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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SPELLCHECK_RENDERER_SPELLING_ENGINE_H_
#define COMPONENTS_SPELLCHECK_RENDERER_SPELLING_ENGINE_H_
#include <string>
#include <vector>
#include "base/files/file.h"
#include "base/strings/string16.h"
// Creates the platform's "native" spelling engine.
class SpellingEngine* CreateNativeSpellingEngine();
// Interface to different spelling engines.
class SpellingEngine {
public:
virtual ~SpellingEngine() {}
// Initialize spelling engine with browser-side info. Must be called before
// any other functions are called.
virtual void Init(base::File bdict_file) = 0;
virtual bool InitializeIfNeeded() = 0;
virtual bool IsEnabled() = 0;
virtual bool CheckSpelling(const base::string16& word_to_check, int tag) = 0;
virtual void FillSuggestionList(
const base::string16& wrong_word,
std::vector<base::string16>* optional_suggestions) = 0;
};
#endif // COMPONENTS_SPELLCHECK_RENDERER_SPELLING_ENGINE_H_
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