summaryrefslogtreecommitdiff
path: root/chromium/ui/compositor/layer_animation_element_unittest.cc
blob: 8871a2c9f5efee4c33741bd79e6c792c3de433e1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/compositor/layer_animation_element.h"

#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/compositor/layer_animation_delegate.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/test/test_layer_animation_delegate.h"
#include "ui/compositor/test/test_utils.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/transform.h"

namespace ui {

namespace {

// Check that the transformation element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, TransformElement) {
  TestLayerAnimationDelegate delegate;
  gfx::Transform start_transform, target_transform;
  start_transform.Rotate(-30.0);
  target_transform.Rotate(30.0);
  base::TimeTicks start_time;
  base::TimeTicks effective_start_time;
  base::TimeDelta delta = base::TimeDelta::FromSeconds(1);

  scoped_ptr<LayerAnimationElement> element(
      LayerAnimationElement::CreateTransformElement(target_transform, delta));
  element->set_animation_group_id(1);

  for (int i = 0; i < 2; ++i) {
    start_time = effective_start_time + delta;
    element->set_requested_start_time(start_time);
    delegate.SetTransformFromAnimation(start_transform);
    element->Start(&delegate, 1);
    element->Progress(start_time, &delegate);
    CheckApproximatelyEqual(start_transform,
                            delegate.GetTransformForAnimation());
    effective_start_time = start_time + delta;
    element->set_effective_start_time(effective_start_time);
    element->Progress(effective_start_time, &delegate);
    EXPECT_FLOAT_EQ(0.0, element->last_progressed_fraction());
    element->Progress(effective_start_time + delta/2, &delegate);
    EXPECT_FLOAT_EQ(0.5, element->last_progressed_fraction());

    base::TimeDelta element_duration;
    EXPECT_TRUE(element->IsFinished(effective_start_time + delta,
                                    &element_duration));
    EXPECT_EQ(2 * delta, element_duration);

    element->Progress(effective_start_time + delta, &delegate);
    EXPECT_FLOAT_EQ(1.0, element->last_progressed_fraction());
    CheckApproximatelyEqual(target_transform,
                            delegate.GetTransformForAnimation());
  }

  LayerAnimationElement::TargetValue target_value(&delegate);
  element->GetTargetValue(&target_value);
  CheckApproximatelyEqual(target_transform, target_value.transform);
}

// Ensures that duration is copied correctly.
TEST(LayerAnimationElementTest, InverseElementDurationNoScale) {
  gfx::Transform transform;
  base::TimeDelta delta;

  scoped_ptr<LayerAnimationElement> base_element(
      LayerAnimationElement::CreateTransformElement(transform, delta));

  scoped_ptr<LayerAnimationElement> inverse_element(
      LayerAnimationElement::CreateInverseTransformElement(transform,
                                                           base_element.get()));
  EXPECT_EQ(base_element->duration(), inverse_element->duration());
}

// Ensures that duration is copied correctly and not double scaled.
TEST(LayerAnimationElementTest, InverseElementDurationScaled) {
  gfx::Transform transform;
  base::TimeDelta delta;

  ScopedAnimationDurationScaleMode faster_duration(
      ScopedAnimationDurationScaleMode::FAST_DURATION);
  scoped_ptr<LayerAnimationElement> base_element(
      LayerAnimationElement::CreateTransformElement(transform, delta));

  scoped_ptr<LayerAnimationElement> inverse_element(
      LayerAnimationElement::CreateInverseTransformElement(transform,
                                                           base_element.get()));
  EXPECT_EQ(base_element->duration(), inverse_element->duration());
}

// Ensures that the GetTargetTransform() method works as intended.
TEST(LayerAnimationElementTest, InverseElementTargetCalculation) {
  base::TimeTicks start_time;
  base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
  start_time += delta;

  gfx::Transform identity, transform;

  transform.Scale3d(2.0, 2.0, 2.0);

  scoped_ptr<LayerAnimationElement> base_element(
      LayerAnimationElement::CreateTransformElement(transform, delta));
  scoped_ptr<LayerAnimationElement> inverse_element(
      LayerAnimationElement::CreateInverseTransformElement(identity,
                                                           base_element.get()));

  base_element->set_requested_start_time(start_time);
  inverse_element->set_requested_start_time(start_time);

  TestLayerAnimationDelegate delegate;
  delegate.SetTransformFromAnimation(transform);

  base_element->Start(&delegate, 1);
  inverse_element->Start(&delegate, 1);
  LayerAnimationElement::TargetValue target;
  inverse_element->GetTargetValue(&target);

  EXPECT_TRUE(target.transform.IsIdentity())
    << "Target should be identity such that the initial 2x scale from the start"
    << " carries over at end when parent is doubled.";
}

// Check that the bounds element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, BoundsElement) {
  TestLayerAnimationDelegate delegate;
  gfx::Rect start, target, middle;
  start = target = middle = gfx::Rect(0, 0, 50, 50);
  start.set_x(-90);
  target.set_x(90);
  base::TimeTicks start_time;
  base::TimeDelta delta = base::TimeDelta::FromSeconds(1);

  scoped_ptr<LayerAnimationElement> element(
      LayerAnimationElement::CreateBoundsElement(target, delta));

  for (int i = 0; i < 2; ++i) {
    start_time += delta;
    element->set_requested_start_time(start_time);
    delegate.SetBoundsFromAnimation(start);
    element->Start(&delegate, 1);
    element->Progress(start_time, &delegate);
    CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation());
    element->Progress(start_time + delta/2, &delegate);
    CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation());

    base::TimeDelta element_duration;
    EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
    EXPECT_EQ(delta, element_duration);

    element->Progress(start_time + delta, &delegate);
    CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation());
  }

  LayerAnimationElement::TargetValue target_value(&delegate);
  element->GetTargetValue(&target_value);
  CheckApproximatelyEqual(target, target_value.bounds);
}

// Check that the opacity element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, OpacityElement) {
  TestLayerAnimationDelegate delegate;
  float start = 0.0;
  float middle = 0.5;
  float target = 1.0;
  base::TimeTicks start_time;
  base::TimeTicks effective_start_time;
  base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
  scoped_ptr<LayerAnimationElement> element(
      LayerAnimationElement::CreateOpacityElement(target, delta));

  for (int i = 0; i < 2; ++i) {
    start_time = effective_start_time + delta;
    element->set_requested_start_time(start_time);
    delegate.SetOpacityFromAnimation(start);
    element->Start(&delegate, 1);
    element->Progress(start_time, &delegate);
    EXPECT_FLOAT_EQ(start, element->last_progressed_fraction());
    effective_start_time = start_time + delta;
    element->set_effective_start_time(effective_start_time);
    element->Progress(effective_start_time, &delegate);
    EXPECT_FLOAT_EQ(start, element->last_progressed_fraction());
    element->Progress(effective_start_time + delta/2, &delegate);
    EXPECT_FLOAT_EQ(middle, element->last_progressed_fraction());

    base::TimeDelta element_duration;
    EXPECT_TRUE(element->IsFinished(effective_start_time + delta,
                                    &element_duration));
    EXPECT_EQ(2 * delta, element_duration);

    element->Progress(effective_start_time + delta, &delegate);
    EXPECT_FLOAT_EQ(target, element->last_progressed_fraction());
    EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
  }

  LayerAnimationElement::TargetValue target_value(&delegate);
  element->GetTargetValue(&target_value);
  EXPECT_FLOAT_EQ(target, target_value.opacity);
}

// Check that the visibility element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, VisibilityElement) {
  TestLayerAnimationDelegate delegate;
  bool start = true;
  bool target = false;
  base::TimeTicks start_time;
  base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
  scoped_ptr<LayerAnimationElement> element(
      LayerAnimationElement::CreateVisibilityElement(target, delta));

  for (int i = 0; i < 2; ++i) {
    start_time += delta;
    element->set_requested_start_time(start_time);
    delegate.SetVisibilityFromAnimation(start);
    element->Start(&delegate, 1);
    element->Progress(start_time, &delegate);
    EXPECT_TRUE(delegate.GetVisibilityForAnimation());
    element->Progress(start_time + delta/2, &delegate);
    EXPECT_TRUE(delegate.GetVisibilityForAnimation());

    base::TimeDelta element_duration;
    EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
    EXPECT_EQ(delta, element_duration);

    element->Progress(start_time + delta, &delegate);
    EXPECT_FALSE(delegate.GetVisibilityForAnimation());
  }

  LayerAnimationElement::TargetValue target_value(&delegate);
  element->GetTargetValue(&target_value);
  EXPECT_FALSE(target_value.visibility);
}

// Check that the Brightness element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, BrightnessElement) {
  TestLayerAnimationDelegate delegate;
  float start = 0.0;
  float middle = 0.5;
  float target = 1.0;
  base::TimeTicks start_time;
  base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
  scoped_ptr<LayerAnimationElement> element(
      LayerAnimationElement::CreateBrightnessElement(target, delta));

  for (int i = 0; i < 2; ++i) {
    start_time += delta;
    element->set_requested_start_time(start_time);
    delegate.SetBrightnessFromAnimation(start);
    element->Start(&delegate, 1);
    element->Progress(start_time, &delegate);
    EXPECT_FLOAT_EQ(start, delegate.GetBrightnessForAnimation());
    element->Progress(start_time + delta/2, &delegate);
    EXPECT_FLOAT_EQ(middle, delegate.GetBrightnessForAnimation());

    base::TimeDelta element_duration;
    EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
    EXPECT_EQ(delta, element_duration);

    element->Progress(start_time + delta, &delegate);
    EXPECT_FLOAT_EQ(target, delegate.GetBrightnessForAnimation());
  }

  LayerAnimationElement::TargetValue target_value(&delegate);
  element->GetTargetValue(&target_value);
  EXPECT_FLOAT_EQ(target, target_value.brightness);
}

// Check that the Grayscale element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, GrayscaleElement) {
  TestLayerAnimationDelegate delegate;
  float start = 0.0;
  float middle = 0.5;
  float target = 1.0;
  base::TimeTicks start_time;
  base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
  scoped_ptr<LayerAnimationElement> element(
      LayerAnimationElement::CreateGrayscaleElement(target, delta));

  for (int i = 0; i < 2; ++i) {
    start_time += delta;
    element->set_requested_start_time(start_time);
    delegate.SetGrayscaleFromAnimation(start);
    element->Start(&delegate, 1);
    element->Progress(start_time, &delegate);
    EXPECT_FLOAT_EQ(start, delegate.GetGrayscaleForAnimation());
    element->Progress(start_time + delta/2, &delegate);
    EXPECT_FLOAT_EQ(middle, delegate.GetGrayscaleForAnimation());

    base::TimeDelta element_duration;
    EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
    EXPECT_EQ(delta, element_duration);

    element->Progress(start_time + delta, &delegate);
    EXPECT_FLOAT_EQ(target, delegate.GetGrayscaleForAnimation());
  }

  LayerAnimationElement::TargetValue target_value(&delegate);
  element->GetTargetValue(&target_value);
  EXPECT_FLOAT_EQ(target, target_value.grayscale);
}

// Check that the pause element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, PauseElement) {
  LayerAnimationElement::AnimatableProperties properties;
  properties.insert(LayerAnimationElement::TRANSFORM);
  properties.insert(LayerAnimationElement::BOUNDS);
  properties.insert(LayerAnimationElement::OPACITY);
  properties.insert(LayerAnimationElement::BRIGHTNESS);
  properties.insert(LayerAnimationElement::GRAYSCALE);
  base::TimeTicks start_time;
  base::TimeDelta delta = base::TimeDelta::FromSeconds(1);

  scoped_ptr<LayerAnimationElement> element(
      LayerAnimationElement::CreatePauseElement(properties, delta));

  TestLayerAnimationDelegate delegate;
  TestLayerAnimationDelegate copy = delegate;

  start_time += delta;
  element->set_requested_start_time(start_time);
  element->Start(&delegate, 1);

  // Pause should last for |delta|.
  base::TimeDelta element_duration;
  EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
  EXPECT_EQ(delta, element_duration);

  element->Progress(start_time + delta, &delegate);

  // Nothing should have changed.
  CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
                          copy.GetBoundsForAnimation());
  CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
                          copy.GetTransformForAnimation());
  EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
                  copy.GetOpacityForAnimation());
  EXPECT_FLOAT_EQ(delegate.GetBrightnessForAnimation(),
                  copy.GetBrightnessForAnimation());
  EXPECT_FLOAT_EQ(delegate.GetGrayscaleForAnimation(),
                  copy.GetGrayscaleForAnimation());
}

// Check that a threaded opacity element updates the delegate as expected when
// aborted.
TEST(LayerAnimationElementTest, AbortOpacityElement) {
  TestLayerAnimationDelegate delegate;
  float start = 0.0;
  float target = 1.0;
  base::TimeTicks start_time;
  base::TimeTicks effective_start_time;
  base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
  scoped_ptr<LayerAnimationElement> element(
      LayerAnimationElement::CreateOpacityElement(target, delta));

  // Choose a non-linear Tween type.
  gfx::Tween::Type tween_type = gfx::Tween::EASE_IN;
  element->set_tween_type(tween_type);

  delegate.SetOpacityFromAnimation(start);

  // Aborting the element before it has started should not update the delegate.
  element->Abort(&delegate);
  EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation());

  start_time += delta;
  element->set_requested_start_time(start_time);
  element->Start(&delegate, 1);
  element->Progress(start_time, &delegate);
  effective_start_time = start_time + delta;
  element->set_effective_start_time(effective_start_time);
  element->Progress(effective_start_time, &delegate);
  element->Progress(effective_start_time + delta/2, &delegate);

  // Since the element has started, it should update the delegate when
  // aborted.
  element->Abort(&delegate);
  EXPECT_FLOAT_EQ(gfx::Tween::CalculateValue(tween_type, 0.5),
                  delegate.GetOpacityForAnimation());
}

// Check that a threaded transform element updates the delegate as expected when
// aborted.
TEST(LayerAnimationElementTest, AbortTransformElement) {
  TestLayerAnimationDelegate delegate;
  gfx::Transform start_transform, target_transform;
  start_transform.Rotate(-30.0);
  target_transform.Rotate(30.0);
  base::TimeTicks start_time;
  base::TimeTicks effective_start_time;
  base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
  scoped_ptr<LayerAnimationElement> element(
      LayerAnimationElement::CreateTransformElement(target_transform, delta));

  // Choose a non-linear Tween type.
  gfx::Tween::Type tween_type = gfx::Tween::EASE_IN;
  element->set_tween_type(tween_type);

  delegate.SetTransformFromAnimation(start_transform);

  // Aborting the element before it has started should not update the delegate.
  element->Abort(&delegate);
  CheckApproximatelyEqual(start_transform, delegate.GetTransformForAnimation());

  start_time += delta;
  element->set_requested_start_time(start_time);
  element->Start(&delegate, 1);
  element->Progress(start_time, &delegate);
  effective_start_time = start_time + delta;
  element->set_effective_start_time(effective_start_time);
  element->Progress(effective_start_time, &delegate);
  element->Progress(effective_start_time + delta/2, &delegate);

  // Since the element has started, it should update the delegate when
  // aborted.
  element->Abort(&delegate);
  target_transform.Blend(start_transform,
                         gfx::Tween::CalculateValue(tween_type, 0.5));
  CheckApproximatelyEqual(target_transform,
                          delegate.GetTransformForAnimation());
}

} // namespace

} // namespace ui