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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gfx/shadow_value.h"

#include <algorithm>

#include "base/strings/stringprintf.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/point_conversions.h"

namespace gfx {

ShadowValue::ShadowValue()
    : blur_(0),
      color_(0) {
}

ShadowValue::ShadowValue(const gfx::Point& offset,
                         double blur,
                         SkColor color)
    : offset_(offset),
      blur_(blur),
      color_(color) {
}

ShadowValue::~ShadowValue() {
}

ShadowValue ShadowValue::Scale(float scale) const {
  gfx::Point scaled_offset =
      gfx::ToFlooredPoint(gfx::ScalePoint(offset_, scale));
  return ShadowValue(scaled_offset, blur_ * scale, color_);
}

std::string ShadowValue::ToString() const {
  return base::StringPrintf(
      "(%d,%d),%.2f,rgba(%d,%d,%d,%d)",
      offset_.x(), offset_.y(),
      blur_,
      SkColorGetR(color_),
      SkColorGetG(color_),
      SkColorGetB(color_),
      SkColorGetA(color_));
}

// static
Insets ShadowValue::GetMargin(const ShadowValues& shadows) {
  int left = 0;
  int top = 0;
  int right = 0;
  int bottom = 0;

  for (size_t i = 0; i < shadows.size(); ++i) {
    const ShadowValue& shadow = shadows[i];

    // Add 0.5 to round up to the next integer.
    int blur = static_cast<int>(shadow.blur() / 2 + 0.5);

    left = std::max(left, blur - shadow.x());
    top = std::max(top, blur - shadow.y());
    right = std::max(right, blur + shadow.x());
    bottom = std::max(bottom, blur + shadow.y());
  }

  return Insets(-top, -left, -bottom, -right);
}

}  // namespace gfx