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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/debug.h"
#include "ash/shell.h"
#include "cc/debug/layer_tree_debug_state.h"
#include "ui/aura/root_window.h"
#include "ui/compositor/compositor.h"
namespace ash {
namespace debug {
void ToggleShowDebugBorders() {
aura::Window::Windows root_windows =
Shell::GetInstance()->GetAllRootWindows();
scoped_ptr<bool> value;
for (aura::Window::Windows::iterator it = root_windows.begin();
it != root_windows.end(); ++it) {
ui::Compositor* compositor = (*it)->GetDispatcher()->compositor();
cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
if (!value.get())
value.reset(new bool(!state.show_debug_borders));
state.show_debug_borders = *value.get();
compositor->SetLayerTreeDebugState(state);
}
}
void ToggleShowFpsCounter() {
aura::Window::Windows root_windows =
Shell::GetInstance()->GetAllRootWindows();
scoped_ptr<bool> value;
for (aura::Window::Windows::iterator it = root_windows.begin();
it != root_windows.end(); ++it) {
ui::Compositor* compositor = (*it)->GetDispatcher()->compositor();
cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
if (!value.get())
value.reset(new bool(!state.show_fps_counter));
state.show_fps_counter = *value.get();
compositor->SetLayerTreeDebugState(state);
}
}
void ToggleShowPaintRects() {
aura::Window::Windows root_windows =
Shell::GetInstance()->GetAllRootWindows();
scoped_ptr<bool> value;
for (aura::Window::Windows::iterator it = root_windows.begin();
it != root_windows.end(); ++it) {
ui::Compositor* compositor = (*it)->GetDispatcher()->compositor();
cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
if (!value.get())
value.reset(new bool(!state.show_paint_rects));
state.show_paint_rects = *value.get();
compositor->SetLayerTreeDebugState(state);
}
}
} // debug
} // ash
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