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Diffstat (limited to 'chromium/net/udp/udp_socket.h')
-rw-r--r-- | chromium/net/udp/udp_socket.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/chromium/net/udp/udp_socket.h b/chromium/net/udp/udp_socket.h new file mode 100644 index 00000000000..97a4bc57bb2 --- /dev/null +++ b/chromium/net/udp/udp_socket.h @@ -0,0 +1,44 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef NET_UDP_UDP_SOCKET_H_ +#define NET_UDP_UDP_SOCKET_H_ + +#include "build/build_config.h" + +#if defined(OS_WIN) +#include "net/udp/udp_socket_win.h" +#elif defined(OS_POSIX) +#include "net/udp/udp_socket_libevent.h" +#endif + +namespace net { + +// UDPSocket +// Accessor API for a UDP socket in either client or server form. +// +// Client form: +// In this case, we're connecting to a specific server, so the client will +// usually use: +// Connect(address) // Connect to a UDP server +// Read/Write // Reads/Writes all go to a single destination +// +// Server form: +// In this case, we want to read/write to many clients which are connecting +// to this server. First the server 'binds' to an addres, then we read from +// clients and write responses to them. +// Example: +// Bind(address/port) // Binds to port for reading from clients +// RecvFrom/SendTo // Each read can come from a different client +// // Writes need to be directed to a specific +// // address. +#if defined(OS_WIN) +typedef UDPSocketWin UDPSocket; +#elif defined(OS_POSIX) +typedef UDPSocketLibevent UDPSocket; +#endif + +} // namespace net + +#endif // NET_UDP_UDP_SOCKET_H_ |