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Diffstat (limited to 'chromium/net/websockets/websocket_stream.h')
-rw-r--r-- | chromium/net/websockets/websocket_stream.h | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/chromium/net/websockets/websocket_stream.h b/chromium/net/websockets/websocket_stream.h new file mode 100644 index 00000000000..6c2a4ff8ef1 --- /dev/null +++ b/chromium/net/websockets/websocket_stream.h @@ -0,0 +1,211 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ +#define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ + +#include <string> +#include <vector> + +#include "base/basictypes.h" +#include "base/callback_forward.h" +#include "base/memory/scoped_ptr.h" +#include "base/memory/scoped_vector.h" +#include "net/base/completion_callback.h" +#include "net/base/net_export.h" +#include "net/websockets/websocket_stream_base.h" + +class GURL; + +namespace net { + +class BoundNetLog; +class HttpRequestHeaders; +class HttpResponseInfo; +class URLRequestContext; +struct WebSocketFrameChunk; + +// WebSocketStreamRequest is the caller's handle to the process of creation of a +// WebSocketStream. Deleting the object before the OnSuccess or OnFailure +// callbacks are called will cancel the request (and neither callback will be +// called). After OnSuccess or OnFailure have been called, this object may be +// safely deleted without side-effects. +class NET_EXPORT_PRIVATE WebSocketStreamRequest { + public: + virtual ~WebSocketStreamRequest(); +}; + +// WebSocketStream is a transport-agnostic interface for reading and writing +// WebSocket frames. This class provides an abstraction for WebSocket streams +// based on various transport layers, such as normal WebSocket connections +// (WebSocket protocol upgraded from HTTP handshake), SPDY transports, or +// WebSocket connections with multiplexing extension. Subtypes of +// WebSocketStream are responsible for managing the underlying transport +// appropriately. +// +// All functions except Close() can be asynchronous. If an operation cannot +// be finished synchronously, the function returns ERR_IO_PENDING, and +// |callback| will be called when the operation is finished. Non-null |callback| +// must be provided to these functions. + +class NET_EXPORT_PRIVATE WebSocketStream : public WebSocketStreamBase { + public: + // A concrete object derived from ConnectDelegate is supplied by the caller to + // CreateAndConnectStream() to receive the result of the connection. + class ConnectDelegate { + public: + virtual ~ConnectDelegate(); + // Called on successful connection. The parameter is an object derived from + // WebSocketStream. + virtual void OnSuccess(scoped_ptr<WebSocketStream> stream) = 0; + + // Called on failure to connect. The parameter is either one of the values + // defined in net::WebSocketError, or an error defined by some WebSocket + // extension protocol that we implement. + virtual void OnFailure(unsigned short websocket_error) = 0; + }; + + // Create and connect a WebSocketStream of an appropriate type. The actual + // concrete type returned depends on whether multiplexing or SPDY are being + // used to communicate with the remote server. If the handshake completed + // successfully, then connect_delegate->OnSuccess() is called with a + // WebSocketStream instance. If it failed, then connect_delegate->OnFailure() + // is called with a WebSocket result code corresponding to the error. Deleting + // the returned WebSocketStreamRequest object will cancel the connection, in + // which case the |connect_delegate| object that the caller passed will be + // deleted without any of its methods being called. Unless cancellation is + // required, the caller should keep the WebSocketStreamRequest object alive + // until connect_delegate->OnSuccess() or OnFailure() have been called, then + // it is safe to delete. + static scoped_ptr<WebSocketStreamRequest> CreateAndConnectStream( + const GURL& socket_url, + const std::vector<std::string>& requested_subprotocols, + const GURL& origin, + URLRequestContext* url_request_context, + const BoundNetLog& net_log, + scoped_ptr<ConnectDelegate> connect_delegate); + + // Derived classes must make sure Close() is called when the stream is not + // closed on destruction. + virtual ~WebSocketStream(); + + // Reads WebSocket frame data. This operation finishes when new frame data + // becomes available. Each frame message might be chopped off in the middle + // as specified in the description of WebSocketFrameChunk struct. + // |frame_chunks| remains owned by the caller and must be valid until the + // operation completes or Close() is called. |frame_chunks| must be empty on + // calling. + // + // This function should not be called while the previous call of ReadFrames() + // is still pending. + // + // Returns net::OK or one of the net::ERR_* codes. + // + // frame_chunks->size() >= 1 if the result is OK. + // + // A frame with an incomplete header will never be inserted into + // |frame_chunks|. If the currently available bytes of a new frame do not form + // a complete frame header, then the implementation will buffer them until all + // the fields in the WebSocketFrameHeader object can be filled. If + // ReadFrames() is freshly called in this situation, it will return + // ERR_IO_PENDING exactly as if no data was available. + // + // Every WebSocketFrameChunk in the vector except the first and last is + // guaranteed to be a complete frame. The first chunk may be the final part + // of the previous frame. The last chunk may be the first part of a new + // frame. If there is only one chunk, then it may consist of data from the + // middle part of a frame. + // + // When the socket is closed on the remote side, this method will return + // ERR_CONNECTION_CLOSED. It will not return OK with an empty vector. + // + // If the connection is closed in the middle of receiving an incomplete frame, + // ReadFrames may discard the incomplete frame. Since the renderer will + // discard any incomplete messages when the connection is closed, this makes + // no difference to the overall semantics. + virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, + const CompletionCallback& callback) = 0; + + // Writes WebSocket frame data. |frame_chunks| must obey the rule specified + // in the documentation of WebSocketFrameChunk struct: the first chunk of + // a WebSocket frame must contain non-NULL |header|, and the last chunk must + // have |final_chunk| field set to true. Series of chunks representing a + // WebSocket frame must be consistent (the total length of |data| fields must + // match |header->payload_length|). |frame_chunks| must be valid until the + // operation completes or Close() is called. + // + // This function should not be called while previous call of WriteFrames() is + // still pending. + // + // Support for incomplete frames is not guaranteed and may be removed from + // future iterations of the API. + // + // This method will only return OK if all frames were written completely. + // Otherwise it will return an appropriate net error code. + virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, + const CompletionCallback& callback) = 0; + + // Closes the stream. All pending I/O operations (if any) are cancelled + // at this point, so |frame_chunks| can be freed. + virtual void Close() = 0; + + // The subprotocol that was negotiated for the stream. If no protocol was + // negotiated, then the empty string is returned. + virtual std::string GetSubProtocol() const = 0; + + // The extensions that were negotiated for the stream. Since WebSocketStreams + // can be layered, this may be different from what this particular + // WebSocketStream implements. The primary purpose of this accessor is to make + // the data available to Javascript. The format of the string is identical to + // the contents of the Sec-WebSocket-Extensions header supplied by the server, + // with some canonicalisations applied (leading and trailing whitespace + // removed, multiple headers concatenated into one comma-separated list). See + // RFC6455 section 9.1 for the exact format specification. If no + // extensions were negotiated, the empty string is returned. + virtual std::string GetExtensions() const = 0; + + // TODO(yutak): Add following interfaces: + // - RenewStreamForAuth for authentication (is this necessary?) + // - GetSSLInfo, GetSSLCertRequestInfo for SSL + + // WebSocketStreamBase derived functions + virtual WebSocketStream* AsWebSocketStream() OVERRIDE; + + //////////////////////////////////////////////////////////////////////////// + // Methods used during the stream handshake. These must not be called once a + // WebSocket protocol stream has been established (ie. after the + // SuccessCallback or FailureCallback has been called.) + + // Writes WebSocket handshake request to the underlying socket. Must be called + // before ReadHandshakeResponse(). + // + // |callback| will only be called if this method returns ERR_IO_PENDING. + // + // |response_info| must remain valid until the callback from + // ReadHandshakeResponse has been called. + // + // TODO(ricea): This function is only used during the handshake and is + // probably only applicable to certain subclasses of WebSocketStream. Move it + // somewhere else? Also applies to ReadHandshakeResponse. + virtual int SendHandshakeRequest(const GURL& url, + const HttpRequestHeaders& headers, + HttpResponseInfo* response_info, + const CompletionCallback& callback) = 0; + + // Reads WebSocket handshake response from the underlying socket. Must be + // called after SendHandshakeRequest() completes. + // + // |callback| will only be called if this method returns ERR_IO_PENDING. + virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0; + + protected: + WebSocketStream(); + + private: + DISALLOW_COPY_AND_ASSIGN(WebSocketStream); +}; + +} // namespace net + +#endif // NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ |