diff options
author | Simon Hausmann <simon.hausmann@nokia.com> | 2012-01-06 14:44:00 +0100 |
---|---|---|
committer | Simon Hausmann <simon.hausmann@nokia.com> | 2012-01-06 14:44:00 +0100 |
commit | 40736c5763bf61337c8c14e16d8587db021a87d4 (patch) | |
tree | b17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/rendering/RenderBlockLineLayout.cpp | |
download | qtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz |
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/rendering/RenderBlockLineLayout.cpp')
-rwxr-xr-x | Source/WebCore/rendering/RenderBlockLineLayout.cpp | 2756 |
1 files changed, 2756 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderBlockLineLayout.cpp b/Source/WebCore/rendering/RenderBlockLineLayout.cpp new file mode 100755 index 000000000..92dceb104 --- /dev/null +++ b/Source/WebCore/rendering/RenderBlockLineLayout.cpp @@ -0,0 +1,2756 @@ +/* + * Copyright (C) 2000 Lars Knoll (knoll@kde.org) + * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved. + * Copyright (C) 2010 Google Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" + +#include "BidiResolver.h" +#include "Hyphenation.h" +#include "InlineIterator.h" +#include "InlineTextBox.h" +#include "Logging.h" +#include "RenderArena.h" +#include "RenderCombineText.h" +#include "RenderFlowThread.h" +#include "RenderInline.h" +#include "RenderLayer.h" +#include "RenderListMarker.h" +#include "RenderRubyRun.h" +#include "RenderView.h" +#include "Settings.h" +#include "TextBreakIterator.h" +#include "TrailingFloatsRootInlineBox.h" +#include "VerticalPositionCache.h" +#include "break_lines.h" +#include <wtf/AlwaysInline.h> +#include <wtf/RefCountedLeakCounter.h> +#include <wtf/StdLibExtras.h> +#include <wtf/Vector.h> +#include <wtf/unicode/CharacterNames.h> + +#if ENABLE(SVG) +#include "RenderSVGInlineText.h" +#include "SVGRootInlineBox.h" +#endif + +using namespace std; +using namespace WTF; +using namespace Unicode; + +namespace WebCore { + +// We don't let our line box tree for a single line get any deeper than this. +const unsigned cMaxLineDepth = 200; + +class LineWidth { +public: + LineWidth(RenderBlock* block, bool isFirstLine) + : m_block(block) + , m_uncommittedWidth(0) + , m_committedWidth(0) + , m_overhangWidth(0) + , m_left(0) + , m_right(0) + , m_availableWidth(0) + , m_isFirstLine(isFirstLine) + { + ASSERT(block); + updateAvailableWidth(); + } + bool fitsOnLine() const { return currentWidth() <= m_availableWidth; } + bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; } + float currentWidth() const { return m_committedWidth + m_uncommittedWidth; } + + // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction. + float uncommittedWidth() const { return m_uncommittedWidth; } + float committedWidth() const { return m_committedWidth; } + float availableWidth() const { return m_availableWidth; } + + void updateAvailableWidth(); + void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*); + void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; } + void commit() + { + m_committedWidth += m_uncommittedWidth; + m_uncommittedWidth = 0; + } + void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer); + void fitBelowFloats(); + +private: + void computeAvailableWidthFromLeftAndRight() + { + m_availableWidth = max(0, m_right - m_left) + m_overhangWidth; + } + +private: + RenderBlock* m_block; + float m_uncommittedWidth; + float m_committedWidth; + float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang. + int m_left; + int m_right; + float m_availableWidth; + bool m_isFirstLine; +}; + +inline void LineWidth::updateAvailableWidth() +{ + int height = m_block->logicalHeight(); + m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine); + m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine); + + computeAvailableWidthFromLeftAndRight(); +} + +inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat) +{ + int height = m_block->logicalHeight(); + if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat)) + return; + + if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft) { + m_left = m_block->logicalRightForFloat(newFloat); + if (m_isFirstLine && m_block->style()->isLeftToRightDirection()) + m_left += m_block->textIndentOffset(); + } else { + m_right = m_block->logicalLeftForFloat(newFloat); + if (m_isFirstLine && !m_block->style()->isLeftToRightDirection()) + m_right -= m_block->textIndentOffset(); + } + + computeAvailableWidthFromLeftAndRight(); +} + +void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer) +{ + int startOverhang; + int endOverhang; + rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang); + + startOverhang = min<int>(startOverhang, m_committedWidth); + m_availableWidth += startOverhang; + + endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0); + m_availableWidth += endOverhang; + m_overhangWidth += startOverhang + endOverhang; +} + +void LineWidth::fitBelowFloats() +{ + ASSERT(!m_committedWidth); + ASSERT(!fitsOnLine()); + + int floatLogicalBottom; + int lastFloatLogicalBottom = m_block->logicalHeight(); + float newLineWidth = m_availableWidth; + float newLineLeft = m_left; + float newLineRight = m_right; + while (true) { + floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom); + if (floatLogicalBottom <= lastFloatLogicalBottom) + break; + + newLineLeft = m_block->logicalLeftOffsetForLine(floatLogicalBottom, m_isFirstLine); + newLineRight = m_block->logicalRightOffsetForLine(floatLogicalBottom, m_isFirstLine); + newLineWidth = max(0.0f, newLineRight - newLineLeft); + lastFloatLogicalBottom = floatLogicalBottom; + if (newLineWidth >= m_uncommittedWidth) + break; + } + + if (newLineWidth > m_availableWidth) { + m_block->setLogicalHeight(lastFloatLogicalBottom); + m_availableWidth = newLineWidth + m_overhangWidth; + m_left = newLineLeft; + m_right = newLineRight; + } +} + +class LineInfo { +public: + LineInfo() + : m_isFirstLine(true) + , m_isLastLine(false) + , m_isEmpty(true) + , m_previousLineBrokeCleanly(true) + , m_floatPaginationStrut(0) + , m_runsFromLeadingWhitespace(0) + { } + + bool isFirstLine() const { return m_isFirstLine; } + bool isLastLine() const { return m_isLastLine; } + bool isEmpty() const { return m_isEmpty; } + bool previousLineBrokeCleanly() const { return m_previousLineBrokeCleanly; } + LayoutUnit floatPaginationStrut() const { return m_floatPaginationStrut; } + unsigned runsFromLeadingWhitespace() const { return m_runsFromLeadingWhitespace; } + void resetRunsFromLeadingWhitespace() { m_runsFromLeadingWhitespace = 0; } + void incrementRunsFromLeadingWhitespace() { m_runsFromLeadingWhitespace++; } + + void setFirstLine(bool firstLine) { m_isFirstLine = firstLine; } + void setLastLine(bool lastLine) { m_isLastLine = lastLine; } + void setEmpty(bool empty, RenderBlock* block = 0, LineWidth* lineWidth = 0) + { + if (m_isEmpty == empty) + return; + m_isEmpty = empty; + if (!empty && block && floatPaginationStrut()) { + block->setLogicalHeight(block->logicalHeight() + floatPaginationStrut()); + setFloatPaginationStrut(0); + lineWidth->updateAvailableWidth(); + } + } + + void setPreviousLineBrokeCleanly(bool previousLineBrokeCleanly) { m_previousLineBrokeCleanly = previousLineBrokeCleanly; } + void setFloatPaginationStrut(LayoutUnit strut) { m_floatPaginationStrut = strut; } + +private: + bool m_isFirstLine; + bool m_isLastLine; + bool m_isEmpty; + bool m_previousLineBrokeCleanly; + LayoutUnit m_floatPaginationStrut; + unsigned m_runsFromLeadingWhitespace; +}; + +static inline LayoutUnit borderPaddingMarginStart(RenderInline* child) +{ + return child->marginStart() + child->paddingStart() + child->borderStart(); +} + +static inline LayoutUnit borderPaddingMarginEnd(RenderInline* child) +{ + return child->marginEnd() + child->paddingEnd() + child->borderEnd(); +} + +static LayoutUnit inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true) +{ + unsigned lineDepth = 1; + LayoutUnit extraWidth = 0; + RenderObject* parent = child->parent(); + while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) { + RenderInline* parentAsRenderInline = toRenderInline(parent); + if (start && !child->previousSibling()) + extraWidth += borderPaddingMarginStart(parentAsRenderInline); + if (end && !child->nextSibling()) + extraWidth += borderPaddingMarginEnd(parentAsRenderInline); + child = parent; + parent = child->parent(); + } + return extraWidth; +} + +static void determineParagraphDirection(TextDirection& dir, InlineIterator iter) +{ + while (!iter.atEnd()) { + if (iter.atParagraphSeparator()) + return; + if (UChar current = iter.current()) { + Direction charDirection = direction(current); + if (charDirection == LeftToRight) { + dir = LTR; + return; + } + if (charDirection == RightToLeft || charDirection == RightToLeftArabic) { + dir = RTL; + return; + } + } + iter.increment(); + } +} + +static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak) +{ + // Check to see if our last midpoint is a start point beyond the line break. If so, + // shave it off the list, and shave off a trailing space if the previous end point doesn't + // preserve whitespace. + if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) { + InlineIterator* midpoints = lineMidpointState.midpoints.data(); + InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2]; + const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1]; + InlineIterator currpoint = endpoint; + while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak) + currpoint.increment(); + if (currpoint == lBreak) { + // We hit the line break before the start point. Shave off the start point. + lineMidpointState.numMidpoints--; + if (endpoint.m_obj->style()->collapseWhiteSpace()) + endpoint.m_pos--; + } + } +} + +static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint) +{ + if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints) + lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10); + + InlineIterator* midpoints = lineMidpointState.midpoints.data(); + midpoints[lineMidpointState.numMidpoints++] = midpoint; +} + +static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver) +{ + return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()); +} + +void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver) +{ + if (start > end || obj->isFloating() || + (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline())) + return; + + LineMidpointState& lineMidpointState = resolver.midpointState(); + bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints); + InlineIterator nextMidpoint; + if (haveNextMidpoint) + nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint]; + if (lineMidpointState.betweenMidpoints) { + if (!(haveNextMidpoint && nextMidpoint.m_obj == obj)) + return; + // This is a new start point. Stop ignoring objects and + // adjust our start. + lineMidpointState.betweenMidpoints = false; + start = nextMidpoint.m_pos; + lineMidpointState.currentMidpoint++; + if (start < end) + return appendRunsForObject(runs, start, end, obj, resolver); + } else { + if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) { + runs.addRun(createRun(start, end, obj, resolver)); + return; + } + + // An end midpoint has been encountered within our object. We + // need to go ahead and append a run with our endpoint. + if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) { + lineMidpointState.betweenMidpoints = true; + lineMidpointState.currentMidpoint++; + if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it. + if (static_cast<int>(nextMidpoint.m_pos + 1) > start) + runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver)); + return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver); + } + } else + runs.addRun(createRun(start, end, obj, resolver)); + } +} + +static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false) +{ + if (isRootLineBox) + return toRenderBlock(obj)->createAndAppendRootInlineBox(); + + if (obj->isText()) { + InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox(); + // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode + // (Note the use of strict mode. In "almost strict" mode, we don't treat the box for <br> as text.) + if (obj->isBR()) + textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode()); + return textBox; + } + + if (obj->isBox()) + return toRenderBox(obj)->createInlineBox(); + + return toRenderInline(obj)->createAndAppendInlineFlowBox(); +} + +static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout) +{ + if (o->isText()) { + if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote())) + toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed. + toRenderText(o)->dirtyLineBoxes(fullLayout); + } else + toRenderInline(o)->dirtyLineBoxes(fullLayout); +} + +static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox) +{ + do { + if (parentBox->isConstructed() || parentBox->nextOnLine()) + return true; + parentBox = parentBox->parent(); + } while (parentBox); + return false; +} + +InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, const LineInfo& lineInfo, InlineBox* childBox) +{ + // See if we have an unconstructed line box for this object that is also + // the last item on the line. + unsigned lineDepth = 1; + InlineFlowBox* parentBox = 0; + InlineFlowBox* result = 0; + bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain(); + do { + ASSERT(obj->isRenderInline() || obj == this); + + RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0; + + // Get the last box we made for this render object. + parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox(); + + // If this box or its ancestor is constructed then it is from a previous line, and we need + // to make a new box for our line. If this box or its ancestor is unconstructed but it has + // something following it on the line, then we know we have to make a new box + // as well. In this situation our inline has actually been split in two on + // the same line (this can happen with very fancy language mixtures). + bool constructedNewBox = false; + bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes(); + bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox); + if (allowedToConstructNewBox && !canUseExistingParentBox) { + // We need to make a new box for this render object. Once + // made, we need to place it at the end of the current line. + InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this); + ASSERT(newBox->isInlineFlowBox()); + parentBox = toInlineFlowBox(newBox); + parentBox->setFirstLineStyleBit(lineInfo.isFirstLine()); + parentBox->setIsHorizontal(isHorizontalWritingMode()); + if (!hasDefaultLineBoxContain) + parentBox->clearDescendantsHaveSameLineHeightAndBaseline(); + constructedNewBox = true; + } + + if (constructedNewBox || canUseExistingParentBox) { + if (!result) + result = parentBox; + + // If we have hit the block itself, then |box| represents the root + // inline box for the line, and it doesn't have to be appended to any parent + // inline. + if (childBox) + parentBox->addToLine(childBox); + + if (!constructedNewBox || obj == this) + break; + + childBox = parentBox; + } + + // If we've exceeded our line depth, then jump straight to the root and skip all the remaining + // intermediate inline flows. + obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent(); + + } while (true); + + return result; +} + +static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns) +{ + BidiRun* run = bidiRuns.logicallyLastRun(); + if (!run) + return true; + unsigned int pos = run->stop(); + RenderObject* r = run->m_object; + if (!r->isText() || r->isBR()) + return false; + RenderText* renderText = toRenderText(r); + if (pos >= renderText->textLength()) + return true; + + while (isASCIISpace(renderText->characters()[pos])) { + pos++; + if (pos >= renderText->textLength()) + return true; + } + return false; +} + +RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, const LineInfo& lineInfo) +{ + ASSERT(bidiRuns.firstRun()); + + bool rootHasSelectedChildren = false; + InlineFlowBox* parentBox = 0; + int runCount = bidiRuns.runCount() - lineInfo.runsFromLeadingWhitespace(); + for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) { + // Create a box for our object. + bool isOnlyRun = (runCount == 1); + if (runCount == 2 && !r->m_object->isListMarker()) + isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker(); + + InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun); + r->m_box = box; + + ASSERT(box); + if (!box) + continue; + + if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone) + rootHasSelectedChildren = true; + + // If we have no parent box yet, or if the run is not simply a sibling, + // then we need to construct inline boxes as necessary to properly enclose the + // run's inline box. + if (!parentBox || parentBox->renderer() != r->m_object->parent()) + // Create new inline boxes all the way back to the appropriate insertion point. + parentBox = createLineBoxes(r->m_object->parent(), lineInfo, box); + else { + // Append the inline box to this line. + parentBox->addToLine(box); + } + + bool visuallyOrdered = r->m_object->style()->rtlOrdering() == VisualOrder; + box->setBidiLevel(r->level()); + + if (box->isInlineTextBox()) { + InlineTextBox* text = toInlineTextBox(box); + text->setStart(r->m_start); + text->setLen(r->m_stop - r->m_start); + text->m_dirOverride = r->dirOverride(visuallyOrdered); + if (r->m_hasHyphen) + text->setHasHyphen(true); + } + } + + // We should have a root inline box. It should be unconstructed and + // be the last continuation of our line list. + ASSERT(lastLineBox() && !lastLineBox()->isConstructed()); + + // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box + // from the bidi runs walk above has a selection state. + if (rootHasSelectedChildren) + lastLineBox()->root()->setHasSelectedChildren(true); + + // Set bits on our inline flow boxes that indicate which sides should + // paint borders/margins/padding. This knowledge will ultimately be used when + // we determine the horizontal positions and widths of all the inline boxes on + // the line. + bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true; + lastLineBox()->determineSpacingForFlowBoxes(lineInfo.isLastLine(), isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object); + + // Now mark the line boxes as being constructed. + lastLineBox()->setConstructed(); + + // Return the last line. + return lastRootBox(); +} + +ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const +{ + ETextAlign alignment = style()->textAlign(); + if (!endsWithSoftBreak && alignment == JUSTIFY) + alignment = TAAUTO; + + return alignment; +} + +static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) +{ + // The direction of the block should determine what happens with wide lines. + // In particular with RTL blocks, wide lines should still spill out to the left. + if (isLeftToRightDirection) { + if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) + trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); + return; + } + + if (trailingSpaceRun) + trailingSpaceRun->m_box->setLogicalWidth(0); + else if (totalLogicalWidth > availableLogicalWidth) + logicalLeft -= (totalLogicalWidth - availableLogicalWidth); +} + +static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) +{ + // Wide lines spill out of the block based off direction. + // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right + // side of the block. + if (isLeftToRightDirection) { + if (trailingSpaceRun) { + totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); + trailingSpaceRun->m_box->setLogicalWidth(0); + } + if (totalLogicalWidth < availableLogicalWidth) + logicalLeft += availableLogicalWidth - totalLogicalWidth; + return; + } + + if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) { + trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); + totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); + } else + logicalLeft += availableLogicalWidth - totalLogicalWidth; +} + +static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) +{ + float trailingSpaceWidth = 0; + if (trailingSpaceRun) { + totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); + trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2); + trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth)); + } + if (isLeftToRightDirection) + logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0); + else + logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth; +} + +void RenderBlock::setMarginsForRubyRun(BidiRun* run, RenderRubyRun* renderer, RenderObject* previousObject, const LineInfo& lineInfo) +{ + int startOverhang; + int endOverhang; + RenderObject* nextObject = 0; + for (BidiRun* runWithNextObject = run->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) { + if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) { + nextObject = runWithNextObject->m_object; + break; + } + } + renderer->getOverhang(lineInfo.isFirstLine(), renderer->style()->isLeftToRightDirection() ? previousObject : nextObject, renderer->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang); + setMarginStartForChild(renderer, -startOverhang); + setMarginEndForChild(renderer, -endOverhang); +} + +static inline float measureHyphenWidth(RenderText* renderer, const Font& font) +{ + RenderStyle* style = renderer->style(); + return font.width(RenderBlock::constructTextRun(renderer, font, style->hyphenString().string(), style)); +} + +static inline void setLogicalWidthForTextRun(RootInlineBox* lineBox, BidiRun* run, RenderText* renderer, float xPos, const LineInfo& lineInfo, + GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache) +{ + HashSet<const SimpleFontData*> fallbackFonts; + GlyphOverflow glyphOverflow; + + // Always compute glyph overflow if the block's line-box-contain value is "glyphs". + if (lineBox->fitsToGlyphs()) { + // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization + // will keep us from computing glyph bounds in nearly all cases. + bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading(); + int baselineShift = lineBox->verticalPositionForBox(run->m_box, verticalPositionCache); + int rootDescent = includeRootLine ? lineBox->renderer()->style(lineInfo.isFirstLine())->font().fontMetrics().descent() : 0; + int rootAscent = includeRootLine ? lineBox->renderer()->style(lineInfo.isFirstLine())->font().fontMetrics().ascent() : 0; + int boxAscent = renderer->style(lineInfo.isFirstLine())->font().fontMetrics().ascent() - baselineShift; + int boxDescent = renderer->style(lineInfo.isFirstLine())->font().fontMetrics().descent() + baselineShift; + if (boxAscent > rootDescent || boxDescent > rootAscent) + glyphOverflow.computeBounds = true; + } + + int hyphenWidth = 0; + if (toInlineTextBox(run->m_box)->hasHyphen()) { + const Font& font = renderer->style(lineInfo.isFirstLine())->font(); + hyphenWidth = measureHyphenWidth(renderer, font); + } + run->m_box->setLogicalWidth(renderer->width(run->m_start, run->m_stop - run->m_start, xPos, lineInfo.isFirstLine(), &fallbackFonts, &glyphOverflow) + hyphenWidth); + if (!fallbackFonts.isEmpty()) { + ASSERT(run->m_box->isText()); + GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(toInlineTextBox(run->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first; + ASSERT(it->second.first.isEmpty()); + copyToVector(fallbackFonts, it->second.first); + run->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline(); + } + if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) { + ASSERT(run->m_box->isText()); + GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(toInlineTextBox(run->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first; + it->second.second = glyphOverflow; + run->m_box->clearKnownToHaveNoOverflow(); + } +} + +static inline void computeExpansionForJustifiedText(BidiRun* firstRun, BidiRun* trailingSpaceRun, Vector<unsigned, 16>& expansionOpportunities, unsigned expansionOpportunityCount, float& totalLogicalWidth, float availableLogicalWidth) +{ + if (!expansionOpportunityCount || availableLogicalWidth <= totalLogicalWidth) + return; + + size_t i = 0; + for (BidiRun* r = firstRun; r; r = r->next()) { + if (!r->m_box || r == trailingSpaceRun) + continue; + + if (r->m_object->isText()) { + unsigned opportunitiesInRun = expansionOpportunities[i++]; + + ASSERT(opportunitiesInRun <= expansionOpportunityCount); + + // Only justify text if whitespace is collapsed. + if (r->m_object->style()->collapseWhiteSpace()) { + InlineTextBox* textBox = toInlineTextBox(r->m_box); + int expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount; + textBox->setExpansion(expansion); + totalLogicalWidth += expansion; + } + expansionOpportunityCount -= opportunitiesInRun; + if (!expansionOpportunityCount) + break; + } + } +} + +void RenderBlock::updateLogicalWidthForAlignment(const ETextAlign& textAlign, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, int expansionOpportunityCount) +{ + // Armed with the total width of the line (without justification), + // we now examine our text-align property in order to determine where to position the + // objects horizontally. The total width of the line can be increased if we end up + // justifying text. + switch (textAlign) { + case LEFT: + case WEBKIT_LEFT: + updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); + break; + case JUSTIFY: + adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth); + if (expansionOpportunityCount) { + if (trailingSpaceRun) { + totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); + trailingSpaceRun->m_box->setLogicalWidth(0); + } + break; + } + // fall through + case TAAUTO: + // for right to left fall through to right aligned + if (style()->isLeftToRightDirection()) { + if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) + trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); + break; + } + case RIGHT: + case WEBKIT_RIGHT: + updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); + break; + case CENTER: + case WEBKIT_CENTER: + updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); + break; + case TASTART: + if (style()->isLeftToRightDirection()) + updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); + else + updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); + break; + case TAEND: + if (style()->isLeftToRightDirection()) + updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); + else + updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); + break; + } +} + +void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, const LineInfo& lineInfo, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, + GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache) +{ + ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak()); + float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), lineInfo.isFirstLine()); + float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), lineInfo.isFirstLine()) - logicalLeft; + + bool needsWordSpacing = false; + float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth(); + unsigned expansionOpportunityCount = 0; + bool isAfterExpansion = true; + Vector<unsigned, 16> expansionOpportunities; + RenderObject* previousObject = 0; + + for (BidiRun* r = firstRun; r; r = r->next()) { + if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak()) + continue; // Positioned objects are only participating to figure out their + // correct static x position. They have no effect on the width. + // Similarly, line break boxes have no effect on the width. + if (r->m_object->isText()) { + RenderText* rt = toRenderText(r->m_object); + if (textAlign == JUSTIFY && r != trailingSpaceRun) { + if (!isAfterExpansion) + toInlineTextBox(r->m_box)->setCanHaveLeadingExpansion(true); + unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion); + expansionOpportunities.append(opportunitiesInRun); + expansionOpportunityCount += opportunitiesInRun; + } + + if (int length = rt->textLength()) { + if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start])) + totalLogicalWidth += rt->style(lineInfo.isFirstLine())->font().wordSpacing(); + needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length; + } + + setLogicalWidthForTextRun(lineBox, r, rt, totalLogicalWidth, lineInfo, textBoxDataMap, verticalPositionCache); + } else { + isAfterExpansion = false; + if (!r->m_object->isRenderInline()) { + RenderBox* renderBox = toRenderBox(r->m_object); + if (renderBox->isRubyRun()) + setMarginsForRubyRun(r, toRenderRubyRun(renderBox), previousObject, lineInfo); + r->m_box->setLogicalWidth(logicalWidthForChild(renderBox)); + totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox); + } + } + + totalLogicalWidth += r->m_box->logicalWidth(); + previousObject = r->m_object; + } + + if (isAfterExpansion && !expansionOpportunities.isEmpty()) { + expansionOpportunities.last()--; + expansionOpportunityCount--; + } + + updateLogicalWidthForAlignment(textAlign, trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth, expansionOpportunityCount); + + computeExpansionForJustifiedText(firstRun, trailingSpaceRun, expansionOpportunities, expansionOpportunityCount, totalLogicalWidth, availableLogicalWidth); + + // The widths of all runs are now known. We can now place every inline box (and + // compute accurate widths for the inline flow boxes). + needsWordSpacing = false; + lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap); +} + +void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, + VerticalPositionCache& verticalPositionCache) +{ + setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache)); + + // Now make sure we place replaced render objects correctly. + for (BidiRun* r = firstRun; r; r = r->next()) { + ASSERT(r->m_box); + if (!r->m_box) + continue; // Skip runs with no line boxes. + + // Align positioned boxes with the top of the line box. This is + // a reasonable approximation of an appropriate y position. + if (r->m_object->isPositioned()) + r->m_box->setLogicalTop(logicalHeight()); + + // Position is used to properly position both replaced elements and + // to update the static normal flow x/y of positioned elements. + if (r->m_object->isText()) + toRenderText(r->m_object)->positionLineBox(r->m_box); + else if (r->m_object->isBox()) + toRenderBox(r->m_object)->positionLineBox(r->m_box); + } + // Positioned objects and zero-length text nodes destroy their boxes in + // position(), which unnecessarily dirties the line. + lineBox->markDirty(false); +} + +static inline bool isCollapsibleSpace(UChar character, RenderText* renderer) +{ + if (character == ' ' || character == '\t' || character == softHyphen) + return true; + if (character == '\n') + return !renderer->style()->preserveNewline(); + if (character == noBreakSpace) + return renderer->style()->nbspMode() == SPACE; + return false; +} + + +static void setStaticPositions(RenderBlock* block, RenderBox* child) +{ + // FIXME: The math here is actually not really right. It's a best-guess approximation that + // will work for the common cases + RenderObject* containerBlock = child->container(); + LayoutUnit blockHeight = block->logicalHeight(); + if (containerBlock->isRenderInline()) { + // A relative positioned inline encloses us. In this case, we also have to determine our + // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned + // inline so that we can obtain the value later. + toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startAlignedOffsetForLine(child, blockHeight, false)); + toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight); + } + + if (child->style()->isOriginalDisplayInlineType()) + block->setStaticInlinePositionForChild(child, blockHeight, block->startAlignedOffsetForLine(child, blockHeight, false)); + else + block->setStaticInlinePositionForChild(child, blockHeight, block->startOffsetForContent(blockHeight)); + child->layer()->setStaticBlockPosition(blockHeight); +} + +inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext) +{ + if (!bidiRuns.runCount() + || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace() + || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap()) + return 0; + + BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun(); + RenderObject* lastObject = trailingSpaceRun->m_object; + if (!lastObject->isText()) + return 0; + + RenderText* lastText = toRenderText(lastObject); + const UChar* characters = lastText->characters(); + int firstSpace = trailingSpaceRun->stop(); + while (firstSpace > trailingSpaceRun->start()) { + UChar current = characters[firstSpace - 1]; + if (!isCollapsibleSpace(current, lastText)) + break; + firstSpace--; + } + if (firstSpace == trailingSpaceRun->stop()) + return 0; + + TextDirection direction = style()->direction(); + bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun()); + if (firstSpace != trailingSpaceRun->start()) { + BidiContext* baseContext = currentContext; + while (BidiContext* parent = baseContext->parent()) + baseContext = parent; + + BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral); + trailingSpaceRun->m_stop = firstSpace; + if (direction == LTR) + bidiRuns.addRun(newTrailingRun); + else + bidiRuns.prependRun(newTrailingRun); + trailingSpaceRun = newTrailingRun; + return trailingSpaceRun; + } + if (!shouldReorder) + return trailingSpaceRun; + + if (direction == LTR) { + bidiRuns.moveRunToEnd(trailingSpaceRun); + trailingSpaceRun->m_level = 0; + } else { + bidiRuns.moveRunToBeginning(trailingSpaceRun); + trailingSpaceRun->m_level = 1; + } + return trailingSpaceRun; +} + +void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject) +{ + ASSERT(!floatingObject->m_originatingLine); + floatingObject->m_originatingLine = lastRootBox(); + lastRootBox()->appendFloat(floatingObject->renderer()); +} + +// FIXME: This should be a BidiStatus constructor or create method. +static inline BidiStatus statusWithDirection(TextDirection textDirection) +{ + WTF::Unicode::Direction direction = textDirection == LTR ? LeftToRight : RightToLeft; + RefPtr<BidiContext> context = BidiContext::create(textDirection == LTR ? 0 : 1, direction, false, FromStyleOrDOM); + + // This copies BidiStatus and may churn the ref on BidiContext. I doubt it matters. + return BidiStatus(direction, direction, direction, context.release()); +} + +// FIXME: BidiResolver should have this logic. +static inline void constructBidiRuns(InlineBidiResolver& topResolver, BidiRunList<BidiRun>& bidiRuns, const InlineIterator& endOfLine, VisualDirectionOverride override, bool previousLineBrokeCleanly) +{ + // FIXME: We should pass a BidiRunList into createBidiRunsForLine instead + // of the resolver owning the runs. + ASSERT(&topResolver.runs() == &bidiRuns); + RenderObject* currentRoot = topResolver.position().root(); + topResolver.createBidiRunsForLine(endOfLine, override, previousLineBrokeCleanly); + + while (!topResolver.isolatedRuns().isEmpty()) { + // It does not matter which order we resolve the runs as long as we resolve them all. + BidiRun* isolatedRun = topResolver.isolatedRuns().last(); + topResolver.isolatedRuns().removeLast(); + + RenderObject* startObj = isolatedRun->object(); + + // Only inlines make sense with unicode-bidi: isolate (blocks are already isolated). + // FIXME: Because enterIsolate is not passed a RenderObject, we have to crawl up the + // tree to see which parent inline is the isolate. We could change enterIsolate + // to take a RenderObject and do this logic there, but that would be a layering + // violation for BidiResolver (which knows nothing about RenderObject). + RenderInline* isolatedSpan = toRenderInline(containingIsolate(startObj, currentRoot)); + InlineBidiResolver isolatedResolver; + isolatedResolver.setStatus(statusWithDirection(isolatedSpan->style()->direction())); + + // FIXME: The fact that we have to construct an Iterator here + // currently prevents this code from moving into BidiResolver. + if (!bidiFirstSkippingEmptyInlines(isolatedSpan, &isolatedResolver)) + continue; + // The starting position is the beginning of the first run within the isolate that was identified + // during the earlier call to createBidiRunsForLine. This can be but is not necessarily the + // first run within the isolate. + InlineIterator iter = InlineIterator(isolatedSpan, startObj, isolatedRun->m_start); + isolatedResolver.setPositionIgnoringNestedIsolates(iter); + + // We stop at the next end of line; we may re-enter this isolate in the next call to constructBidiRuns(). + // FIXME: What should end and previousLineBrokeCleanly be? + // rniwa says previousLineBrokeCleanly is just a WinIE hack and could always be false here? + isolatedResolver.createBidiRunsForLine(endOfLine, NoVisualOverride, previousLineBrokeCleanly); + // Note that we do not delete the runs from the resolver. + bidiRuns.replaceRunWithRuns(isolatedRun, isolatedResolver.runs()); + + // If we encountered any nested isolate runs, just move them + // to the top resolver's list for later processing. + if (!isolatedResolver.isolatedRuns().isEmpty()) { + topResolver.isolatedRuns().append(isolatedResolver.isolatedRuns()); + isolatedResolver.isolatedRuns().clear(); + } + } +} + +// This function constructs line boxes for all of the text runs in the resolver and computes their position. +RootInlineBox* RenderBlock::createLineBoxesFromBidiRuns(BidiRunList<BidiRun>& bidiRuns, const InlineIterator& end, LineInfo& lineInfo, VerticalPositionCache& verticalPositionCache, BidiRun* trailingSpaceRun) +{ + if (!bidiRuns.runCount()) + return 0; + + // FIXME: Why is this only done when we had runs? + lineInfo.setLastLine(!end.m_obj); + + RootInlineBox* lineBox = constructLine(bidiRuns, lineInfo); + if (!lineBox) + return 0; + + lineBox->setEndsWithBreak(lineInfo.previousLineBrokeCleanly()); + +#if ENABLE(SVG) + bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox(); +#else + bool isSVGRootInlineBox = false; +#endif + + GlyphOverflowAndFallbackFontsMap textBoxDataMap; + + // Now we position all of our text runs horizontally. + if (!isSVGRootInlineBox) + computeInlineDirectionPositionsForLine(lineBox, lineInfo, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache); + + // Now position our text runs vertically. + computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache); + +#if ENABLE(SVG) + // SVG text layout code computes vertical & horizontal positions on its own. + // Note that we still need to execute computeVerticalPositionsForLine() as + // it calls InlineTextBox::positionLineBox(), which tracks whether the box + // contains reversed text or not. If we wouldn't do that editing and thus + // text selection in RTL boxes would not work as expected. + if (isSVGRootInlineBox) { + ASSERT(isSVGText()); + static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation(); + } +#endif + + // Compute our overflow now. + lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap); + +#if PLATFORM(MAC) + // Highlight acts as an overflow inflation. + if (style()->highlight() != nullAtom) + lineBox->addHighlightOverflow(); +#endif + return lineBox; +} + +// Like LayoutState for layout(), LineLayoutState keeps track of global information +// during an entire linebox tree layout pass (aka layoutInlineChildren). +class LineLayoutState { +public: + LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom) + : m_lastFloat(0) + , m_endLine(0) + , m_floatIndex(0) + , m_endLineLogicalTop(0) + , m_endLineMatched(false) + , m_checkForFloatsFromLastLine(false) + , m_isFullLayout(fullLayout) + , m_repaintLogicalTop(repaintLogicalTop) + , m_repaintLogicalBottom(repaintLogicalBottom) + , m_usesRepaintBounds(false) + { } + + void markForFullLayout() { m_isFullLayout = true; } + bool isFullLayout() const { return m_isFullLayout; } + + bool usesRepaintBounds() const { return m_usesRepaintBounds; } + + void setRepaintRange(LayoutUnit logicalHeight) + { + m_usesRepaintBounds = true; + m_repaintLogicalTop = m_repaintLogicalBottom = logicalHeight; + } + + void updateRepaintRangeFromBox(RootInlineBox* box, LayoutUnit paginationDelta = 0) + { + m_usesRepaintBounds = true; + m_repaintLogicalTop = min(m_repaintLogicalTop, box->logicalTopVisualOverflow() + min(paginationDelta, 0)); + m_repaintLogicalBottom = max(m_repaintLogicalBottom, box->logicalBottomVisualOverflow() + max(paginationDelta, 0)); + } + + bool endLineMatched() const { return m_endLineMatched; } + void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; } + + bool checkForFloatsFromLastLine() const { return m_checkForFloatsFromLastLine; } + void setCheckForFloatsFromLastLine(bool check) { m_checkForFloatsFromLastLine = check; } + + LineInfo& lineInfo() { return m_lineInfo; } + const LineInfo& lineInfo() const { return m_lineInfo; } + + int endLineLogicalTop() const { return m_endLineLogicalTop; } + void setEndLineLogicalTop(int logicalTop) { m_endLineLogicalTop = logicalTop; } + + RootInlineBox* endLine() const { return m_endLine; } + void setEndLine(RootInlineBox* line) { m_endLine = line; } + + RenderBlock::FloatingObject* lastFloat() const { return m_lastFloat; } + void setLastFloat(RenderBlock::FloatingObject* lastFloat) { m_lastFloat = lastFloat; } + + Vector<RenderBlock::FloatWithRect>& floats() { return m_floats; } + + unsigned floatIndex() const { return m_floatIndex; } + void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; } + +private: + Vector<RenderBlock::FloatWithRect> m_floats; + RenderBlock::FloatingObject* m_lastFloat; + RootInlineBox* m_endLine; + LineInfo m_lineInfo; + unsigned m_floatIndex; + int m_endLineLogicalTop; + bool m_endLineMatched; + bool m_checkForFloatsFromLastLine; + + bool m_isFullLayout; + + // FIXME: Should this be a range object instead of two ints? + LayoutUnit& m_repaintLogicalTop; + LayoutUnit& m_repaintLogicalBottom; + + bool m_usesRepaintBounds; +}; + +static void deleteLineRange(LineLayoutState& layoutState, RenderArena* arena, RootInlineBox* startLine, RootInlineBox* stopLine = 0) +{ + RootInlineBox* boxToDelete = startLine; + while (boxToDelete && boxToDelete != stopLine) { + layoutState.updateRepaintRangeFromBox(boxToDelete); + // Note: deleteLineRange(renderArena(), firstRootBox()) is not identical to deleteLineBoxTree(). + // deleteLineBoxTree uses nextLineBox() instead of nextRootBox() when traversing. + RootInlineBox* next = boxToDelete->nextRootBox(); + boxToDelete->deleteLine(arena); + boxToDelete = next; + } +} + +void RenderBlock::layoutRunsAndFloats(LineLayoutState& layoutState, bool hasInlineChild) +{ + // We want to skip ahead to the first dirty line + InlineBidiResolver resolver; + RootInlineBox* startLine = determineStartPosition(layoutState, resolver); + + unsigned consecutiveHyphenatedLines = 0; + if (startLine) { + for (RootInlineBox* line = startLine->prevRootBox(); line && line->isHyphenated(); line = line->prevRootBox()) + consecutiveHyphenatedLines++; + } + + // FIXME: This would make more sense outside of this function, but since + // determineStartPosition can change the fullLayout flag we have to do this here. Failure to call + // determineStartPosition first will break fast/repaint/line-flow-with-floats-9.html. + if (layoutState.isFullLayout() && hasInlineChild && !selfNeedsLayout()) { + setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like + // we're supposed to. + RenderView* v = view(); + if (v && !v->doingFullRepaint() && hasLayer()) { + // Because we waited until we were already inside layout to discover + // that the block really needed a full layout, we missed our chance to repaint the layer + // before layout started. Luckily the layer has cached the repaint rect for its original + // position and size, and so we can use that to make a repaint happen now. + repaintUsingContainer(containerForRepaint(), layer()->repaintRect()); + } + } + + if (m_floatingObjects && !m_floatingObjects->set().isEmpty()) + layoutState.setLastFloat(m_floatingObjects->set().last()); + + // We also find the first clean line and extract these lines. We will add them back + // if we determine that we're able to synchronize after handling all our dirty lines. + InlineIterator cleanLineStart; + BidiStatus cleanLineBidiStatus; + if (!layoutState.isFullLayout() && startLine) + determineEndPosition(layoutState, startLine, cleanLineStart, cleanLineBidiStatus); + + if (startLine) { + if (!layoutState.usesRepaintBounds()) + layoutState.setRepaintRange(logicalHeight()); + deleteLineRange(layoutState, renderArena(), startLine); + } + + if (!layoutState.isFullLayout() && lastRootBox() && lastRootBox()->endsWithBreak()) { + // If the last line before the start line ends with a line break that clear floats, + // adjust the height accordingly. + // A line break can be either the first or the last object on a line, depending on its direction. + if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) { + RenderObject* lastObject = lastLeafChild->renderer(); + if (!lastObject->isBR()) + lastObject = lastRootBox()->firstLeafChild()->renderer(); + if (lastObject->isBR()) { + EClear clear = lastObject->style()->clear(); + if (clear != CNONE) + newLine(clear); + } + } + } + + layoutRunsAndFloatsInRange(layoutState, resolver, cleanLineStart, cleanLineBidiStatus, consecutiveHyphenatedLines); + linkToEndLineIfNeeded(layoutState); + repaintDirtyFloats(layoutState.floats()); +} + +void RenderBlock::layoutRunsAndFloatsInRange(LineLayoutState& layoutState, InlineBidiResolver& resolver, const InlineIterator& cleanLineStart, const BidiStatus& cleanLineBidiStatus, unsigned consecutiveHyphenatedLines) +{ + bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); + LineMidpointState& lineMidpointState = resolver.midpointState(); + InlineIterator end = resolver.position(); + bool checkForEndLineMatch = layoutState.endLine(); + LineBreakIteratorInfo lineBreakIteratorInfo; + VerticalPositionCache verticalPositionCache; + + LineBreaker lineBreaker(this); + + while (!end.atEnd()) { + // FIXME: Is this check necessary before the first iteration or can it be moved to the end? + if (checkForEndLineMatch) { + layoutState.setEndLineMatched(matchedEndLine(layoutState, resolver, cleanLineStart, cleanLineBidiStatus)); + if (layoutState.endLineMatched()) { + resolver.setPosition(InlineIterator(resolver.position().root(), 0, 0), 0); + break; + } + } + + lineMidpointState.reset(); + + layoutState.lineInfo().setEmpty(true); + layoutState.lineInfo().resetRunsFromLeadingWhitespace(); + + const InlineIterator oldEnd = end; + bool isNewUBAParagraph = layoutState.lineInfo().previousLineBrokeCleanly(); + FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0; + end = lineBreaker.nextLineBreak(resolver, layoutState.lineInfo(), lineBreakIteratorInfo, lastFloatFromPreviousLine, consecutiveHyphenatedLines); + if (resolver.position().atEnd()) { + // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with! + // Once BidiRunList is separated from BidiResolver this will not be needed. + resolver.runs().deleteRuns(); + resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed). + layoutState.setCheckForFloatsFromLastLine(true); + resolver.setPosition(InlineIterator(resolver.position().root(), 0, 0), 0); + break; + } + ASSERT(end != resolver.position()); + + // This is a short-cut for empty lines. + if (layoutState.lineInfo().isEmpty()) { + if (lastRootBox()) + lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status()); + } else { + VisualDirectionOverride override = (style()->rtlOrdering() == VisualOrder ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride); + + if (isNewUBAParagraph && style()->unicodeBidi() == Plaintext && !resolver.context()->parent()) { + TextDirection direction = style()->direction(); + determineParagraphDirection(direction, resolver.position()); + resolver.setStatus(BidiStatus(direction, style()->unicodeBidi() == Override)); + } + // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine. + BidiRunList<BidiRun>& bidiRuns = resolver.runs(); + constructBidiRuns(resolver, bidiRuns, end, override, layoutState.lineInfo().previousLineBrokeCleanly()); + ASSERT(resolver.position() == end); + + BidiRun* trailingSpaceRun = !layoutState.lineInfo().previousLineBrokeCleanly() ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0; + + if (bidiRuns.runCount() && lineBreaker.lineWasHyphenated()) { + bidiRuns.logicallyLastRun()->m_hasHyphen = true; + consecutiveHyphenatedLines++; + } else + consecutiveHyphenatedLines = 0; + + // Now that the runs have been ordered, we create the line boxes. + // At the same time we figure out where border/padding/margin should be applied for + // inline flow boxes. + + LayoutUnit oldLogicalHeight = logicalHeight(); + RootInlineBox* lineBox = createLineBoxesFromBidiRuns(bidiRuns, end, layoutState.lineInfo(), verticalPositionCache, trailingSpaceRun); + + bidiRuns.deleteRuns(); + resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed). + + if (lineBox) { + lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status()); + if (layoutState.usesRepaintBounds()) + layoutState.updateRepaintRangeFromBox(lineBox); + + if (paginated) { + LayoutUnit adjustment = 0; + adjustLinePositionForPagination(lineBox, adjustment); + if (adjustment) { + LayoutUnit oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, layoutState.lineInfo().isFirstLine()); + lineBox->adjustBlockDirectionPosition(adjustment); + if (layoutState.usesRepaintBounds()) + layoutState.updateRepaintRangeFromBox(lineBox); + + if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, layoutState.lineInfo().isFirstLine()) != oldLineWidth) { + // We have to delete this line, remove all floats that got added, and let line layout re-run. + lineBox->deleteLine(renderArena()); + removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight); + setLogicalHeight(oldLogicalHeight + adjustment); + resolver.setPositionIgnoringNestedIsolates(oldEnd); + end = oldEnd; + continue; + } + + setLogicalHeight(lineBox->lineBottomWithLeading()); + } + } + } + + for (size_t i = 0; i < lineBreaker.positionedObjects().size(); ++i) + setStaticPositions(this, lineBreaker.positionedObjects()[i]); + + layoutState.lineInfo().setFirstLine(false); + newLine(lineBreaker.clear()); + } + + if (m_floatingObjects && lastRootBox()) { + const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); + FloatingObjectSetIterator it = floatingObjectSet.begin(); + FloatingObjectSetIterator end = floatingObjectSet.end(); + if (layoutState.lastFloat()) { + FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(layoutState.lastFloat()); + ASSERT(lastFloatIterator != end); + ++lastFloatIterator; + it = lastFloatIterator; + } + for (; it != end; ++it) { + FloatingObject* f = *it; + appendFloatingObjectToLastLine(f); + ASSERT(f->m_renderer == layoutState.floats()[layoutState.floatIndex()].object); + // If a float's geometry has changed, give up on syncing with clean lines. + if (layoutState.floats()[layoutState.floatIndex()].rect != f->frameRect()) + checkForEndLineMatch = false; + layoutState.setFloatIndex(layoutState.floatIndex() + 1); + } + layoutState.setLastFloat(!floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0); + } + + lineMidpointState.reset(); + resolver.setPosition(end, numberOfIsolateAncestors(end)); + } +} + +void RenderBlock::linkToEndLineIfNeeded(LineLayoutState& layoutState) +{ + if (layoutState.endLine()) { + if (layoutState.endLineMatched()) { + bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); + // Attach all the remaining lines, and then adjust their y-positions as needed. + LayoutUnit delta = logicalHeight() - layoutState.endLineLogicalTop(); + for (RootInlineBox* line = layoutState.endLine(); line; line = line->nextRootBox()) { + line->attachLine(); + if (paginated) { + delta -= line->paginationStrut(); + adjustLinePositionForPagination(line, delta); + } + if (delta) { + layoutState.updateRepaintRangeFromBox(line, delta); + line->adjustBlockDirectionPosition(delta); + } + if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { + Vector<RenderBox*>::iterator end = cleanLineFloats->end(); + for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { + FloatingObject* floatingObject = insertFloatingObject(*f); + ASSERT(!floatingObject->m_originatingLine); + floatingObject->m_originatingLine = line; + setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta); + positionNewFloats(); + } + } + } + setLogicalHeight(lastRootBox()->lineBottomWithLeading()); + } else { + // Delete all the remaining lines. + deleteLineRange(layoutState, renderArena(), layoutState.endLine()); + } + } + + if (m_floatingObjects && (layoutState.checkForFloatsFromLastLine() || positionNewFloats()) && lastRootBox()) { + // In case we have a float on the last line, it might not be positioned up to now. + // This has to be done before adding in the bottom border/padding, or the float will + // include the padding incorrectly. -dwh + if (layoutState.checkForFloatsFromLastLine()) { + int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow(); + int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow(); + TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this); + m_lineBoxes.appendLineBox(trailingFloatsLineBox); + trailingFloatsLineBox->setConstructed(); + GlyphOverflowAndFallbackFontsMap textBoxDataMap; + VerticalPositionCache verticalPositionCache; + int blockLogicalHeight = logicalHeight(); + trailingFloatsLineBox->alignBoxesInBlockDirection(blockLogicalHeight, textBoxDataMap, verticalPositionCache); + trailingFloatsLineBox->setLineTopBottomPositions(blockLogicalHeight, blockLogicalHeight, blockLogicalHeight, blockLogicalHeight); + trailingFloatsLineBox->setPaginatedLineWidth(availableLogicalWidthForContent(blockLogicalHeight)); + IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight); + IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight); + trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom()); + } + + const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); + FloatingObjectSetIterator it = floatingObjectSet.begin(); + FloatingObjectSetIterator end = floatingObjectSet.end(); + if (layoutState.lastFloat()) { + FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(layoutState.lastFloat()); + ASSERT(lastFloatIterator != end); + ++lastFloatIterator; + it = lastFloatIterator; + } + for (; it != end; ++it) + appendFloatingObjectToLastLine(*it); + layoutState.setLastFloat(!floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0); + } +} + +void RenderBlock::repaintDirtyFloats(Vector<FloatWithRect>& floats) +{ + size_t floatCount = floats.size(); + // Floats that did not have layout did not repaint when we laid them out. They would have + // painted by now if they had moved, but if they stayed at (0, 0), they still need to be + // painted. + for (size_t i = 0; i < floatCount; ++i) { + if (!floats[i].everHadLayout) { + RenderBox* f = floats[i].object; + if (!f->x() && !f->y() && f->checkForRepaintDuringLayout()) + f->repaint(); + } + } +} + +void RenderBlock::layoutInlineChildren(bool relayoutChildren, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom) +{ + m_overflow.clear(); + + setLogicalHeight(borderBefore() + paddingBefore()); + + // Figure out if we should clear out our line boxes. + // FIXME: Handle resize eventually! + bool isFullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren; + LineLayoutState layoutState(isFullLayout, repaintLogicalTop, repaintLogicalBottom); + + if (isFullLayout) + lineBoxes()->deleteLineBoxes(renderArena()); + + // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't + // clip. + // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely + // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense + // anyway, so we won't worry about following the draft here. + bool hasTextOverflow = style()->textOverflow() && hasOverflowClip(); + + // Walk all the lines and delete our ellipsis line boxes if they exist. + if (hasTextOverflow) + deleteEllipsisLineBoxes(); + + if (firstChild()) { + // layout replaced elements + bool hasInlineChild = false; + for (InlineWalker walker(this); !walker.atEnd(); walker.advance()) { + RenderObject* o = walker.current(); + if (!hasInlineChild && o->isInline()) + hasInlineChild = true; + + if (o->isReplaced() || o->isFloating() || o->isPositioned()) { + RenderBox* box = toRenderBox(o); + + if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent()) + o->setChildNeedsLayout(true, false); + + // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. + if (relayoutChildren && box->needsPreferredWidthsRecalculation()) + o->setPreferredLogicalWidthsDirty(true, false); + + if (o->isPositioned()) + o->containingBlock()->insertPositionedObject(box); + else if (o->isFloating()) + layoutState.floats().append(FloatWithRect(box)); + else if (layoutState.isFullLayout() || o->needsLayout()) { + // Replaced elements + toRenderBox(o)->dirtyLineBoxes(layoutState.isFullLayout()); + o->layoutIfNeeded(); + } + } else if (o->isText() || (o->isRenderInline() && !walker.atEndOfInline())) { + if (!o->isText()) + toRenderInline(o)->updateAlwaysCreateLineBoxes(layoutState.isFullLayout()); + if (layoutState.isFullLayout() || o->selfNeedsLayout()) + dirtyLineBoxesForRenderer(o, layoutState.isFullLayout()); + o->setNeedsLayout(false); + } + } + + layoutRunsAndFloats(layoutState, hasInlineChild); + } + + // Expand the last line to accommodate Ruby and emphasis marks. + int lastLineAnnotationsAdjustment = 0; + if (lastRootBox()) { + int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter()); + if (!style()->isFlippedLinesWritingMode()) + lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition); + else + lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition); + } + + // Now add in the bottom border/padding. + setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight()); + + if (!firstLineBox() && hasLineIfEmpty()) + setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); + + // See if we have any lines that spill out of our block. If we do, then we will possibly need to + // truncate text. + if (hasTextOverflow) + checkLinesForTextOverflow(); +} + +void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat) +{ + Vector<RenderBox*>* cleanLineFloats = line->floatsPtr(); + if (!cleanLineFloats) + return; + + Vector<RenderBox*>::iterator end = cleanLineFloats->end(); + for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) { + RenderBox* floatingBox = *it; + floatingBox->layoutIfNeeded(); + LayoutSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom()); + ASSERT(floatIndex < floats.size()); + if (floats[floatIndex].object != floatingBox) { + encounteredNewFloat = true; + return; + } + + if (floats[floatIndex].rect.size() != newSize) { + LayoutUnit floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x(); + LayoutUnit floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height()) + : max(floats[floatIndex].rect.width(), newSize.width()); + floatHeight = min(floatHeight, numeric_limits<LayoutUnit>::max() - floatTop); + line->markDirty(); + markLinesDirtyInBlockRange(line->lineBottomWithLeading(), floatTop + floatHeight, line); + floats[floatIndex].rect.setSize(newSize); + dirtiedByFloat = true; + } + floatIndex++; + } +} + +RootInlineBox* RenderBlock::determineStartPosition(LineLayoutState& layoutState, InlineBidiResolver& resolver) +{ + RootInlineBox* curr = 0; + RootInlineBox* last = 0; + + // FIXME: This entire float-checking block needs to be broken into a new function. + bool dirtiedByFloat = false; + if (!layoutState.isFullLayout()) { + // Paginate all of the clean lines. + bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); + LayoutUnit paginationDelta = 0; + size_t floatIndex = 0; + for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { + if (paginated) { + if (lineWidthForPaginatedLineChanged(curr)) { + curr->markDirty(); + break; + } + paginationDelta -= curr->paginationStrut(); + adjustLinePositionForPagination(curr, paginationDelta); + if (paginationDelta) { + if (containsFloats() || !layoutState.floats().isEmpty()) { + // FIXME: Do better eventually. For now if we ever shift because of pagination and floats are present just go to a full layout. + layoutState.markForFullLayout(); + break; + } + + layoutState.updateRepaintRangeFromBox(curr, paginationDelta); + curr->adjustBlockDirectionPosition(paginationDelta); + } + } + + // If a new float has been inserted before this line or before its last known float, just do a full layout. + bool encounteredNewFloat = false; + checkFloatsInCleanLine(curr, layoutState.floats(), floatIndex, encounteredNewFloat, dirtiedByFloat); + if (encounteredNewFloat) + layoutState.markForFullLayout(); + + if (dirtiedByFloat || layoutState.isFullLayout()) + break; + } + // Check if a new float has been inserted after the last known float. + if (!curr && floatIndex < layoutState.floats().size()) + layoutState.markForFullLayout(); + } + + if (layoutState.isFullLayout()) { + // FIXME: This should just call deleteLineBoxTree, but that causes + // crashes for fast/repaint tests. + RenderArena* arena = renderArena(); + curr = firstRootBox(); + while (curr) { + // Note: This uses nextRootBox() insted of nextLineBox() like deleteLineBoxTree does. + RootInlineBox* next = curr->nextRootBox(); + curr->deleteLine(arena); + curr = next; + } + ASSERT(!firstLineBox() && !lastLineBox()); + } else { + if (curr) { + // We have a dirty line. + if (RootInlineBox* prevRootBox = curr->prevRootBox()) { + // We have a previous line. + if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength()))) + // The previous line didn't break cleanly or broke at a newline + // that has been deleted, so treat it as dirty too. + curr = prevRootBox; + } + } else { + // No dirty lines were found. + // If the last line didn't break cleanly, treat it as dirty. + if (lastRootBox() && !lastRootBox()->endsWithBreak()) + curr = lastRootBox(); + } + + // If we have no dirty lines, then last is just the last root box. + last = curr ? curr->prevRootBox() : lastRootBox(); + } + + unsigned numCleanFloats = 0; + if (!layoutState.floats().isEmpty()) { + LayoutUnit savedLogicalHeight = logicalHeight(); + // Restore floats from clean lines. + RootInlineBox* line = firstRootBox(); + while (line != curr) { + if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { + Vector<RenderBox*>::iterator end = cleanLineFloats->end(); + for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { + FloatingObject* floatingObject = insertFloatingObject(*f); + ASSERT(!floatingObject->m_originatingLine); + floatingObject->m_originatingLine = line; + setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f)); + positionNewFloats(); + ASSERT(layoutState.floats()[numCleanFloats].object == *f); + numCleanFloats++; + } + } + line = line->nextRootBox(); + } + setLogicalHeight(savedLogicalHeight); + } + layoutState.setFloatIndex(numCleanFloats); + + layoutState.lineInfo().setFirstLine(!last); + layoutState.lineInfo().setPreviousLineBrokeCleanly(!last || last->endsWithBreak()); + + if (last) { + setLogicalHeight(last->lineBottomWithLeading()); + InlineIterator iter = InlineIterator(this, last->lineBreakObj(), last->lineBreakPos()); + resolver.setPosition(iter, numberOfIsolateAncestors(iter)); + resolver.setStatus(last->lineBreakBidiStatus()); + } else { + TextDirection direction = style()->direction(); + if (style()->unicodeBidi() == Plaintext) { + // FIXME: Why does "unicode-bidi: plaintext" bidiFirstIncludingEmptyInlines when all other line layout code uses bidiFirstSkippingEmptyInlines? + determineParagraphDirection(direction, InlineIterator(this, bidiFirstIncludingEmptyInlines(this), 0)); + } + resolver.setStatus(BidiStatus(direction, style()->unicodeBidi() == Override)); + InlineIterator iter = InlineIterator(this, bidiFirstSkippingEmptyInlines(this, &resolver), 0); + resolver.setPosition(iter, numberOfIsolateAncestors(iter)); + } + return curr; +} + +void RenderBlock::determineEndPosition(LineLayoutState& layoutState, RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus) +{ + ASSERT(!layoutState.endLine()); + size_t floatIndex = layoutState.floatIndex(); + RootInlineBox* last = 0; + for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) { + if (!curr->isDirty()) { + bool encounteredNewFloat = false; + bool dirtiedByFloat = false; + checkFloatsInCleanLine(curr, layoutState.floats(), floatIndex, encounteredNewFloat, dirtiedByFloat); + if (encounteredNewFloat) + return; + } + if (curr->isDirty()) + last = 0; + else if (!last) + last = curr; + } + + if (!last) + return; + + // At this point, |last| is the first line in a run of clean lines that ends with the last line + // in the block. + + RootInlineBox* prev = last->prevRootBox(); + cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos()); + cleanLineBidiStatus = prev->lineBreakBidiStatus(); + layoutState.setEndLineLogicalTop(prev->lineBottomWithLeading()); + + for (RootInlineBox* line = last; line; line = line->nextRootBox()) + line->extractLine(); // Disconnect all line boxes from their render objects while preserving + // their connections to one another. + + layoutState.setEndLine(last); +} + +bool RenderBlock::checkPaginationAndFloatsAtEndLine(LineLayoutState& layoutState) +{ + LayoutUnit lineDelta = logicalHeight() - layoutState.endLineLogicalTop(); + + bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); + if (paginated && inRenderFlowThread()) { + // Check all lines from here to the end, and see if the hypothetical new position for the lines will result + // in a different available line width. + for (RootInlineBox* lineBox = layoutState.endLine(); lineBox; lineBox = lineBox->nextRootBox()) { + if (paginated) { + // This isn't the real move we're going to do, so don't update the line box's pagination + // strut yet. + LayoutUnit oldPaginationStrut = lineBox->paginationStrut(); + lineDelta -= oldPaginationStrut; + adjustLinePositionForPagination(lineBox, lineDelta); + lineBox->setPaginationStrut(oldPaginationStrut); + } + if (lineWidthForPaginatedLineChanged(lineBox, lineDelta)) + return false; + } + } + + if (!lineDelta || !m_floatingObjects) + return true; + + // See if any floats end in the range along which we want to shift the lines vertically. + LayoutUnit logicalTop = min(logicalHeight(), layoutState.endLineLogicalTop()); + + RootInlineBox* lastLine = layoutState.endLine(); + while (RootInlineBox* nextLine = lastLine->nextRootBox()) + lastLine = nextLine; + + LayoutUnit logicalBottom = lastLine->lineBottomWithLeading() + abs(lineDelta); + + const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); + FloatingObjectSetIterator end = floatingObjectSet.end(); + for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { + FloatingObject* f = *it; + if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom) + return false; + } + + return true; +} + +bool RenderBlock::matchedEndLine(LineLayoutState& layoutState, const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus) +{ + if (resolver.position() == endLineStart) { + if (resolver.status() != endLineStatus) + return false; + return checkPaginationAndFloatsAtEndLine(layoutState); + } + + // The first clean line doesn't match, but we can check a handful of following lines to try + // to match back up. + static int numLines = 8; // The # of lines we're willing to match against. + RootInlineBox* originalEndLine = layoutState.endLine(); + RootInlineBox* line = originalEndLine; + for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) { + if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) { + // We have a match. + if (line->lineBreakBidiStatus() != resolver.status()) + return false; // ...but the bidi state doesn't match. + + bool matched = false; + RootInlineBox* result = line->nextRootBox(); + layoutState.setEndLine(result); + if (result) { + layoutState.setEndLineLogicalTop(line->lineBottomWithLeading()); + matched = checkPaginationAndFloatsAtEndLine(layoutState); + } + + // Now delete the lines that we failed to sync. + deleteLineRange(layoutState, renderArena(), originalEndLine, result); + return matched; + } + } + + return false; +} + +static inline bool skipNonBreakingSpace(const InlineIterator& it, const LineInfo& lineInfo) +{ + if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace) + return false; + + // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly + // with m_minWidth/m_maxWidth. + // Do not skip a non-breaking space if it is the first character + // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off + // |true|). + if (lineInfo.isEmpty() && lineInfo.previousLineBrokeCleanly()) + return false; + + return true; +} + +enum WhitespacePosition { LeadingWhitespace, TrailingWhitespace }; +static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, const LineInfo& lineInfo, WhitespacePosition whitespacePosition) +{ + // CSS2 16.6.1 + // If a space (U+0020) at the beginning of a line has 'white-space' set to 'normal', 'nowrap', or 'pre-line', it is removed. + // If a space (U+0020) at the end of a line has 'white-space' set to 'normal', 'nowrap', or 'pre-line', it is also removed. + // If spaces (U+0020) or tabs (U+0009) at the end of a line have 'white-space' set to 'pre-wrap', UAs may visually collapse them. + return style->collapseWhiteSpace() + || (whitespacePosition == TrailingWhitespace && style->whiteSpace() == PRE_WRAP && (!lineInfo.isEmpty() || !lineInfo.previousLineBrokeCleanly())); +} + +static bool inlineFlowRequiresLineBox(RenderInline* flow, const LineInfo& lineInfo) +{ + // FIXME: Right now, we only allow line boxes for inlines that are truly empty. + // We need to fix this, though, because at the very least, inlines containing only + // ignorable whitespace should should also have line boxes. + if (!flow->document()->inQuirksMode() && flow->style(lineInfo.isFirstLine())->lineHeight() != flow->parent()->style(lineInfo.isFirstLine())->lineHeight()) + return true; + + return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin(); +} + +static bool requiresLineBox(const InlineIterator& it, const LineInfo& lineInfo = LineInfo(), WhitespacePosition whitespacePosition = LeadingWhitespace) +{ + if (it.m_obj->isFloatingOrPositioned()) + return false; + + if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj), lineInfo)) + return false; + + if (!shouldCollapseWhiteSpace(it.m_obj->style(), lineInfo, whitespacePosition) || it.m_obj->isBR()) + return true; + + UChar current = it.current(); + return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline()) + && !skipNonBreakingSpace(it, lineInfo); +} + +bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj) +{ + ASSERT(inlineObj->parent() == this); + + InlineIterator it(this, inlineObj, 0); + // FIXME: We should pass correct value for WhitespacePosition. + while (!it.atEnd() && !requiresLineBox(it)) + it.increment(); + + return !it.atEnd(); +} + +// FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building +// line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned +// elements quite right. In other words, we need to build this function's work into the normal line +// object iteration process. +// NB. this function will insert any floating elements that would otherwise +// be skipped but it will not position them. +void RenderBlock::LineBreaker::skipTrailingWhitespace(InlineIterator& iterator, const LineInfo& lineInfo) +{ + while (!iterator.atEnd() && !requiresLineBox(iterator, lineInfo, TrailingWhitespace)) { + RenderObject* object = iterator.m_obj; + if (object->isPositioned()) + setStaticPositions(m_block, toRenderBox(object)); + else if (object->isFloating()) + m_block->insertFloatingObject(toRenderBox(object)); + iterator.increment(); + } +} + +void RenderBlock::LineBreaker::skipLeadingWhitespace(InlineBidiResolver& resolver, LineInfo& lineInfo, + FloatingObject* lastFloatFromPreviousLine, LineWidth& width) +{ + while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), lineInfo, LeadingWhitespace)) { + RenderObject* object = resolver.position().m_obj; + if (object->isPositioned()) { + setStaticPositions(m_block, toRenderBox(object)); + if (object->style()->isOriginalDisplayInlineType()) { + resolver.runs().addRun(createRun(0, 1, object, resolver)); + lineInfo.incrementRunsFromLeadingWhitespace(); + } + } else if (object->isFloating()) + m_block->positionNewFloatOnLine(m_block->insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, lineInfo, width); + resolver.increment(); + } + resolver.commitExplicitEmbedding(); +} + +// This is currently just used for list markers and inline flows that have line boxes. Neither should +// have an effect on whitespace at the start of the line. +static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState) +{ + RenderObject* next = bidiNextSkippingEmptyInlines(block, o); + if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) { + RenderText* nextText = toRenderText(next); + UChar nextChar = nextText->characters()[0]; + if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) { + addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); + return true; + } + } + + return false; +} + +static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace) +{ + if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine()) + return text->width(from, len, font, xPos); + + TextRun run = RenderBlock::constructTextRun(text, font, text->characters() + from, len, text->style()); + run.setCharactersLength(text->textLength() - from); + ASSERT(run.charactersLength() >= run.length()); + + run.setAllowTabs(!collapseWhiteSpace); + run.setXPos(xPos); + return font.width(run); +} + +static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, unsigned consecutiveHyphenatedLines, int consecutiveHyphenatedLinesLimit, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated) +{ + // Map 'hyphenate-limit-{before,after}: auto;' to 2. + if (minimumPrefixLength < 0) + minimumPrefixLength = 2; + + if (minimumSuffixLength < 0) + minimumSuffixLength = 2; + + if (pos - lastSpace <= minimumSuffixLength) + return; + + if (consecutiveHyphenatedLinesLimit >= 0 && consecutiveHyphenatedLines >= static_cast<unsigned>(consecutiveHyphenatedLinesLimit)) + return; + + int hyphenWidth = measureHyphenWidth(text, font); + + float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing; + // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely + // that an hyphenation opportunity exists, so do not bother to look for it. + if (maxPrefixWidth <= font.pixelSize() * 5 / 4) + return; + + TextRun run = RenderBlock::constructTextRun(text, font, text->characters() + lastSpace, pos - lastSpace, text->style()); + run.setCharactersLength(text->textLength() - lastSpace); + ASSERT(run.charactersLength() >= run.length()); + + run.setAllowTabs(!collapseWhiteSpace); + run.setXPos(xPos + lastSpaceWordSpacing); + + unsigned prefixLength = font.offsetForPosition(run, maxPrefixWidth, false); + if (prefixLength < static_cast<unsigned>(minimumPrefixLength)) + return; + + prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier); + if (!prefixLength || prefixLength < static_cast<unsigned>(minimumPrefixLength)) + return; + + // When lastSapce is a space, which it always is except sometimes at the beginning of a line or after collapsed + // space, it should not count towards hyphenate-limit-before. + if (prefixLength == static_cast<unsigned>(minimumPrefixLength)) { + UChar characterAtLastSpace = text->characters()[lastSpace]; + if (characterAtLastSpace == ' ' || characterAtLastSpace == '\n' || characterAtLastSpace == '\t' || characterAtLastSpace == noBreakSpace) + return; + } + + ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength)); + +#if !ASSERT_DISABLED + float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; + ASSERT(xPos + prefixWidth <= availableWidth); +#else + UNUSED_PARAM(isFixedPitch); +#endif + + lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable); + hyphenated = true; +} + +class TrailingObjects { +public: + TrailingObjects(); + void setTrailingWhitespace(RenderText*); + void clear(); + void appendBoxIfNeeded(RenderBox*); + + enum CollapseFirstSpaceOrNot { DoNotCollapseFirstSpace, CollapseFirstSpace }; + + void updateMidpointsForTrailingBoxes(LineMidpointState&, const InlineIterator& lBreak, CollapseFirstSpaceOrNot); + +private: + RenderText* m_whitespace; + Vector<RenderBox*, 4> m_boxes; +}; + +TrailingObjects::TrailingObjects() + : m_whitespace(0) +{ +} + +inline void TrailingObjects::setTrailingWhitespace(RenderText* whitespace) +{ + ASSERT(whitespace); + m_whitespace = whitespace; +} + +inline void TrailingObjects::clear() +{ + m_whitespace = 0; + m_boxes.clear(); +} + +inline void TrailingObjects::appendBoxIfNeeded(RenderBox* box) +{ + if (m_whitespace) + m_boxes.append(box); +} + +void TrailingObjects::updateMidpointsForTrailingBoxes(LineMidpointState& lineMidpointState, const InlineIterator& lBreak, CollapseFirstSpaceOrNot collapseFirstSpace) +{ + if (!m_whitespace) + return; + + // This object is either going to be part of the last midpoint, or it is going to be the actual endpoint. + // In both cases we just decrease our pos by 1 level to exclude the space, allowing it to - in effect - collapse into the newline. + if (lineMidpointState.numMidpoints % 2) { + // Find the trailing space object's midpoint. + int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1; + for ( ; trailingSpaceMidpoint > 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != m_whitespace; --trailingSpaceMidpoint) { } + ASSERT(trailingSpaceMidpoint >= 0); + if (collapseFirstSpace == CollapseFirstSpace) + lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--; + + // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts + // ignoring spaces. + size_t currentMidpoint = trailingSpaceMidpoint + 1; + for (size_t i = 0; i < m_boxes.size(); ++i) { + if (currentMidpoint >= lineMidpointState.numMidpoints) { + // We don't have a midpoint for this box yet. + InlineIterator ignoreStart(0, m_boxes[i], 0); + addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring. + addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. + } else { + ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == m_boxes[i]); + ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == m_boxes[i]); + } + currentMidpoint += 2; + } + } else if (!lBreak.m_obj) { + ASSERT(m_whitespace->isText()); + ASSERT(collapseFirstSpace == CollapseFirstSpace); + // Add a new end midpoint that stops right at the very end. + unsigned length = m_whitespace->textLength(); + unsigned pos = length >= 2 ? length - 2 : UINT_MAX; + InlineIterator endMid(0, m_whitespace, pos); + addMidpoint(lineMidpointState, endMid); + for (size_t i = 0; i < m_boxes.size(); ++i) { + InlineIterator ignoreStart(0, m_boxes[i], 0); + addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces. + addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. + } + } +} + +void RenderBlock::LineBreaker::reset() +{ + m_positionedObjects.clear(); + m_hyphenated = false; + m_clear = CNONE; +} + +InlineIterator RenderBlock::LineBreaker::nextLineBreak(InlineBidiResolver& resolver, LineInfo& lineInfo, + LineBreakIteratorInfo& lineBreakIteratorInfo, FloatingObject* lastFloatFromPreviousLine, unsigned consecutiveHyphenatedLines) +{ + reset(); + + ASSERT(resolver.position().root() == m_block); + + bool appliedStartWidth = resolver.position().m_pos > 0; + bool includeEndWidth = true; + LineMidpointState& lineMidpointState = resolver.midpointState(); + + LineWidth width(m_block, lineInfo.isFirstLine()); + + skipLeadingWhitespace(resolver, lineInfo, lastFloatFromPreviousLine, width); + + if (resolver.position().atEnd()) + return resolver.position(); + + // This variable is used only if whitespace isn't set to PRE, and it tells us whether + // or not we are currently ignoring whitespace. + bool ignoringSpaces = false; + InlineIterator ignoreStart; + + // This variable tracks whether the very last character we saw was a space. We use + // this to detect when we encounter a second space so we know we have to terminate + // a run. + bool currentCharacterIsSpace = false; + bool currentCharacterIsWS = false; + TrailingObjects trailingObjects; + + InlineIterator lBreak = resolver.position(); + + // FIXME: It is error-prone to split the position object out like this. + // Teach this code to work with objects instead of this split tuple. + InlineIterator current = resolver.position(); + RenderObject* last = current.m_obj; + bool atStart = true; + + bool startingNewParagraph = lineInfo.previousLineBrokeCleanly(); + lineInfo.setPreviousLineBrokeCleanly(false); + + bool autoWrapWasEverTrueOnLine = false; + bool floatsFitOnLine = true; + + // Firefox and Opera will allow a table cell to grow to fit an image inside it under + // very specific circumstances (in order to match common WinIE renderings). + // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) + bool allowImagesToBreak = !m_block->document()->inQuirksMode() || !m_block->isTableCell() || !m_block->style()->logicalWidth().isIntrinsicOrAuto(); + + EWhiteSpace currWS = m_block->style()->whiteSpace(); + EWhiteSpace lastWS = currWS; + while (current.m_obj) { + RenderObject* next = bidiNextSkippingEmptyInlines(m_block, current.m_obj); + if (next && next->parent() && !next->parent()->isDescendantOf(current.m_obj->parent())) + includeEndWidth = true; + + currWS = current.m_obj->isReplaced() ? current.m_obj->parent()->style()->whiteSpace() : current.m_obj->style()->whiteSpace(); + lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace(); + + bool autoWrap = RenderStyle::autoWrap(currWS); + autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap; + +#if ENABLE(SVG) + bool preserveNewline = current.m_obj->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS); +#else + bool preserveNewline = RenderStyle::preserveNewline(currWS); +#endif + + bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS); + + if (current.m_obj->isBR()) { + if (width.fitsOnLine()) { + lBreak.moveToStartOf(current.m_obj); + lBreak.increment(); + + // A <br> always breaks a line, so don't let the line be collapsed + // away. Also, the space at the end of a line with a <br> does not + // get collapsed away. It only does this if the previous line broke + // cleanly. Otherwise the <br> has no effect on whether the line is + // empty or not. + if (startingNewParagraph) + lineInfo.setEmpty(false, m_block, &width); + trailingObjects.clear(); + lineInfo.setPreviousLineBrokeCleanly(true); + + if (!lineInfo.isEmpty()) + m_clear = current.m_obj->style()->clear(); + } + goto end; + } + + if (current.m_obj->isPositioned()) { + // If our original display wasn't an inline type, then we can + // go ahead and determine our static inline position now. + RenderBox* box = toRenderBox(current.m_obj); + bool isInlineType = box->style()->isOriginalDisplayInlineType(); + if (!isInlineType) + m_block->setStaticInlinePositionForChild(box, m_block->logicalHeight(), m_block->startOffsetForContent(m_block->logicalHeight())); + else { + // If our original display was an INLINE type, then we can go ahead + // and determine our static y position now. + box->layer()->setStaticBlockPosition(m_block->logicalHeight()); + } + + // If we're ignoring spaces, we have to stop and include this object and + // then start ignoring spaces again. + if (isInlineType || current.m_obj->container()->isRenderInline()) { + if (ignoringSpaces) { + ignoreStart.m_obj = current.m_obj; + ignoreStart.m_pos = 0; + addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces. + addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. + } + trailingObjects.appendBoxIfNeeded(box); + } else + m_positionedObjects.append(box); + } else if (current.m_obj->isFloating()) { + RenderBox* floatBox = toRenderBox(current.m_obj); + FloatingObject* f = m_block->insertFloatingObject(floatBox); + // check if it fits in the current line. + // If it does, position it now, otherwise, position + // it after moving to next line (in newLine() func) + if (floatsFitOnLine && width.fitsOnLine(m_block->logicalWidthForFloat(f))) { + m_block->positionNewFloatOnLine(f, lastFloatFromPreviousLine, lineInfo, width); + if (lBreak.m_obj == current.m_obj) { + ASSERT(!lBreak.m_pos); + lBreak.increment(); + } + } else + floatsFitOnLine = false; + } else if (current.m_obj->isRenderInline()) { + // Right now, we should only encounter empty inlines here. + ASSERT(!current.m_obj->firstChild()); + + RenderInline* flowBox = toRenderInline(current.m_obj); + + // Now that some inline flows have line boxes, if we are already ignoring spaces, we need + // to make sure that we stop to include this object and then start ignoring spaces again. + // If this object is at the start of the line, we need to behave like list markers and + // start ignoring spaces. + if (inlineFlowRequiresLineBox(flowBox, lineInfo)) { + lineInfo.setEmpty(false, m_block, &width); + if (ignoringSpaces) { + trailingObjects.clear(); + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); // Stop ignoring spaces. + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); // Start ignoring again. + } else if (m_block->style()->collapseWhiteSpace() && resolver.position().m_obj == current.m_obj + && shouldSkipWhitespaceAfterStartObject(m_block, current.m_obj, lineMidpointState)) { + // Like with list markers, we start ignoring spaces to make sure that any + // additional spaces we see will be discarded. + currentCharacterIsSpace = true; + currentCharacterIsWS = true; + ignoringSpaces = true; + } + } + + width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox)); + } else if (current.m_obj->isReplaced()) { + RenderBox* replacedBox = toRenderBox(current.m_obj); + + // Break on replaced elements if either has normal white-space. + if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!current.m_obj->isImage() || allowImagesToBreak)) { + width.commit(); + lBreak.moveToStartOf(current.m_obj); + } + + if (ignoringSpaces) + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); + + lineInfo.setEmpty(false, m_block, &width); + ignoringSpaces = false; + currentCharacterIsSpace = false; + currentCharacterIsWS = false; + trailingObjects.clear(); + + // Optimize for a common case. If we can't find whitespace after the list + // item, then this is all moot. + LayoutUnit replacedLogicalWidth = m_block->logicalWidthForChild(replacedBox) + m_block->marginStartForChild(replacedBox) + m_block->marginEndForChild(replacedBox) + inlineLogicalWidth(current.m_obj); + if (current.m_obj->isListMarker()) { + if (m_block->style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(m_block, current.m_obj, lineMidpointState)) { + // Like with inline flows, we start ignoring spaces to make sure that any + // additional spaces we see will be discarded. + currentCharacterIsSpace = true; + currentCharacterIsWS = true; + ignoringSpaces = true; + } + if (toRenderListMarker(current.m_obj)->isInside()) + width.addUncommittedWidth(replacedLogicalWidth); + } else + width.addUncommittedWidth(replacedLogicalWidth); + if (current.m_obj->isRubyRun()) + width.applyOverhang(toRenderRubyRun(current.m_obj), last, next); + } else if (current.m_obj->isText()) { + if (!current.m_pos) + appliedStartWidth = false; + + RenderText* t = toRenderText(current.m_obj); + +#if ENABLE(SVG) + bool isSVGText = t->isSVGInlineText(); +#endif + + RenderStyle* style = t->style(lineInfo.isFirstLine()); + if (style->hasTextCombine() && current.m_obj->isCombineText()) + toRenderCombineText(current.m_obj)->combineText(); + + const Font& f = style->font(); + bool isFixedPitch = f.isFixedPitch(); + bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale()); + + int lastSpace = current.m_pos; + float wordSpacing = current.m_obj->style()->wordSpacing(); + float lastSpaceWordSpacing = 0; + + // Non-zero only when kerning is enabled, in which case we measure words with their trailing + // space, then subtract its width. + float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(constructTextRun(t, f, &space, 1, style)) + wordSpacing : 0; + + float wrapW = width.uncommittedWidth() + inlineLogicalWidth(current.m_obj, !appliedStartWidth, true); + float charWidth = 0; + bool breakNBSP = autoWrap && current.m_obj->style()->nbspMode() == SPACE; + // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word, + // which is only possible if the word is the first thing on the line, that is, if |w| is zero. + bool breakWords = current.m_obj->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE); + bool midWordBreak = false; + bool breakAll = current.m_obj->style()->wordBreak() == BreakAllWordBreak && autoWrap; + float hyphenWidth = 0; + + if (t->isWordBreak()) { + width.commit(); + lBreak.moveToStartOf(current.m_obj); + ASSERT(current.m_pos == t->textLength()); + } + + for (; current.m_pos < t->textLength(); current.fastIncrementInTextNode()) { + bool previousCharacterIsSpace = currentCharacterIsSpace; + bool previousCharacterIsWS = currentCharacterIsWS; + UChar c = current.current(); + currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n')); + + if (!collapseWhiteSpace || !currentCharacterIsSpace) + lineInfo.setEmpty(false, m_block, &width); + + if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) { + hyphenWidth = measureHyphenWidth(t, f); + width.addUncommittedWidth(hyphenWidth); + } + + bool applyWordSpacing = false; + + currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace); + + if ((breakAll || breakWords) && !midWordBreak) { + wrapW += charWidth; + bool midWordBreakIsBeforeSurrogatePair = U16_IS_LEAD(c) && current.m_pos + 1 < t->textLength() && U16_IS_TRAIL(t->characters()[current.m_pos + 1]); + charWidth = textWidth(t, current.m_pos, midWordBreakIsBeforeSurrogatePair ? 2 : 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace); + midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth(); + } + + if (lineBreakIteratorInfo.first != t) { + lineBreakIteratorInfo.first = t; + lineBreakIteratorInfo.second.reset(t->characters(), t->textLength(), style->locale()); + } + + bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, current.m_pos, current.m_nextBreakablePosition, breakNBSP) + && (style->hyphens() != HyphensNone || (current.previousInSameNode() != softHyphen))); + + if (betweenWords || midWordBreak) { + bool stoppedIgnoringSpaces = false; + if (ignoringSpaces) { + if (!currentCharacterIsSpace) { + // Stop ignoring spaces and begin at this + // new point. + ignoringSpaces = false; + lastSpaceWordSpacing = 0; + lastSpace = current.m_pos; // e.g., "Foo goo", don't add in any of the ignored spaces. + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); + stoppedIgnoringSpaces = true; + } else { + // Just keep ignoring these spaces. + continue; + } + } + + float additionalTmpW; + if (wordTrailingSpaceWidth && currentCharacterIsSpace) + additionalTmpW = textWidth(t, lastSpace, current.m_pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing; + else + additionalTmpW = textWidth(t, lastSpace, current.m_pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; + width.addUncommittedWidth(additionalTmpW); + if (!appliedStartWidth) { + width.addUncommittedWidth(inlineLogicalWidth(current.m_obj, true, false)); + appliedStartWidth = true; + } + + applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace; + + if (!width.committedWidth() && autoWrap && !width.fitsOnLine()) + width.fitBelowFloats(); + + if (autoWrap || breakWords) { + // If we break only after white-space, consider the current character + // as candidate width for this line. + bool lineWasTooWide = false; + if (width.fitsOnLine() && currentCharacterIsWS && current.m_obj->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) { + float charWidth = textWidth(t, current.m_pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0); + // Check if line is too big even without the extra space + // at the end of the line. If it is not, do nothing. + // If the line needs the extra whitespace to be too long, + // then move the line break to the space and skip all + // additional whitespace. + if (!width.fitsOnLine(charWidth)) { + lineWasTooWide = true; + lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition); + skipTrailingWhitespace(lBreak, lineInfo); + } + } + if (lineWasTooWide || !width.fitsOnLine()) { + if (canHyphenate && !width.fitsOnLine()) { + tryHyphenating(t, f, style->locale(), consecutiveHyphenatedLines, m_block->style()->hyphenationLimitLines(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, current.m_pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, current.m_nextBreakablePosition, m_hyphenated); + if (m_hyphenated) + goto end; + } + if (lBreak.atTextParagraphSeparator()) { + if (!stoppedIgnoringSpaces && current.m_pos > 0) { + // We need to stop right before the newline and then start up again. + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1)); // Stop + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); // Start + } + lBreak.increment(); + lineInfo.setPreviousLineBrokeCleanly(true); + } + if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone) + m_hyphenated = true; + goto end; // Didn't fit. Jump to the end. + } else { + if (!betweenWords || (midWordBreak && !autoWrap)) + width.addUncommittedWidth(-additionalTmpW); + if (hyphenWidth) { + // Subtract the width of the soft hyphen out since we fit on a line. + width.addUncommittedWidth(-hyphenWidth); + hyphenWidth = 0; + } + } + } + + if (c == '\n' && preserveNewline) { + if (!stoppedIgnoringSpaces && current.m_pos > 0) { + // We need to stop right before the newline and then start up again. + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1)); // Stop + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); // Start + } + lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition); + lBreak.increment(); + lineInfo.setPreviousLineBrokeCleanly(true); + return lBreak; + } + + if (autoWrap && betweenWords) { + width.commit(); + wrapW = 0; + lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition); + // Auto-wrapping text should not wrap in the middle of a word once it has had an + // opportunity to break after a word. + breakWords = false; + } + + if (midWordBreak && !U16_IS_TRAIL(c) && !(category(c) & (Mark_NonSpacing | Mark_Enclosing | Mark_SpacingCombining))) { + // Remember this as a breakable position in case + // adding the end width forces a break. + lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition); + midWordBreak &= (breakWords || breakAll); + } + + if (betweenWords) { + lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; + lastSpace = current.m_pos; + } + + if (!ignoringSpaces && current.m_obj->style()->collapseWhiteSpace()) { + // If we encounter a newline, or if we encounter a + // second space, we need to go ahead and break up this + // run and enter a mode where we start collapsing spaces. + if (currentCharacterIsSpace && previousCharacterIsSpace) { + ignoringSpaces = true; + + // We just entered a mode where we are ignoring + // spaces. Create a midpoint to terminate the run + // before the second space. + addMidpoint(lineMidpointState, ignoreStart); + trailingObjects.updateMidpointsForTrailingBoxes(lineMidpointState, InlineIterator(), TrailingObjects::DoNotCollapseFirstSpace); + } + } + } else if (ignoringSpaces) { + // Stop ignoring spaces and begin at this + // new point. + ignoringSpaces = false; + lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; + lastSpace = current.m_pos; // e.g., "Foo goo", don't add in any of the ignored spaces. + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); + } + +#if ENABLE(SVG) + if (isSVGText && current.m_pos > 0) { + // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks). + if (toRenderSVGInlineText(t)->characterStartsNewTextChunk(current.m_pos)) { + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1)); + addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); + } + } +#endif + + if (currentCharacterIsSpace && !previousCharacterIsSpace) { + ignoreStart.m_obj = current.m_obj; + ignoreStart.m_pos = current.m_pos; + } + + if (!currentCharacterIsWS && previousCharacterIsWS) { + if (autoWrap && current.m_obj->style()->breakOnlyAfterWhiteSpace()) + lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition); + } + + if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces) + trailingObjects.setTrailingWhitespace(toRenderText(current.m_obj)); + else if (!current.m_obj->style()->collapseWhiteSpace() || !currentCharacterIsSpace) + trailingObjects.clear(); + + atStart = false; + } + + // IMPORTANT: current.m_pos is > length here! + float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, current.m_pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; + width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(current.m_obj, !appliedStartWidth, includeEndWidth)); + includeEndWidth = false; + + if (!width.fitsOnLine()) { + if (canHyphenate) + tryHyphenating(t, f, style->locale(), consecutiveHyphenatedLines, m_block->style()->hyphenationLimitLines(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, current.m_pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, current.m_nextBreakablePosition, m_hyphenated); + + if (!m_hyphenated && lBreak.previousInSameNode() == softHyphen && style->hyphens() != HyphensNone) + m_hyphenated = true; + + if (m_hyphenated) + goto end; + } + } else + ASSERT_NOT_REACHED(); + + bool checkForBreak = autoWrap; + if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP) + checkForBreak = true; + else if (next && current.m_obj->isText() && next->isText() && !next->isBR() && (autoWrap || (next->style()->autoWrap()))) { + if (currentCharacterIsSpace) + checkForBreak = true; + else { + RenderText* nextText = toRenderText(next); + if (nextText->textLength()) { + UChar c = nextText->characters()[0]; + checkForBreak = (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline())); + // If the next item on the line is text, and if we did not end with + // a space, then the next text run continues our word (and so it needs to + // keep adding to |tmpW|. Just update and continue. + } else if (nextText->isWordBreak()) + checkForBreak = true; + + if (!width.fitsOnLine() && !width.committedWidth()) + width.fitBelowFloats(); + + bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine; + if (canPlaceOnLine && checkForBreak) { + width.commit(); + lBreak.moveToStartOf(next); + } + } + } + + if (checkForBreak && !width.fitsOnLine()) { + // if we have floats, try to get below them. + if (currentCharacterIsSpace && !ignoringSpaces && current.m_obj->style()->collapseWhiteSpace()) + trailingObjects.clear(); + + if (width.committedWidth()) + goto end; + + width.fitBelowFloats(); + + // |width| may have been adjusted because we got shoved down past a float (thus + // giving us more room), so we need to retest, and only jump to + // the end label if we still don't fit on the line. -dwh + if (!width.fitsOnLine()) + goto end; + } + + if (!current.m_obj->isFloatingOrPositioned()) { + last = current.m_obj; + if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) { + width.commit(); + lBreak.moveToStartOf(next); + } + } + + // Clear out our character space bool, since inline <pre>s don't collapse whitespace + // with adjacent inline normal/nowrap spans. + if (!collapseWhiteSpace) + currentCharacterIsSpace = false; + + current.moveToStartOf(next); + atStart = false; + } + + if (width.fitsOnLine() || lastWS == NOWRAP) + lBreak.clear(); + + end: + if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) { + // we just add as much as possible + if (m_block->style()->whiteSpace() == PRE) { + // FIXME: Don't really understand this case. + if (current.m_pos) { + // FIXME: This should call moveTo which would clear m_nextBreakablePosition + // this code as-is is likely wrong. + lBreak.m_obj = current.m_obj; + lBreak.m_pos = current.m_pos - 1; + } else + lBreak.moveTo(last, last->isText() ? last->length() : 0); + } else if (lBreak.m_obj) { + // Don't ever break in the middle of a word if we can help it. + // There's no room at all. We just have to be on this line, + // even though we'll spill out. + lBreak.moveTo(current.m_obj, current.m_pos); + } + } + + // make sure we consume at least one char/object. + if (lBreak == resolver.position()) + lBreak.increment(); + + // Sanity check our midpoints. + checkMidpoints(lineMidpointState, lBreak); + + trailingObjects.updateMidpointsForTrailingBoxes(lineMidpointState, lBreak, TrailingObjects::CollapseFirstSpace); + + // We might have made lBreak an iterator that points past the end + // of the object. Do this adjustment to make it point to the start + // of the next object instead to avoid confusing the rest of the + // code. + if (lBreak.m_pos > 0) { + lBreak.m_pos--; + lBreak.increment(); + } + + return lBreak; +} + +void RenderBlock::addOverflowFromInlineChildren() +{ + LayoutUnit endPadding = hasOverflowClip() ? paddingEnd() : 0; + // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to. + if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection()) + endPadding = 1; + for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { + addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding)); + if (!hasOverflowClip()) + addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom())); + } +} + +void RenderBlock::deleteEllipsisLineBoxes() +{ + for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) + curr->clearTruncation(); +} + +void RenderBlock::checkLinesForTextOverflow() +{ + // Determine the width of the ellipsis using the current font. + // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable" + const Font& font = style()->font(); + DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1)); + const Font& firstLineFont = firstLineStyle()->font(); + LayoutUnit firstLineEllipsisWidth = firstLineFont.width(constructTextRun(this, firstLineFont, &horizontalEllipsis, 1, firstLineStyle())); + LayoutUnit ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(constructTextRun(this, font, &horizontalEllipsis, 1, style())); + + // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see + // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and + // check the left edge of the line box to see if it is less + // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()" + bool ltr = style()->isLeftToRightDirection(); + for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { + LayoutUnit blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox()); + LayoutUnit blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox()); + LayoutUnit lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x(); + if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) { + // This line spills out of our box in the appropriate direction. Now we need to see if the line + // can be truncated. In order for truncation to be possible, the line must have sufficient space to + // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis + // space. + LayoutUnit width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth; + LayoutUnit blockEdge = ltr ? blockRightEdge : blockLeftEdge; + if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width)) + curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width); + } + } +} + +bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo& lineInfo, LineWidth& width) +{ + if (!positionNewFloats()) + return false; + + width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat); + + // We only connect floats to lines for pagination purposes if the floats occur at the start of + // the line and the previous line had a hard break (so this line is either the first in the block + // or follows a <br>). + if (!newFloat->m_paginationStrut || !lineInfo.previousLineBrokeCleanly() || !lineInfo.isEmpty()) + return true; + + const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); + ASSERT(floatingObjectSet.last() == newFloat); + + LayoutUnit floatLogicalTop = logicalTopForFloat(newFloat); + int paginationStrut = newFloat->m_paginationStrut; + + if (floatLogicalTop - paginationStrut != logicalHeight() + lineInfo.floatPaginationStrut()) + return true; + + FloatingObjectSetIterator it = floatingObjectSet.end(); + --it; // Last float is newFloat, skip that one. + FloatingObjectSetIterator begin = floatingObjectSet.begin(); + while (it != begin) { + --it; + FloatingObject* f = *it; + if (f == lastFloatFromPreviousLine) + break; + if (logicalTopForFloat(f) == logicalHeight() + lineInfo.floatPaginationStrut()) { + f->m_paginationStrut += paginationStrut; + RenderBox* o = f->m_renderer; + setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut); + if (o->isRenderBlock()) + toRenderBlock(o)->setChildNeedsLayout(true, false); + o->layoutIfNeeded(); + // Save the old logical top before calling removePlacedObject which will set + // isPlaced to false. Otherwise it will trigger an assert in logicalTopForFloat. + LayoutUnit oldLogicalTop = logicalTopForFloat(f); + m_floatingObjects->removePlacedObject(f); + setLogicalTopForFloat(f, oldLogicalTop + paginationStrut); + m_floatingObjects->addPlacedObject(f); + } + } + + // Just update the line info's pagination strut without altering our logical height yet. If the line ends up containing + // no content, then we don't want to improperly grow the height of the block. + lineInfo.setFloatPaginationStrut(lineInfo.floatPaginationStrut() + paginationStrut); + return true; +} + +LayoutUnit RenderBlock::startAlignedOffsetForLine(RenderBox* child, LayoutUnit position, bool firstLine) +{ + ETextAlign textAlign = style()->textAlign(); + + if (textAlign == TAAUTO) + return startOffsetForLine(position, firstLine); + + // updateLogicalWidthForAlignment() handles the direction of the block so no need to consider it here + float logicalLeft; + float availableLogicalWidth; + logicalLeft = logicalLeftOffsetForLine(logicalHeight(), false); + availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), false) - logicalLeft; + float totalLogicalWidth = logicalWidthForChild(child); + updateLogicalWidthForAlignment(textAlign, 0l, logicalLeft, totalLogicalWidth, availableLogicalWidth, 0); + + if (!style()->isLeftToRightDirection()) + return logicalWidth() - (logicalLeft + totalLogicalWidth); + return logicalLeft; +} + +} |