1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
|
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_CLASS_PROPERTY_H_
#define UI_BASE_CLASS_PROPERTY_H_
#include <stdint.h>
#include <map>
#include <set>
#include "base/component_export.h"
#include "base/time/time.h"
#include "ui/base/ui_base_types.h"
// This header should be included by code that defines ClassProperties.
//
// To define a new ClassProperty:
//
// #include "foo/foo_export.h"
// #include "ui/base/class_property.h"
//
// DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType)
// namespace foo {
// // Use this to define an exported property that is primitive,
// // or a pointer you don't want automatically deleted.
// DEFINE_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault)
//
// // Use this to define an exported property whose value is a heap
// // allocated object, and has to be owned and freed by the class.
// DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, nullptr)
//
// } // foo namespace
//
// To define a new type used for ClassProperty.
//
// // outside all namespaces:
// DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType)
//
// If a property type is not exported, use
// DEFINE_UI_CLASS_PROPERTY_TYPE(MyType) which is a shorthand for
// DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(, MyType).
//
// If the properties are used outside the file where they are defined
// their accessor methods should also be declared in a suitable header
// using DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType)
namespace ui {
// Type of a function to delete a property that this window owns.
using PropertyDeallocator = void(*)(int64_t value);
template<typename T>
struct ClassProperty {
T default_value;
const char* name;
PropertyDeallocator deallocator;
};
namespace subtle {
class PropertyHelper;
}
class COMPONENT_EXPORT(UI_BASE) PropertyHandler {
public:
PropertyHandler();
PropertyHandler(PropertyHandler&& other);
virtual ~PropertyHandler();
PropertyHandler& operator=(PropertyHandler&& rhs) = default;
// Takes the ownership of all the properties in |other|, overwriting any
// similarly-keyed existing properties without affecting existing ones with
// different keys.
void AcquireAllPropertiesFrom(PropertyHandler&& other);
// Sets the |value| of the given class |property|. Setting to the default
// value (e.g., NULL) removes the property. The lifetime of objects set as
// values of unowned properties is managed by the caller (owned properties are
// freed when they are overwritten or cleared).
template<typename T>
void SetProperty(const ClassProperty<T>* property, T value);
// Sets the |value| of the given class |property|, which must be an owned
// property of pointer type. The property will be assigned a copy of |value|;
// if no property object exists one will be allocated. T must support copy
// construction and assignment.
template <typename T>
void SetProperty(const ClassProperty<T*>* property, const T& value);
// Sets the |value| of the given class |property|, which must be an owned
// property and of pointer type. The property will be move-assigned or move-
// constructed from |value|; if no property object exists one will be
// allocated. T must support at least copy (and ideally move) semantics.
template <typename T>
void SetProperty(const ClassProperty<T*>* property, T&& value);
// Returns the value of the given class |property|. Returns the
// property-specific default value if the property was not previously set.
template<typename T>
T GetProperty(const ClassProperty<T>* property) const;
// Sets the |property| to its default value. Useful for avoiding a cast when
// setting to NULL.
template<typename T>
void ClearProperty(const ClassProperty<T>* property);
// Returns the value of all properties with a non-default value.
std::set<const void*> GetAllPropertyKeys() const;
protected:
friend class subtle::PropertyHelper;
virtual void AfterPropertyChange(const void* key, int64_t old_value) {}
void ClearProperties();
// Called by the public {Set,Get,Clear}Property functions.
int64_t SetPropertyInternal(const void* key,
const char* name,
PropertyDeallocator deallocator,
int64_t value,
int64_t default_value);
int64_t GetPropertyInternal(const void* key, int64_t default_value) const;
private:
// Value struct to keep the name and deallocator for this property.
// Key cannot be used for this purpose because it can be char* or
// ClassProperty<>.
struct Value {
const char* name;
int64_t value;
PropertyDeallocator deallocator;
};
std::map<const void*, Value> prop_map_;
};
namespace {
// No single new-style cast works for every conversion to/from int64_t, so we
// need this helper class.
template<typename T>
class ClassPropertyCaster {
public:
static int64_t ToInt64(T x) { return static_cast<int64_t>(x); }
static T FromInt64(int64_t x) { return static_cast<T>(x); }
};
template<typename T>
class ClassPropertyCaster<T*> {
public:
static int64_t ToInt64(T* x) { return reinterpret_cast<int64_t>(x); }
static T* FromInt64(int64_t x) { return reinterpret_cast<T*>(x); }
};
template <>
class ClassPropertyCaster<base::TimeDelta> {
public:
static int64_t ToInt64(base::TimeDelta x) { return x.InMicroseconds(); }
static base::TimeDelta FromInt64(int64_t x) {
return base::TimeDelta::FromMicroseconds(x);
}
};
} // namespace
namespace subtle {
class COMPONENT_EXPORT(UI_BASE) PropertyHelper {
public:
template<typename T>
static void Set(::ui::PropertyHandler* handler,
const ::ui::ClassProperty<T>* property, T value) {
int64_t old = handler->SetPropertyInternal(
property, property->name,
value == property->default_value ? nullptr : property->deallocator,
ClassPropertyCaster<T>::ToInt64(value),
ClassPropertyCaster<T>::ToInt64(property->default_value));
if (property->deallocator &&
old != ClassPropertyCaster<T>::ToInt64(property->default_value)) {
(*property->deallocator)(old);
}
}
template<typename T>
static T Get(const ::ui::PropertyHandler* handler,
const ::ui::ClassProperty<T>* property) {
return ClassPropertyCaster<T>::FromInt64(handler->GetPropertyInternal(
property, ClassPropertyCaster<T>::ToInt64(property->default_value)));
}
template<typename T>
static void Clear(::ui::PropertyHandler* handler,
const ::ui::ClassProperty<T>* property) {
handler->SetProperty(property, property->default_value);
}
};
} // namespace subtle
// Template implementation is necessary in the .h file unless we want to break
// [DECLARE|DEFINE]_EXPORTED_UI_CLASS_PROPERTY_TYPE() below into different
// macros for owned and unowned properties; implementing them as pure templates
// makes them nearly impossible to implement or use incorrectly at the cost of a
// small amount of code duplication across libraries.
template <typename T>
void PropertyHandler::SetProperty(const ClassProperty<T*>* property,
const T& value) {
// Prevent additional heap allocation if possible.
T* const old = GetProperty(property);
if (old) {
T temp(*old);
*old = value;
AfterPropertyChange(property, reinterpret_cast<int64_t>(&temp));
} else {
SetProperty(property, new T(value));
}
}
template <typename T>
void PropertyHandler::SetProperty(const ClassProperty<T*>* property,
T&& value) {
// Prevent additional heap allocation if possible.
T* const old = GetProperty(property);
if (old) {
T temp(std::move(*old));
*old = std::forward<T>(value);
AfterPropertyChange(property, reinterpret_cast<int64_t>(&temp));
} else {
SetProperty(property, new T(std::forward<T>(value)));
}
}
} // namespace ui
// Macros to declare the property getter/setter template functions.
#define DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(EXPORT, T) \
namespace ui { \
template <> \
EXPORT void PropertyHandler::SetProperty(const ClassProperty<T>* property, \
T value); \
template <> \
EXPORT T \
PropertyHandler::GetProperty(const ClassProperty<T>* property) const; \
template <> \
EXPORT void PropertyHandler::ClearProperty( \
const ClassProperty<T>* property); \
} // namespace ui
// Macros to instantiate the property getter/setter template functions.
#define DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(EXPORT, T) \
namespace ui { \
template <> \
EXPORT void PropertyHandler::SetProperty(const ClassProperty<T>* property, \
T value) { \
subtle::PropertyHelper::Set<T>(this, property, value); \
} \
template <> \
EXPORT T \
PropertyHandler::GetProperty(const ClassProperty<T>* property) const { \
return subtle::PropertyHelper::Get<T>(this, property); \
} \
template <> \
EXPORT void PropertyHandler::ClearProperty( \
const ClassProperty<T>* property) { \
subtle::PropertyHelper::Clear<T>(this, property); \
} \
} // namespace ui
#define DEFINE_UI_CLASS_PROPERTY_TYPE(T) \
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(, T)
#define DEFINE_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \
const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \
const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value;
#define DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
namespace { \
void Deallocator##NAME(int64_t p) { \
enum { type_must_be_complete = sizeof(TYPE) }; \
delete ::ui::ClassPropertyCaster<TYPE*>::FromInt64(p); \
} \
const ::ui::ClassProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, \
&Deallocator##NAME}; \
} /* namespace */ \
const ::ui::ClassProperty<TYPE*>* const NAME = &NAME##_Value;
#endif // UI_BASE_CLASS_PROPERTY_H_
|