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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_PUBLIC_CPP_BINDINGS_BINDING_H_
#define MOJO_PUBLIC_CPP_BINDINGS_BINDING_H_
#include <string>
#include <utility>
#include "base/callback_forward.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "mojo/public/cpp/bindings/connection_error_callback.h"
#include "mojo/public/cpp/bindings/interface_ptr.h"
#include "mojo/public/cpp/bindings/interface_ptr_info.h"
#include "mojo/public/cpp/bindings/lib/binding_state.h"
#include "mojo/public/cpp/bindings/raw_ptr_impl_ref_traits.h"
#include "mojo/public/cpp/system/core.h"
namespace mojo {
class MessageFilter;
// DEPRECATED: Do not introduce new uses of this type. Instead use the
// Receiver type defined in receiver.h.
//
// Represents the binding of an interface implementation to a message pipe.
// When the |Binding| object is destroyed, the binding between the message pipe
// and the interface is torn down and the message pipe is closed, leaving the
// interface implementation in an unbound state. Once the |Binding| object is
// destroyed, it is guaranteed that no more method calls are dispatched to the
// implementation and the connection error handler (if registered) won't be
// called.
//
// Example:
//
// #include "foo.mojom.h"
//
// class FooImpl : public Foo {
// public:
// explicit FooImpl(InterfaceRequest<Foo> request)
// : binding_(this, std::move(request)) {}
//
// // Foo implementation here.
//
// private:
// Binding<Foo> binding_;
// };
//
// class MyFooFactory : public InterfaceFactory<Foo> {
// public:
// void Create(..., InterfaceRequest<Foo> request) override {
// auto f = new FooImpl(std::move(request));
// // Do something to manage the lifetime of |f|. Use StrongBinding<> to
// // delete FooImpl on connection errors.
// }
// };
//
// This class is thread hostile while bound to a message pipe. All calls to this
// class must be from the sequence that bound it. The interface implementation's
// methods will be called from the sequence that bound this. If a Binding is not
// bound to a message pipe, it may be bound or destroyed on any sequence.
//
// When you bind this class to a message pipe, optionally you can specify a
// base::SequencedTaskRunner. This task runner must belong to the same
// sequence. It will be used to dispatch incoming method calls and connection
// error notification. It is useful when you attach multiple task runners to a
// sequence for the purposes of task scheduling. Please note that
// incoming synchrounous method calls may not be run from this task runner, when
// they reenter outgoing synchrounous calls on the same thread.
template <typename Interface,
typename ImplRefTraits = RawPtrImplRefTraits<Interface>>
class Binding {
public:
using ImplPointerType = typename ImplRefTraits::PointerType;
// Constructs an incomplete binding that will use the implementation |impl|.
// The binding may be completed with a subsequent call to the |Bind| method.
// Does not take ownership of |impl|, which must outlive the binding.
explicit Binding(ImplPointerType impl) : internal_state_(std::move(impl)) {}
// Constructs a completed binding of |impl| to the message pipe endpoint in
// |request|, taking ownership of the endpoint. Does not take ownership of
// |impl|, which must outlive the binding.
Binding(ImplPointerType impl,
InterfaceRequest<Interface> request,
scoped_refptr<base::SequencedTaskRunner> runner = nullptr)
: Binding(std::move(impl)) {
Bind(std::move(request), std::move(runner));
}
// Tears down the binding, closing the message pipe and leaving the interface
// implementation unbound.
~Binding() {}
// Completes a binding that was constructed with only an interface
// implementation by removing the message pipe endpoint from |request| and
// binding it to the previously specified implementation.
void Bind(InterfaceRequest<Interface> request,
scoped_refptr<base::SequencedTaskRunner> runner = nullptr) {
internal_state_.Bind(request.internal_state(), std::move(runner));
}
// Sets a message filter to be notified of each incoming message before
// dispatch. If a filter returns |false| from Accept(), the message is not
// dispatched and the pipe is closed. Filters cannot be removed once added
// and only one can be set.
void SetFilter(std::unique_ptr<MessageFilter> filter) {
DCHECK(is_bound());
internal_state_.SetFilter(std::move(filter));
}
// Whether there are any associated interfaces running on the pipe currently.
bool HasAssociatedInterfaces() const {
return internal_state_.HasAssociatedInterfaces();
}
// Stops processing incoming messages until
// ResumeIncomingMethodCallProcessing(), or WaitForIncomingMethodCall().
// Outgoing messages are still sent.
//
// No errors are detected on the message pipe while paused.
//
// This method may only be called if the object has been bound to a message
// pipe and there are no associated interfaces running.
void PauseIncomingMethodCallProcessing() {
CHECK(!HasAssociatedInterfaces());
internal_state_.PauseIncomingMethodCallProcessing();
}
void ResumeIncomingMethodCallProcessing() {
internal_state_.ResumeIncomingMethodCallProcessing();
}
// Blocks the calling sequence until either a call arrives on the previously
// bound message pipe, the deadline is exceeded, or an error occurs. Returns
// true if a method was successfully read and dispatched.
//
// This method may only be called if the object has been bound to a message
// pipe. This returns once a message is received either on the primary
// interface or any associated interfaces.
bool WaitForIncomingMethodCall() {
return internal_state_.WaitForIncomingMethodCall();
}
// Closes the message pipe that was previously bound. Put this object into a
// state where it can be rebound to a new pipe.
void Close() { internal_state_.Close(); }
// Similar to the method above, but also specifies a disconnect reason.
void CloseWithReason(uint32_t custom_reason, const std::string& description) {
internal_state_.CloseWithReason(custom_reason, description);
}
// Unbinds the underlying pipe from this binding and returns it so it can be
// used in another context, such as on another sequence or with a different
// implementation. Put this object into a state where it can be rebound to a
// new pipe.
//
// This method may only be called if the object has been bound to a message
// pipe and there are no associated interfaces running.
//
// TODO(yzshen): For now, users need to make sure there is no one holding
// on to associated interface endpoint handles at both sides of the
// message pipe in order to call this method. We need a way to forcefully
// invalidate associated interface endpoint handles.
InterfaceRequest<Interface> Unbind() {
CHECK(!HasAssociatedInterfaces());
return internal_state_.Unbind();
}
// Sets an error handler that will be called if a connection error occurs on
// the bound message pipe.
//
// This method may only be called after this Binding has been bound to a
// message pipe. The error handler will be reset when this Binding is unbound
// or closed.
void set_connection_error_handler(base::OnceClosure error_handler) {
DCHECK(is_bound());
internal_state_.set_connection_error_handler(std::move(error_handler));
}
void set_connection_error_with_reason_handler(
ConnectionErrorWithReasonCallback error_handler) {
DCHECK(is_bound());
internal_state_.set_connection_error_with_reason_handler(
std::move(error_handler));
}
// Returns the interface implementation that was previously specified. Caller
// does not take ownership.
Interface* impl() { return internal_state_.impl(); }
// Indicates whether the binding has been completed (i.e., whether a message
// pipe has been bound to the implementation).
bool is_bound() const { return internal_state_.is_bound(); }
explicit operator bool() const { return internal_state_.is_bound(); }
// Returns the value of the handle currently bound to this Binding which can
// be used to make explicit Wait/WaitMany calls. Requires that the Binding be
// bound. Ownership of the handle is retained by the Binding, it is not
// transferred to the caller.
MessagePipeHandle handle() const { return internal_state_.handle(); }
// Reports the currently dispatching Message as bad and closes this binding.
// Note that this is only legal to call from directly within the stack frame
// of a message dispatch. If you need to do asynchronous work before you can
// determine the legitimacy of a message, use GetBadMessageCallback() and
// retain its result until you're ready to invoke or discard it.
void ReportBadMessage(const std::string& error) {
GetBadMessageCallback().Run(error);
}
// Acquires a callback which may be run to report the currently dispatching
// Message as bad and close this binding. Note that this is only legal to call
// from directly within the stack frame of a message dispatch, but the
// returned callback may be called exactly once any time thereafter to report
// the message as bad. This may only be called once per message. The returned
// callback must be called on the Binding's own sequence.
ReportBadMessageCallback GetBadMessageCallback() {
return internal_state_.GetBadMessageCallback();
}
// Sends a no-op message on the underlying message pipe and runs the current
// message loop until its response is received. This can be used in tests to
// verify that no message was sent on a message pipe in response to some
// stimulus.
void FlushForTesting() { internal_state_.FlushForTesting(); }
// Exposed for testing, should not generally be used.
void EnableTestingMode() { internal_state_.EnableTestingMode(); }
scoped_refptr<internal::MultiplexRouter> RouterForTesting() {
return internal_state_.RouterForTesting();
}
// Allows test code to swap the interface implementation.
ImplPointerType SwapImplForTesting(ImplPointerType new_impl) {
return internal_state_.SwapImplForTesting(new_impl);
}
// DO NOT INTRODUCE NEW USES OF THIS METHOD.
//
// Allows this Binding to dispatch multiple messages within the extent of a
// single scheduled task. Normally every incoming message is dispatched by a
// dedicated task on the Binding's SequencedTaskRunner, and this is preferred.
// Allowing a Binding to do batch dispatch can cause it to starve its sequence
// for long periods of time when spammed with messages.
//
// This will be removed and exists only temporarily to support some edge cases
// where an unintended dependency on batch dispatch remains in production.
void EnableBatchDispatch() { internal_state_.EnableBatchDispatch(); }
// DO NOT USE. Exposed only for internal use and for testing.
internal::BindingState<Interface, ImplRefTraits>* internal_state() {
return &internal_state_;
}
private:
internal::BindingState<Interface, ImplRefTraits> internal_state_;
DISALLOW_COPY_AND_ASSIGN(Binding);
};
} // namespace mojo
#endif // MOJO_PUBLIC_CPP_BINDINGS_BINDING_H_
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