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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
#define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
#include <stdint.h>
#include <map>
#include <utility>
#include <vector>
#include "base/macros.h"
#include "base/strings/string16.h"
#include "base/strings/string_split.h"
#include "build/build_config.h"
#include "content/browser/accessibility/ax_platform_position.h"
#include "content/common/content_export.h"
#include "third_party/WebKit/public/web/WebAXEnums.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/accessibility/ax_range.h"
#include "ui/accessibility/ax_text_utils.h"
#include "ui/accessibility/platform/ax_platform_node.h"
#include "ui/accessibility/platform/ax_platform_node_delegate.h"
// Set PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL if this platform has
// a platform-specific subclass of BrowserAccessibility and
// BrowserAccessibilityManager.
#undef PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL
#if defined(TOOLKIT_QT)
#define PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL 1
#elif defined(OS_WIN)
#define PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL 1
#elif defined(OS_MACOSX)
#define PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL 1
#elif defined(OS_ANDROID) && !defined(USE_AURA)
#define PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL 1
#elif defined(OS_LINUX) && defined(USE_X11) && !defined(OS_CHROMEOS)
#define PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL 1
#endif
#if defined(OS_MACOSX) && __OBJC__
@class BrowserAccessibilityCocoa;
#endif
namespace content {
class BrowserAccessibilityManager;
////////////////////////////////////////////////////////////////////////////////
//
// BrowserAccessibility
//
// A BrowserAccessibility object represents one node in the accessibility
// tree on the browser side. It exactly corresponds to one WebAXObject from
// Blink. It's owned by a BrowserAccessibilityManager.
//
// There are subclasses of BrowserAccessibility for each platform where
// we implement native accessibility APIs. This base class is used occasionally
// for tests.
//
////////////////////////////////////////////////////////////////////////////////
class CONTENT_EXPORT BrowserAccessibility : public ui::AXPlatformNodeDelegate {
public:
// Creates a platform specific BrowserAccessibility. Ownership passes to the
// caller.
static BrowserAccessibility* Create();
virtual ~BrowserAccessibility();
static BrowserAccessibility* GetFromUniqueID(int32_t unique_id);
// Called only once, immediately after construction. The constructor doesn't
// take any arguments because in the Windows subclass we use a special
// function to construct a COM object.
virtual void Init(BrowserAccessibilityManager* manager, ui::AXNode* node);
// Called after the object is first initialized and again every time
// its data changes.
virtual void OnDataChanged() {}
virtual void OnSubtreeWillBeDeleted() {}
// Called when the location changed.
virtual void OnLocationChanged() {}
// This is called when the platform-specific attributes for a node need
// to be recomputed, which may involve firing native events, due to a
// change other than an update from OnAccessibilityEvents.
virtual void UpdatePlatformAttributes() {}
// Return true if this object is equal to or a descendant of |ancestor|.
bool IsDescendantOf(const BrowserAccessibility* ancestor) const;
// Returns true if this object is used only for representing text.
bool IsTextOnlyObject() const;
bool IsLineBreakObject() const;
// Returns true if this is a leaf node on this platform, meaning any
// children should not be exposed to this platform's native accessibility
// layer. Each platform subclass should implement this itself.
// The definition of a leaf may vary depending on the platform,
// but a leaf node should never have children that are focusable or
// that might send notifications.
virtual bool PlatformIsLeaf() const;
// Returns the number of children of this object, or 0 if PlatformIsLeaf()
// returns true.
uint32_t PlatformChildCount() const;
// Return a pointer to the child at the given index, or NULL for an
// invalid index. Returns NULL if PlatformIsLeaf() returns true.
BrowserAccessibility* PlatformGetChild(uint32_t child_index) const;
// Returns true if an ancestor of this node (not including itself) is a
// leaf node, meaning that this node is not actually exposed to the
// platform.
bool PlatformIsChildOfLeaf() const;
// If this object is exposed to the platform, returns this object. Otherwise,
// returns the platform leaf under which this object is found.
BrowserAccessibility* GetClosestPlatformObject() const;
BrowserAccessibility* GetPreviousSibling() const;
BrowserAccessibility* GetNextSibling() const;
bool IsPreviousSiblingOnSameLine() const;
bool IsNextSiblingOnSameLine() const;
// Returns nullptr if there are no children.
BrowserAccessibility* PlatformDeepestFirstChild() const;
// Returns nullptr if there are no children.
BrowserAccessibility* PlatformDeepestLastChild() const;
// Returns nullptr if there are no children.
BrowserAccessibility* InternalDeepestFirstChild() const;
// Returns nullptr if there are no children.
BrowserAccessibility* InternalDeepestLastChild() const;
// Returns the bounds of this object in coordinates relative to this frame.
gfx::Rect GetFrameBoundsRect() const;
// Returns the bounds of this object in coordinates relative to the
// page (specifically, the top-left corner of the topmost web contents).
gfx::Rect GetPageBoundsRect() const;
// Returns the bounds of the given range in coordinates relative to the
// top-left corner of the overall web area. Only valid when the
// role is WebAXRoleStaticText.
gfx::Rect GetPageBoundsForRange(int start, int len) const;
// Same as |GetPageBoundsForRange| but in screen coordinates.
gfx::Rect GetScreenBoundsForRange(int start, int len) const;
// Convert a bounding rectangle from this node's coordinate system
// (which is relative to its nearest scrollable ancestor) to
// absolute bounds, either in page coordinates (when |frameOnly| is
// false), or in frame coordinates (when |frameOnly| is true).
virtual gfx::Rect RelativeToAbsoluteBounds(gfx::RectF bounds,
bool frame_only) const;
// This is to handle the cases such as ARIA textbox, where the value should
// be calculated from the object's inner text.
virtual base::string16 GetValue() const;
// This is an approximate hit test that only uses the information in
// the browser process to compute the correct result. It will not return
// correct results in many cases of z-index, overflow, and absolute
// positioning, so BrowserAccessibilityManager::CachingAsyncHitTest
// should be used instead, which falls back on calling ApproximateHitTest
// automatically.
BrowserAccessibility* ApproximateHitTest(const gfx::Point& screen_point);
// Marks this object for deletion, releases our reference to it, and
// nulls out the pointer to the underlying AXNode. May not delete
// the object immediately due to reference counting.
//
// Reference counting is used on some platforms because the
// operating system may hold onto a reference to a BrowserAccessibility
// object even after we're through with it. When a BrowserAccessibility
// has had Destroy() called but its reference count is not yet zero,
// instance_active() returns false and queries on this object return failure.
virtual void Destroy();
// Subclasses should override this to support platform reference counting.
virtual void NativeAddReference() { }
// Subclasses should override this to support platform reference counting.
virtual void NativeReleaseReference();
//
// Accessors
//
BrowserAccessibilityManager* manager() const { return manager_; }
bool instance_active() const { return node_ && manager_; }
ui::AXNode* node() const { return node_; }
int32_t unique_id() const { return unique_id_; }
// These access the internal accessibility tree, which doesn't necessarily
// reflect the accessibility tree that should be exposed on each platform.
// Use PlatformChildCount and PlatformGetChild to implement platform
// accessibility APIs.
uint32_t InternalChildCount() const;
BrowserAccessibility* InternalGetChild(uint32_t child_index) const;
BrowserAccessibility* InternalGetParent() const;
BrowserAccessibility* PlatformGetParent() const;
int32_t GetIndexInParent() const;
int32_t GetId() const;
gfx::RectF GetLocation() const;
ui::AXRole GetRole() const;
int32_t GetState() const;
typedef base::StringPairs HtmlAttributes;
const HtmlAttributes& GetHtmlAttributes() const;
// Returns true if this is a native platform-specific object, vs a
// cross-platform generic object. Don't call ToBrowserAccessibilityXXX if
// IsNative returns false.
virtual bool IsNative() const;
// Accessing accessibility attributes:
//
// There are dozens of possible attributes for an accessibility node,
// but only a few tend to apply to any one object, so we store them
// in sparse arrays of <attribute id, attribute value> pairs, organized
// by type (bool, int, float, string, int list).
//
// There are three accessors for each type of attribute: one that returns
// true if the attribute is present and false if not, one that takes a
// pointer argument and returns true if the attribute is present (if you
// need to distinguish between the default value and a missing attribute),
// and another that returns the default value for that type if the
// attribute is not present. In addition, strings can be returned as
// either std::string or base::string16, for convenience.
bool HasBoolAttribute(ui::AXBoolAttribute attr) const;
bool GetBoolAttribute(ui::AXBoolAttribute attr) const;
bool GetBoolAttribute(ui::AXBoolAttribute attr, bool* value) const;
bool HasFloatAttribute(ui::AXFloatAttribute attr) const;
float GetFloatAttribute(ui::AXFloatAttribute attr) const;
bool GetFloatAttribute(ui::AXFloatAttribute attr, float* value) const;
bool HasInheritedStringAttribute(ui::AXStringAttribute attribute) const;
const std::string& GetInheritedStringAttribute(
ui::AXStringAttribute attribute) const;
bool GetInheritedStringAttribute(ui::AXStringAttribute attribute,
std::string* value) const;
base::string16 GetInheritedString16Attribute(
ui::AXStringAttribute attribute) const;
bool GetInheritedString16Attribute(ui::AXStringAttribute attribute,
base::string16* value) const;
bool HasIntAttribute(ui::AXIntAttribute attribute) const;
int GetIntAttribute(ui::AXIntAttribute attribute) const;
bool GetIntAttribute(ui::AXIntAttribute attribute, int* value) const;
bool HasStringAttribute(
ui::AXStringAttribute attribute) const;
const std::string& GetStringAttribute(ui::AXStringAttribute attribute) const;
bool GetStringAttribute(ui::AXStringAttribute attribute,
std::string* value) const;
base::string16 GetString16Attribute(
ui::AXStringAttribute attribute) const;
bool GetString16Attribute(ui::AXStringAttribute attribute,
base::string16* value) const;
bool HasIntListAttribute(ui::AXIntListAttribute attribute) const;
const std::vector<int32_t>& GetIntListAttribute(
ui::AXIntListAttribute attribute) const;
bool GetIntListAttribute(ui::AXIntListAttribute attribute,
std::vector<int32_t>* value) const;
// Retrieve the value of a html attribute from the attribute map and
// returns true if found.
bool GetHtmlAttribute(const char* attr, base::string16* value) const;
bool GetHtmlAttribute(const char* attr, std::string* value) const;
// Utility method to handle special cases for ARIA booleans, tristates and
// booleans which have a "mixed" state.
//
// Warning: the term "Tristate" is used loosely by the spec and here,
// as some attributes support a 4th state.
//
// The following attributes are appropriate to use with this method:
// aria-selected (selectable)
// aria-grabbed (grabbable)
// aria-expanded (expandable)
// aria-pressed (toggleable/pressable) -- supports 4th "mixed" state
// aria-checked (checkable) -- supports 4th "mixed state"
bool GetAriaTristate(const char* attr_name,
bool* is_defined,
bool* is_mixed) const;
base::string16 GetFontFamily() const;
base::string16 GetLanguage() const;
// Returns the table or ARIA grid if inside one.
BrowserAccessibility* GetTable() const;
// If inside a table or ARIA grid, returns the cell found at the given index.
// Indices are in row major order and each cell is counted once regardless of
// its span.
BrowserAccessibility* GetTableCell(int index) const;
// If inside a table or ARIA grid, returns the cell at the given row and
// column (0-based). Works correctly with cells that span multiple rows or
// columns.
BrowserAccessibility* GetTableCell(int row, int column) const;
// If inside a table or ARIA grid, returns the zero-based index of the cell.
// Indices are in row major order and each cell is counted once regardless of
// its span. Returns -1 if the cell is not found or if not inside a table.
int GetTableCellIndex() const;
// If inside a table or ARIA grid, returns the physical column number for the
// current cell. In contrast to logical columns, physical columns always start
// from 0 and have no gaps in their numbering. Logical columns can be set
// using aria-colindex.
int GetTableColumn() const;
// If inside a table or ARIA grid, returns the number of physical columns,
// otherwise returns 0.
int GetTableColumnCount() const;
// If inside a table or ARIA grid, returns the number of physical columns that
// this cell spans. If not a cell, returns 0.
int GetTableColumnSpan() const;
// If inside a table or ARIA grid, returns the physical row number for the
// current cell. In contrast to logical rows, physical rows always start from
// 0 and have no gaps in their numbering. Logical rows can be set using
// aria-rowindex.
int GetTableRow() const;
// If inside a table or ARIA grid, returns the number of physical rows,
// otherwise returns 0.
int GetTableRowCount() const;
// If inside a table or ARIA grid, returns the number of physical rows that
// this cell spans. If not a cell, returns 0.
int GetTableRowSpan() const;
virtual base::string16 GetText() const;
// Returns true if the bit corresponding to the given enum is 1.
bool HasState(ui::AXState state_enum) const;
bool HasAction(ui::AXAction action_enum) const;
// Returns true if this node is a cell or a table header.
bool IsCellOrTableHeaderRole() const;
// Returns true if this node is a table, a grid or a treegrid.
bool IsTableLikeRole() const;
// Returns true if the caret is active on this object.
bool HasCaret() const;
// True if this is a web area, and its grandparent is a presentational iframe.
bool IsWebAreaForPresentationalIframe() const;
virtual bool IsClickable() const;
bool IsControl() const;
bool IsMenuRelated() const;
bool IsNativeTextControl() const;
bool IsSimpleTextControl() const;
// Indicates if this object is at the root of a rich edit text control.
bool IsRichTextControl() const;
// Return true if the accessible name was explicitly set to "" by the author
bool HasExplicitlyEmptyName() const;
// If an object is focusable but has no accessible name, use this
// to compute a name from its descendants.
std::string ComputeAccessibleNameFromDescendants() const;
// Creates a text position rooted at this object.
AXPlatformPosition::AXPositionInstance CreatePositionAt(
int offset,
ui::AXTextAffinity affinity = ui::AX_TEXT_AFFINITY_DOWNSTREAM) const;
// Gets the text offsets where new lines start.
std::vector<int> GetLineStartOffsets() const;
virtual gfx::NativeViewAccessible GetNativeViewAccessible();
// AXPlatformNodeDelegate.
const ui::AXNodeData& GetData() const override;
gfx::NativeWindow GetTopLevelWidget() override;
gfx::NativeViewAccessible GetParent() override;
int GetChildCount() override;
gfx::NativeViewAccessible ChildAtIndex(int index) override;
gfx::Rect GetScreenBoundsRect() const override;
gfx::NativeViewAccessible HitTestSync(int x, int y) override;
gfx::NativeViewAccessible GetFocus() override;
gfx::AcceleratedWidget GetTargetForNativeAccessibilityEvent() override;
bool AccessibilityPerformAction(const ui::AXActionData& data) override;
protected:
using AXPlatformPositionInstance = AXPlatformPosition::AXPositionInstance;
using AXPlatformRange = ui::AXRange<AXPlatformPositionInstance::element_type>;
BrowserAccessibility();
// The manager of this tree of accessibility objects.
BrowserAccessibilityManager* manager_;
// The underlying node.
ui::AXNode* node_;
// A unique ID, since node IDs are frame-local.
int32_t unique_id_;
// The platform-specific object that implements the accessibility APIs for
// this node. Currently some of the platform-specific code is implemented by
// subclasses of BrowserAccessibility and some by |platform_node_|, but
// eventually we want all of that code to be in AXPlatformNode. See
// http://crbug.com/703369
ui::AXPlatformNode* platform_node_;
private:
// |GetInnerText| recursively includes all the text from descendants such as
// text found in any embedded object. In contrast, |GetText| might include a
// special character in the place of every embedded object instead of its
// text, depending on the platform.
base::string16 GetInnerText() const;
// If a bounding rectangle is empty, compute it based on the union of its
// children, since most accessibility APIs don't like elements with no
// bounds, but "virtual" elements in the accessibility tree that don't
// correspond to a layed-out element sometimes don't have bounds.
void FixEmptyBounds(gfx::RectF* bounds) const;
DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility);
};
} // namespace content
#endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
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