summaryrefslogtreecommitdiff
path: root/chromium/ash/root_window_controller.h
blob: e71b1ad28ac8324f3bd67822ff02a1f49765fb91 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef ASH_ROOT_WINDOW_CONTROLLER_H_
#define ASH_ROOT_WINDOW_CONTROLLER_H_

#include <map>

#include "ash/ash_export.h"
#include "ash/shelf/shelf_types.h"
#include "ash/shell_observer.h"
#include "ash/system/user/login_status.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "ui/aura/root_window.h"
#include "ui/aura/window.h"
#include "ui/base/ui_base_types.h"

class SkBitmap;

namespace aura {
class EventFilter;
class Window;
}

namespace gfx {
class Point;
}

namespace views {
class Widget;

namespace corewm {
class InputMethodEventFilter;
class RootWindowEventFilter;
class ScopedCaptureClient;
}
}

namespace keyboard {
class KeyboardController;
}

namespace ash {
class ShelfWidget;
class SoloWindowTracker;
class StackingController;
class SystemTray;
class ToplevelWindowEventHandler;

namespace internal {

class AlwaysOnTopController;
class AnimatingDesktopController;
class DesktopBackgroundWidgetController;
class DockedWindowLayoutManager;
class PanelLayoutManager;
class RootWindowLayoutManager;
class ScreenDimmer;
class ShelfLayoutManager;
class StatusAreaWidget;
class SystemBackgroundController;
class SystemModalContainerLayoutManager;
class TouchHudDebug;
class TouchHudProjection;
class WorkspaceController;

#if defined(OS_CHROMEOS)
class BootSplashScreen;
#endif

// This class maintains the per root window state for ash. This class
// owns the root window and other dependent objects that should be
// deleted upon the deletion of the root window. This object is
// indirectly owned and deleted by |DisplayController|.
// The RootWindowController for particular root window is stored in
// its property (RootWindowSettings) and can be obtained using
// |GetRootWindowController(aura::RootWindow*)| function.
class ASH_EXPORT RootWindowController : public ShellObserver {
 public:

  // Creates and Initialize the RootWindowController for primary display.
  static void CreateForPrimaryDisplay(aura::RootWindow* root_window);

  // Creates and Initialize the RootWindowController for secondary displays.
  static void CreateForSecondaryDisplay(aura::RootWindow* root_window);

  // Creates and Initialize the RootWindowController for virtual
  // keyboard displays.
  static void CreateForVirtualKeyboardDisplay(aura::RootWindow* root_window);

  // Returns a RootWindowController that has a launcher for given
  // |window|. This returns the RootWindowController for the |window|'s
  // root window when multiple launcher mode is enabled, or the primary
  // RootWindowController otherwise.
  static RootWindowController* ForLauncher(aura::Window* window);

  // Returns a RootWindowController of the window's root window.
  static RootWindowController* ForWindow(const aura::Window* window);

  // Returns the RootWindowController of the target root window.
  static internal::RootWindowController* ForTargetRootWindow();

  // Returns container which contains a given |window|.
  static aura::Window* GetContainerForWindow(aura::Window* window);

  virtual ~RootWindowController();

  aura::Window* root_window() { return dispatcher()->window(); }
  aura::WindowEventDispatcher* dispatcher() { return root_window_.get(); }

  RootWindowLayoutManager* root_window_layout() { return root_window_layout_; }

  WorkspaceController* workspace_controller() {
    return workspace_controller_.get();
  }

  AlwaysOnTopController* always_on_top_controller() {
    return always_on_top_controller_.get();
  }

  ScreenDimmer* screen_dimmer() { return screen_dimmer_.get(); }

  // Access the shelf associated with this root window controller,
  // NULL if no such shelf exists.
  ShelfWidget* shelf() { return shelf_.get(); }

  // Get touch HUDs associated with this root window controller.
  TouchHudDebug* touch_hud_debug() const {
    return touch_hud_debug_;
  }
  TouchHudProjection* touch_hud_projection() const {
    return touch_hud_projection_;
  }

  // Set touch HUDs for this root window controller. The root window controller
  // will not own the HUDs; their lifetimes are managed by themselves. Whenever
  // the widget showing a HUD is being destroyed (e.g. because of detaching a
  // display), the HUD deletes itself.
  void set_touch_hud_debug(TouchHudDebug* hud) {
    touch_hud_debug_ = hud;
  }
  void set_touch_hud_projection(TouchHudProjection* hud) {
    touch_hud_projection_ = hud;
  }

  DesktopBackgroundWidgetController* wallpaper_controller() {
    return wallpaper_controller_.get();
  }
  void SetWallpaperController(DesktopBackgroundWidgetController* controller);
  AnimatingDesktopController* animating_wallpaper_controller() {
    return animating_wallpaper_controller_.get();
  }
  void SetAnimatingWallpaperController(AnimatingDesktopController* controller);

  SoloWindowTracker* solo_window_tracker() {
    return solo_window_tracker_.get();
  }

  // Access the shelf layout manager associated with this root
  // window controller, NULL if no such shelf exists.
  ShelfLayoutManager* GetShelfLayoutManager();

  // Returns the system tray on this root window. Note that
  // calling this on the root window that doesn't have a launcher will
  // lead to a crash.
  SystemTray* GetSystemTray();

  // Shows context menu at the |location_in_screen|. This uses
  // |ShellDelegate::CreateContextMenu| to define the content of the menu.
  void ShowContextMenu(const gfx::Point& location_in_screen,
                       ui::MenuSourceType source_type);

  // Returns the layout-manager for the appropriate modal-container. If the
  // window is inside the lockscreen modal container, then the layout manager
  // for that is returned. Otherwise the layout manager for the default modal
  // container is returned.
  // If no window is specified (i.e. |window| is NULL), then the lockscreen
  // modal container is used if the screen is currently locked. Otherwise, the
  // default modal container is used.
  SystemModalContainerLayoutManager* GetSystemModalLayoutManager(
      aura::Window* window);

  aura::Window* GetContainer(int container_id);
  const aura::Window* GetContainer(int container_id) const;

  // Show launcher view if it was created hidden (before session has started).
  void ShowLauncher();

  // Called when the launcher associated with this root window is created.
  void OnLauncherCreated();

  // Called when the login status changes after login (such as lock/unlock).
  // TODO(oshima): Investigate if we can merge this and |OnLoginStateChanged|.
  void UpdateAfterLoginStatusChange(user::LoginStatus status);

  // Called when the brightness/grayscale animation from white to the login
  // desktop background image has started.  Starts |boot_splash_screen_|'s
  // hiding animation (if the screen is non-NULL).
  void HandleInitialDesktopBackgroundAnimationStarted();

  // Called when the wallpaper ainmation is finished. Updates |background_|
  // to be black and drops |boot_splash_screen_| and moves the wallpaper
  // controller into the root window controller. |widget| holds the wallpaper
  // image, or NULL if the background is a solid color.
  void OnWallpaperAnimationFinished(views::Widget* widget);

  // Deletes associated objects and clears the state, but doesn't delete
  // the root window yet. This is used to delete a secondary displays'
  // root window safely when the display disconnect signal is received,
  // which may come while we're in the nested message loop.
  void Shutdown();

  // Deletes all child windows and performs necessary cleanup.
  void CloseChildWindows();

  // Moves child windows to |dest|.
  void MoveWindowsTo(aura::Window* dest);

  // Force the shelf to query for it's current visibility state.
  void UpdateShelfVisibility();

  // Initialize touch HUDs if necessary.
  void InitTouchHuds();

  // Returns the topmost window or one of its transient parents, if any of them
  // are in fullscreen mode.
  const aura::Window* GetWindowForFullscreenMode() const;

  // Activate virtual keyboard on current root window controller.
  void ActivateKeyboard(keyboard::KeyboardController* keyboard_controller);

  // Deactivate virtual keyboard on current root window controller.
  void DeactivateKeyboard(keyboard::KeyboardController* keyboard_controller);

 private:
  explicit RootWindowController(aura::RootWindow* root_window);
  enum RootWindowType {
    PRIMARY,
    SECONDARY,
    VIRTUAL_KEYBOARD
  };

  // Initializes the RootWindowController.  |is_primary| is true if
  // the controller is for primary display.  |first_run_after_boot| is
  // set to true only for primary root window after boot.
  void Init(RootWindowType root_window_type, bool first_run_after_boot);

  void InitLayoutManagers();

  // Initializes |system_background_| and possibly also |boot_splash_screen_|.
  // |is_first_run_after_boot| determines the background's initial color.
  void CreateSystemBackground(bool is_first_run_after_boot);

  // Creates each of the special window containers that holds windows of various
  // types in the shell UI.
  void CreateContainersInRootWindow(aura::Window* root_window);

  // Enables projection touch HUD.
  void EnableTouchHudProjection();

  // Disables projection touch HUD.
  void DisableTouchHudProjection();

  // Overridden from ShellObserver.
  virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE;
  virtual void OnTouchHudProjectionToggled(bool enabled) OVERRIDE;

  scoped_ptr<aura::RootWindow> root_window_;
  RootWindowLayoutManager* root_window_layout_;

  scoped_ptr<StackingController> stacking_controller_;

  // The shelf for managing the launcher and the status widget.
  scoped_ptr<ShelfWidget> shelf_;

  // An invisible/empty window used as a event target for
  // |MouseCursorEventFilter| before a user logs in.
  // (crbug.com/266987)
  // Its container is |LockScreenBackgroundContainer| and
  // this must be deleted before the container is deleted.
  scoped_ptr<aura::Window> mouse_event_target_;

  // Manages layout of docked windows. Owned by DockedContainer.
  DockedWindowLayoutManager* docked_layout_manager_;

  // Manages layout of panels. Owned by PanelContainer.
  PanelLayoutManager* panel_layout_manager_;

  scoped_ptr<SystemBackgroundController> system_background_;
#if defined(OS_CHROMEOS)
  scoped_ptr<BootSplashScreen> boot_splash_screen_;
#endif

  scoped_ptr<ScreenDimmer> screen_dimmer_;
  scoped_ptr<WorkspaceController> workspace_controller_;
  scoped_ptr<AlwaysOnTopController> always_on_top_controller_;

  // Heads-up displays for touch events. These HUDs are not owned by the root
  // window controller and manage their own lifetimes.
  TouchHudDebug* touch_hud_debug_;
  TouchHudProjection* touch_hud_projection_;

  // We need to own event handlers for various containers.
  scoped_ptr<ToplevelWindowEventHandler> default_container_handler_;
  scoped_ptr<ToplevelWindowEventHandler> always_on_top_container_handler_;
  scoped_ptr<ToplevelWindowEventHandler> modal_container_handler_;
  scoped_ptr<ToplevelWindowEventHandler> lock_modal_container_handler_;
  scoped_ptr<ToplevelWindowEventHandler> panel_container_handler_;
  scoped_ptr<ToplevelWindowEventHandler> docked_container_handler_;

  scoped_ptr<DesktopBackgroundWidgetController> wallpaper_controller_;
  scoped_ptr<AnimatingDesktopController> animating_wallpaper_controller_;
  scoped_ptr<views::corewm::ScopedCaptureClient> capture_client_;
  scoped_ptr<SoloWindowTracker> solo_window_tracker_;

  DISALLOW_COPY_AND_ASSIGN(RootWindowController);
};


// Gets the RootWindowController for |root_window|.
ASH_EXPORT RootWindowController* GetRootWindowController(
    const aura::Window* root_window);

}  // namespace internal
}  // ash

#endif  //  ASH_ROOT_WINDOW_CONTROLLER_H_