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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SANDBOX_SRC_WOW64_H__
+#define SANDBOX_SRC_WOW64_H__
+
+#include <windows.h>
+
+#include "base/basictypes.h"
+#include "sandbox/win/src/sandbox_types.h"
+
+namespace sandbox {
+
+class TargetProcess;
+
+// This class wraps the code needed to interact with the Windows On Windows
+// subsystem on 64 bit OSes, from the point of view of interceptions.
+class Wow64 {
+ public:
+ Wow64(TargetProcess* child, HMODULE ntdll)
+ : child_(child), ntdll_(ntdll), dll_load_(NULL), continue_load_(NULL) {}
+ ~Wow64();
+
+ // Waits for the 32 bit DLL to get loaded on the child process. This function
+ // will return immediately if not running under WOW, or launch the helper
+ // process and wait until ntdll is ready.
+ bool WaitForNtdll();
+
+ private:
+ // Runs the WOW helper process, passing the address of a buffer allocated on
+ // the child (one page).
+ bool RunWowHelper(void* buffer);
+
+ // This method receives "notifications" whenever a DLL is mapped on the child.
+ bool DllMapped();
+
+ // Returns true if ntdll.dll is mapped on the child.
+ bool NtdllPresent();
+
+ TargetProcess* child_; // Child process.
+ HMODULE ntdll_; // ntdll on the parent.
+ HANDLE dll_load_; // Event that is signaled on dll load.
+ HANDLE continue_load_; // Event to signal to continue execution on the child.
+ DISALLOW_IMPLICIT_CONSTRUCTORS(Wow64);
+};
+
+} // namespace sandbox
+
+#endif // SANDBOX_SRC_WOW64_H__