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diff --git a/chromium/ui/gfx/render_text_win.cc b/chromium/ui/gfx/render_text_win.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/render_text_win.h"
+
+#include <algorithm>
+
+#include "base/i18n/break_iterator.h"
+#include "base/i18n/rtl.h"
+#include "base/logging.h"
+#include "base/strings/string_util.h"
+#include "base/strings/utf_string_conversions.h"
+#include "base/win/windows_version.h"
+#include "ui/base/text/utf16_indexing.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/font_fallback_win.h"
+#include "ui/gfx/font_smoothing_win.h"
+#include "ui/gfx/platform_font_win.h"
+
+namespace gfx {
+
+namespace {
+
+// The maximum length of text supported for Uniscribe layout and display.
+// This empirically chosen value should prevent major performance degradations.
+// TODO(msw): Support longer text, partial layout/painting, etc.
+const size_t kMaxUniscribeTextLength = 10000;
+
+// The initial guess and maximum supported number of runs; arbitrary values.
+// TODO(msw): Support more runs, determine a better initial guess, etc.
+const int kGuessRuns = 100;
+const size_t kMaxRuns = 10000;
+
+// The maximum number of glyphs per run; ScriptShape fails on larger values.
+const size_t kMaxGlyphs = 65535;
+
+// Callback to |EnumEnhMetaFile()| to intercept font creation.
+int CALLBACK MetaFileEnumProc(HDC hdc,
+ HANDLETABLE* table,
+ CONST ENHMETARECORD* record,
+ int table_entries,
+ LPARAM log_font) {
+ if (record->iType == EMR_EXTCREATEFONTINDIRECTW) {
+ const EMREXTCREATEFONTINDIRECTW* create_font_record =
+ reinterpret_cast<const EMREXTCREATEFONTINDIRECTW*>(record);
+ *reinterpret_cast<LOGFONT*>(log_font) = create_font_record->elfw.elfLogFont;
+ }
+ return 1;
+}
+
+// Finds a fallback font to use to render the specified |text| with respect to
+// an initial |font|. Returns the resulting font via out param |result|. Returns
+// |true| if a fallback font was found.
+// Adapted from WebKit's |FontCache::GetFontDataForCharacters()|.
+// TODO(asvitkine): This should be moved to font_fallback_win.cc.
+bool ChooseFallbackFont(HDC hdc,
+ const Font& font,
+ const wchar_t* text,
+ int text_length,
+ Font* result) {
+ // Use a meta file to intercept the fallback font chosen by Uniscribe.
+ HDC meta_file_dc = CreateEnhMetaFile(hdc, NULL, NULL, NULL);
+ if (!meta_file_dc)
+ return false;
+
+ SelectObject(meta_file_dc, font.GetNativeFont());
+
+ SCRIPT_STRING_ANALYSIS script_analysis;
+ HRESULT hresult =
+ ScriptStringAnalyse(meta_file_dc, text, text_length, 0, -1,
+ SSA_METAFILE | SSA_FALLBACK | SSA_GLYPHS | SSA_LINK,
+ 0, NULL, NULL, NULL, NULL, NULL, &script_analysis);
+
+ if (SUCCEEDED(hresult)) {
+ hresult = ScriptStringOut(script_analysis, 0, 0, 0, NULL, 0, 0, FALSE);
+ ScriptStringFree(&script_analysis);
+ }
+
+ bool found_fallback = false;
+ HENHMETAFILE meta_file = CloseEnhMetaFile(meta_file_dc);
+ if (SUCCEEDED(hresult)) {
+ LOGFONT log_font;
+ log_font.lfFaceName[0] = 0;
+ EnumEnhMetaFile(0, meta_file, MetaFileEnumProc, &log_font, NULL);
+ if (log_font.lfFaceName[0]) {
+ *result = Font(UTF16ToUTF8(log_font.lfFaceName), font.GetFontSize());
+ found_fallback = true;
+ }
+ }
+ DeleteEnhMetaFile(meta_file);
+
+ return found_fallback;
+}
+
+// Changes |font| to have the specified |font_size| (or |font_height| on Windows
+// XP) and |font_style| if it is not the case already. Only considers bold and
+// italic styles, since the underlined style has no effect on glyph shaping.
+void DeriveFontIfNecessary(int font_size,
+ int font_height,
+ int font_style,
+ Font* font) {
+ const int kStyleMask = (Font::BOLD | Font::ITALIC);
+ const int target_style = (font_style & kStyleMask);
+
+ // On Windows XP, the font must be resized using |font_height| instead of
+ // |font_size| to match GDI behavior.
+ if (base::win::GetVersion() < base::win::VERSION_VISTA) {
+ PlatformFontWin* platform_font =
+ static_cast<PlatformFontWin*>(font->platform_font());
+ *font = platform_font->DeriveFontWithHeight(font_height, target_style);
+ return;
+ }
+
+ const int current_style = (font->GetStyle() & kStyleMask);
+ const int current_size = font->GetFontSize();
+ if (current_style != target_style || current_size != font_size)
+ *font = font->DeriveFont(font_size - current_size, target_style);
+}
+
+// Returns true if |c| is a Unicode BiDi control character.
+bool IsUnicodeBidiControlCharacter(char16 c) {
+ return c == base::i18n::kRightToLeftMark ||
+ c == base::i18n::kLeftToRightMark ||
+ c == base::i18n::kLeftToRightEmbeddingMark ||
+ c == base::i18n::kRightToLeftEmbeddingMark ||
+ c == base::i18n::kPopDirectionalFormatting ||
+ c == base::i18n::kLeftToRightOverride ||
+ c == base::i18n::kRightToLeftOverride;
+}
+
+// Returns the corresponding glyph range of the given character range.
+// |range| is in text-space (0 corresponds to |GetLayoutText()[0]|).
+// Returned value is in run-space (0 corresponds to the first glyph in the run).
+ui::Range CharRangeToGlyphRange(const internal::TextRun& run,
+ const ui::Range& range) {
+ DCHECK(run.range.Contains(range));
+ DCHECK(!range.is_reversed());
+ DCHECK(!range.is_empty());
+ const ui::Range run_range = ui::Range(range.start() - run.range.start(),
+ range.end() - run.range.start());
+ ui::Range result;
+ if (run.script_analysis.fRTL) {
+ result = ui::Range(run.logical_clusters[run_range.end() - 1],
+ run_range.start() > 0 ? run.logical_clusters[run_range.start() - 1]
+ : run.glyph_count);
+ } else {
+ result = ui::Range(run.logical_clusters[run_range.start()],
+ run_range.end() < run.range.length() ?
+ run.logical_clusters[run_range.end()] : run.glyph_count);
+ }
+ DCHECK(!result.is_reversed());
+ DCHECK(ui::Range(0, run.glyph_count).Contains(result));
+ return result;
+}
+
+} // namespace
+
+namespace internal {
+
+TextRun::TextRun()
+ : font_style(0),
+ strike(false),
+ diagonal_strike(false),
+ underline(false),
+ width(0),
+ preceding_run_widths(0),
+ glyph_count(0),
+ script_cache(NULL) {
+ memset(&script_analysis, 0, sizeof(script_analysis));
+ memset(&abc_widths, 0, sizeof(abc_widths));
+}
+
+TextRun::~TextRun() {
+ ScriptFreeCache(&script_cache);
+}
+
+// Returns the X coordinate of the leading or |trailing| edge of the glyph
+// starting at |index|, relative to the left of the text (not the view).
+int GetGlyphXBoundary(const internal::TextRun* run,
+ size_t index,
+ bool trailing) {
+ DCHECK_GE(index, run->range.start());
+ DCHECK_LT(index, run->range.end() + (trailing ? 0 : 1));
+ int x = 0;
+ HRESULT hr = ScriptCPtoX(
+ index - run->range.start(),
+ trailing,
+ run->range.length(),
+ run->glyph_count,
+ run->logical_clusters.get(),
+ run->visible_attributes.get(),
+ run->advance_widths.get(),
+ &run->script_analysis,
+ &x);
+ DCHECK(SUCCEEDED(hr));
+ return run->preceding_run_widths + x;
+}
+
+} // namespace internal
+
+// static
+HDC RenderTextWin::cached_hdc_ = NULL;
+
+// static
+std::map<std::string, Font> RenderTextWin::successful_substitute_fonts_;
+
+RenderTextWin::RenderTextWin()
+ : RenderText(),
+ common_baseline_(0),
+ needs_layout_(false) {
+ set_truncate_length(kMaxUniscribeTextLength);
+
+ memset(&script_control_, 0, sizeof(script_control_));
+ memset(&script_state_, 0, sizeof(script_state_));
+
+ MoveCursorTo(EdgeSelectionModel(CURSOR_LEFT));
+}
+
+RenderTextWin::~RenderTextWin() {
+}
+
+Size RenderTextWin::GetStringSize() {
+ EnsureLayout();
+ return string_size_;
+}
+
+int RenderTextWin::GetBaseline() {
+ EnsureLayout();
+ return common_baseline_;
+}
+
+SelectionModel RenderTextWin::FindCursorPosition(const Point& point) {
+ if (text().empty())
+ return SelectionModel();
+
+ EnsureLayout();
+ // Find the run that contains the point and adjust the argument location.
+ int x = ToTextPoint(point).x();
+ size_t run_index = GetRunContainingXCoord(x);
+ if (run_index >= runs_.size())
+ return EdgeSelectionModel((x < 0) ? CURSOR_LEFT : CURSOR_RIGHT);
+ internal::TextRun* run = runs_[run_index];
+
+ int position = 0, trailing = 0;
+ HRESULT hr = ScriptXtoCP(x - run->preceding_run_widths,
+ run->range.length(),
+ run->glyph_count,
+ run->logical_clusters.get(),
+ run->visible_attributes.get(),
+ run->advance_widths.get(),
+ &(run->script_analysis),
+ &position,
+ &trailing);
+ DCHECK(SUCCEEDED(hr));
+ DCHECK_GE(trailing, 0);
+ position += run->range.start();
+ const size_t cursor = LayoutIndexToTextIndex(position + trailing);
+ DCHECK_LE(cursor, text().length());
+ return SelectionModel(cursor, trailing ? CURSOR_BACKWARD : CURSOR_FORWARD);
+}
+
+std::vector<RenderText::FontSpan> RenderTextWin::GetFontSpansForTesting() {
+ EnsureLayout();
+
+ std::vector<RenderText::FontSpan> spans;
+ for (size_t i = 0; i < runs_.size(); ++i) {
+ spans.push_back(RenderText::FontSpan(runs_[i]->font,
+ ui::Range(LayoutIndexToTextIndex(runs_[i]->range.start()),
+ LayoutIndexToTextIndex(runs_[i]->range.end()))));
+ }
+
+ return spans;
+}
+
+SelectionModel RenderTextWin::AdjacentCharSelectionModel(
+ const SelectionModel& selection,
+ VisualCursorDirection direction) {
+ DCHECK(!needs_layout_);
+ internal::TextRun* run;
+ size_t run_index = GetRunContainingCaret(selection);
+ if (run_index >= runs_.size()) {
+ // The cursor is not in any run: we're at the visual and logical edge.
+ SelectionModel edge = EdgeSelectionModel(direction);
+ if (edge.caret_pos() == selection.caret_pos())
+ return edge;
+ int visual_index = (direction == CURSOR_RIGHT) ? 0 : runs_.size() - 1;
+ run = runs_[visual_to_logical_[visual_index]];
+ } else {
+ // If the cursor is moving within the current run, just move it by one
+ // grapheme in the appropriate direction.
+ run = runs_[run_index];
+ size_t caret = selection.caret_pos();
+ bool forward_motion =
+ run->script_analysis.fRTL == (direction == CURSOR_LEFT);
+ if (forward_motion) {
+ if (caret < LayoutIndexToTextIndex(run->range.end())) {
+ caret = IndexOfAdjacentGrapheme(caret, CURSOR_FORWARD);
+ return SelectionModel(caret, CURSOR_BACKWARD);
+ }
+ } else {
+ if (caret > LayoutIndexToTextIndex(run->range.start())) {
+ caret = IndexOfAdjacentGrapheme(caret, CURSOR_BACKWARD);
+ return SelectionModel(caret, CURSOR_FORWARD);
+ }
+ }
+ // The cursor is at the edge of a run; move to the visually adjacent run.
+ int visual_index = logical_to_visual_[run_index];
+ visual_index += (direction == CURSOR_LEFT) ? -1 : 1;
+ if (visual_index < 0 || visual_index >= static_cast<int>(runs_.size()))
+ return EdgeSelectionModel(direction);
+ run = runs_[visual_to_logical_[visual_index]];
+ }
+ bool forward_motion = run->script_analysis.fRTL == (direction == CURSOR_LEFT);
+ return forward_motion ? FirstSelectionModelInsideRun(run) :
+ LastSelectionModelInsideRun(run);
+}
+
+// TODO(msw): Implement word breaking for Windows.
+SelectionModel RenderTextWin::AdjacentWordSelectionModel(
+ const SelectionModel& selection,
+ VisualCursorDirection direction) {
+ if (obscured())
+ return EdgeSelectionModel(direction);
+
+ base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
+ bool success = iter.Init();
+ DCHECK(success);
+ if (!success)
+ return selection;
+
+ size_t pos;
+ if (direction == CURSOR_RIGHT) {
+ pos = std::min(selection.caret_pos() + 1, text().length());
+ while (iter.Advance()) {
+ pos = iter.pos();
+ if (iter.IsWord() && pos > selection.caret_pos())
+ break;
+ }
+ } else { // direction == CURSOR_LEFT
+ // Notes: We always iterate words from the beginning.
+ // This is probably fast enough for our usage, but we may
+ // want to modify WordIterator so that it can start from the
+ // middle of string and advance backwards.
+ pos = std::max<int>(selection.caret_pos() - 1, 0);
+ while (iter.Advance()) {
+ if (iter.IsWord()) {
+ size_t begin = iter.pos() - iter.GetString().length();
+ if (begin == selection.caret_pos()) {
+ // The cursor is at the beginning of a word.
+ // Move to previous word.
+ break;
+ } else if (iter.pos() >= selection.caret_pos()) {
+ // The cursor is in the middle or at the end of a word.
+ // Move to the top of current word.
+ pos = begin;
+ break;
+ } else {
+ pos = iter.pos() - iter.GetString().length();
+ }
+ }
+ }
+ }
+ return SelectionModel(pos, CURSOR_FORWARD);
+}
+
+ui::Range RenderTextWin::GetGlyphBounds(size_t index) {
+ const size_t run_index =
+ GetRunContainingCaret(SelectionModel(index, CURSOR_FORWARD));
+ // Return edge bounds if the index is invalid or beyond the layout text size.
+ if (run_index >= runs_.size())
+ return ui::Range(string_size_.width());
+ internal::TextRun* run = runs_[run_index];
+ const size_t layout_index = TextIndexToLayoutIndex(index);
+ return ui::Range(GetGlyphXBoundary(run, layout_index, false),
+ GetGlyphXBoundary(run, layout_index, true));
+}
+
+std::vector<Rect> RenderTextWin::GetSubstringBounds(const ui::Range& range) {
+ DCHECK(!needs_layout_);
+ DCHECK(ui::Range(0, text().length()).Contains(range));
+ ui::Range layout_range(TextIndexToLayoutIndex(range.start()),
+ TextIndexToLayoutIndex(range.end()));
+ DCHECK(ui::Range(0, GetLayoutText().length()).Contains(layout_range));
+
+ std::vector<Rect> bounds;
+ if (layout_range.is_empty())
+ return bounds;
+
+ // Add a Rect for each run/selection intersection.
+ // TODO(msw): The bounds should probably not always be leading the range ends.
+ for (size_t i = 0; i < runs_.size(); ++i) {
+ const internal::TextRun* run = runs_[visual_to_logical_[i]];
+ ui::Range intersection = run->range.Intersect(layout_range);
+ if (intersection.IsValid()) {
+ DCHECK(!intersection.is_reversed());
+ ui::Range range_x(GetGlyphXBoundary(run, intersection.start(), false),
+ GetGlyphXBoundary(run, intersection.end(), false));
+ Rect rect(range_x.GetMin(), 0, range_x.length(), run->font.GetHeight());
+ rect.set_origin(ToViewPoint(rect.origin()));
+ // Union this with the last rect if they're adjacent.
+ if (!bounds.empty() && rect.SharesEdgeWith(bounds.back())) {
+ rect.Union(bounds.back());
+ bounds.pop_back();
+ }
+ bounds.push_back(rect);
+ }
+ }
+ return bounds;
+}
+
+size_t RenderTextWin::TextIndexToLayoutIndex(size_t index) const {
+ DCHECK_LE(index, text().length());
+ ptrdiff_t i = obscured() ? ui::UTF16IndexToOffset(text(), 0, index) : index;
+ CHECK_GE(i, 0);
+ // Clamp layout indices to the length of the text actually used for layout.
+ return std::min<size_t>(GetLayoutText().length(), i);
+}
+
+size_t RenderTextWin::LayoutIndexToTextIndex(size_t index) const {
+ if (!obscured())
+ return index;
+
+ DCHECK_LE(index, GetLayoutText().length());
+ const size_t text_index = ui::UTF16OffsetToIndex(text(), 0, index);
+ DCHECK_LE(text_index, text().length());
+ return text_index;
+}
+
+bool RenderTextWin::IsCursorablePosition(size_t position) {
+ if (position == 0 || position == text().length())
+ return true;
+ EnsureLayout();
+
+ // Check that the index is at a valid code point (not mid-surrgate-pair),
+ // that it is not truncated from layout text (its glyph is shown on screen),
+ // and that its glyph has distinct bounds (not mid-multi-character-grapheme).
+ // An example of a multi-character-grapheme that is not a surrogate-pair is:
+ // \x0915\x093f - (ki) - one of many Devanagari biconsonantal conjuncts.
+ return ui::IsValidCodePointIndex(text(), position) &&
+ position < LayoutIndexToTextIndex(GetLayoutText().length()) &&
+ GetGlyphBounds(position) != GetGlyphBounds(position - 1);
+}
+
+void RenderTextWin::ResetLayout() {
+ // Layout is performed lazily as needed for drawing/metrics.
+ needs_layout_ = true;
+}
+
+void RenderTextWin::EnsureLayout() {
+ if (!needs_layout_)
+ return;
+ // TODO(msw): Skip complex processing if ScriptIsComplex returns false.
+ ItemizeLogicalText();
+ if (!runs_.empty())
+ LayoutVisualText();
+ needs_layout_ = false;
+}
+
+void RenderTextWin::DrawVisualText(Canvas* canvas) {
+ DCHECK(!needs_layout_);
+
+ // Skia will draw glyphs with respect to the baseline.
+ Vector2d offset(GetTextOffset() + Vector2d(0, common_baseline_));
+
+ SkScalar x = SkIntToScalar(offset.x());
+ SkScalar y = SkIntToScalar(offset.y());
+
+ std::vector<SkPoint> pos;
+
+ internal::SkiaTextRenderer renderer(canvas);
+ ApplyFadeEffects(&renderer);
+ ApplyTextShadows(&renderer);
+
+ bool smoothing_enabled;
+ bool cleartype_enabled;
+ GetCachedFontSmoothingSettings(&smoothing_enabled, &cleartype_enabled);
+ // Note that |cleartype_enabled| corresponds to Skia's |enable_lcd_text|.
+ renderer.SetFontSmoothingSettings(
+ smoothing_enabled, cleartype_enabled && !background_is_transparent());
+
+ ApplyCompositionAndSelectionStyles();
+
+ for (size_t i = 0; i < runs_.size(); ++i) {
+ // Get the run specified by the visual-to-logical map.
+ internal::TextRun* run = runs_[visual_to_logical_[i]];
+
+ // Skip painting empty runs and runs outside the display rect area.
+ if ((run->glyph_count == 0) || (x >= display_rect().right()) ||
+ (x + run->width <= display_rect().x())) {
+ x += run->width;
+ continue;
+ }
+
+ // Based on WebCore::skiaDrawText. |pos| contains the positions of glyphs.
+ // An extra terminal |pos| entry is added to simplify width calculations.
+ pos.resize(run->glyph_count + 1);
+ SkScalar glyph_x = x;
+ for (int glyph = 0; glyph < run->glyph_count; glyph++) {
+ pos[glyph].set(glyph_x + run->offsets[glyph].du,
+ y + run->offsets[glyph].dv);
+ glyph_x += SkIntToScalar(run->advance_widths[glyph]);
+ }
+ pos.back().set(glyph_x, y);
+
+ renderer.SetTextSize(run->font.GetFontSize());
+ renderer.SetFontFamilyWithStyle(run->font.GetFontName(), run->font_style);
+
+ for (BreakList<SkColor>::const_iterator it =
+ colors().GetBreak(run->range.start());
+ it != colors().breaks().end() && it->first < run->range.end();
+ ++it) {
+ const ui::Range glyph_range = CharRangeToGlyphRange(*run,
+ colors().GetRange(it).Intersect(run->range));
+ if (glyph_range.is_empty())
+ continue;
+ renderer.SetForegroundColor(it->second);
+ renderer.DrawPosText(&pos[glyph_range.start()],
+ &run->glyphs[glyph_range.start()],
+ glyph_range.length());
+ const SkScalar width = pos[glyph_range.end()].x() -
+ pos[glyph_range.start()].x();
+ renderer.DrawDecorations(pos[glyph_range.start()].x(), y,
+ SkScalarCeilToInt(width), run->underline,
+ run->strike, run->diagonal_strike);
+ }
+
+ DCHECK_EQ(glyph_x - x, run->width);
+ x = glyph_x;
+ }
+
+ UndoCompositionAndSelectionStyles();
+}
+
+void RenderTextWin::ItemizeLogicalText() {
+ runs_.clear();
+ // Make |string_size_|'s height and |common_baseline_| tall enough to draw
+ // often-used characters which are rendered with fonts in the font list.
+ string_size_ = Size(0, font_list().GetHeight());
+ common_baseline_ = font_list().GetBaseline();
+
+ // Set Uniscribe's base text direction.
+ script_state_.uBidiLevel =
+ (GetTextDirection() == base::i18n::RIGHT_TO_LEFT) ? 1 : 0;
+
+ if (text().empty())
+ return;
+
+ HRESULT hr = E_OUTOFMEMORY;
+ int script_items_count = 0;
+ std::vector<SCRIPT_ITEM> script_items;
+ const size_t layout_text_length = GetLayoutText().length();
+ // Ensure that |kMaxRuns| is attempted and the loop terminates afterward.
+ for (size_t runs = kGuessRuns; hr == E_OUTOFMEMORY && runs <= kMaxRuns;
+ runs = std::max(runs + 1, std::min(runs * 2, kMaxRuns))) {
+ // Derive the array of Uniscribe script items from the logical text.
+ // ScriptItemize always adds a terminal array item so that the length of
+ // the last item can be derived from the terminal SCRIPT_ITEM::iCharPos.
+ script_items.resize(runs);
+ hr = ScriptItemize(GetLayoutText().c_str(), layout_text_length,
+ runs - 1, &script_control_, &script_state_,
+ &script_items[0], &script_items_count);
+ }
+ DCHECK(SUCCEEDED(hr));
+ if (!SUCCEEDED(hr) || script_items_count <= 0)
+ return;
+
+ // Temporarily apply composition underlines and selection colors.
+ ApplyCompositionAndSelectionStyles();
+
+ // Build the list of runs from the script items and ranged styles. Use an
+ // empty color BreakList to avoid breaking runs at color boundaries.
+ BreakList<SkColor> empty_colors;
+ empty_colors.SetMax(text().length());
+ internal::StyleIterator style(empty_colors, styles());
+ SCRIPT_ITEM* script_item = &script_items[0];
+ const size_t max_run_length = kMaxGlyphs / 2;
+ for (size_t run_break = 0; run_break < layout_text_length;) {
+ internal::TextRun* run = new internal::TextRun();
+ run->range.set_start(run_break);
+ run->font = GetPrimaryFont();
+ run->font_style = (style.style(BOLD) ? Font::BOLD : 0) |
+ (style.style(ITALIC) ? Font::ITALIC : 0);
+ DeriveFontIfNecessary(run->font.GetFontSize(), run->font.GetHeight(),
+ run->font_style, &run->font);
+ run->strike = style.style(STRIKE);
+ run->diagonal_strike = style.style(DIAGONAL_STRIKE);
+ run->underline = style.style(UNDERLINE);
+ run->script_analysis = script_item->a;
+
+ // Find the next break and advance the iterators as needed.
+ const size_t script_item_break = (script_item + 1)->iCharPos;
+ run_break = std::min(script_item_break,
+ TextIndexToLayoutIndex(style.GetRange().end()));
+ // Clamp run lengths to avoid exceeding the maximum supported glyph count.
+ if ((run_break - run->range.start()) > max_run_length)
+ run_break = run->range.start() + max_run_length;
+ style.UpdatePosition(LayoutIndexToTextIndex(run_break));
+ if (script_item_break == run_break)
+ script_item++;
+ run->range.set_end(run_break);
+ runs_.push_back(run);
+ }
+
+ // Undo the temporarily applied composition underlines and selection colors.
+ UndoCompositionAndSelectionStyles();
+}
+
+void RenderTextWin::LayoutVisualText() {
+ DCHECK(!runs_.empty());
+
+ if (!cached_hdc_)
+ cached_hdc_ = CreateCompatibleDC(NULL);
+
+ HRESULT hr = E_FAIL;
+ // Ensure ascent and descent are not smaller than ones of the font list.
+ // Keep them tall enough to draw often-used characters.
+ // For example, if a text field contains a Japanese character, which is
+ // smaller than Latin ones, and then later a Latin one is inserted, this
+ // ensures that the text baseline does not shift.
+ int ascent = font_list().GetBaseline();
+ int descent = font_list().GetHeight() - font_list().GetBaseline();
+ for (size_t i = 0; i < runs_.size(); ++i) {
+ internal::TextRun* run = runs_[i];
+ LayoutTextRun(run);
+
+ ascent = std::max(ascent, run->font.GetBaseline());
+ descent = std::max(descent,
+ run->font.GetHeight() - run->font.GetBaseline());
+
+ if (run->glyph_count > 0) {
+ run->advance_widths.reset(new int[run->glyph_count]);
+ run->offsets.reset(new GOFFSET[run->glyph_count]);
+ hr = ScriptPlace(cached_hdc_,
+ &run->script_cache,
+ run->glyphs.get(),
+ run->glyph_count,
+ run->visible_attributes.get(),
+ &(run->script_analysis),
+ run->advance_widths.get(),
+ run->offsets.get(),
+ &(run->abc_widths));
+ DCHECK(SUCCEEDED(hr));
+ }
+ }
+ string_size_.set_height(ascent + descent);
+ common_baseline_ = ascent;
+
+ // Build the array of bidirectional embedding levels.
+ scoped_ptr<BYTE[]> levels(new BYTE[runs_.size()]);
+ for (size_t i = 0; i < runs_.size(); ++i)
+ levels[i] = runs_[i]->script_analysis.s.uBidiLevel;
+
+ // Get the maps between visual and logical run indices.
+ visual_to_logical_.reset(new int[runs_.size()]);
+ logical_to_visual_.reset(new int[runs_.size()]);
+ hr = ScriptLayout(runs_.size(),
+ levels.get(),
+ visual_to_logical_.get(),
+ logical_to_visual_.get());
+ DCHECK(SUCCEEDED(hr));
+
+ // Precalculate run width information.
+ size_t preceding_run_widths = 0;
+ for (size_t i = 0; i < runs_.size(); ++i) {
+ internal::TextRun* run = runs_[visual_to_logical_[i]];
+ run->preceding_run_widths = preceding_run_widths;
+ const ABC& abc = run->abc_widths;
+ run->width = abc.abcA + abc.abcB + abc.abcC;
+ preceding_run_widths += run->width;
+ }
+ string_size_.set_width(preceding_run_widths);
+}
+
+void RenderTextWin::LayoutTextRun(internal::TextRun* run) {
+ const size_t run_length = run->range.length();
+ const wchar_t* run_text = &(GetLayoutText()[run->range.start()]);
+ Font original_font = run->font;
+ LinkedFontsIterator fonts(original_font);
+ bool tried_cached_font = false;
+ bool tried_fallback = false;
+ // Keep track of the font that is able to display the greatest number of
+ // characters for which ScriptShape() returned S_OK. This font will be used
+ // in the case where no font is able to display the entire run.
+ int best_partial_font_missing_char_count = INT_MAX;
+ Font best_partial_font = original_font;
+ bool using_best_partial_font = false;
+ Font current_font;
+
+ run->logical_clusters.reset(new WORD[run_length]);
+ while (fonts.NextFont(&current_font)) {
+ HRESULT hr = ShapeTextRunWithFont(run, current_font);
+
+ bool glyphs_missing = false;
+ if (hr == USP_E_SCRIPT_NOT_IN_FONT) {
+ glyphs_missing = true;
+ } else if (hr == S_OK) {
+ // If |hr| is S_OK, there could still be missing glyphs in the output.
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/dd368564.aspx
+ const int missing_count = CountCharsWithMissingGlyphs(run);
+ // Track the font that produced the least missing glyphs.
+ if (missing_count < best_partial_font_missing_char_count) {
+ best_partial_font_missing_char_count = missing_count;
+ best_partial_font = run->font;
+ }
+ glyphs_missing = (missing_count != 0);
+ } else {
+ NOTREACHED() << hr;
+ }
+
+ // Use the font if it had glyphs for all characters.
+ if (!glyphs_missing) {
+ // Save the successful fallback font that was chosen.
+ if (tried_fallback)
+ successful_substitute_fonts_[original_font.GetFontName()] = run->font;
+ return;
+ }
+
+ // First, try the cached font from previous runs, if any.
+ if (!tried_cached_font) {
+ tried_cached_font = true;
+
+ std::map<std::string, Font>::const_iterator it =
+ successful_substitute_fonts_.find(original_font.GetFontName());
+ if (it != successful_substitute_fonts_.end()) {
+ fonts.SetNextFont(it->second);
+ continue;
+ }
+ }
+
+ // If there are missing glyphs, first try finding a fallback font using a
+ // meta file, if it hasn't yet been attempted for this run.
+ // TODO(msw|asvitkine): Support RenderText's font_list()?
+ if (!tried_fallback) {
+ tried_fallback = true;
+
+ Font fallback_font;
+ if (ChooseFallbackFont(cached_hdc_, run->font, run_text, run_length,
+ &fallback_font)) {
+ fonts.SetNextFont(fallback_font);
+ continue;
+ }
+ }
+ }
+
+ // If a font was able to partially display the run, use that now.
+ if (best_partial_font_missing_char_count < static_cast<int>(run_length)) {
+ // Re-shape the run only if |best_partial_font| differs from the last font.
+ if (best_partial_font.GetNativeFont() != run->font.GetNativeFont())
+ ShapeTextRunWithFont(run, best_partial_font);
+ return;
+ }
+
+ // If no font was able to partially display the run, replace all glyphs
+ // with |wgDefault| from the original font to ensure to they don't hold
+ // garbage values.
+ // First, clear the cache and select the original font on the HDC.
+ ScriptFreeCache(&run->script_cache);
+ run->font = original_font;
+ SelectObject(cached_hdc_, run->font.GetNativeFont());
+
+ // Now, get the font's properties.
+ SCRIPT_FONTPROPERTIES properties;
+ memset(&properties, 0, sizeof(properties));
+ properties.cBytes = sizeof(properties);
+ HRESULT hr = ScriptGetFontProperties(cached_hdc_, &run->script_cache,
+ &properties);
+
+ // The initial values for the "missing" glyph and the space glyph are taken
+ // from the recommendations section of the OpenType spec:
+ // https://www.microsoft.com/typography/otspec/recom.htm
+ WORD missing_glyph = 0;
+ WORD space_glyph = 3;
+ if (hr == S_OK) {
+ missing_glyph = properties.wgDefault;
+ space_glyph = properties.wgBlank;
+ }
+
+ // Finally, initialize |glyph_count|, |glyphs|, |visible_attributes| and
+ // |logical_clusters| on the run (since they may not have been set yet).
+ run->glyph_count = run_length;
+ memset(run->visible_attributes.get(), 0,
+ run->glyph_count * sizeof(SCRIPT_VISATTR));
+ for (int i = 0; i < run->glyph_count; ++i)
+ run->glyphs[i] = IsWhitespace(run_text[i]) ? space_glyph : missing_glyph;
+ for (size_t i = 0; i < run_length; ++i) {
+ run->logical_clusters[i] = run->script_analysis.fRTL ?
+ run_length - 1 - i : i;
+ }
+
+ // TODO(msw): Don't use SCRIPT_UNDEFINED. Apparently Uniscribe can
+ // crash on certain surrogate pairs with SCRIPT_UNDEFINED.
+ // See https://bugzilla.mozilla.org/show_bug.cgi?id=341500
+ // And http://maxradi.us/documents/uniscribe/
+ run->script_analysis.eScript = SCRIPT_UNDEFINED;
+}
+
+HRESULT RenderTextWin::ShapeTextRunWithFont(internal::TextRun* run,
+ const Font& font) {
+ // Update the run's font only if necessary. If the two fonts wrap the same
+ // PlatformFontWin object, their native fonts will have the same value.
+ if (run->font.GetNativeFont() != font.GetNativeFont()) {
+ const int font_size = run->font.GetFontSize();
+ const int font_height = run->font.GetHeight();
+ run->font = font;
+ DeriveFontIfNecessary(font_size, font_height, run->font_style, &run->font);
+ ScriptFreeCache(&run->script_cache);
+ }
+
+ // Select the font desired for glyph generation.
+ SelectObject(cached_hdc_, run->font.GetNativeFont());
+
+ HRESULT hr = E_OUTOFMEMORY;
+ const size_t run_length = run->range.length();
+ const wchar_t* run_text = &(GetLayoutText()[run->range.start()]);
+ // Guess the expected number of glyphs from the length of the run.
+ // MSDN suggests this at http://msdn.microsoft.com/en-us/library/dd368564.aspx
+ size_t max_glyphs = static_cast<size_t>(1.5 * run_length + 16);
+ while (hr == E_OUTOFMEMORY && max_glyphs <= kMaxGlyphs) {
+ run->glyph_count = 0;
+ run->glyphs.reset(new WORD[max_glyphs]);
+ run->visible_attributes.reset(new SCRIPT_VISATTR[max_glyphs]);
+ hr = ScriptShape(cached_hdc_, &run->script_cache, run_text, run_length,
+ max_glyphs, &run->script_analysis, run->glyphs.get(),
+ run->logical_clusters.get(), run->visible_attributes.get(),
+ &run->glyph_count);
+ // Ensure that |kMaxGlyphs| is attempted and the loop terminates afterward.
+ max_glyphs = std::max(max_glyphs + 1, std::min(max_glyphs * 2, kMaxGlyphs));
+ }
+ return hr;
+}
+
+int RenderTextWin::CountCharsWithMissingGlyphs(internal::TextRun* run) const {
+ int chars_not_missing_glyphs = 0;
+ SCRIPT_FONTPROPERTIES properties;
+ memset(&properties, 0, sizeof(properties));
+ properties.cBytes = sizeof(properties);
+ ScriptGetFontProperties(cached_hdc_, &run->script_cache, &properties);
+
+ const wchar_t* run_text = &(GetLayoutText()[run->range.start()]);
+ for (size_t char_index = 0; char_index < run->range.length(); ++char_index) {
+ const int glyph_index = run->logical_clusters[char_index];
+ DCHECK_GE(glyph_index, 0);
+ DCHECK_LT(glyph_index, run->glyph_count);
+
+ if (run->glyphs[glyph_index] == properties.wgDefault)
+ continue;
+
+ // Windows Vista sometimes returns glyphs equal to wgBlank (instead of
+ // wgDefault), with fZeroWidth set. Treat such cases as having missing
+ // glyphs if the corresponding character is not whitespace.
+ // See: http://crbug.com/125629
+ if (run->glyphs[glyph_index] == properties.wgBlank &&
+ run->visible_attributes[glyph_index].fZeroWidth &&
+ !IsWhitespace(run_text[char_index]) &&
+ !IsUnicodeBidiControlCharacter(run_text[char_index])) {
+ continue;
+ }
+
+ ++chars_not_missing_glyphs;
+ }
+
+ DCHECK_LE(chars_not_missing_glyphs, static_cast<int>(run->range.length()));
+ return run->range.length() - chars_not_missing_glyphs;
+}
+
+size_t RenderTextWin::GetRunContainingCaret(const SelectionModel& caret) const {
+ DCHECK(!needs_layout_);
+ size_t layout_position = TextIndexToLayoutIndex(caret.caret_pos());
+ LogicalCursorDirection affinity = caret.caret_affinity();
+ for (size_t run = 0; run < runs_.size(); ++run)
+ if (RangeContainsCaret(runs_[run]->range, layout_position, affinity))
+ return run;
+ return runs_.size();
+}
+
+size_t RenderTextWin::GetRunContainingXCoord(int x) const {
+ DCHECK(!needs_layout_);
+ // Find the text run containing the argument point (assumed already offset).
+ for (size_t run = 0; run < runs_.size(); ++run) {
+ if ((runs_[run]->preceding_run_widths <= x) &&
+ ((runs_[run]->preceding_run_widths + runs_[run]->width) > x))
+ return run;
+ }
+ return runs_.size();
+}
+
+SelectionModel RenderTextWin::FirstSelectionModelInsideRun(
+ const internal::TextRun* run) {
+ size_t position = LayoutIndexToTextIndex(run->range.start());
+ position = IndexOfAdjacentGrapheme(position, CURSOR_FORWARD);
+ return SelectionModel(position, CURSOR_BACKWARD);
+}
+
+SelectionModel RenderTextWin::LastSelectionModelInsideRun(
+ const internal::TextRun* run) {
+ size_t position = LayoutIndexToTextIndex(run->range.end());
+ position = IndexOfAdjacentGrapheme(position, CURSOR_BACKWARD);
+ return SelectionModel(position, CURSOR_FORWARD);
+}
+
+RenderText* RenderText::CreateInstance() {
+ return new RenderTextWin;
+}
+
+} // namespace gfx