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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/input/scroll_utils.h"

#include "base/numerics/ranges.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/geometry/vector2d_f.h"

namespace cc {

// static
gfx::Vector2dF ScrollUtils::ResolveScrollPercentageToPixels(
    const gfx::Vector2dF& delta,
    const gfx::SizeF& scroller,
    const gfx::SizeF& viewport) {
  // Work with unsigned values and keep sign information in sign_x / sign_y.
  float sign_x = std::signbit(delta.x()) ? -1 : 1;
  float sign_y = std::signbit(delta.y()) ? -1 : 1;
  float delta_x = std::abs(delta.x());
  float delta_y = std::abs(delta.y());

  // Resolved deltas in percent based scrolling are clamped at min by 16 pixels.
  float min = kMinPixelDeltaForPercentBasedScroll;

  // Resolve and clamp horizontal scroll
  if (delta_x > 0) {
    delta_x = delta_x * std::min(scroller.width(), viewport.width());
    if (delta_x < min)
      delta_x = min;
  }

  // Resolve and clamps vertical scroll.
  if (delta_y > 0) {
    delta_y = delta_y * std::min(scroller.height(), viewport.height());
    if (delta_y < min)
      delta_y = min;
  }

  return gfx::Vector2dF(std::copysign(delta_x, sign_x),
                        std::copysign(delta_y, sign_y));
}

}  // namespace cc