1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
|
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/accessibility/ax_tree.h"
#include "ui/accessibility/ax_tree_combiner.h"
#include "ui/gfx/geometry/rect_f.h"
namespace ui {
namespace {
// Return true if |attr| is a node ID that would need to be mapped when
// renumbering the ids in a combined tree.
bool IsNodeIdIntAttribute(AXIntAttribute attr) {
switch (attr) {
case AX_ATTR_ACTIVEDESCENDANT_ID:
case AX_ATTR_TABLE_HEADER_ID:
case AX_ATTR_TABLE_COLUMN_HEADER_ID:
case AX_ATTR_TABLE_ROW_HEADER_ID:
return true;
// Note: all of the attributes are included here explicitly,
// rather than using "default:", so that it's a compiler error to
// add a new attribute without explicitly considering whether it's
// a node id attribute or not.
case AX_INT_ATTRIBUTE_NONE:
case AX_ATTR_SCROLL_X:
case AX_ATTR_SCROLL_X_MIN:
case AX_ATTR_SCROLL_X_MAX:
case AX_ATTR_SCROLL_Y:
case AX_ATTR_SCROLL_Y_MIN:
case AX_ATTR_SCROLL_Y_MAX:
case AX_ATTR_TEXT_SEL_START:
case AX_ATTR_TEXT_SEL_END:
case AX_ATTR_TABLE_ROW_COUNT:
case AX_ATTR_TABLE_COLUMN_COUNT:
case AX_ATTR_TABLE_ROW_INDEX:
case AX_ATTR_TABLE_COLUMN_INDEX:
case AX_ATTR_TABLE_CELL_COLUMN_INDEX:
case AX_ATTR_TABLE_CELL_COLUMN_SPAN:
case AX_ATTR_TABLE_CELL_ROW_INDEX:
case AX_ATTR_TABLE_CELL_ROW_SPAN:
case AX_ATTR_SORT_DIRECTION:
case AX_ATTR_HIERARCHICAL_LEVEL:
case AX_ATTR_NAME_FROM:
case AX_ATTR_DESCRIPTION_FROM:
case AX_ATTR_CHILD_TREE_ID:
case AX_ATTR_SET_SIZE:
case AX_ATTR_POS_IN_SET:
case AX_ATTR_COLOR_VALUE:
case AX_ATTR_BACKGROUND_COLOR:
case AX_ATTR_COLOR:
case AX_ATTR_INVALID_STATE:
case AX_ATTR_TEXT_DIRECTION:
case AX_ATTR_TEXT_STYLE:
return false;
}
NOTREACHED();
return false;
}
// Return true if |attr| contains a vector of node ids that would need
// to be mapped when renumbering the ids in a combined tree.
bool IsNodeIdIntListAttribute(AXIntListAttribute attr) {
switch (attr) {
case AX_ATTR_CELL_IDS:
case AX_ATTR_CONTROLS_IDS:
case AX_ATTR_DESCRIBEDBY_IDS:
case AX_ATTR_FLOWTO_IDS:
case AX_ATTR_INDIRECT_CHILD_IDS:
case AX_ATTR_LABELLEDBY_IDS:
case AX_ATTR_UNIQUE_CELL_IDS:
return true;
// Note: all of the attributes are included here explicitly,
// rather than using "default:", so that it's a compiler error to
// add a new attribute without explicitly considering whether it's
// a node id attribute or not.
case AX_INT_LIST_ATTRIBUTE_NONE:
case AX_ATTR_LINE_BREAKS:
case AX_ATTR_CHARACTER_OFFSETS:
case AX_ATTR_WORD_STARTS:
case AX_ATTR_WORD_ENDS:
return false;
}
NOTREACHED();
return false;
}
} // namespace
AXTreeCombiner::AXTreeCombiner() {
}
AXTreeCombiner::~AXTreeCombiner() {
}
void AXTreeCombiner::AddTree(const AXTreeUpdate& tree, bool is_root) {
trees_.push_back(tree);
if (is_root) {
DCHECK_EQ(root_tree_id_, -1);
root_tree_id_ = tree.tree_data.tree_id;
}
}
bool AXTreeCombiner::Combine() {
// First create a map from tree ID to tree update.
for (const auto& tree : trees_) {
int32_t tree_id = tree.tree_data.tree_id;
if (tree_id_map_.find(tree_id) != tree_id_map_.end())
return false;
tree_id_map_[tree.tree_data.tree_id] = &tree;
}
// Make sure the root tree ID is in the map, otherwise fail.
if (tree_id_map_.find(root_tree_id_) == tree_id_map_.end())
return false;
// Process the nodes recursively, starting with the root tree.
const AXTreeUpdate* root = tree_id_map_.find(root_tree_id_)->second;
ProcessTree(root);
// Finally, handle the tree ID, taking into account which subtree might
// have focus and mapping IDs from the tree data appropriately.
combined_.has_tree_data = true;
combined_.tree_data = root->tree_data;
int32_t focused_tree_id = root->tree_data.focused_tree_id;
const AXTreeUpdate* focused_tree = root;
if (tree_id_map_.find(focused_tree_id) != tree_id_map_.end())
focused_tree = tree_id_map_[focused_tree_id];
combined_.tree_data.focus_id =
MapId(focused_tree_id, focused_tree->tree_data.focus_id);
combined_.tree_data.sel_anchor_object_id =
MapId(focused_tree_id, focused_tree->tree_data.sel_anchor_object_id);
combined_.tree_data.sel_focus_object_id =
MapId(focused_tree_id, focused_tree->tree_data.sel_focus_object_id);
combined_.tree_data.sel_anchor_offset =
focused_tree->tree_data.sel_anchor_offset;
combined_.tree_data.sel_focus_offset =
focused_tree->tree_data.sel_focus_offset;
// Debug-mode check that the resulting combined tree is valid.
AXTree tree;
DCHECK(tree.Unserialize(combined_))
<< combined_.ToString() << "\n" << tree.error();
return true;
}
int32_t AXTreeCombiner::MapId(int32_t tree_id, int32_t node_id) {
auto tree_id_node_id = std::make_pair(tree_id, node_id);
if (tree_id_node_id_map_[tree_id_node_id] == 0)
tree_id_node_id_map_[tree_id_node_id] = next_id_++;
return tree_id_node_id_map_[tree_id_node_id];
}
void AXTreeCombiner::ProcessTree(const AXTreeUpdate* tree) {
// The root of each tree may contain a transform that needs to apply
// to all of its descendants.
gfx::Transform old_transform = transform_;
if (!tree->nodes.empty() && tree->nodes[0].transform)
transform_.ConcatTransform(*tree->nodes[0].transform);
int32_t tree_id = tree->tree_data.tree_id;
for (size_t i = 0; i < tree->nodes.size(); ++i) {
AXNodeData node = tree->nodes[i];
int32_t child_tree_id = node.GetIntAttribute(AX_ATTR_CHILD_TREE_ID);
// It's not valid to have an accessibility tree with more than one
// ROOT_WEB_AREA role, so change subdocuments into just groups.
if (node.role == AX_ROLE_ROOT_WEB_AREA && tree_id != root_tree_id_)
node.role = AX_ROLE_GROUP;
// Map the node's ID.
node.id = MapId(tree_id, node.id);
// Map the node's child IDs.
for (size_t j = 0; j < node.child_ids.size(); ++j)
node.child_ids[j] = MapId(tree_id, node.child_ids[j]);
// Map other int attributes that refer to node IDs, and remove the
// AX_ATTR_CHILD_TREE_ID attribute.
for (size_t j = 0; j < node.int_attributes.size(); ++j) {
auto& attr = node.int_attributes[j];
if (IsNodeIdIntAttribute(attr.first))
attr.second = MapId(tree_id, attr.second);
if (attr.first == AX_ATTR_CHILD_TREE_ID) {
attr.first = AX_INT_ATTRIBUTE_NONE;
attr.second = 0;
}
}
// Map other int list attributes that refer to node IDs.
for (size_t j = 0; j < node.intlist_attributes.size(); ++j) {
auto& attr = node.intlist_attributes[j];
if (IsNodeIdIntListAttribute(attr.first)) {
for (size_t k = 0; k < attr.second.size(); k++)
attr.second[k] = MapId(tree_id, attr.second[k]);
}
}
// Apply the transformation to the object's bounds to put it in
// the coordinate space of the root frame.
gfx::RectF boundsf(node.location);
transform_.TransformRect(&boundsf);
node.location = gfx::Rect(boundsf.x(), boundsf.y(),
boundsf.width(), boundsf.height());
// See if this node has a child tree. As a sanity check make sure the
// child tree lists this tree as its parent tree id.
const AXTreeUpdate* child_tree = nullptr;
if (tree_id_map_.find(child_tree_id) != tree_id_map_.end()) {
child_tree = tree_id_map_.find(child_tree_id)->second;
if (child_tree->tree_data.parent_tree_id != tree_id)
child_tree = nullptr;
if (child_tree && child_tree->nodes.empty())
child_tree = nullptr;
if (child_tree) {
node.child_ids.push_back(MapId(child_tree_id,
child_tree->nodes[0].id));
}
}
// Put the rewritten AXNodeData into the output data structure.
combined_.nodes.push_back(node);
// Recurse into the child tree now, if any.
if (child_tree)
ProcessTree(child_tree);
}
// Reset the transform.
transform_ = old_transform;
}
} // namespace ui
|