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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_P2P_SOCKET_CLIENT_H_
#define CONTENT_RENDERER_P2P_SOCKET_CLIENT_H_
#include <vector>
#include "base/memory/ref_counted.h"
#include "content/common/p2p_sockets.h"
#include "net/base/ip_endpoint.h"
namespace base {
class MessageLoopProxy;
} // namespace base
namespace content {
class P2PSocketDispatcher;
// P2P socket that rountes all calls over IPC.
//
// The object runs on two threads: IPC thread and delegate thread. The
// IPC thread is used to interact with P2PSocketDispatcher. All
// callbacks to the user of this class are called on the delegate
// thread which is specified in Init().
class P2PSocketClient : public base::RefCountedThreadSafe<P2PSocketClient> {
public:
// Delegate is called on the the same thread on which P2PSocketCLient is
// created.
class Delegate {
public:
virtual ~Delegate() { }
virtual void OnOpen(const net::IPEndPoint& address) = 0;
virtual void OnIncomingTcpConnection(const net::IPEndPoint& address,
P2PSocketClient* client) = 0;
virtual void OnSendComplete() = 0;
virtual void OnError() = 0;
virtual void OnDataReceived(const net::IPEndPoint& address,
const std::vector<char>& data) = 0;
};
explicit P2PSocketClient(P2PSocketDispatcher* dispatcher);
// Initialize socket of the specified |type| and connected to the
// specified |address|. |address| matters only when |type| is set to
// P2P_SOCKET_TCP_CLIENT.
void Init(P2PSocketType type,
const net::IPEndPoint& local_address,
const net::IPEndPoint& remote_address,
Delegate* delegate);
// Send the |data| to the |address|.
void Send(const net::IPEndPoint& address, const std::vector<char>& data);
// Must be called before the socket is destroyed. The delegate may
// not be called after |closed_task| is executed.
void Close();
int socket_id() const { return socket_id_; }
void set_delegate(Delegate* delegate);
private:
enum State {
STATE_UNINITIALIZED,
STATE_OPENING,
STATE_OPEN,
STATE_CLOSED,
STATE_ERROR,
};
friend class P2PSocketDispatcher;
// Calls destructor.
friend class base::RefCountedThreadSafe<P2PSocketClient>;
virtual ~P2PSocketClient();
// Message handlers that run on IPC thread.
void OnSocketCreated(const net::IPEndPoint& address);
void OnIncomingTcpConnection(const net::IPEndPoint& address);
void OnSendComplete(int packet_id);
void OnSendComplete();
void OnError();
void OnDataReceived(const net::IPEndPoint& address,
const std::vector<char>& data);
// Proxy methods that deliver messages to the delegate thread.
void DeliverOnSocketCreated(const net::IPEndPoint& address);
void DeliverOnIncomingTcpConnection(
const net::IPEndPoint& address,
scoped_refptr<P2PSocketClient> new_client);
void DeliverOnSendComplete();
void DeliverOnError();
void DeliverOnDataReceived(const net::IPEndPoint& address,
const std::vector<char>& data);
// Scheduled on the IPC thread to finish initialization.
void DoInit(P2PSocketType type,
const net::IPEndPoint& local_address,
const net::IPEndPoint& remote_address);
// Scheduled on the IPC thread to finish closing the connection.
void DoClose();
// Called by the dispatcher when it is destroyed.
void Detach();
P2PSocketDispatcher* dispatcher_;
scoped_refptr<base::MessageLoopProxy> ipc_message_loop_;
scoped_refptr<base::MessageLoopProxy> delegate_message_loop_;
int socket_id_;
Delegate* delegate_;
State state_;
DISALLOW_COPY_AND_ASSIGN(P2PSocketClient);
};
} // namespace content
#endif // CONTENT_RENDERER_P2P_SOCKET_CLIENT_H_
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