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diff --git a/lib/delegated_frame_node.cpp b/lib/delegated_frame_node.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtWebEngine module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// On Mac we need to reset this define in order to prevent definition
-// of "check" macros etc. The "check" macro collides with a member function name in QtQuick.
-// See AssertMacros.h in the Mac SDK.
-#include <QtGlobal> // We need this for the Q_OS_MAC define.
-#if defined(Q_OS_MAC)
-#undef __ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES
-#define __ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES 0
-#endif
-
-#include "delegated_frame_node.h"
-
-#if (QT_VERSION >= QT_VERSION_CHECK(5, 2, 0))
-#include "chromium_gpu_helper.h"
-#include "type_conversion.h"
-#include "yuv_video_node.h"
-
-#include "base/message_loop/message_loop.h"
-#include "base/bind.h"
-#include "cc/output/delegated_frame_data.h"
-#include "cc/quads/draw_quad.h"
-#include "cc/quads/render_pass_draw_quad.h"
-#include "cc/quads/solid_color_draw_quad.h"
-#include "cc/quads/texture_draw_quad.h"
-#include "cc/quads/tile_draw_quad.h"
-#include "cc/quads/yuv_video_draw_quad.h"
-#include <QOpenGLFramebufferObject>
-#include <QSGSimpleTextureNode>
-#include <QSGTexture>
-#include <QtQuick/private/qquickclipnode_p.h>
-#include <QtQuick/private/qquickwindow_p.h>
-#include <QtQuick/private/qsgadaptationlayer_p.h>
-#include <QtQuick/private/qsgcontext_p.h>
-#include <QtQuick/private/qsgrenderer_p.h>
-#include <QtQuick/private/qsgtexture_p.h>
-
-class RenderPassTexture : public QSGTexture
-{
-public:
- RenderPassTexture(const cc::RenderPass::Id &id, QSGRenderContext *context);
-
- const cc::RenderPass::Id &id() const { return m_id; }
- void bind();
-
- int textureId() const { return m_fbo ? m_fbo->texture() : 0; }
- QSize textureSize() const { return m_rect.size(); }
- bool hasAlphaChannel() const { return m_format != GL_RGB; }
- bool hasMipmaps() const { return false; }
-
- void setRect(const QRect &rect) { m_rect = rect; }
- void setFormat(GLenum format) { m_format = format; }
- void setDevicePixelRatio(qreal ratio) { m_device_pixel_ratio = ratio; }
- QSGNode *rootNode() { return m_rootNode.data(); }
-
- void grab();
-
-private:
- cc::RenderPass::Id m_id;
- QRect m_rect;
- qreal m_device_pixel_ratio;
- GLenum m_format;
-
- QScopedPointer<QSGRootNode> m_rootNode;
- QScopedPointer<QSGRenderer> m_renderer;
- QScopedPointer<QOpenGLFramebufferObject> m_fbo;
-
- QSGRenderContext *m_context;
-};
-
-class MailboxTexture : public QSGTexture {
-public:
- MailboxTexture(const cc::TransferableResource &resource);
- virtual int textureId() const Q_DECL_OVERRIDE { return m_textureId; }
- void setTextureSize(const QSize& size) { m_textureSize = size; }
- virtual QSize textureSize() const Q_DECL_OVERRIDE { return m_textureSize; }
- virtual bool hasAlphaChannel() const Q_DECL_OVERRIDE { return m_hasAlpha; }
- void setHasAlphaChannel(bool hasAlpha) { m_hasAlpha = hasAlpha; }
- virtual bool hasMipmaps() const Q_DECL_OVERRIDE { return false; }
- virtual void bind() Q_DECL_OVERRIDE;
-
- bool needsToFetch() const { return !m_textureId; }
- cc::TransferableResource &resource() { return m_resource; }
- void fetchTexture(gpu::gles2::MailboxManager *mailboxManager);
-
-private:
- cc::TransferableResource m_resource;
- int m_textureId;
- QSize m_textureSize;
- bool m_hasAlpha;
-};
-
-static inline QSharedPointer<RenderPassTexture> findRenderPassTexture(const cc::RenderPass::Id &id, const QList<QSharedPointer<RenderPassTexture> > &list)
-{
- Q_FOREACH (const QSharedPointer<RenderPassTexture> &texture, list)
- if (texture->id() == id)
- return texture;
- return QSharedPointer<RenderPassTexture>();
-}
-
-static QSGNode *buildRenderPassChain(QSGNode *chainParent, const cc::RenderPass *renderPass)
-{
- // Chromium already ordered the quads from back to front for us, however the
- // Qt scene graph layers individual geometries in their own z-range and uses
- // the depth buffer to visually stack nodes according to their item tree order.
- // This finds the z-span of all layers so that we can z-compress them to fit
- // them between 0.0 and 1.0 on the z axis.
- double minZ = 0;
- double maxZ = 1;
- double src2[8];
- double dst4[16];
- // topleft.x, topleft.y, topRight.y and bottomLeft.x
- src2[0] = src2[1] = src2[3] = src2[4] = 0;
-
- // Go through each layer in this pass and find out their transformed rect.
- cc::SharedQuadStateList::const_iterator it = renderPass->shared_quad_state_list.begin();
- cc::SharedQuadStateList::const_iterator sharedStateEnd = renderPass->shared_quad_state_list.end();
- for (; it != sharedStateEnd; ++it) {
- gfx::Size &layerSize = (*it)->content_bounds;
- // topRight.x
- src2[2] = layerSize.width();
- // bottomLeft.y
- src2[5] = layerSize.height();
- // bottomRight
- src2[6] = layerSize.width();
- src2[7] = layerSize.height();
- (*it)->content_to_target_transform.matrix().map2(src2, 4, dst4);
- // Check the mapped corner's z value and track the boundaries.
- minZ = std::min(std::min(std::min(std::min(minZ, dst4[2]), dst4[6]), dst4[10]), dst4[14]);
- maxZ = std::max(std::max(std::max(std::max(maxZ, dst4[2]), dst4[6]), dst4[10]), dst4[14]);
- }
-
- QSGTransformNode *zCompressNode = new QSGTransformNode;
- QMatrix4x4 zCompressMatrix;
- zCompressMatrix.scale(1, 1, 1 / (maxZ - minZ));
- zCompressMatrix.translate(0, 0, -minZ);
- zCompressNode->setMatrix(zCompressMatrix);
- chainParent->appendChildNode(zCompressNode);
- return zCompressNode;
-}
-
-static QSGNode *buildLayerChain(QSGNode *chainParent, const cc::SharedQuadState *layerState)
-{
- QSGNode *layerChain = chainParent;
- if (layerState->is_clipped) {
- QQuickDefaultClipNode *clipNode = new QQuickDefaultClipNode(toQt(layerState->clip_rect));
- clipNode->update();
- layerChain->appendChildNode(clipNode);
- layerChain = clipNode;
- }
- if (!layerState->content_to_target_transform.IsIdentity()) {
- QSGTransformNode *transformNode = new QSGTransformNode;
- transformNode->setMatrix(toQt(layerState->content_to_target_transform.matrix()));
- layerChain->appendChildNode(transformNode);
- layerChain = transformNode;
- }
- if (layerState->opacity < 1.0) {
- QSGOpacityNode *opacityNode = new QSGOpacityNode;
- opacityNode->setOpacity(layerState->opacity);
- layerChain->appendChildNode(opacityNode);
- layerChain = opacityNode;
- }
- return layerChain;
-}
-
-RenderPassTexture::RenderPassTexture(const cc::RenderPass::Id &id, QSGRenderContext *context)
- : QSGTexture()
- , m_id(id)
- , m_device_pixel_ratio(1)
- , m_format(GL_RGBA)
- , m_rootNode(new QSGRootNode)
- , m_context(context)
-{
-}
-
-void RenderPassTexture::bind()
-{
- glBindTexture(GL_TEXTURE_2D, m_fbo ? m_fbo->texture() : 0);
- updateBindOptions();
-}
-
-void RenderPassTexture::grab()
-{
- if (!m_rootNode->firstChild()) {
- m_renderer.reset();
- m_fbo.reset();
- return;
- }
- if (!m_renderer) {
- m_renderer.reset(m_context->createRenderer());
- m_renderer->setRootNode(m_rootNode.data());
- }
- m_renderer->setDevicePixelRatio(m_device_pixel_ratio);
-
- if (!m_fbo || m_fbo->size() != m_rect.size() || m_fbo->format().internalTextureFormat() != m_format)
- {
- QOpenGLFramebufferObjectFormat format;
- format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
- format.setInternalTextureFormat(m_format);
-
- m_fbo.reset(new QOpenGLFramebufferObject(m_rect.size(), format));
- glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
- updateBindOptions(true);
- }
-
- m_rootNode->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update.
- m_renderer->nodeChanged(m_rootNode.data(), QSGNode::DirtyForceUpdate); // Force render list update.
-
- m_renderer->setDeviceRect(m_rect.size());
- m_renderer->setViewportRect(m_rect.size());
- QRectF mirrored(m_rect.left(), m_rect.bottom(), m_rect.width(), -m_rect.height());
- m_renderer->setProjectionMatrixToRect(mirrored);
- m_renderer->setClearColor(Qt::transparent);
-
- m_context->renderNextFrame(m_renderer.data(), m_fbo->handle());
-}
-
-MailboxTexture::MailboxTexture(const cc::TransferableResource &resource)
- : m_resource(resource)
- , m_textureId(0)
- , m_textureSize(toQt(resource.size))
- , m_hasAlpha(false)
-{
-}
-
-void MailboxTexture::bind()
-{
- glBindTexture(GL_TEXTURE_2D, m_textureId);
-}
-
-void MailboxTexture::fetchTexture(gpu::gles2::MailboxManager *mailboxManager)
-{
- gpu::gles2::Texture *tex = ConsumeTexture(mailboxManager, GL_TEXTURE_2D, *reinterpret_cast<const gpu::gles2::MailboxName*>(m_resource.mailbox.name));
-
- // The texture might already have been deleted (e.g. when navigating away from a page).
- if (tex)
- m_textureId = service_id(tex);
-}
-
-DelegatedFrameNode::DelegatedFrameNode(QQuickWindow *window)
- : m_window(window)
- , m_numPendingSyncPoints(0)
-{
- setFlag(UsePreprocess);
-}
-
-DelegatedFrameNode::~DelegatedFrameNode()
-{
-}
-
-void DelegatedFrameNode::preprocess()
-{
- // With the threaded render loop the GUI thread has been unlocked at this point.
- // We can now wait for the Chromium GPU thread to produce textures that will be
- // rendered on our quads and fetch the IDs from the mailboxes we were given.
- QList<MailboxTexture *> mailboxesToFetch;
- Q_FOREACH (const QSharedPointer<MailboxTexture> &mailboxTexture, m_mailboxTextures.values())
- if (mailboxTexture->needsToFetch())
- mailboxesToFetch.append(mailboxTexture.data());
-
- if (!mailboxesToFetch.isEmpty()) {
- QMutexLocker lock(&m_mutex);
- base::MessageLoop *gpuMessageLoop = gpu_message_loop();
- content::SyncPointManager *syncPointManager = sync_point_manager();
-
- Q_FOREACH (MailboxTexture *mailboxTexture, mailboxesToFetch) {
- m_numPendingSyncPoints++;
- AddSyncPointCallbackOnGpuThread(gpuMessageLoop, syncPointManager, mailboxTexture->resource().sync_point, base::Bind(&DelegatedFrameNode::syncPointRetired, this, &mailboxesToFetch));
- }
-
- m_mailboxesFetchedWaitCond.wait(&m_mutex);
- }
-
- // Then render any intermediate RenderPass in order.
- Q_FOREACH (const QSharedPointer<RenderPassTexture> &renderPass, m_renderPassTextures)
- renderPass->grab();
-}
-
-void DelegatedFrameNode::commit(cc::DelegatedFrameData *frameData, cc::TransferableResourceArray *resourcesToRelease)
-{
- // Keep the old texture lists around to find the ones we can re-use.
- QList<QSharedPointer<RenderPassTexture> > oldRenderPassTextures;
- m_renderPassTextures.swap(oldRenderPassTextures);
- QMap<int, QSharedPointer<MailboxTexture> > mailboxTextureCandidates;
- m_mailboxTextures.swap(mailboxTextureCandidates);
-
- // A frame's resource_list only contains the new resources to be added to the scene. Quads can
- // still reference resources that were added in previous frames. Add them to the list of
- // candidates to be picked up by quads, it's then our responsibility to return unused resources
- // to the producing child compositor.
- for (unsigned i = 0; i < frameData->resource_list.size(); ++i) {
- const cc::TransferableResource &res = frameData->resource_list.at(i);
- mailboxTextureCandidates[res.id] = QSharedPointer<MailboxTexture>(new MailboxTexture(res));
- }
-
- // The RenderPasses list is actually a tree where a parent RenderPass is connected
- // to its dependencies through a RenderPass::Id reference in one or more RenderPassQuads.
- // The list is already ordered with intermediate RenderPasses placed before their
- // parent, with the last one in the list being the root RenderPass, the one
- // that we displayed to the user.
- // All RenderPasses except the last one are rendered to an FBO.
- cc::RenderPass *rootRenderPass = frameData->render_pass_list.back();
-
- for (unsigned i = 0; i < frameData->render_pass_list.size(); ++i) {
- cc::RenderPass *pass = frameData->render_pass_list.at(i);
-
- QSGNode *renderPassParent = 0;
- if (pass != rootRenderPass) {
- QSharedPointer<RenderPassTexture> rpTexture = findRenderPassTexture(pass->id, oldRenderPassTextures);
- if (!rpTexture) {
- QSGRenderContext *sgrc = QQuickWindowPrivate::get(m_window)->context;
- rpTexture = QSharedPointer<RenderPassTexture>(new RenderPassTexture(pass->id, sgrc));
- }
- m_renderPassTextures.append(rpTexture);
- rpTexture->setDevicePixelRatio(m_window->devicePixelRatio());
- rpTexture->setRect(toQt(pass->output_rect));
- rpTexture->setFormat(pass->has_transparent_background ? GL_RGBA : GL_RGB);
- renderPassParent = rpTexture->rootNode();
- } else
- renderPassParent = this;
-
- // There is currently no way to know which and how quads changed since the last frame.
- // We have to reconstruct the node chain with their geometries on every update.
- while (QSGNode *oldChain = renderPassParent->firstChild())
- delete oldChain;
-
- QSGNode *renderPassChain = buildRenderPassChain(renderPassParent, pass);
- const cc::SharedQuadState *currentLayerState = 0;
- QSGNode *currentLayerChain = 0;
-
- cc::QuadList::ConstBackToFrontIterator it = pass->quad_list.BackToFrontBegin();
- cc::QuadList::ConstBackToFrontIterator end = pass->quad_list.BackToFrontEnd();
- for (; it != end; ++it) {
- cc::DrawQuad *quad = *it;
-
- if (currentLayerState != quad->shared_quad_state) {
- currentLayerState = quad->shared_quad_state;
- currentLayerChain = buildLayerChain(renderPassChain, currentLayerState);
- }
-
- switch (quad->material) {
- case cc::DrawQuad::RENDER_PASS: {
- const cc::RenderPassDrawQuad *renderPassQuad = cc::RenderPassDrawQuad::MaterialCast(quad);
- QSGTexture *texture = findRenderPassTexture(renderPassQuad->render_pass_id, m_renderPassTextures).data();
- // cc::GLRenderer::DrawRenderPassQuad silently ignores missing render passes.
- if (!texture)
- continue;
-
- QSGSimpleTextureNode *textureNode = new QSGSimpleTextureNode;
- textureNode->setRect(toQt(quad->rect));
- textureNode->setTexture(texture);
- currentLayerChain->appendChildNode(textureNode);
- break;
- } case cc::DrawQuad::TEXTURE_CONTENT: {
- const cc::TextureDrawQuad *tquad = cc::TextureDrawQuad::MaterialCast(quad);
- QSharedPointer<MailboxTexture> &texture = m_mailboxTextures[tquad->resource_id] = mailboxTextureCandidates.take(tquad->resource_id);
- Q_ASSERT(texture);
-
- // FIXME: TransferableResource::size isn't always set properly for TextureDrawQuads, use the size of its DrawQuad::rect instead.
- texture->setTextureSize(toQt(quad->rect.size()));
-
- // TransferableResource::format seems to always be GL_BGRA even though it might not
- // contain any pixel with alpha < 1.0. The information about if they need blending
- // for the contents itself is actually stored in quads.
- // Tell the scene graph to enable blending for a texture only when at least one quad asks for it.
- // Do not rely on DrawQuad::ShouldDrawWithBlending() since the shared_quad_state->opacity
- // case will be handled by QtQuick by fetching this information from QSGOpacityNodes.
- if (!quad->visible_rect.IsEmpty() && !quad->opaque_rect.Contains(quad->visible_rect))
- texture->setHasAlphaChannel(true);
-
- QSGSimpleTextureNode *textureNode = new QSGSimpleTextureNode;
- textureNode->setTextureCoordinatesTransform(tquad->flipped ? QSGSimpleTextureNode::MirrorVertically : QSGSimpleTextureNode::NoTransform);
- textureNode->setRect(toQt(quad->rect));
- textureNode->setFiltering(texture->resource().filter == GL_LINEAR ? QSGTexture::Linear : QSGTexture::Nearest);
- textureNode->setTexture(texture.data());
- currentLayerChain->appendChildNode(textureNode);
- break;
- } case cc::DrawQuad::SOLID_COLOR: {
- const cc::SolidColorDrawQuad *scquad = cc::SolidColorDrawQuad::MaterialCast(quad);
- QSGRenderContext *sgrc = QQuickWindowPrivate::get(m_window)->context;
- QSGRectangleNode *rectangleNode = sgrc->sceneGraphContext()->createRectangleNode();
-
- // Qt only supports MSAA and this flag shouldn't be needed.
- // If we ever want to use QSGRectangleNode::setAntialiasing for this we should
- // try to see if we can do something similar for tile quads first.
- Q_UNUSED(scquad->force_anti_aliasing_off);
-
- rectangleNode->setRect(toQt(quad->rect));
- rectangleNode->setColor(toQt(scquad->color));
- rectangleNode->update();
- currentLayerChain->appendChildNode(rectangleNode);
- break;
- } case cc::DrawQuad::TILED_CONTENT: {
- const cc::TileDrawQuad *tquad = cc::TileDrawQuad::MaterialCast(quad);
- QSharedPointer<MailboxTexture> &texture = m_mailboxTextures[tquad->resource_id] = mailboxTextureCandidates.take(tquad->resource_id);
- Q_ASSERT(texture);
-
- if (!quad->visible_rect.IsEmpty() && !quad->opaque_rect.Contains(quad->visible_rect))
- texture->setHasAlphaChannel(true);
-
- QSGSimpleTextureNode *textureNode = new QSGSimpleTextureNode;
- textureNode->setRect(toQt(quad->rect));
- textureNode->setFiltering(texture->resource().filter == GL_LINEAR ? QSGTexture::Linear : QSGTexture::Nearest);
- textureNode->setTexture(texture.data());
-
- // FIXME: Find out if we can implement a QSGSimpleTextureNode::setSourceRect instead of this hack.
- // This has to be done at the end since many QSGSimpleTextureNode methods would overwrite this.
- QSGGeometry::updateTexturedRectGeometry(textureNode->geometry(), textureNode->rect(), textureNode->texture()->convertToNormalizedSourceRect(toQt(tquad->tex_coord_rect)));
- currentLayerChain->appendChildNode(textureNode);
- break;
- } case cc::DrawQuad::YUV_VIDEO_CONTENT: {
- const cc::YUVVideoDrawQuad *vquad = cc::YUVVideoDrawQuad::MaterialCast(quad);
- QSharedPointer<MailboxTexture> &yTexture = m_mailboxTextures[vquad->y_plane_resource_id] = mailboxTextureCandidates.take(vquad->y_plane_resource_id);
- QSharedPointer<MailboxTexture> &uTexture = m_mailboxTextures[vquad->u_plane_resource_id] = mailboxTextureCandidates.take(vquad->u_plane_resource_id);
- QSharedPointer<MailboxTexture> &vTexture = m_mailboxTextures[vquad->v_plane_resource_id] = mailboxTextureCandidates.take(vquad->v_plane_resource_id);
- Q_ASSERT(yTexture && uTexture && vTexture);
-
- // Do not use a reference for this one, it might be null.
- QSharedPointer<MailboxTexture> aTexture;
- // This currently requires --enable-vp8-alpha-playback and needs a video with alpha data to be triggered.
- if (vquad->a_plane_resource_id)
- aTexture = m_mailboxTextures[vquad->a_plane_resource_id] = mailboxTextureCandidates.take(vquad->a_plane_resource_id);
-
- YUVVideoNode *videoNode = new YUVVideoNode(yTexture.data(), uTexture.data(), vTexture.data(), aTexture.data(), toQt(vquad->tex_scale));
- videoNode->setRect(toQt(quad->rect));
- currentLayerChain->appendChildNode(videoNode);
- break;
- } default:
- qWarning("Unimplemented quad material: %d", quad->material);
- }
- }
- }
-
- // Send resources of remaining candidates back to the child compositors so that they can be freed or reused.
- Q_FOREACH (const QSharedPointer<MailboxTexture> &mailboxTexture, mailboxTextureCandidates.values()) {
- // The ResourceProvider ensures that the resource isn't used by the parent compositor's GL
- // context in the GPU process by inserting a sync point to be waited for by the child
- // compositor's GL context. We don't need this since we are triggering the delegated frame
- // ack directly from our rendering thread. At this point (in updatePaintNode) we know that
- // a frame that was compositing any of those resources has already been swapped.
- // Save a bit of overhead by resetting the sync point that has initially been put there
- // for us (mainly to clean the output of --enable-gpu-service-logging).
- mailboxTexture->resource().sync_point = 0;
-
- resourcesToRelease->push_back(mailboxTexture->resource());
- }
-}
-
-void DelegatedFrameNode::fetchTexturesAndUnlockQt(DelegatedFrameNode *frameNode, QList<MailboxTexture *> *mailboxesToFetch)
-{
- // Fetch texture IDs from the mailboxes while we're on the GPU thread, where the MailboxManager lives.
- gpu::gles2::MailboxManager *mailboxManager = mailbox_manager();
- Q_FOREACH (MailboxTexture *mailboxTexture, *mailboxesToFetch)
- mailboxTexture->fetchTexture(mailboxManager);
-
- // glFlush before yielding to the SG thread, whose context might already start using
- // some shared resources provided by the unflushed context here, on the Chromium GPU thread.
- glFlush();
-
- // Chromium provided everything we were waiting for, let Qt start rendering.
- QMutexLocker lock(&frameNode->m_mutex);
- frameNode->m_mailboxesFetchedWaitCond.wakeOne();
-}
-
-void DelegatedFrameNode::syncPointRetired(DelegatedFrameNode *frameNode, QList<MailboxTexture *> *mailboxesToFetch)
-{
- // The way that sync points are normally used by the GpuCommandBufferStub is that it asks
- // the GpuScheduler to resume the work of the associated GL command stream / context once
- // the sync point has been retired by the dependency's context. In other words, a produced
- // texture means that the mailbox can be consumed, but the texture itself isn't expected
- // to be ready until to control is given back to the GpuScheduler through the event loop.
- // Do the same for our implementation by posting a message to the event loop once the last
- // of our syncpoints has been retired (the syncpoint callback is called synchronously) and
- // only at this point we wake the Qt rendering thread.
- QMutexLocker lock(&frameNode->m_mutex);
- if (!--frameNode->m_numPendingSyncPoints)
- base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind(&DelegatedFrameNode::fetchTexturesAndUnlockQt, frameNode, mailboxesToFetch));
-}
-
-#endif // QT_VERSION