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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_DEBUG_CRASH_LOGGING_H_
#define BASE_DEBUG_CRASH_LOGGING_H_
#include <stddef.h>
#include <memory>
#include "base/base_export.h"
#include "base/macros.h"
#include "base/stl_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_piece.h"
namespace base {
namespace debug {
// A crash key is an annotation that is carried along with a crash report, to
// provide additional debugging information beyond a stack trace. Crash keys
// have a name and a string value.
//
// The preferred API is //components/crash/core/common:crash_key, however not
// all clients can hold a direct dependency on that target. The API provided
// in this file indirects the dependency.
//
// Example usage:
// static CrashKeyString* crash_key =
// AllocateCrashKeyString("name", CrashKeySize::Size32);
// SetCrashKeyString(crash_key, "value");
// ClearCrashKeyString(crash_key);
// The maximum length for a crash key's value must be one of the following
// pre-determined values.
enum class CrashKeySize {
Size32 = 32,
Size64 = 64,
Size256 = 256,
};
struct CrashKeyString;
// Allocates a new crash key with the specified |name| with storage for a
// value up to length |size|. This will return null if the crash key system is
// not initialized.
BASE_EXPORT CrashKeyString* AllocateCrashKeyString(const char name[],
CrashKeySize size);
// Stores |value| into the specified |crash_key|. The |crash_key| may be null
// if AllocateCrashKeyString() returned null. If |value| is longer than the
// size with which the key was allocated, it will be truncated.
BASE_EXPORT void SetCrashKeyString(CrashKeyString* crash_key,
base::StringPiece value);
// Clears any value that was stored in |crash_key|. The |crash_key| may be
// null.
BASE_EXPORT void ClearCrashKeyString(CrashKeyString* crash_key);
// A scoper that sets the specified key to value for the lifetime of the
// object, and clears it on destruction.
class BASE_EXPORT ScopedCrashKeyString {
public:
ScopedCrashKeyString(CrashKeyString* crash_key, base::StringPiece value);
ScopedCrashKeyString(ScopedCrashKeyString&& other);
~ScopedCrashKeyString();
// Disallow copy and assign.
ScopedCrashKeyString(const ScopedCrashKeyString&) = delete;
ScopedCrashKeyString& operator=(const ScopedCrashKeyString&) = delete;
// Disallow move assign to keep the time at which the crash key is cleared
// easy to reason about. Assigning over an existing instance would
// automatically clear the key instead of at the destruction of the object.
ScopedCrashKeyString& operator=(ScopedCrashKeyString&&) = delete;
private:
CrashKeyString* crash_key_;
};
// Internal helpers for the SCOPED_CRASH_KEY_... helper macros defined below.
//
// The static_assert that checks the length of |key_name| is a compile-time
// equivalent of the DCHECK in crash_reporter::internal::CrashKeyStringImpl::Set
// that restricts the name of a crash key to 40 characters.
#define SCOPED_CRASH_KEY_STRING_INTERNAL2(key_name, key_value, key_value_size, \
key_var, scoper_var) \
static_assert(::base::size(key_name) < 40, \
"Crash key names need to be shorter than 40 characters."); \
static ::base::debug::CrashKeyString* const key_var = \
::base::debug::AllocateCrashKeyString(key_name, key_value_size); \
::base::debug::ScopedCrashKeyString scoper_var(key_var, (key_value))
#define SCOPED_CRASH_KEY_STRING_INTERNAL(category, name, value, size) \
SCOPED_CRASH_KEY_STRING_INTERNAL2(#category "-" #name, value, size, \
crash_key_string_##name, \
crash_scoped_##name)
// Helper macros for putting a local variable crash key on the stack before
// causing a crash or calling CrashWithoutDumping().
#define SCOPED_CRASH_KEY_STRING32(category, name, value) \
SCOPED_CRASH_KEY_STRING_INTERNAL(category, name, value, \
base::debug::CrashKeySize::Size32)
#define SCOPED_CRASH_KEY_STRING64(category, name, value) \
SCOPED_CRASH_KEY_STRING_INTERNAL(category, name, value, \
base::debug::CrashKeySize::Size64)
#define SCOPED_CRASH_KEY_STRING256(category, name, value) \
SCOPED_CRASH_KEY_STRING_INTERNAL(category, name, value, \
base::debug::CrashKeySize::Size256)
#define SCOPED_CRASH_KEY_BOOL(category, name, value) \
SCOPED_CRASH_KEY_STRING32(category, name, (value) ? "true" : "false")
#define SCOPED_CRASH_KEY_NUMBER(category, name, value) \
SCOPED_CRASH_KEY_STRING32(category, name, base::NumberToString(value))
////////////////////////////////////////////////////////////////////////////////
// The following declarations are used to initialize the crash key system
// in //base by providing implementations for the above functions.
// The virtual interface that provides the implementation for the crash key
// API. This is implemented by a higher-layer component, and the instance is
// set using the function below.
class CrashKeyImplementation {
public:
virtual ~CrashKeyImplementation() = default;
virtual CrashKeyString* Allocate(const char name[], CrashKeySize size) = 0;
virtual void Set(CrashKeyString* crash_key, base::StringPiece value) = 0;
virtual void Clear(CrashKeyString* crash_key) = 0;
};
// Initializes the crash key system in base by replacing the existing
// implementation, if it exists, with |impl|. The |impl| is copied into base.
BASE_EXPORT void SetCrashKeyImplementation(
std::unique_ptr<CrashKeyImplementation> impl);
// The base structure for a crash key, storing the allocation metadata.
struct CrashKeyString {
constexpr CrashKeyString(const char name[], CrashKeySize size)
: name(name), size(size) {}
const char* const name;
const CrashKeySize size;
};
} // namespace debug
} // namespace base
#endif // BASE_DEBUG_CRASH_LOGGING_H_
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