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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_NETWORK_H_
#define TALK_BASE_NETWORK_H_
#include <deque>
#include <map>
#include <string>
#include <vector>
#include "talk/base/basictypes.h"
#include "talk/base/ipaddress.h"
#include "talk/base/messagehandler.h"
#include "talk/base/sigslot.h"
#if defined(POSIX)
struct ifaddrs;
#endif // defined(POSIX)
namespace talk_base {
class Network;
class NetworkSession;
class Thread;
// Generic network manager interface. It provides list of local
// networks.
class NetworkManager {
public:
typedef std::vector<Network*> NetworkList;
NetworkManager();
virtual ~NetworkManager();
// Called when network list is updated.
sigslot::signal0<> SignalNetworksChanged;
// Indicates a failure when getting list of network interfaces.
sigslot::signal0<> SignalError;
// Start/Stop monitoring of network interfaces
// list. SignalNetworksChanged or SignalError is emitted immidiately
// after StartUpdating() is called. After that SignalNetworksChanged
// is emitted wheneven list of networks changes.
virtual void StartUpdating() = 0;
virtual void StopUpdating() = 0;
// Returns the current list of networks available on this machine.
// UpdateNetworks() must be called before this method is called.
// It makes sure that repeated calls return the same object for a
// given network, so that quality is tracked appropriately. Does not
// include ignored networks.
virtual void GetNetworks(NetworkList* networks) const = 0;
// Dumps a list of networks available to LS_INFO.
virtual void DumpNetworks(bool include_ignored) {}
};
// Base class for NetworkManager implementations.
class NetworkManagerBase : public NetworkManager {
public:
NetworkManagerBase();
virtual ~NetworkManagerBase();
virtual void GetNetworks(std::vector<Network*>* networks) const;
bool ipv6_enabled() const { return ipv6_enabled_; }
void set_ipv6_enabled(bool enabled) { ipv6_enabled_ = enabled; }
protected:
typedef std::map<std::string, Network*> NetworkMap;
// Updates |networks_| with the networks listed in |list|. If
// |network_map_| already has a Network object for a network listed
// in the |list| then it is reused. Accept ownership of the Network
// objects in the |list|. |changed| will be set to true if there is
// any change in the network list.
void MergeNetworkList(const NetworkList& list, bool* changed);
private:
friend class NetworkTest;
void DoUpdateNetworks();
NetworkList networks_;
NetworkMap networks_map_;
bool ipv6_enabled_;
};
// Basic implementation of the NetworkManager interface that gets list
// of networks using OS APIs.
class BasicNetworkManager : public NetworkManagerBase,
public MessageHandler {
public:
BasicNetworkManager();
virtual ~BasicNetworkManager();
virtual void StartUpdating();
virtual void StopUpdating();
// Logs the available networks.
virtual void DumpNetworks(bool include_ignored);
// MessageHandler interface.
virtual void OnMessage(Message* msg);
bool started() { return start_count_ > 0; }
// Sets the network ignore list, which is empty by default. Any network on
// the ignore list will be filtered from network enumeration results.
void set_network_ignore_list(const std::vector<std::string>& list) {
network_ignore_list_ = list;
}
#if defined(ANDROID) || defined(LINUX)
// Sets the flag for ignoring non-default routes.
void set_ignore_non_default_routes(bool value) {
ignore_non_default_routes_ = true;
}
#endif
protected:
#if defined(POSIX)
// Separated from CreateNetworks for tests.
void ConvertIfAddrs(ifaddrs* interfaces,
bool include_ignored,
NetworkList* networks) const;
#endif // defined(POSIX)
// Creates a network object for each network available on the machine.
bool CreateNetworks(bool include_ignored, NetworkList* networks) const;
// Determines if a network should be ignored.
bool IsIgnoredNetwork(const Network& network) const;
private:
friend class NetworkTest;
void DoUpdateNetworks();
Thread* thread_;
bool sent_first_update_;
int start_count_;
std::vector<std::string> network_ignore_list_;
bool ignore_non_default_routes_;
};
// Represents a Unix-type network interface, with a name and single address.
class Network {
public:
Network() : prefix_(INADDR_ANY), scope_id_(0) {}
Network(const std::string& name, const std::string& description,
const IPAddress& prefix, int prefix_length);
// Returns the name of the interface this network is associated wtih.
const std::string& name() const { return name_; }
// Returns the OS-assigned name for this network. This is useful for
// debugging but should not be sent over the wire (for privacy reasons).
const std::string& description() const { return description_; }
// Returns the prefix for this network.
const IPAddress& prefix() const { return prefix_; }
// Returns the length, in bits, of this network's prefix.
int prefix_length() const { return prefix_length_; }
// Returns the Network's current idea of the 'best' IP it has.
// 'Best' currently means the first one added.
// TODO: We should be preferring temporary addresses.
// Returns an unset IP if this network has no active addresses.
IPAddress ip() const {
if (ips_.size() == 0) {
return IPAddress();
}
return ips_.at(0);
}
// Adds an active IP address to this network. Does not check for duplicates.
void AddIP(const IPAddress& ip) { ips_.push_back(ip); }
// Sets the network's IP address list. Returns true if new IP addresses were
// detected. Passing true to already_changed skips this check.
bool SetIPs(const std::vector<IPAddress>& ips, bool already_changed);
// Get the list of IP Addresses associated with this network.
const std::vector<IPAddress>& GetIPs() { return ips_;}
// Clear the network's list of addresses.
void ClearIPs() { ips_.clear(); }
// Returns the scope-id of the network's address.
// Should only be relevant for link-local IPv6 addresses.
int scope_id() const { return scope_id_; }
void set_scope_id(int id) { scope_id_ = id; }
// Indicates whether this network should be ignored, perhaps because
// the IP is 0, or the interface is one we know is invalid.
bool ignored() const { return ignored_; }
void set_ignored(bool ignored) { ignored_ = ignored; }
// Debugging description of this network
std::string ToString() const;
private:
typedef std::vector<NetworkSession*> SessionList;
std::string name_;
std::string description_;
IPAddress prefix_;
int prefix_length_;
std::vector<IPAddress> ips_;
int scope_id_;
bool ignored_;
SessionList sessions_;
double uniform_numerator_;
double uniform_denominator_;
double exponential_numerator_;
double exponential_denominator_;
friend class NetworkManager;
};
} // namespace talk_base
#endif // TALK_BASE_NETWORK_H_
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