summaryrefslogtreecommitdiff
path: root/chromium/ui/base/gestures/gesture_recognizer.h
blob: b32bade8289b61492c5633c9f86c176386cbd501 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_BASE_GESTURES_GESTURE_RECOGNIZER_H_
#define UI_BASE_GESTURES_GESTURE_RECOGNIZER_H_

#include <vector>

#include "base/memory/scoped_vector.h"
#include "ui/base/events/event_constants.h"
#include "ui/base/gestures/gesture_types.h"
#include "ui/base/ui_export.h"

namespace ui {
// A GestureRecognizer is an abstract base class for conversion of touch events
// into gestures.
class UI_EXPORT GestureRecognizer {
 public:
  static GestureRecognizer* Create(GestureEventHelper* helper);

  // List of GestureEvent*.
  typedef ScopedVector<GestureEvent> Gestures;

  virtual ~GestureRecognizer() {}

  // Invoked for each touch event that could contribute to the current gesture.
  // Returns list of  zero or more GestureEvents identified after processing
  // TouchEvent.
  // Caller would be responsible for freeing up Gestures.
  virtual Gestures* ProcessTouchEventForGesture(const TouchEvent& event,
                                                ui::EventResult result,
                                                GestureConsumer* consumer) = 0;

  // This is called when the consumer is destroyed. So this should cleanup any
  // internal state maintained for |consumer|.
  virtual void CleanupStateForConsumer(GestureConsumer* consumer) = 0;

  // Return the window which should handle this TouchEvent, in the case where
  // the touch is already associated with a target.
  // Otherwise, returns null.
  virtual GestureConsumer* GetTouchLockedTarget(TouchEvent* event) = 0;

  // Return the window which should handle this GestureEvent.
  virtual GestureConsumer* GetTargetForGestureEvent(GestureEvent* event) = 0;

  // If there is an active touch within
  // GestureConfiguration::max_separation_for_gesture_touches_in_pixels,
  // of |location|, returns the target of the nearest active touch.
  virtual GestureConsumer* GetTargetForLocation(const gfx::Point& location) = 0;

  // Makes |new_consumer| the target for events previously targeting
  // |current_consumer|. All other targets are canceled.
  // The caller is responsible for updating the state of the consumers to
  // be aware of this transfer of control (there are no ENTERED/EXITED events).
  // If |new_consumer| is NULL, all events are canceled.
  // If |old_consumer| is NULL, all events not already targeting |new_consumer|
  // are canceled.
  virtual void TransferEventsTo(GestureConsumer* current_consumer,
                                GestureConsumer* new_consumer) = 0;

  // If a gesture is underway for |consumer| |point| is set to the last touch
  // point and true is returned. If no touch events have been processed for
  // |consumer| false is returned and |point| is untouched.
  virtual bool GetLastTouchPointForTarget(GestureConsumer* consumer,
                                          gfx::Point* point) = 0;
};

}  // namespace ui

#endif  // UI_BASE_GESTURES_GESTURE_RECOGNIZER_H_