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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_IMPLEMENTATION_H_
#define UI_GL_GL_IMPLEMENTATION_H_
#include <memory>
#include <string>
#include <vector>
#include "base/files/file_path.h"
#include "base/native_library.h"
#include "build/build_config.h"
#include "ui/gfx/extension_set.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_switches.h"
namespace gl {
class GLApi;
// The GL implementation currently in use.
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused. It should match enum GLImplementation
// in /tool/metrics/histograms/enums.xml
enum GLImplementation {
kGLImplementationNone = 0,
kGLImplementationDesktopGL = 1,
kGLImplementationDesktopGLCoreProfile = 2,
kGLImplementationSwiftShaderGL = 3,
kGLImplementationAppleGL = 4,
kGLImplementationEGLGLES2 = 5, // Native EGL/GLES2
kGLImplementationMockGL = 6,
kGLImplementationStubGL = 7,
kGLImplementationDisabled = 8,
kGLImplementationEGLANGLE = 9, // EGL/GL implemented using ANGLE
kMaxValue = kGLImplementationEGLANGLE,
};
enum class ANGLEImplementation {
kNone = 0,
kD3D9 = 1,
kD3D11 = 2,
kOpenGL = 3,
kOpenGLES = 4,
kNull = 5,
kVulkan = 6,
kSwiftShader = 7,
kMetal = 8,
kMaxValue = kMetal,
};
struct GL_EXPORT GLWindowSystemBindingInfo {
GLWindowSystemBindingInfo();
~GLWindowSystemBindingInfo();
std::string vendor;
std::string version;
std::string extensions;
std::string direct_rendering_version;
};
using GLFunctionPointerType = void (*)();
#if defined(OS_WIN)
typedef GLFunctionPointerType(WINAPI* GLGetProcAddressProc)(const char* name);
#else
typedef GLFunctionPointerType (*GLGetProcAddressProc)(const char* name);
#endif
// Initialize stub methods for drawing operations in the GL bindings. The
// null draw bindings default to enabled, so that draw operations do nothing.
GL_EXPORT void InitializeNullDrawGLBindings();
// TODO(danakj): Remove this when all test suites are using null-draw.
GL_EXPORT bool HasInitializedNullDrawGLBindings();
// Filter a list of disabled_extensions from GL style space-separated
// extension_list, returning a space separated list of filtered extensions, in
// the same order as the input.
GL_EXPORT std::string FilterGLExtensionList(
const char* extension_list,
const std::vector<std::string>& disabled_extensions);
// Once initialized, instantiating this turns the stub methods for drawing
// operations off allowing drawing will occur while the object is alive.
class GL_EXPORT DisableNullDrawGLBindings {
public:
DisableNullDrawGLBindings();
~DisableNullDrawGLBindings();
private:
bool initial_enabled_;
};
// Set the current GL implementation.
GL_EXPORT void SetGLImplementation(GLImplementation implementation);
// Get the current GL implementation.
GL_EXPORT GLImplementation GetGLImplementation();
// Set the current ANGLE implementation.
GL_EXPORT void SetANGLEImplementation(ANGLEImplementation implementation);
// Get the current ANGLE implementation.
GL_EXPORT ANGLEImplementation GetANGLEImplementation();
// Get the software GL implementation for the current platform.
GL_EXPORT GLImplementation GetSoftwareGLImplementation();
// Does the underlying GL support all features from Desktop GL 2.0 that were
// removed from the ES 2.0 spec without requiring specific extension strings.
GL_EXPORT bool HasDesktopGLFeatures();
// Get the GL implementation with a given name.
GL_EXPORT GLImplementation GetNamedGLImplementation(const std::string& name);
// Get the name of a GL implementation.
GL_EXPORT const char* GetGLImplementationName(GLImplementation implementation);
// Add a native library to those searched for GL entry points.
GL_EXPORT void AddGLNativeLibrary(base::NativeLibrary library);
// Unloads all native libraries.
GL_EXPORT void UnloadGLNativeLibraries(bool due_to_fallback);
// Set an additional function that will be called to find GL entry points.
// Exported so that tests may set the function used in the mock implementation.
GL_EXPORT void SetGLGetProcAddressProc(GLGetProcAddressProc proc);
// Find an entry point in the current GL implementation. Note that the function
// may return a non-null pointer to something else than the GL function if an
// unsupported function is queried. Spec-compliant eglGetProcAddress and
// glxGetProcAddress are allowed to return garbage for unsupported functions,
// and when querying functions from the EGL library supplied by Android, it may
// return a function that prints a log message about the function being
// unsupported.
GL_EXPORT GLFunctionPointerType GetGLProcAddress(const char* name);
// Helper for fetching the OpenGL extensions from the current context.
// This helper abstracts over differences between the desktop OpenGL
// core profile, and OpenGL ES and the compatibility profile. It's
// intended for users of the bindings, not the implementation of the
// bindings themselves. This is a relatively expensive call, so
// callers should cache the result.
GL_EXPORT std::string GetGLExtensionsFromCurrentContext();
GL_EXPORT std::string GetGLExtensionsFromCurrentContext(GLApi* api);
GL_EXPORT gfx::ExtensionSet GetRequestableGLExtensionsFromCurrentContext();
GL_EXPORT gfx::ExtensionSet GetRequestableGLExtensionsFromCurrentContext(
GLApi* api);
// Helper for the GL bindings implementation to understand whether
// glGetString(GL_EXTENSIONS) or glGetStringi(GL_EXTENSIONS, i) will
// be used in the function above.
GL_EXPORT bool WillUseGLGetStringForExtensions();
GL_EXPORT bool WillUseGLGetStringForExtensions(GLApi* api);
// Helpers to load a library and log error on failure.
GL_EXPORT base::NativeLibrary LoadLibraryAndPrintError(
const base::FilePath::CharType* filename);
GL_EXPORT base::NativeLibrary LoadLibraryAndPrintError(
const base::FilePath& filename);
} // namespace gl
#endif // UI_GL_GL_IMPLEMENTATION_H_
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