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author | Konstantin Tokarev <annulen@yandex.ru> | 2016-08-25 19:20:41 +0300 |
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committer | Konstantin Tokarev <annulen@yandex.ru> | 2017-02-02 12:30:55 +0000 |
commit | 6882a04fb36642862b11efe514251d32070c3d65 (patch) | |
tree | b7959826000b061fd5ccc7512035c7478742f7b0 /Source/WebCore/page/DOMTimer.cpp | |
parent | ab6df191029eeeb0b0f16f127d553265659f739e (diff) | |
download | qtwebkit-6882a04fb36642862b11efe514251d32070c3d65.tar.gz |
Imported QtWebKit TP3 (git b57bc6801f1876c3220d5a4bfea33d620d477443)
Change-Id: I3b1d8a2808782c9f34d50240000e20cb38d3680f
Reviewed-by: Konstantin Tokarev <annulen@yandex.ru>
Diffstat (limited to 'Source/WebCore/page/DOMTimer.cpp')
-rw-r--r-- | Source/WebCore/page/DOMTimer.cpp | 385 |
1 files changed, 313 insertions, 72 deletions
diff --git a/Source/WebCore/page/DOMTimer.cpp b/Source/WebCore/page/DOMTimer.cpp index 5bb251121..26bea5dcf 100644 --- a/Source/WebCore/page/DOMTimer.cpp +++ b/Source/WebCore/page/DOMTimer.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Apple Inc. All Rights Reserved. + * Copyright (C) 2008, 2014 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions @@ -10,10 +10,10 @@ * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR @@ -27,70 +27,201 @@ #include "config.h" #include "DOMTimer.h" +#include "HTMLPlugInElement.h" #include "InspectorInstrumentation.h" +#include "Logging.h" +#include "Page.h" +#include "PluginViewBase.h" #include "ScheduledAction.h" #include "ScriptExecutionContext.h" +#include "Settings.h" #include "UserGestureIndicator.h" #include <wtf/CurrentTime.h> -#include <wtf/HashSet.h> +#include <wtf/HashMap.h> +#include <wtf/MathExtras.h> +#include <wtf/NeverDestroyed.h> +#include <wtf/RandomNumber.h> #include <wtf/StdLibExtras.h> -using namespace std; +#if PLATFORM(IOS) +#include "Chrome.h" +#include "ChromeClient.h" +#include "Frame.h" +#include "WKContentObservation.h" +#endif namespace WebCore { static const int maxIntervalForUserGestureForwarding = 1000; // One second matches Gecko. +static const int minIntervalForNonUserObservableChangeTimers = 1000; // Empirically determined to maximize battery life. static const int maxTimerNestingLevel = 5; static const double oneMillisecond = 0.001; -static int timerNestingLevel = 0; - +class DOMTimerFireState { +public: + explicit DOMTimerFireState(ScriptExecutionContext& context) + : m_context(context) + , m_contextIsDocument(is<Document>(m_context)) + { + // For worker threads, don't update the current DOMTimerFireState. + // Setting this from workers would not be thread-safe, and its not relevant to current uses. + if (m_contextIsDocument) { + m_initialDOMTreeVersion = downcast<Document>(context).domTreeVersion(); + m_previous = current; + current = this; + } + } + + ~DOMTimerFireState() + { + if (m_contextIsDocument) + current = m_previous; + } + + Document* contextDocument() const { return m_contextIsDocument ? &downcast<Document>(m_context) : nullptr; } + + void setScriptMadeUserObservableChanges() { m_scriptMadeUserObservableChanges = true; } + void setScriptMadeNonUserObservableChanges() { m_scriptMadeNonUserObservableChanges = true; } + + bool scriptMadeNonUserObservableChanges() const { return m_scriptMadeNonUserObservableChanges; } + bool scriptMadeUserObservableChanges() const + { + if (m_scriptMadeUserObservableChanges) + return true; + + Document* document = contextDocument(); + // To be conservative, we also consider any DOM Tree change to be user observable. + return document && document->domTreeVersion() != m_initialDOMTreeVersion; + } + + static DOMTimerFireState* current; + +private: + ScriptExecutionContext& m_context; + uint64_t m_initialDOMTreeVersion; + DOMTimerFireState* m_previous; + bool m_contextIsDocument; + bool m_scriptMadeNonUserObservableChanges { false }; + bool m_scriptMadeUserObservableChanges { false }; +}; + +DOMTimerFireState* DOMTimerFireState::current = nullptr; + +struct NestedTimersMap { + typedef HashMap<int, DOMTimer*>::const_iterator const_iterator; + + static NestedTimersMap* instanceForContext(ScriptExecutionContext& context) + { + // For worker threads, we don't use NestedTimersMap as doing so would not + // be thread safe. + if (is<Document>(context)) + return &instance(); + return nullptr; + } + + void startTracking() + { + // Make sure we start with an empty HashMap. In theory, it is possible the HashMap is not + // empty if a timer fires during the execution of another timer (may happen with the + // in-process Web Inspector). + nestedTimers.clear(); + isTrackingNestedTimers = true; + } + + void stopTracking() + { + isTrackingNestedTimers = false; + nestedTimers.clear(); + } + + void add(int timeoutId, DOMTimer* timer) + { + if (isTrackingNestedTimers) + nestedTimers.add(timeoutId, timer); + } + + void remove(int timeoutId) + { + if (isTrackingNestedTimers) + nestedTimers.remove(timeoutId); + } + + const_iterator begin() const { return nestedTimers.begin(); } + const_iterator end() const { return nestedTimers.end(); } + +private: + static NestedTimersMap& instance() + { + static NeverDestroyed<NestedTimersMap> map; + return map; + } + + static bool isTrackingNestedTimers; + HashMap<int /* timeoutId */, DOMTimer*> nestedTimers; +}; + +bool NestedTimersMap::isTrackingNestedTimers = false; + static inline bool shouldForwardUserGesture(int interval, int nestingLevel) { return UserGestureIndicator::processingUserGesture() && interval <= maxIntervalForUserGestureForwarding - && nestingLevel == 1; // Gestures should not be forwarded to nested timers. + && !nestingLevel; // Gestures should not be forwarded to nested timers. } -DOMTimer::DOMTimer(ScriptExecutionContext* context, PassOwnPtr<ScheduledAction> action, int interval, bool singleShot) +DOMTimer::DOMTimer(ScriptExecutionContext& context, std::unique_ptr<ScheduledAction> action, int interval, bool singleShot) : SuspendableTimer(context) - , m_nestingLevel(timerNestingLevel + 1) - , m_action(action) + , m_nestingLevel(context.timerNestingLevel()) + , m_action(WTFMove(action)) , m_originalInterval(interval) + , m_throttleState(Undetermined) + , m_currentTimerInterval(intervalClampedToMinimum()) , m_shouldForwardUserGesture(shouldForwardUserGesture(interval, m_nestingLevel)) { + RefPtr<DOMTimer> reference = adoptRef(this); + // Keep asking for the next id until we're given one that we don't already have. do { - m_timeoutId = context->circularSequentialID(); - } while (!context->addTimeout(m_timeoutId, this)); + m_timeoutId = context.circularSequentialID(); + } while (!context.addTimeout(m_timeoutId, reference)); - double intervalMilliseconds = intervalClampedToMinimum(interval, context->minimumTimerInterval()); if (singleShot) - startOneShot(intervalMilliseconds); + startOneShot(m_currentTimerInterval); else - startRepeating(intervalMilliseconds); + startRepeating(m_currentTimerInterval); } DOMTimer::~DOMTimer() { - if (scriptExecutionContext()) - scriptExecutionContext()->removeTimeout(m_timeoutId); } -int DOMTimer::install(ScriptExecutionContext* context, PassOwnPtr<ScheduledAction> action, int timeout, bool singleShot) +int DOMTimer::install(ScriptExecutionContext& context, std::unique_ptr<ScheduledAction> action, int timeout, bool singleShot) { - // DOMTimer constructor links the new timer into a list of ActiveDOMObjects held by the 'context'. - // The timer is deleted when context is deleted (DOMTimer::contextDestroyed) or explicitly via DOMTimer::removeById(), - // or if it is a one-time timer and it has fired (DOMTimer::fired). - DOMTimer* timer = new DOMTimer(context, action, timeout, singleShot); + // DOMTimer constructor passes ownership of the initial ref on the object to the constructor. + // This reference will be released automatically when a one-shot timer fires, when the context + // is destroyed, or if explicitly cancelled by removeById. + DOMTimer* timer = new DOMTimer(context, WTFMove(action), timeout, singleShot); +#if PLATFORM(IOS) + if (is<Document>(context)) { + bool didDeferTimeout = context.activeDOMObjectsAreSuspended(); + if (!didDeferTimeout && timeout <= 100 && singleShot) { + WKSetObservedContentChange(WKContentIndeterminateChange); + WebThreadAddObservedContentModifier(timer); // Will only take affect if not already visibility change. + } + } +#endif timer->suspendIfNeeded(); - InspectorInstrumentation::didInstallTimer(context, timer->m_timeoutId, timeout, singleShot); + InspectorInstrumentation::didInstallTimer(&context, timer->m_timeoutId, timeout, singleShot); + + // Keep track of nested timer installs. + if (NestedTimersMap* nestedTimers = NestedTimersMap::instanceForContext(context)) + nestedTimers->add(timer->m_timeoutId, timer); return timer->m_timeoutId; } -void DOMTimer::removeById(ScriptExecutionContext* context, int timeoutId) +void DOMTimer::removeById(ScriptExecutionContext& context, int timeoutId) { // timeout IDs have to be positive, and 0 and -1 are unsafe to // even look up since they are the empty and deleted value @@ -98,106 +229,216 @@ void DOMTimer::removeById(ScriptExecutionContext* context, int timeoutId) if (timeoutId <= 0) return; - InspectorInstrumentation::didRemoveTimer(context, timeoutId); + if (NestedTimersMap* nestedTimers = NestedTimersMap::instanceForContext(context)) + nestedTimers->remove(timeoutId); + + InspectorInstrumentation::didRemoveTimer(&context, timeoutId); + context.removeTimeout(timeoutId); +} + +inline bool DOMTimer::isDOMTimersThrottlingEnabled(Document& document) const +{ + auto* page = document.page(); + if (!page) + return true; + return page->settings().domTimersThrottlingEnabled(); +} + +void DOMTimer::updateThrottlingStateIfNecessary(const DOMTimerFireState& fireState) +{ + Document* contextDocument = fireState.contextDocument(); + // We don't throttle timers in worker threads. + if (!contextDocument) + return; + + if (UNLIKELY(!isDOMTimersThrottlingEnabled(*contextDocument))) { + if (m_throttleState == ShouldThrottle) { + // Unthrottle the timer in case it was throttled before the setting was updated. + LOG(DOMTimers, "%p - Unthrottling DOM timer because throttling was disabled via settings.", this); + m_throttleState = ShouldNotThrottle; + updateTimerIntervalIfNecessary(); + } + return; + } + + if (fireState.scriptMadeUserObservableChanges()) { + if (m_throttleState != ShouldNotThrottle) { + m_throttleState = ShouldNotThrottle; + updateTimerIntervalIfNecessary(); + } + } else if (fireState.scriptMadeNonUserObservableChanges()) { + if (m_throttleState != ShouldThrottle) { + m_throttleState = ShouldThrottle; + updateTimerIntervalIfNecessary(); + } + } +} + +void DOMTimer::scriptDidInteractWithPlugin(HTMLPlugInElement& pluginElement) +{ + if (!DOMTimerFireState::current) + return; - delete context->findTimeout(timeoutId); + if (pluginElement.isUserObservable()) + DOMTimerFireState::current->setScriptMadeUserObservableChanges(); + else + DOMTimerFireState::current->setScriptMadeNonUserObservableChanges(); } void DOMTimer::fired() { - ScriptExecutionContext* context = scriptExecutionContext(); - timerNestingLevel = m_nestingLevel; - ASSERT(!context->activeDOMObjectsAreSuspended()); + // Retain this - if the timer is cancelled while this function is on the stack (implicitly and always + // for one-shot timers, or if removeById is called on itself from within an interval timer fire) then + // wait unit the end of this function to delete DOMTimer. + RefPtr<DOMTimer> reference = this; + + ASSERT(scriptExecutionContext()); + ScriptExecutionContext& context = *scriptExecutionContext(); + + DOMTimerFireState fireState(context); + + context.setTimerNestingLevel(std::min(m_nestingLevel + 1, maxTimerNestingLevel)); + + ASSERT(!isSuspended()); + ASSERT(!context.activeDOMObjectsAreSuspended()); UserGestureIndicator gestureIndicator(m_shouldForwardUserGesture ? DefinitelyProcessingUserGesture : PossiblyProcessingUserGesture); // Only the first execution of a multi-shot timer should get an affirmative user gesture indicator. m_shouldForwardUserGesture = false; - InspectorInstrumentationCookie cookie = InspectorInstrumentation::willFireTimer(context, m_timeoutId); + InspectorInstrumentationCookie cookie = InspectorInstrumentation::willFireTimer(&context, m_timeoutId); // Simple case for non-one-shot timers. if (isActive()) { - double minimumInterval = context->minimumTimerInterval(); - if (repeatInterval() && repeatInterval() < minimumInterval) { + if (m_nestingLevel < maxTimerNestingLevel) { m_nestingLevel++; - if (m_nestingLevel >= maxTimerNestingLevel) - augmentRepeatInterval(minimumInterval - repeatInterval()); + updateTimerIntervalIfNecessary(); } - // No access to member variables after this point, it can delete the timer. m_action->execute(context); InspectorInstrumentation::didFireTimer(cookie); + updateThrottlingStateIfNecessary(fireState); return; } - // Delete timer before executing the action for one-shot timers. - OwnPtr<ScheduledAction> action = m_action.release(); + context.removeTimeout(m_timeoutId); + +#if PLATFORM(IOS) + bool shouldReportLackOfChanges; + bool shouldBeginObservingChanges; + if (is<Document>(context)) { + shouldReportLackOfChanges = WebThreadCountOfObservedContentModifiers() == 1; + shouldBeginObservingChanges = WebThreadContainsObservedContentModifier(this); + } else { + shouldReportLackOfChanges = false; + shouldBeginObservingChanges = false; + } + + if (shouldBeginObservingChanges) { + WKBeginObservingContentChanges(false); + WebThreadRemoveObservedContentModifier(this); + } +#endif - // No access to member variables after this point. - delete this; + // Keep track nested timer installs. + NestedTimersMap* nestedTimers = NestedTimersMap::instanceForContext(context); + if (nestedTimers) + nestedTimers->startTracking(); - action->execute(context); + m_action->execute(context); + +#if PLATFORM(IOS) + if (shouldBeginObservingChanges) { + WKStopObservingContentChanges(); + + if (WKObservedContentChange() == WKContentVisibilityChange || shouldReportLackOfChanges) { + Document& document = downcast<Document>(context); + if (Page* page = document.page()) + page->chrome().client().observedContentChange(document.frame()); + } + } +#endif InspectorInstrumentation::didFireTimer(cookie); - timerNestingLevel = 0; -} + // Check if we should throttle nested single-shot timers. + if (nestedTimers) { + for (auto& keyValue : *nestedTimers) { + auto* timer = keyValue.value; + if (timer->isActive() && !timer->repeatInterval()) + timer->updateThrottlingStateIfNecessary(fireState); + } + nestedTimers->stopTracking(); + } -void DOMTimer::contextDestroyed() -{ - SuspendableTimer::contextDestroyed(); - delete this; + context.setTimerNestingLevel(0); } -void DOMTimer::stop() +void DOMTimer::didStop() { - SuspendableTimer::stop(); // Need to release JS objects potentially protected by ScheduledAction // because they can form circular references back to the ScriptExecutionContext // which will cause a memory leak. - m_action.clear(); + m_action = nullptr; } -void DOMTimer::adjustMinimumTimerInterval(double oldMinimumTimerInterval) +void DOMTimer::updateTimerIntervalIfNecessary() { - if (m_nestingLevel < maxTimerNestingLevel) - return; + ASSERT(m_nestingLevel <= maxTimerNestingLevel); - double newMinimumInterval = scriptExecutionContext()->minimumTimerInterval(); - double newClampedInterval = intervalClampedToMinimum(m_originalInterval, newMinimumInterval); + double previousInterval = m_currentTimerInterval; + m_currentTimerInterval = intervalClampedToMinimum(); - if (repeatInterval()) { - augmentRepeatInterval(newClampedInterval - repeatInterval()); + if (WTF::areEssentiallyEqual(previousInterval, m_currentTimerInterval, oneMillisecond)) return; - } - double previousClampedInterval = intervalClampedToMinimum(m_originalInterval, oldMinimumTimerInterval); - augmentFireInterval(newClampedInterval - previousClampedInterval); + if (repeatInterval()) { + ASSERT(WTF::areEssentiallyEqual(repeatInterval(), previousInterval, oneMillisecond)); + LOG(DOMTimers, "%p - Updating DOMTimer's repeat interval from %g ms to %g ms due to throttling.", this, previousInterval * 1000., m_currentTimerInterval * 1000.); + augmentRepeatInterval(m_currentTimerInterval - previousInterval); + } else { + LOG(DOMTimers, "%p - Updating DOMTimer's fire interval from %g ms to %g ms due to throttling.", this, previousInterval * 1000., m_currentTimerInterval * 1000.); + augmentFireInterval(m_currentTimerInterval - previousInterval); + } } -double DOMTimer::intervalClampedToMinimum(int timeout, double minimumTimerInterval) const +double DOMTimer::intervalClampedToMinimum() const { - double intervalMilliseconds = max(oneMillisecond, timeout * oneMillisecond); + ASSERT(scriptExecutionContext()); + ASSERT(m_nestingLevel <= maxTimerNestingLevel); + + double intervalInSeconds = std::max(oneMillisecond, m_originalInterval * oneMillisecond); + + // Only apply throttling to repeating timers. + if (m_nestingLevel < maxTimerNestingLevel) + return intervalInSeconds; - if (intervalMilliseconds < minimumTimerInterval && m_nestingLevel >= maxTimerNestingLevel) - intervalMilliseconds = minimumTimerInterval; - return intervalMilliseconds; + // Apply two throttles - the global (per Page) minimum, and also a per-timer throttle. + intervalInSeconds = std::max(intervalInSeconds, scriptExecutionContext()->minimumTimerInterval()); + if (m_throttleState == ShouldThrottle) + intervalInSeconds = std::max(intervalInSeconds, minIntervalForNonUserObservableChangeTimers * oneMillisecond); + return intervalInSeconds; } double DOMTimer::alignedFireTime(double fireTime) const { - double alignmentInterval = scriptExecutionContext()->timerAlignmentInterval(); - if (alignmentInterval) { - double currentTime = monotonicallyIncreasingTime(); - if (fireTime <= currentTime) + if (double alignmentInterval = scriptExecutionContext()->timerAlignmentInterval(m_nestingLevel >= maxTimerNestingLevel)) { + // Don't mess with zero-delay timers. + if (!fireTime) return fireTime; - - double alignedTime = ceil(fireTime / alignmentInterval) * alignmentInterval; - return alignedTime; + static const double randomizedAlignment = randomNumber(); + // Force alignment to randomizedAlignment fraction of the way between alignemntIntervals, e.g. + // if alignmentInterval is 10 and randomizedAlignment is 0.3 this will align to 3, 13, 23, ... + return (ceil(fireTime / alignmentInterval - randomizedAlignment) + randomizedAlignment) * alignmentInterval; } return fireTime; } +const char* DOMTimer::activeDOMObjectName() const +{ + return "DOMTimer"; +} + } // namespace WebCore |