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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/leveldb/public/cpp/util.h"
#include "third_party/leveldatabase/src/include/leveldb/status.h"
namespace leveldb {
DatabaseError LeveldbStatusToError(const leveldb::Status& s) {
if (s.ok())
return DatabaseError::OK;
if (s.IsNotFound())
return DatabaseError::NOT_FOUND;
if (s.IsCorruption())
return DatabaseError::CORRUPTION;
if (s.IsNotSupportedError())
return DatabaseError::NOT_SUPPORTED;
if (s.IsIOError())
return DatabaseError::IO_ERROR;
return DatabaseError::INVALID_ARGUMENT;
}
leveldb::Status DatabaseErrorToStatus(DatabaseError e,
const Slice& msg,
const Slice& msg2) {
switch (e) {
case DatabaseError::OK:
return leveldb::Status::OK();
case DatabaseError::NOT_FOUND:
return leveldb::Status::NotFound(msg, msg2);
case DatabaseError::CORRUPTION:
return leveldb::Status::Corruption(msg, msg2);
case DatabaseError::NOT_SUPPORTED:
return leveldb::Status::NotSupported(msg, msg2);
case DatabaseError::INVALID_ARGUMENT:
return leveldb::Status::InvalidArgument(msg, msg2);
case DatabaseError::IO_ERROR:
return leveldb::Status::IOError(msg, msg2);
}
// This will never be reached, but we still have configurations which don't
// do switch enum checking.
return leveldb::Status::InvalidArgument(msg, msg2);
}
leveldb::Slice GetSliceFor(const mojo::Array<uint8_t>& key) {
if (key.size() == 0)
return leveldb::Slice();
return leveldb::Slice(reinterpret_cast<const char*>(&key.front()),
key.size());
}
mojo::Array<uint8_t> GetArrayFor(const leveldb::Slice& s) {
if (s.size() == 0)
return mojo::Array<uint8_t>();
return mojo::Array<uint8_t>(std::vector<uint8_t>(
reinterpret_cast<const uint8_t*>(s.data()),
reinterpret_cast<const uint8_t*>(s.data() + s.size())));
}
} // namespace leveldb
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