summaryrefslogtreecommitdiff
path: root/chromium/media/gpu/android/codec_image.cc
blob: 1a0b7d9318440260ccf10007c416cc6482ad07e9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/gpu/android/codec_image.h"

#include <string.h>

#include <memory>

#include "base/android/scoped_hardware_buffer_fence_sync.h"
#include "base/bind_helpers.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/scoped_make_current.h"

namespace media {

CodecImage::CodecImage(const gfx::Size& coded_size) : coded_size_(coded_size) {}

CodecImage::~CodecImage() {
  NotifyUnused();
}

void CodecImage::Initialize(
    std::unique_ptr<CodecOutputBufferRenderer> output_buffer_renderer,
    bool is_texture_owner_backed,
    PromotionHintAggregator::NotifyPromotionHintCB promotion_hint_cb) {
  DCHECK(output_buffer_renderer);
  output_buffer_renderer_ = std::move(output_buffer_renderer);
  is_texture_owner_backed_ = is_texture_owner_backed;
  promotion_hint_cb_ = std::move(promotion_hint_cb);
}

void CodecImage::AddUnusedCB(UnusedCB unused_cb) {
  unused_cbs_.push_back(std::move(unused_cb));
}

void CodecImage::NotifyUnused() {
  // If we haven't done so yet, release the codec output buffer.  Also drop
  // our reference to the TextureOwner (if any).  In other words, undo anything
  // that we did in Initialize.
  ReleaseCodecBuffer();
  promotion_hint_cb_ = base::NullCallback();

  for (auto& cb : unused_cbs_)
    std::move(cb).Run(this);
  unused_cbs_.clear();
}

gfx::Size CodecImage::GetSize() {
  return coded_size_;
}

unsigned CodecImage::GetInternalFormat() {
  return GL_RGBA;
}

unsigned CodecImage::GetDataType() {
  return GL_UNSIGNED_BYTE;
}

CodecImage::BindOrCopy CodecImage::ShouldBindOrCopy() {
  // If we're using an overlay, then pretend it's bound.  That way, we'll get
  // calls to ScheduleOverlayPlane.  Otherwise, CopyTexImage needs to be called.
  return is_texture_owner_backed_ ? COPY : BIND;
}

bool CodecImage::BindTexImage(unsigned target) {
  DCHECK_EQ(BIND, ShouldBindOrCopy());
  return true;
}

void CodecImage::ReleaseTexImage(unsigned target) {}

bool CodecImage::CopyTexImage(unsigned target) {
  TRACE_EVENT0("media", "CodecImage::CopyTexImage");
  DCHECK_EQ(COPY, ShouldBindOrCopy());

  if (target != GL_TEXTURE_EXTERNAL_OES)
    return false;

  if (!output_buffer_renderer_)
    return true;

  GLint bound_service_id = 0;
  glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &bound_service_id);
  // The currently bound texture should be the texture owner's texture.
  if (bound_service_id !=
      static_cast<GLint>(
          output_buffer_renderer_->texture_owner()->GetTextureId()))
    return false;


  output_buffer_renderer_->RenderToTextureOwnerFrontBuffer(
      BindingsMode::kEnsureTexImageBound);
  return true;
}

bool CodecImage::CopyTexSubImage(unsigned target,
                                 const gfx::Point& offset,
                                 const gfx::Rect& rect) {
  return false;
}

bool CodecImage::ScheduleOverlayPlane(
    gfx::AcceleratedWidget widget,
    int z_order,
    gfx::OverlayTransform transform,
    const gfx::Rect& bounds_rect,
    const gfx::RectF& crop_rect,
    bool enable_blend,
    std::unique_ptr<gfx::GpuFence> gpu_fence) {
  TRACE_EVENT0("media", "CodecImage::ScheduleOverlayPlane");
  if (is_texture_owner_backed_) {
    DVLOG(1) << "Invalid call to ScheduleOverlayPlane; this image is "
                "TextureOwner backed.";
    return false;
  }

  NotifyOverlayPromotion(true, bounds_rect);
  RenderToOverlay();
  return true;
}

void CodecImage::NotifyOverlayPromotion(bool promotion,
                                        const gfx::Rect& bounds) {
  // Use-after-release.  It happens if the renderer crashes before getting
  // returns from viz.
  if (!promotion_hint_cb_)
    return;

  if (!is_texture_owner_backed_ && promotion) {
    // When |CodecImage| is already backed by SurfaceView, and it should be used
    // as overlay.

    // Move the overlay if needed.
    if (most_recent_bounds_ != bounds) {
      most_recent_bounds_ = bounds;
      // Note that, if we're actually promoted to overlay, that this is where
      // the hint is sent to the callback.  NotifyPromotionHint detects this
      // case and lets us do it.  If we knew that we were going to get promotion
      // hints, then we could always let NotifyPromotionHint do it.
      // Unfortunately, we don't know that.
      promotion_hint_cb_.Run(PromotionHintAggregator::Hint(bounds, promotion));
    }
  } else {
    // This could be when |CodecImage| is backed by SurfaceTexture but should be
    // promoted, or when this is backed by either SurfaceView or SurfaceTexture
    // but should not be promoted.
    promotion_hint_cb_.Run(PromotionHintAggregator::Hint(bounds, promotion));
  }
}

void CodecImage::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
                              uint64_t process_tracing_id,
                              const std::string& dump_name) {}

void CodecImage::NotifyPromotionHint(bool promotion_hint,
                                     int display_x,
                                     int display_y,
                                     int display_width,
                                     int display_height) {
  // TODO(crbug.com/1004859): Add back early skip due to suspecting affecting
  // video smoothness.
  if (promotion_hint && !is_texture_owner_backed_)
    return;

  NotifyOverlayPromotion(
      promotion_hint,
      gfx::Rect(display_x, display_y, display_width, display_height));
}

void CodecImage::ReleaseResources() {
  ReleaseCodecBuffer();
}

bool CodecImage::IsUsingGpuMemory() const {
  if (!output_buffer_renderer_)
    return false;
  // Only the images which are bound to texture accounts for gpu memory.
  return output_buffer_renderer_->was_tex_image_bound();
}

void CodecImage::UpdateAndBindTexImage() {
  RenderToTextureOwnerFrontBuffer(BindingsMode::kEnsureTexImageBound);
}

bool CodecImage::HasTextureOwner() const {
  return !!texture_owner();
}

gpu::TextureBase* CodecImage::GetTextureBase() const {
  return texture_owner()->GetTextureBase();
}

bool CodecImage::RenderToFrontBuffer() {
  if (!output_buffer_renderer_)
    return false;
  return output_buffer_renderer_->RenderToFrontBuffer();
}

bool CodecImage::RenderToTextureOwnerBackBuffer(BlockingMode blocking_mode) {
  if (!output_buffer_renderer_)
    return false;

  return output_buffer_renderer_->RenderToTextureOwnerBackBuffer(blocking_mode);
}

bool CodecImage::RenderToTextureOwnerFrontBuffer(BindingsMode bindings_mode) {
  if (!output_buffer_renderer_)
    return false;
  return output_buffer_renderer_->RenderToTextureOwnerFrontBuffer(
      bindings_mode);
}

bool CodecImage::RenderToOverlay() {
  if (!output_buffer_renderer_)
    return false;
  return output_buffer_renderer_->RenderToOverlay();
}

void CodecImage::ReleaseCodecBuffer() {
  output_buffer_renderer_.reset();
}

std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
CodecImage::GetAHardwareBuffer() {
  // It would be nice if this didn't happen, but we can be incorrectly marked
  // as free when viz is still using us for drawing.  This can happen if the
  // renderer crashes before receiving returns.  It's hard to catch elsewhere,
  // so just handle it gracefully here.
  if (!output_buffer_renderer_)
    return nullptr;

  RenderToTextureOwnerFrontBuffer(BindingsMode::kDontRestoreIfBound);
  return output_buffer_renderer_->texture_owner()->GetAHardwareBuffer();
}

gfx::Rect CodecImage::GetCropRect() {
  return gfx::Rect();
}

bool CodecImage::HasMutableState() const {
  return false;
}

CodecImageHolder::CodecImageHolder(
    scoped_refptr<base::SequencedTaskRunner> task_runner,
    scoped_refptr<CodecImage> codec_image)
    : base::RefCountedDeleteOnSequence<CodecImageHolder>(
          std::move(task_runner)),
      codec_image_(std::move(codec_image)) {}

CodecImageHolder::~CodecImageHolder() = default;

}  // namespace media