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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/wasm/compilation-manager.h"
#include "src/wasm/module-compiler.h"
#include "src/objects-inl.h"
namespace v8 {
namespace internal {
namespace wasm {
AsyncCompileJob* CompilationManager::CreateAsyncCompileJob(
Isolate* isolate, std::unique_ptr<byte[]> bytes_copy, size_t length,
Handle<Context> context, Handle<JSPromise> promise) {
AsyncCompileJob* job = new AsyncCompileJob(isolate, std::move(bytes_copy),
length, context, promise);
// Pass ownership to the unique_ptr in {jobs_}.
jobs_[job] = std::unique_ptr<AsyncCompileJob>(job);
return job;
}
void CompilationManager::StartAsyncCompileJob(
Isolate* isolate, std::unique_ptr<byte[]> bytes_copy, size_t length,
Handle<Context> context, Handle<JSPromise> promise) {
AsyncCompileJob* job = CreateAsyncCompileJob(isolate, std::move(bytes_copy),
length, context, promise);
job->Start();
}
std::shared_ptr<StreamingDecoder> CompilationManager::StartStreamingCompilation(
Isolate* isolate, Handle<Context> context, Handle<JSPromise> promise) {
AsyncCompileJob* job = CreateAsyncCompileJob(
isolate, std::unique_ptr<byte[]>(nullptr), 0, context, promise);
return job->CreateStreamingDecoder();
}
std::unique_ptr<AsyncCompileJob> CompilationManager::RemoveJob(
AsyncCompileJob* job) {
auto item = jobs_.find(job);
DCHECK(item != jobs_.end());
std::unique_ptr<AsyncCompileJob> result = std::move(item->second);
jobs_.erase(item);
return result;
}
void CompilationManager::TearDown() { jobs_.clear(); }
void CompilationManager::AbortAllJobs() {
// Iterate over a copy of {jobs_}, because {job->Abort} modifies {jobs_}.
std::vector<AsyncCompileJob*> copy;
copy.reserve(jobs_.size());
for (auto& entry : jobs_) copy.push_back(entry.first);
for (auto* job : copy) job->Abort();
}
} // namespace wasm
} // namespace internal
} // namespace v8
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