1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_WIN32SOCKETSERVER_H_
#define TALK_BASE_WIN32SOCKETSERVER_H_
#ifdef WIN32
#include "talk/base/asyncsocket.h"
#include "talk/base/criticalsection.h"
#include "talk/base/messagequeue.h"
#include "talk/base/socketserver.h"
#include "talk/base/socketfactory.h"
#include "talk/base/socket.h"
#include "talk/base/thread.h"
#include "talk/base/win32window.h"
namespace talk_base {
///////////////////////////////////////////////////////////////////////////////
// Win32Socket
///////////////////////////////////////////////////////////////////////////////
class Win32Socket : public AsyncSocket {
public:
Win32Socket();
virtual ~Win32Socket();
bool CreateT(int family, int type);
int Attach(SOCKET s);
void SetTimeout(int ms);
// AsyncSocket Interface
virtual SocketAddress GetLocalAddress() const;
virtual SocketAddress GetRemoteAddress() const;
virtual int Bind(const SocketAddress& addr);
virtual int Connect(const SocketAddress& addr);
virtual int Send(const void *buffer, size_t length);
virtual int SendTo(const void *buffer, size_t length, const SocketAddress& addr);
virtual int Recv(void *buffer, size_t length);
virtual int RecvFrom(void *buffer, size_t length, SocketAddress *out_addr);
virtual int Listen(int backlog);
virtual Win32Socket *Accept(SocketAddress *out_addr);
virtual int Close();
virtual int GetError() const;
virtual void SetError(int error);
virtual ConnState GetState() const;
virtual int EstimateMTU(uint16* mtu);
virtual int GetOption(Option opt, int* value);
virtual int SetOption(Option opt, int value);
private:
void CreateSink();
bool SetAsync(int events);
int DoConnect(const SocketAddress& addr);
bool HandleClosed(int close_error);
void PostClosed();
void UpdateLastError();
static int TranslateOption(Option opt, int* slevel, int* sopt);
void OnSocketNotify(SOCKET socket, int event, int error);
void OnDnsNotify(HANDLE task, int error);
SOCKET socket_;
int error_;
ConnState state_;
SocketAddress addr_; // address that we connected to (see DoConnect)
uint32 connect_time_;
bool closing_;
int close_error_;
class EventSink;
friend class EventSink;
EventSink * sink_;
struct DnsLookup;
DnsLookup * dns_;
};
///////////////////////////////////////////////////////////////////////////////
// Win32SocketServer
///////////////////////////////////////////////////////////////////////////////
class Win32SocketServer : public SocketServer {
public:
explicit Win32SocketServer(MessageQueue* message_queue);
virtual ~Win32SocketServer();
void set_modeless_dialog(HWND hdlg) {
hdlg_ = hdlg;
}
// SocketServer Interface
virtual Socket* CreateSocket(int type);
virtual Socket* CreateSocket(int family, int type);
virtual AsyncSocket* CreateAsyncSocket(int type);
virtual AsyncSocket* CreateAsyncSocket(int family, int type);
virtual void SetMessageQueue(MessageQueue* queue);
virtual bool Wait(int cms, bool process_io);
virtual void WakeUp();
void Pump();
HWND handle() { return wnd_.handle(); }
private:
class MessageWindow : public Win32Window {
public:
explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {}
private:
virtual bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result);
Win32SocketServer* ss_;
};
static const TCHAR kWindowName[];
MessageQueue *message_queue_;
MessageWindow wnd_;
CriticalSection cs_;
bool posted_;
HWND hdlg_;
};
///////////////////////////////////////////////////////////////////////////////
// Win32Thread. Automatically pumps Windows messages.
///////////////////////////////////////////////////////////////////////////////
class Win32Thread : public Thread {
public:
Win32Thread() : ss_(this), id_(0) {
set_socketserver(&ss_);
}
virtual ~Win32Thread() {
Stop();
set_socketserver(NULL);
}
virtual void Run() {
id_ = GetCurrentThreadId();
Thread::Run();
id_ = 0;
}
virtual void Quit() {
PostThreadMessage(id_, WM_QUIT, 0, 0);
}
private:
Win32SocketServer ss_;
DWORD id_;
};
///////////////////////////////////////////////////////////////////////////////
} // namespace talk_base
#endif // WIN32
#endif // TALK_BASE_WIN32SOCKETSERVER_H_
|