.
+ UseHistory use_history_;
+
+ DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin);
+};
+
+} // namespace net
+
+#endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_