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/*
* Copyright 2014 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_BASE_ASYNCINVOKER_H_
#define WEBRTC_BASE_ASYNCINVOKER_H_
#include <memory>
#include <utility>
#include "webrtc/base/asyncinvoker-inl.h"
#include "webrtc/base/bind.h"
#include "webrtc/base/constructormagic.h"
#include "webrtc/base/event.h"
#include "webrtc/base/sigslot.h"
#include "webrtc/base/thread.h"
namespace rtc {
// Invokes function objects (aka functors) asynchronously on a Thread, and
// owns the lifetime of calls (ie, when this object is destroyed, calls in
// flight are cancelled). AsyncInvoker can optionally execute a user-specified
// function when the asynchronous call is complete, or operates in
// fire-and-forget mode otherwise.
//
// AsyncInvoker does not own the thread it calls functors on.
//
// A note about async calls and object lifetimes: users should
// be mindful of object lifetimes when calling functions asynchronously and
// ensure objects used by the function _cannot_ be deleted between the
// invocation and execution of the functor. AsyncInvoker is designed to
// help: any calls in flight will be cancelled when the AsyncInvoker used to
// make the call is destructed, and any calls executing will be allowed to
// complete before AsyncInvoker destructs.
//
// The easiest way to ensure lifetimes are handled correctly is to create a
// class that owns the Thread and AsyncInvoker objects, and then call its
// methods asynchronously as needed.
//
// Example:
// class MyClass {
// public:
// void FireAsyncTaskWithResult(Thread* thread, int x) {
// // Specify a callback to get the result upon completion.
// invoker_.AsyncInvoke<int>(RTC_FROM_HERE,
// thread, Bind(&MyClass::AsyncTaskWithResult, this, x),
// &MyClass::OnTaskComplete, this);
// }
// void FireAnotherAsyncTask(Thread* thread) {
// // No callback specified means fire-and-forget.
// invoker_.AsyncInvoke<void>(RTC_FROM_HERE,
// thread, Bind(&MyClass::AnotherAsyncTask, this));
//
// private:
// int AsyncTaskWithResult(int x) {
// // Some long running process...
// return x * x;
// }
// void AnotherAsyncTask() {
// // Some other long running process...
// }
// void OnTaskComplete(int result) { result_ = result; }
//
// AsyncInvoker invoker_;
// int result_;
// };
class AsyncInvoker : public MessageHandler {
public:
AsyncInvoker();
~AsyncInvoker() override;
// Call |functor| asynchronously on |thread|, with no callback upon
// completion. Returns immediately.
template <class ReturnT, class FunctorT>
void AsyncInvoke(const Location& posted_from,
Thread* thread,
const FunctorT& functor,
uint32_t id = 0) {
std::unique_ptr<AsyncClosure> closure(
new FireAndForgetAsyncClosure<FunctorT>(this, functor));
DoInvoke(posted_from, thread, std::move(closure), id);
}
// Call |functor| asynchronously on |thread| with |delay_ms|, with no callback
// upon completion. Returns immediately.
template <class ReturnT, class FunctorT>
void AsyncInvokeDelayed(const Location& posted_from,
Thread* thread,
const FunctorT& functor,
uint32_t delay_ms,
uint32_t id = 0) {
std::unique_ptr<AsyncClosure> closure(
new FireAndForgetAsyncClosure<FunctorT>(this, functor));
DoInvokeDelayed(posted_from, thread, std::move(closure), delay_ms, id);
}
// Synchronously execute on |thread| all outstanding calls we own
// that are pending on |thread|, and wait for calls to complete
// before returning. Optionally filter by message id.
// The destructor will not wait for outstanding calls, so if that
// behavior is desired, call Flush() before destroying this object.
void Flush(Thread* thread, uint32_t id = MQID_ANY);
private:
void OnMessage(Message* msg) override;
void DoInvoke(const Location& posted_from,
Thread* thread,
std::unique_ptr<AsyncClosure> closure,
uint32_t id);
void DoInvokeDelayed(const Location& posted_from,
Thread* thread,
std::unique_ptr<AsyncClosure> closure,
uint32_t delay_ms,
uint32_t id);
volatile int pending_invocations_ = 0;
Event invocation_complete_;
bool destroying_ = false;
friend class AsyncClosure;
RTC_DISALLOW_COPY_AND_ASSIGN(AsyncInvoker);
};
// Similar to AsyncInvoker, but guards against the Thread being destroyed while
// there are outstanding dangling pointers to it. It will connect to the current
// thread in the constructor, and will get notified when that thread is
// destroyed. After GuardedAsyncInvoker is constructed, it can be used from
// other threads to post functors to the thread it was constructed on. If that
// thread dies, any further calls to AsyncInvoke() will be safely ignored.
class GuardedAsyncInvoker : public sigslot::has_slots<> {
public:
GuardedAsyncInvoker();
~GuardedAsyncInvoker() override;
// Synchronously execute all outstanding calls we own, and wait for calls to
// complete before returning. Optionally filter by message id. The destructor
// will not wait for outstanding calls, so if that behavior is desired, call
// Flush() first. Returns false if the thread has died.
bool Flush(uint32_t id = MQID_ANY);
// Call |functor| asynchronously with no callback upon completion. Returns
// immediately. Returns false if the thread has died.
template <class ReturnT, class FunctorT>
bool AsyncInvoke(const Location& posted_from,
const FunctorT& functor,
uint32_t id = 0) {
rtc::CritScope cs(&crit_);
if (thread_ == nullptr)
return false;
invoker_.AsyncInvoke<ReturnT, FunctorT>(posted_from, thread_, functor, id);
return true;
}
// Call |functor| asynchronously with |delay_ms|, with no callback upon
// completion. Returns immediately. Returns false if the thread has died.
template <class ReturnT, class FunctorT>
bool AsyncInvokeDelayed(const Location& posted_from,
const FunctorT& functor,
uint32_t delay_ms,
uint32_t id = 0) {
rtc::CritScope cs(&crit_);
if (thread_ == nullptr)
return false;
invoker_.AsyncInvokeDelayed<ReturnT, FunctorT>(posted_from, thread_,
functor, delay_ms, id);
return true;
}
// Call |functor| asynchronously, calling |callback| when done. Returns false
// if the thread has died.
template <class ReturnT, class FunctorT, class HostT>
bool AsyncInvoke(const Location& posted_from,
const Location& callback_posted_from,
const FunctorT& functor,
void (HostT::*callback)(ReturnT),
HostT* callback_host,
uint32_t id = 0) {
rtc::CritScope cs(&crit_);
if (thread_ == nullptr)
return false;
invoker_.AsyncInvoke<ReturnT, FunctorT, HostT>(
posted_from, callback_posted_from, thread_, functor, callback,
callback_host, id);
return true;
}
// Call |functor| asynchronously calling |callback| when done. Overloaded for
// void return. Returns false if the thread has died.
template <class ReturnT, class FunctorT, class HostT>
bool AsyncInvoke(const Location& posted_from,
const Location& callback_posted_from,
const FunctorT& functor,
void (HostT::*callback)(),
HostT* callback_host,
uint32_t id = 0) {
rtc::CritScope cs(&crit_);
if (thread_ == nullptr)
return false;
invoker_.AsyncInvoke<ReturnT, FunctorT, HostT>(
posted_from, callback_posted_from, thread_, functor, callback,
callback_host, id);
return true;
}
private:
// Callback when |thread_| is destroyed.
void ThreadDestroyed();
CriticalSection crit_;
Thread* thread_ GUARDED_BY(crit_);
AsyncInvoker invoker_ GUARDED_BY(crit_);
};
} // namespace rtc
#endif // WEBRTC_BASE_ASYNCINVOKER_H_
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