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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/keyboard/keyboard_layout_manager.h"
#include "ui/compositor/layer_animator.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/keyboard/keyboard_util.h"
namespace keyboard {
// Overridden from aura::LayoutManager
void KeyboardLayoutManager::OnWindowResized() {
if (keyboard_) {
// Container window is the top level window of the virtual keyboard window.
// To support window.moveTo for the virtual keyboard window, as it actually
// moves the top level window, the container window should be set to the
// desired bounds before changing the bounds of the virtual keyboard window.
gfx::Rect container_bounds = controller_->GetContainerWindow()->bounds();
// Always align container window and keyboard window.
if (controller_->keyboard_mode() == FULL_WIDTH) {
SetChildBounds(keyboard_, gfx::Rect(container_bounds.size()));
} else {
SetChildBoundsDirect(keyboard_, gfx::Rect(container_bounds.size()));
}
}
}
void KeyboardLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
DCHECK(!keyboard_);
keyboard_ = child;
if (controller_->keyboard_mode() == FULL_WIDTH) {
controller_->GetContainerWindow()->SetBounds(gfx::Rect());
} else if (controller_->keyboard_mode() == FLOATING) {
controller_->GetContainerWindow()->SetBounds(child->bounds());
SetChildBoundsDirect(keyboard_, gfx::Rect(child->bounds().size()));
}
}
void KeyboardLayoutManager::SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) {
DCHECK(child == keyboard_);
// Request to change the bounds of child window (AKA the virtual keyboard
// window) should change the container window first. Then the child window is
// resized and covers the container window. Note the child's bound is only set
// in OnWindowResized.
gfx::Rect new_bounds = requested_bounds;
if (controller_->keyboard_mode() == FULL_WIDTH) {
const gfx::Rect& window_bounds =
controller_->GetContainerWindow()->GetRootWindow()->bounds();
new_bounds.set_y(window_bounds.height() - new_bounds.height());
// If shelf is positioned on the left side of screen, x is not 0. In
// FULL_WIDTH mode, the virtual keyboard should always align with the left
// edge of the screen. So manually set x to 0 here.
new_bounds.set_x(0);
new_bounds.set_width(window_bounds.width());
}
// Keyboard bounds should only be reset when it actually changes. Otherwise
// it interrupts the initial animation of showing the keyboard. Described in
// crbug.com/356753.
gfx::Rect old_bounds = keyboard_->GetTargetBounds();
aura::Window::ConvertRectToTarget(keyboard_,
keyboard_->GetRootWindow(),
&old_bounds);
if (new_bounds == old_bounds)
return;
ui::LayerAnimator* animator =
controller_->GetContainerWindow()->layer()->GetAnimator();
// Stops previous animation if a window resize is requested during animation.
if (animator->is_animating())
animator->StopAnimating();
controller_->GetContainerWindow()->SetBounds(new_bounds);
SetChildBoundsDirect(keyboard_, gfx::Rect(new_bounds.size()));
if (old_bounds.height() == 0 && child->bounds().height() != 0 &&
controller_->show_on_resize()) {
// The window height is set to 0 initially or before switch to an IME in a
// different extension. Virtual keyboard window may wait for this bounds
// change to correctly animate in.
if (controller_->keyboard_locked()) {
// Do not move the keyboard to another display after switch to an IME in a
// different extension.
const int64_t display_id =
display::Screen::GetScreen()
->GetDisplayNearestWindow(controller_->GetContainerWindow())
.id();
controller_->ShowKeyboardInDisplay(display_id);
} else {
controller_->ShowKeyboard(false /* lock */);
}
} else {
if (controller_->keyboard_mode() == FULL_WIDTH) {
// We need to send out this notification only if keyboard is visible since
// keyboard window is resized even if keyboard is hidden.
if (controller_->keyboard_visible())
controller_->NotifyKeyboardBoundsChanging(requested_bounds);
} else if (controller_->keyboard_mode() == FLOATING) {
controller_->NotifyKeyboardBoundsChanging(gfx::Rect());
}
}
}
} // namespace keyboard
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