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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
+#define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
+
+#include <string>
+#include <vector>
+
+#include "base/basictypes.h"
+#include "base/callback_forward.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/memory/scoped_vector.h"
+#include "net/base/completion_callback.h"
+#include "net/base/net_export.h"
+#include "net/websockets/websocket_stream_base.h"
+
+class GURL;
+
+namespace net {
+
+class BoundNetLog;
+class HttpRequestHeaders;
+class HttpResponseInfo;
+class URLRequestContext;
+struct WebSocketFrameChunk;
+
+// WebSocketStreamRequest is the caller's handle to the process of creation of a
+// WebSocketStream. Deleting the object before the OnSuccess or OnFailure
+// callbacks are called will cancel the request (and neither callback will be
+// called). After OnSuccess or OnFailure have been called, this object may be
+// safely deleted without side-effects.
+class NET_EXPORT_PRIVATE WebSocketStreamRequest {
+ public:
+ virtual ~WebSocketStreamRequest();
+};
+
+// WebSocketStream is a transport-agnostic interface for reading and writing
+// WebSocket frames. This class provides an abstraction for WebSocket streams
+// based on various transport layers, such as normal WebSocket connections
+// (WebSocket protocol upgraded from HTTP handshake), SPDY transports, or
+// WebSocket connections with multiplexing extension. Subtypes of
+// WebSocketStream are responsible for managing the underlying transport
+// appropriately.
+//
+// All functions except Close() can be asynchronous. If an operation cannot
+// be finished synchronously, the function returns ERR_IO_PENDING, and
+// |callback| will be called when the operation is finished. Non-null |callback|
+// must be provided to these functions.
+
+class NET_EXPORT_PRIVATE WebSocketStream : public WebSocketStreamBase {
+ public:
+ // A concrete object derived from ConnectDelegate is supplied by the caller to
+ // CreateAndConnectStream() to receive the result of the connection.
+ class ConnectDelegate {
+ public:
+ virtual ~ConnectDelegate();
+ // Called on successful connection. The parameter is an object derived from
+ // WebSocketStream.
+ virtual void OnSuccess(scoped_ptr<WebSocketStream> stream) = 0;
+
+ // Called on failure to connect. The parameter is either one of the values
+ // defined in net::WebSocketError, or an error defined by some WebSocket
+ // extension protocol that we implement.
+ virtual void OnFailure(unsigned short websocket_error) = 0;
+ };
+
+ // Create and connect a WebSocketStream of an appropriate type. The actual
+ // concrete type returned depends on whether multiplexing or SPDY are being
+ // used to communicate with the remote server. If the handshake completed
+ // successfully, then connect_delegate->OnSuccess() is called with a
+ // WebSocketStream instance. If it failed, then connect_delegate->OnFailure()
+ // is called with a WebSocket result code corresponding to the error. Deleting
+ // the returned WebSocketStreamRequest object will cancel the connection, in
+ // which case the |connect_delegate| object that the caller passed will be
+ // deleted without any of its methods being called. Unless cancellation is
+ // required, the caller should keep the WebSocketStreamRequest object alive
+ // until connect_delegate->OnSuccess() or OnFailure() have been called, then
+ // it is safe to delete.
+ static scoped_ptr<WebSocketStreamRequest> CreateAndConnectStream(
+ const GURL& socket_url,
+ const std::vector<std::string>& requested_subprotocols,
+ const GURL& origin,
+ URLRequestContext* url_request_context,
+ const BoundNetLog& net_log,
+ scoped_ptr<ConnectDelegate> connect_delegate);
+
+ // Derived classes must make sure Close() is called when the stream is not
+ // closed on destruction.
+ virtual ~WebSocketStream();
+
+ // Reads WebSocket frame data. This operation finishes when new frame data
+ // becomes available. Each frame message might be chopped off in the middle
+ // as specified in the description of WebSocketFrameChunk struct.
+ // |frame_chunks| remains owned by the caller and must be valid until the
+ // operation completes or Close() is called. |frame_chunks| must be empty on
+ // calling.
+ //
+ // This function should not be called while the previous call of ReadFrames()
+ // is still pending.
+ //
+ // Returns net::OK or one of the net::ERR_* codes.
+ //
+ // frame_chunks->size() >= 1 if the result is OK.
+ //
+ // A frame with an incomplete header will never be inserted into
+ // |frame_chunks|. If the currently available bytes of a new frame do not form
+ // a complete frame header, then the implementation will buffer them until all
+ // the fields in the WebSocketFrameHeader object can be filled. If
+ // ReadFrames() is freshly called in this situation, it will return
+ // ERR_IO_PENDING exactly as if no data was available.
+ //
+ // Every WebSocketFrameChunk in the vector except the first and last is
+ // guaranteed to be a complete frame. The first chunk may be the final part
+ // of the previous frame. The last chunk may be the first part of a new
+ // frame. If there is only one chunk, then it may consist of data from the
+ // middle part of a frame.
+ //
+ // When the socket is closed on the remote side, this method will return
+ // ERR_CONNECTION_CLOSED. It will not return OK with an empty vector.
+ //
+ // If the connection is closed in the middle of receiving an incomplete frame,
+ // ReadFrames may discard the incomplete frame. Since the renderer will
+ // discard any incomplete messages when the connection is closed, this makes
+ // no difference to the overall semantics.
+ virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks,
+ const CompletionCallback& callback) = 0;
+
+ // Writes WebSocket frame data. |frame_chunks| must obey the rule specified
+ // in the documentation of WebSocketFrameChunk struct: the first chunk of
+ // a WebSocket frame must contain non-NULL |header|, and the last chunk must
+ // have |final_chunk| field set to true. Series of chunks representing a
+ // WebSocket frame must be consistent (the total length of |data| fields must
+ // match |header->payload_length|). |frame_chunks| must be valid until the
+ // operation completes or Close() is called.
+ //
+ // This function should not be called while previous call of WriteFrames() is
+ // still pending.
+ //
+ // Support for incomplete frames is not guaranteed and may be removed from
+ // future iterations of the API.
+ //
+ // This method will only return OK if all frames were written completely.
+ // Otherwise it will return an appropriate net error code.
+ virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks,
+ const CompletionCallback& callback) = 0;
+
+ // Closes the stream. All pending I/O operations (if any) are cancelled
+ // at this point, so |frame_chunks| can be freed.
+ virtual void Close() = 0;
+
+ // The subprotocol that was negotiated for the stream. If no protocol was
+ // negotiated, then the empty string is returned.
+ virtual std::string GetSubProtocol() const = 0;
+
+ // The extensions that were negotiated for the stream. Since WebSocketStreams
+ // can be layered, this may be different from what this particular
+ // WebSocketStream implements. The primary purpose of this accessor is to make
+ // the data available to Javascript. The format of the string is identical to
+ // the contents of the Sec-WebSocket-Extensions header supplied by the server,
+ // with some canonicalisations applied (leading and trailing whitespace
+ // removed, multiple headers concatenated into one comma-separated list). See
+ // RFC6455 section 9.1 for the exact format specification. If no
+ // extensions were negotiated, the empty string is returned.
+ virtual std::string GetExtensions() const = 0;
+
+ // TODO(yutak): Add following interfaces:
+ // - RenewStreamForAuth for authentication (is this necessary?)
+ // - GetSSLInfo, GetSSLCertRequestInfo for SSL
+
+ // WebSocketStreamBase derived functions
+ virtual WebSocketStream* AsWebSocketStream() OVERRIDE;
+
+ ////////////////////////////////////////////////////////////////////////////
+ // Methods used during the stream handshake. These must not be called once a
+ // WebSocket protocol stream has been established (ie. after the
+ // SuccessCallback or FailureCallback has been called.)
+
+ // Writes WebSocket handshake request to the underlying socket. Must be called
+ // before ReadHandshakeResponse().
+ //
+ // |callback| will only be called if this method returns ERR_IO_PENDING.
+ //
+ // |response_info| must remain valid until the callback from
+ // ReadHandshakeResponse has been called.
+ //
+ // TODO(ricea): This function is only used during the handshake and is
+ // probably only applicable to certain subclasses of WebSocketStream. Move it
+ // somewhere else? Also applies to ReadHandshakeResponse.
+ virtual int SendHandshakeRequest(const GURL& url,
+ const HttpRequestHeaders& headers,
+ HttpResponseInfo* response_info,
+ const CompletionCallback& callback) = 0;
+
+ // Reads WebSocket handshake response from the underlying socket. Must be
+ // called after SendHandshakeRequest() completes.
+ //
+ // |callback| will only be called if this method returns ERR_IO_PENDING.
+ virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0;
+
+ protected:
+ WebSocketStream();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(WebSocketStream);
+};
+
+} // namespace net
+
+#endif // NET_WEBSOCKETS_WEBSOCKET_STREAM_H_