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-rw-r--r--chromium/ui/gfx/icon_util.cc687
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diff --git a/chromium/ui/gfx/icon_util.cc b/chromium/ui/gfx/icon_util.cc
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+++ b/chromium/ui/gfx/icon_util.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/icon_util.h"
+
+#include "base/file_util.h"
+#include "base/files/important_file_writer.h"
+#include "base/logging.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/win/resource_util.h"
+#include "base/win/scoped_gdi_object.h"
+#include "base/win/scoped_handle.h"
+#include "base/win/scoped_hdc.h"
+#include "skia/ext/image_operations.h"
+#include "third_party/skia/include/core/SkBitmap.h"
+#include "ui/gfx/gdi_util.h"
+#include "ui/gfx/image/image.h"
+#include "ui/gfx/image/image_family.h"
+#include "ui/gfx/size.h"
+
+namespace {
+
+struct ScopedICONINFO : ICONINFO {
+ ScopedICONINFO() {
+ hbmColor = NULL;
+ hbmMask = NULL;
+ }
+
+ ~ScopedICONINFO() {
+ if (hbmColor)
+ ::DeleteObject(hbmColor);
+ if (hbmMask)
+ ::DeleteObject(hbmMask);
+ }
+};
+
+// Creates a new ImageFamily, |resized_image_family|, based on the images in
+// |image_family|, but containing images of specific dimensions desirable for
+// Windows icons. For each desired image dimension, it chooses the most
+// appropriate image for that size, and resizes it to the desired size.
+// Returns true on success, false on failure. Failure can occur if
+// |image_family| is empty, all images in the family have size 0x0, or an image
+// has no allocated pixel data.
+// |resized_image_family| must be empty.
+bool BuildResizedImageFamily(const gfx::ImageFamily& image_family,
+ gfx::ImageFamily* resized_image_family) {
+ DCHECK(resized_image_family);
+ DCHECK(resized_image_family->empty());
+
+ for (size_t i = 0; i < IconUtil::kNumIconDimensions; ++i) {
+ int dimension = IconUtil::kIconDimensions[i];
+ gfx::Size size(dimension, dimension);
+ const gfx::Image* best = image_family.GetBest(size);
+ if (!best || best->IsEmpty()) {
+ // Either |image_family| is empty, or all images have size 0x0.
+ return false;
+ }
+
+ // Optimize for the "Large icons" view in Windows Vista+. This view displays
+ // icons at full size if only if there is a 256x256 (kLargeIconSize) image
+ // in the .ico file. Otherwise, it shrinks icons to 48x48 (kMediumIconSize).
+ if (dimension > IconUtil::kMediumIconSize &&
+ best->Width() <= IconUtil::kMediumIconSize &&
+ best->Height() <= IconUtil::kMediumIconSize) {
+ // There is no source icon larger than 48x48, so do not create any
+ // images larger than 48x48. kIconDimensions is sorted in ascending
+ // order, so it is safe to break here.
+ break;
+ }
+
+ if (best->Size() == size) {
+ resized_image_family->Add(*best);
+ } else {
+ // There is no |dimension|x|dimension| source image.
+ // Resize this one to the desired size, and insert it.
+ SkBitmap best_bitmap = best->AsBitmap();
+ // Only kARGB_8888 images are supported.
+ // This will also filter out images with no pixels.
+ if (best_bitmap.config() != SkBitmap::kARGB_8888_Config)
+ return false;
+ SkBitmap resized_bitmap = skia::ImageOperations::Resize(
+ best_bitmap, skia::ImageOperations::RESIZE_LANCZOS3,
+ dimension, dimension);
+ resized_image_family->Add(gfx::Image::CreateFrom1xBitmap(resized_bitmap));
+ }
+ }
+ return true;
+}
+
+// Creates a set of bitmaps from an image family.
+// All images smaller than 256x256 are converted to SkBitmaps, and inserted into
+// |bitmaps| in order of aspect ratio (thinnest to widest), and then ascending
+// size order. If an image of exactly 256x256 is specified, it is converted into
+// PNG format and stored in |png_bytes|. Images with width or height larger than
+// 256 are ignored.
+// |bitmaps| must be an empty vector, and not NULL.
+// Returns true on success, false on failure. This fails if any image in
+// |image_family| is not a 32-bit ARGB image, or is otherwise invalid.
+bool ConvertImageFamilyToBitmaps(
+ const gfx::ImageFamily& image_family,
+ std::vector<SkBitmap>* bitmaps,
+ scoped_refptr<base::RefCountedMemory>* png_bytes) {
+ DCHECK(bitmaps != NULL);
+ DCHECK(bitmaps->empty());
+
+ for (gfx::ImageFamily::const_iterator it = image_family.begin();
+ it != image_family.end(); ++it) {
+ const gfx::Image& image = *it;
+
+ // All images should have one of the kIconDimensions sizes.
+ DCHECK_GT(image.Width(), 0);
+ DCHECK_LE(image.Width(), IconUtil::kLargeIconSize);
+ DCHECK_GT(image.Height(), 0);
+ DCHECK_LE(image.Height(), IconUtil::kLargeIconSize);
+
+ SkBitmap bitmap = image.AsBitmap();
+
+ // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has
+ // been properly initialized.
+ SkAutoLockPixels bitmap_lock(bitmap);
+ if ((bitmap.config() != SkBitmap::kARGB_8888_Config) ||
+ (bitmap.getPixels() == NULL)) {
+ return false;
+ }
+
+ // Special case: Icons exactly 256x256 are stored in PNG format.
+ if (image.Width() == IconUtil::kLargeIconSize &&
+ image.Height() == IconUtil::kLargeIconSize) {
+ *png_bytes = image.As1xPNGBytes();
+ } else {
+ bitmaps->push_back(bitmap);
+ }
+ }
+
+ return true;
+}
+
+} // namespace
+
+// The icon images appear in the icon file in same order in which their
+// corresponding dimensions appear in this array, so it is important to keep
+// this array sorted. Also note that the maximum icon image size we can handle
+// is 256 by 256. See:
+// http://msdn.microsoft.com/en-us/library/windows/desktop/aa511280.aspx#size
+const int IconUtil::kIconDimensions[] = {
+ 8, // Recommended by the MSDN as a nice to have icon size.
+ 10, // Used by the Shell (e.g. for shortcuts).
+ 14, // Recommended by the MSDN as a nice to have icon size.
+ 16, // Toolbar, Application and Shell icon sizes.
+ 22, // Recommended by the MSDN as a nice to have icon size.
+ 24, // Used by the Shell (e.g. for shortcuts).
+ 32, // Toolbar, Dialog and Wizard icon size.
+ 40, // Quick Launch.
+ 48, // Alt+Tab icon size.
+ 64, // Recommended by the MSDN as a nice to have icon size.
+ 96, // Recommended by the MSDN as a nice to have icon size.
+ 128, // Used by the Shell (e.g. for shortcuts).
+ 256 // Used by Vista onwards for large icons.
+};
+
+const size_t IconUtil::kNumIconDimensions = arraysize(kIconDimensions);
+const size_t IconUtil::kNumIconDimensionsUpToMediumSize = 9;
+
+HICON IconUtil::CreateHICONFromSkBitmap(const SkBitmap& bitmap) {
+ // Only 32 bit ARGB bitmaps are supported. We also try to perform as many
+ // validations as we can on the bitmap.
+ SkAutoLockPixels bitmap_lock(bitmap);
+ if ((bitmap.config() != SkBitmap::kARGB_8888_Config) ||
+ (bitmap.width() <= 0) || (bitmap.height() <= 0) ||
+ (bitmap.getPixels() == NULL))
+ return NULL;
+
+ // We start by creating a DIB which we'll use later on in order to create
+ // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert
+ // may contain an alpha channel and the V5 header allows us to specify the
+ // alpha mask for the DIB.
+ BITMAPV5HEADER bitmap_header;
+ InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height());
+ void* bits;
+ HDC hdc = ::GetDC(NULL);
+ HBITMAP dib;
+ dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header),
+ DIB_RGB_COLORS, &bits, NULL, 0);
+ DCHECK(dib);
+ ::ReleaseDC(NULL, hdc);
+ memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4);
+
+ // Icons are generally created using an AND and XOR masks where the AND
+ // specifies boolean transparency (the pixel is either opaque or
+ // transparent) and the XOR mask contains the actual image pixels. If the XOR
+ // mask bitmap has an alpha channel, the AND monochrome bitmap won't
+ // actually be used for computing the pixel transparency. Even though all our
+ // bitmap has an alpha channel, Windows might not agree when all alpha values
+ // are zero. So the monochrome bitmap is created with all pixels transparent
+ // for this case. Otherwise, it is created with all pixels opaque.
+ bool bitmap_has_alpha_channel = PixelsHaveAlpha(
+ static_cast<const uint32*>(bitmap.getPixels()),
+ bitmap.width() * bitmap.height());
+
+ scoped_ptr<uint8[]> mask_bits;
+ if (!bitmap_has_alpha_channel) {
+ // Bytes per line with paddings to make it word alignment.
+ size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2;
+ size_t mask_bits_size = bytes_per_line * bitmap.height();
+
+ mask_bits.reset(new uint8[mask_bits_size]);
+ DCHECK(mask_bits.get());
+
+ // Make all pixels transparent.
+ memset(mask_bits.get(), 0xFF, mask_bits_size);
+ }
+
+ HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1,
+ reinterpret_cast<LPVOID>(mask_bits.get()));
+ DCHECK(mono_bitmap);
+
+ ICONINFO icon_info;
+ icon_info.fIcon = TRUE;
+ icon_info.xHotspot = 0;
+ icon_info.yHotspot = 0;
+ icon_info.hbmMask = mono_bitmap;
+ icon_info.hbmColor = dib;
+ HICON icon = ::CreateIconIndirect(&icon_info);
+ ::DeleteObject(dib);
+ ::DeleteObject(mono_bitmap);
+ return icon;
+}
+
+SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) {
+ // We start with validating parameters.
+ if (!icon || s.IsEmpty())
+ return NULL;
+ ScopedICONINFO icon_info;
+ if (!::GetIconInfo(icon, &icon_info))
+ return NULL;
+ if (!icon_info.fIcon)
+ return NULL;
+ return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, s));
+}
+
+scoped_ptr<SkBitmap> IconUtil::CreateSkBitmapFromIconResource(HMODULE module,
+ int resource_id,
+ int size) {
+ DCHECK_LE(size, kLargeIconSize);
+
+ // For everything except the Vista+ 256x256 icons, use |LoadImage()|.
+ if (size != kLargeIconSize) {
+ HICON icon_handle =
+ static_cast<HICON>(LoadImage(module, MAKEINTRESOURCE(resource_id),
+ IMAGE_ICON, size, size,
+ LR_DEFAULTCOLOR | LR_DEFAULTSIZE));
+ scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon_handle));
+ DestroyIcon(icon_handle);
+ return bitmap.Pass();
+ }
+
+ // For Vista+ 256x256 PNG icons, read the resource directly and find
+ // the corresponding icon entry to get its PNG bytes.
+ void* icon_dir_data = NULL;
+ size_t icon_dir_size = 0;
+ if (!base::win::GetResourceFromModule(module, resource_id, RT_GROUP_ICON,
+ &icon_dir_data, &icon_dir_size)) {
+ return scoped_ptr<SkBitmap>();
+ }
+ DCHECK(icon_dir_data);
+ DCHECK_GE(icon_dir_size, sizeof(GRPICONDIR));
+
+ const GRPICONDIR* icon_dir =
+ reinterpret_cast<const GRPICONDIR*>(icon_dir_data);
+ const GRPICONDIRENTRY* large_icon_entry = NULL;
+ for (size_t i = 0; i < icon_dir->idCount; ++i) {
+ const GRPICONDIRENTRY* entry = &icon_dir->idEntries[i];
+ // 256x256 icons are stored with width and height set to 0.
+ // See: http://en.wikipedia.org/wiki/ICO_(file_format)
+ if (entry->bWidth == 0 && entry->bHeight == 0) {
+ large_icon_entry = entry;
+ break;
+ }
+ }
+ if (!large_icon_entry)
+ return scoped_ptr<SkBitmap>();
+
+ void* png_data = NULL;
+ size_t png_size = 0;
+ if (!base::win::GetResourceFromModule(module, large_icon_entry->nID, RT_ICON,
+ &png_data, &png_size)) {
+ return scoped_ptr<SkBitmap>();
+ }
+ DCHECK(png_data);
+ DCHECK_EQ(png_size, large_icon_entry->dwBytesInRes);
+
+ const unsigned char* png_bytes =
+ reinterpret_cast<const unsigned char*>(png_data);
+ gfx::Image image = gfx::Image::CreateFrom1xPNGBytes(png_bytes, png_size);
+ return scoped_ptr<SkBitmap>(new SkBitmap(image.AsBitmap()));
+}
+
+SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon) {
+ // We start with validating parameters.
+ if (!icon)
+ return NULL;
+
+ ScopedICONINFO icon_info;
+ BITMAP bitmap_info = { 0 };
+
+ if (!::GetIconInfo(icon, &icon_info))
+ return NULL;
+
+ if (!::GetObject(icon_info.hbmMask, sizeof(bitmap_info), &bitmap_info))
+ return NULL;
+
+ gfx::Size icon_size(bitmap_info.bmWidth, bitmap_info.bmHeight);
+ return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, icon_size));
+}
+
+HICON IconUtil::CreateCursorFromDIB(const gfx::Size& icon_size,
+ const gfx::Point& hotspot,
+ const void* dib_bits,
+ size_t dib_size) {
+ BITMAPINFO icon_bitmap_info = {0};
+ gfx::CreateBitmapHeader(
+ icon_size.width(),
+ icon_size.height(),
+ reinterpret_cast<BITMAPINFOHEADER*>(&icon_bitmap_info));
+
+ base::win::ScopedGetDC dc(NULL);
+ base::win::ScopedCreateDC working_dc(CreateCompatibleDC(dc));
+ base::win::ScopedGDIObject<HBITMAP> bitmap_handle(
+ CreateDIBSection(dc,
+ &icon_bitmap_info,
+ DIB_RGB_COLORS,
+ 0,
+ 0,
+ 0));
+ if (dib_size > 0) {
+ SetDIBits(0,
+ bitmap_handle,
+ 0,
+ icon_size.height(),
+ dib_bits,
+ &icon_bitmap_info,
+ DIB_RGB_COLORS);
+ }
+
+ HBITMAP old_bitmap = reinterpret_cast<HBITMAP>(
+ SelectObject(working_dc, bitmap_handle));
+ SetBkMode(working_dc, TRANSPARENT);
+ SelectObject(working_dc, old_bitmap);
+
+ base::win::ScopedGDIObject<HBITMAP> mask(
+ CreateBitmap(icon_size.width(),
+ icon_size.height(),
+ 1,
+ 1,
+ NULL));
+ ICONINFO ii = {0};
+ ii.fIcon = FALSE;
+ ii.xHotspot = hotspot.x();
+ ii.yHotspot = hotspot.y();
+ ii.hbmMask = mask;
+ ii.hbmColor = bitmap_handle;
+
+ return CreateIconIndirect(&ii);
+}
+
+SkBitmap IconUtil::CreateSkBitmapFromHICONHelper(HICON icon,
+ const gfx::Size& s) {
+ DCHECK(icon);
+ DCHECK(!s.IsEmpty());
+
+ // Allocating memory for the SkBitmap object. We are going to create an ARGB
+ // bitmap so we should set the configuration appropriately.
+ SkBitmap bitmap;
+ bitmap.setConfig(SkBitmap::kARGB_8888_Config, s.width(), s.height());
+ bitmap.allocPixels();
+ bitmap.eraseARGB(0, 0, 0, 0);
+ SkAutoLockPixels bitmap_lock(bitmap);
+
+ // Now we should create a DIB so that we can use ::DrawIconEx in order to
+ // obtain the icon's image.
+ BITMAPV5HEADER h;
+ InitializeBitmapHeader(&h, s.width(), s.height());
+ HDC hdc = ::GetDC(NULL);
+ uint32* bits;
+ HBITMAP dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&h),
+ DIB_RGB_COLORS, reinterpret_cast<void**>(&bits), NULL, 0);
+ DCHECK(dib);
+ HDC dib_dc = CreateCompatibleDC(hdc);
+ ::ReleaseDC(NULL, hdc);
+ DCHECK(dib_dc);
+ HGDIOBJ old_obj = ::SelectObject(dib_dc, dib);
+
+ // Windows icons are defined using two different masks. The XOR mask, which
+ // represents the icon image and an AND mask which is a monochrome bitmap
+ // which indicates the transparency of each pixel.
+ //
+ // To make things more complex, the icon image itself can be an ARGB bitmap
+ // and therefore contain an alpha channel which specifies the transparency
+ // for each pixel. Unfortunately, there is no easy way to determine whether
+ // or not a bitmap has an alpha channel and therefore constructing the bitmap
+ // for the icon is nothing but straightforward.
+ //
+ // The idea is to read the AND mask but use it only if we know for sure that
+ // the icon image does not have an alpha channel. The only way to tell if the
+ // bitmap has an alpha channel is by looking through the pixels and checking
+ // whether there are non-zero alpha bytes.
+ //
+ // We start by drawing the AND mask into our DIB.
+ size_t num_pixels = s.GetArea();
+ memset(bits, 0, num_pixels * 4);
+ ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK);
+
+ // Capture boolean opacity. We may not use it if we find out the bitmap has
+ // an alpha channel.
+ scoped_ptr<bool[]> opaque(new bool[num_pixels]);
+ for (size_t i = 0; i < num_pixels; ++i)
+ opaque[i] = !bits[i];
+
+ // Then draw the image itself which is really the XOR mask.
+ memset(bits, 0, num_pixels * 4);
+ ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL);
+ memcpy(bitmap.getPixels(), static_cast<void*>(bits), num_pixels * 4);
+
+ // Finding out whether the bitmap has an alpha channel.
+ bool bitmap_has_alpha_channel = PixelsHaveAlpha(
+ static_cast<const uint32*>(bitmap.getPixels()), num_pixels);
+
+ // If the bitmap does not have an alpha channel, we need to build it using
+ // the previously captured AND mask. Otherwise, we are done.
+ if (!bitmap_has_alpha_channel) {
+ uint32* p = static_cast<uint32*>(bitmap.getPixels());
+ for (size_t i = 0; i < num_pixels; ++p, ++i) {
+ DCHECK_EQ((*p & 0xff000000), 0u);
+ if (opaque[i])
+ *p |= 0xff000000;
+ else
+ *p &= 0x00ffffff;
+ }
+ }
+
+ ::SelectObject(dib_dc, old_obj);
+ ::DeleteObject(dib);
+ ::DeleteDC(dib_dc);
+
+ return bitmap;
+}
+
+// static
+bool IconUtil::CreateIconFileFromImageFamily(
+ const gfx::ImageFamily& image_family,
+ const base::FilePath& icon_path) {
+ // Creating a set of bitmaps corresponding to the icon images we'll end up
+ // storing in the icon file. Each bitmap is created by resizing the most
+ // appropriate image from |image_family| to the desired size.
+ gfx::ImageFamily resized_image_family;
+ if (!BuildResizedImageFamily(image_family, &resized_image_family))
+ return false;
+
+ std::vector<SkBitmap> bitmaps;
+ scoped_refptr<base::RefCountedMemory> png_bytes;
+ if (!ConvertImageFamilyToBitmaps(resized_image_family, &bitmaps, &png_bytes))
+ return false;
+
+ // Guaranteed true because BuildResizedImageFamily will provide at least one
+ // image < 256x256.
+ DCHECK(!bitmaps.empty());
+ size_t bitmap_count = bitmaps.size(); // Not including PNG image.
+ // Including PNG image, if any.
+ size_t image_count = bitmap_count + (png_bytes.get() ? 1 : 0);
+
+ // Computing the total size of the buffer we need in order to store the
+ // images in the desired icon format.
+ size_t buffer_size = ComputeIconFileBufferSize(bitmaps);
+ // Account for the bytes needed for the PNG entry.
+ if (png_bytes.get())
+ buffer_size += sizeof(ICONDIRENTRY) + png_bytes->size();
+
+ // Setting the information in the structures residing within the buffer.
+ // First, we set the information which doesn't require iterating through the
+ // bitmap set and then we set the bitmap specific structures. In the latter
+ // step we also copy the actual bits.
+ std::vector<uint8> buffer(buffer_size);
+ ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(&buffer[0]);
+ icon_dir->idType = kResourceTypeIcon;
+ icon_dir->idCount = static_cast<WORD>(image_count);
+ // - 1 because there is already one ICONDIRENTRY in ICONDIR.
+ size_t icon_dir_count = image_count - 1;
+
+ size_t offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count);
+ for (size_t i = 0; i < bitmap_count; i++) {
+ ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(&buffer[offset]);
+ DCHECK_LT(offset, buffer_size);
+ size_t icon_image_size = 0;
+ SetSingleIconImageInformation(bitmaps[i], i, icon_dir, image, offset,
+ &icon_image_size);
+ DCHECK_GT(icon_image_size, 0U);
+ offset += icon_image_size;
+ }
+
+ // Add the PNG entry, if necessary.
+ if (png_bytes.get()) {
+ ICONDIRENTRY* entry = &icon_dir->idEntries[bitmap_count];
+ entry->bWidth = 0;
+ entry->bHeight = 0;
+ entry->wPlanes = 1;
+ entry->wBitCount = 32;
+ entry->dwBytesInRes = static_cast<DWORD>(png_bytes->size());
+ entry->dwImageOffset = static_cast<DWORD>(offset);
+ memcpy(&buffer[offset], png_bytes->front(), png_bytes->size());
+ offset += png_bytes->size();
+ }
+
+ DCHECK_EQ(offset, buffer_size);
+
+ std::string data(buffer.begin(), buffer.end());
+ return base::ImportantFileWriter::WriteFileAtomically(icon_path, data);
+}
+
+bool IconUtil::PixelsHaveAlpha(const uint32* pixels, size_t num_pixels) {
+ for (const uint32* end = pixels + num_pixels; pixels != end; ++pixels) {
+ if ((*pixels & 0xff000000) != 0)
+ return true;
+ }
+
+ return false;
+}
+
+void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width,
+ int height) {
+ DCHECK(header);
+ memset(header, 0, sizeof(BITMAPV5HEADER));
+ header->bV5Size = sizeof(BITMAPV5HEADER);
+
+ // Note that icons are created using top-down DIBs so we must negate the
+ // value used for the icon's height.
+ header->bV5Width = width;
+ header->bV5Height = -height;
+ header->bV5Planes = 1;
+ header->bV5Compression = BI_RGB;
+
+ // Initializing the bitmap format to 32 bit ARGB.
+ header->bV5BitCount = 32;
+ header->bV5RedMask = 0x00FF0000;
+ header->bV5GreenMask = 0x0000FF00;
+ header->bV5BlueMask = 0x000000FF;
+ header->bV5AlphaMask = 0xFF000000;
+
+ // Use the system color space. The default value is LCS_CALIBRATED_RGB, which
+ // causes us to crash if we don't specify the approprite gammas, etc. See
+ // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and
+ // <http://b/1283121>.
+ header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
+
+ // Use a valid value for bV5Intent as 0 is not a valid one.
+ // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx>
+ header->bV5Intent = LCS_GM_IMAGES;
+}
+
+void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap,
+ size_t index,
+ ICONDIR* icon_dir,
+ ICONIMAGE* icon_image,
+ size_t image_offset,
+ size_t* image_byte_count) {
+ DCHECK(icon_dir != NULL);
+ DCHECK(icon_image != NULL);
+ DCHECK_GT(image_offset, 0U);
+ DCHECK(image_byte_count != NULL);
+ DCHECK_LT(bitmap.width(), kLargeIconSize);
+ DCHECK_LT(bitmap.height(), kLargeIconSize);
+
+ // We start by computing certain image values we'll use later on.
+ size_t xor_mask_size, bytes_in_resource;
+ ComputeBitmapSizeComponents(bitmap,
+ &xor_mask_size,
+ &bytes_in_resource);
+
+ icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width());
+ icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height());
+ icon_dir->idEntries[index].wPlanes = 1;
+ icon_dir->idEntries[index].wBitCount = 32;
+ icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource;
+ icon_dir->idEntries[index].dwImageOffset = image_offset;
+ icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER);
+
+ // The width field in the BITMAPINFOHEADER structure accounts for the height
+ // of both the AND mask and the XOR mask so we need to multiply the bitmap's
+ // height by 2. The same does NOT apply to the width field.
+ icon_image->icHeader.biHeight = bitmap.height() * 2;
+ icon_image->icHeader.biWidth = bitmap.width();
+ icon_image->icHeader.biPlanes = 1;
+ icon_image->icHeader.biBitCount = 32;
+
+ // We use a helper function for copying to actual bits from the SkBitmap
+ // object into the appropriate space in the buffer. We use a helper function
+ // (rather than just copying the bits) because there is no way to specify the
+ // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file.
+ // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in
+ // the .ico file which will result in the icon being displayed upside down.
+ // The helper function copies the image into the buffer one scanline at a
+ // time.
+ //
+ // Note that we don't need to initialize the AND mask since the memory
+ // allocated for the icon data buffer was initialized to zero. The icon we
+ // create will therefore use an AND mask containing only zeros, which is OK
+ // because the underlying image has an alpha channel. An AND mask containing
+ // only zeros essentially means we'll initially treat all the pixels as
+ // opaque.
+ unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image);
+ unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER);
+ CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size);
+ *image_byte_count = bytes_in_resource;
+}
+
+void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap,
+ unsigned char* buffer,
+ size_t buffer_size) {
+ SkAutoLockPixels bitmap_lock(bitmap);
+ unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels());
+ size_t bitmap_size = bitmap.height() * bitmap.width() * 4;
+ DCHECK_EQ(buffer_size, bitmap_size);
+ for (size_t i = 0; i < bitmap_size; i += bitmap.width() * 4) {
+ memcpy(buffer + bitmap_size - bitmap.width() * 4 - i,
+ bitmap_ptr + i,
+ bitmap.width() * 4);
+ }
+}
+
+size_t IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) {
+ DCHECK(!set.empty());
+
+ // We start by counting the bytes for the structures that don't depend on the
+ // number of icon images. Note that sizeof(ICONDIR) already accounts for a
+ // single ICONDIRENTRY structure, which is why we subtract one from the
+ // number of bitmaps.
+ size_t total_buffer_size = sizeof(ICONDIR);
+ size_t bitmap_count = set.size();
+ total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1);
+ // May not have all icon sizes, but must have at least up to medium icon size.
+ DCHECK_GE(bitmap_count, kNumIconDimensionsUpToMediumSize);
+
+ // Add the bitmap specific structure sizes.
+ for (size_t i = 0; i < bitmap_count; i++) {
+ size_t xor_mask_size, bytes_in_resource;
+ ComputeBitmapSizeComponents(set[i],
+ &xor_mask_size,
+ &bytes_in_resource);
+ total_buffer_size += bytes_in_resource;
+ }
+ return total_buffer_size;
+}
+
+void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap,
+ size_t* xor_mask_size,
+ size_t* bytes_in_resource) {
+ // The XOR mask size is easy to calculate since we only deal with 32bpp
+ // images.
+ *xor_mask_size = bitmap.width() * bitmap.height() * 4;
+
+ // Computing the AND mask is a little trickier since it is a monochrome
+ // bitmap (regardless of the number of bits per pixels used in the XOR mask).
+ // There are two things we must make sure we do when computing the AND mask
+ // size:
+ //
+ // 1. Make sure the right number of bytes is allocated for each AND mask
+ // scan line in case the number of pixels in the image is not divisible by
+ // 8. For example, in a 15X15 image, 15 / 8 is one byte short of
+ // containing the number of bits we need in order to describe a single
+ // image scan line so we need to add a byte. Thus, we need 2 bytes instead
+ // of 1 for each scan line.
+ //
+ // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the
+ // total icon image has a 4 byte alignment). In the 15X15 image example
+ // above, we can not use 2 bytes so we increase it to the next multiple of
+ // 4 which is 4.
+ //
+ // Once we compute the size for a singe AND mask scan line, we multiply that
+ // number by the image height in order to get the total number of bytes for
+ // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes
+ // for the monochrome bitmap representing the AND mask.
+ size_t and_line_length = (bitmap.width() + 7) >> 3;
+ and_line_length = (and_line_length + 3) & ~3;
+ size_t and_mask_size = and_line_length * bitmap.height();
+ size_t masks_size = *xor_mask_size + and_mask_size;
+ *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER);
+}