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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/rendering/RenderBlockLineLayout.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/rendering/RenderBlockLineLayout.cpp')
-rwxr-xr-xSource/WebCore/rendering/RenderBlockLineLayout.cpp2756
1 files changed, 2756 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderBlockLineLayout.cpp b/Source/WebCore/rendering/RenderBlockLineLayout.cpp
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+++ b/Source/WebCore/rendering/RenderBlockLineLayout.cpp
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+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+
+#include "BidiResolver.h"
+#include "Hyphenation.h"
+#include "InlineIterator.h"
+#include "InlineTextBox.h"
+#include "Logging.h"
+#include "RenderArena.h"
+#include "RenderCombineText.h"
+#include "RenderFlowThread.h"
+#include "RenderInline.h"
+#include "RenderLayer.h"
+#include "RenderListMarker.h"
+#include "RenderRubyRun.h"
+#include "RenderView.h"
+#include "Settings.h"
+#include "TextBreakIterator.h"
+#include "TrailingFloatsRootInlineBox.h"
+#include "VerticalPositionCache.h"
+#include "break_lines.h"
+#include <wtf/AlwaysInline.h>
+#include <wtf/RefCountedLeakCounter.h>
+#include <wtf/StdLibExtras.h>
+#include <wtf/Vector.h>
+#include <wtf/unicode/CharacterNames.h>
+
+#if ENABLE(SVG)
+#include "RenderSVGInlineText.h"
+#include "SVGRootInlineBox.h"
+#endif
+
+using namespace std;
+using namespace WTF;
+using namespace Unicode;
+
+namespace WebCore {
+
+// We don't let our line box tree for a single line get any deeper than this.
+const unsigned cMaxLineDepth = 200;
+
+class LineWidth {
+public:
+ LineWidth(RenderBlock* block, bool isFirstLine)
+ : m_block(block)
+ , m_uncommittedWidth(0)
+ , m_committedWidth(0)
+ , m_overhangWidth(0)
+ , m_left(0)
+ , m_right(0)
+ , m_availableWidth(0)
+ , m_isFirstLine(isFirstLine)
+ {
+ ASSERT(block);
+ updateAvailableWidth();
+ }
+ bool fitsOnLine() const { return currentWidth() <= m_availableWidth; }
+ bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; }
+ float currentWidth() const { return m_committedWidth + m_uncommittedWidth; }
+
+ // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction.
+ float uncommittedWidth() const { return m_uncommittedWidth; }
+ float committedWidth() const { return m_committedWidth; }
+ float availableWidth() const { return m_availableWidth; }
+
+ void updateAvailableWidth();
+ void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*);
+ void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; }
+ void commit()
+ {
+ m_committedWidth += m_uncommittedWidth;
+ m_uncommittedWidth = 0;
+ }
+ void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer);
+ void fitBelowFloats();
+
+private:
+ void computeAvailableWidthFromLeftAndRight()
+ {
+ m_availableWidth = max(0, m_right - m_left) + m_overhangWidth;
+ }
+
+private:
+ RenderBlock* m_block;
+ float m_uncommittedWidth;
+ float m_committedWidth;
+ float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang.
+ int m_left;
+ int m_right;
+ float m_availableWidth;
+ bool m_isFirstLine;
+};
+
+inline void LineWidth::updateAvailableWidth()
+{
+ int height = m_block->logicalHeight();
+ m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine);
+ m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine);
+
+ computeAvailableWidthFromLeftAndRight();
+}
+
+inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat)
+{
+ int height = m_block->logicalHeight();
+ if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat))
+ return;
+
+ if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft) {
+ m_left = m_block->logicalRightForFloat(newFloat);
+ if (m_isFirstLine && m_block->style()->isLeftToRightDirection())
+ m_left += m_block->textIndentOffset();
+ } else {
+ m_right = m_block->logicalLeftForFloat(newFloat);
+ if (m_isFirstLine && !m_block->style()->isLeftToRightDirection())
+ m_right -= m_block->textIndentOffset();
+ }
+
+ computeAvailableWidthFromLeftAndRight();
+}
+
+void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer)
+{
+ int startOverhang;
+ int endOverhang;
+ rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang);
+
+ startOverhang = min<int>(startOverhang, m_committedWidth);
+ m_availableWidth += startOverhang;
+
+ endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0);
+ m_availableWidth += endOverhang;
+ m_overhangWidth += startOverhang + endOverhang;
+}
+
+void LineWidth::fitBelowFloats()
+{
+ ASSERT(!m_committedWidth);
+ ASSERT(!fitsOnLine());
+
+ int floatLogicalBottom;
+ int lastFloatLogicalBottom = m_block->logicalHeight();
+ float newLineWidth = m_availableWidth;
+ float newLineLeft = m_left;
+ float newLineRight = m_right;
+ while (true) {
+ floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom);
+ if (floatLogicalBottom <= lastFloatLogicalBottom)
+ break;
+
+ newLineLeft = m_block->logicalLeftOffsetForLine(floatLogicalBottom, m_isFirstLine);
+ newLineRight = m_block->logicalRightOffsetForLine(floatLogicalBottom, m_isFirstLine);
+ newLineWidth = max(0.0f, newLineRight - newLineLeft);
+ lastFloatLogicalBottom = floatLogicalBottom;
+ if (newLineWidth >= m_uncommittedWidth)
+ break;
+ }
+
+ if (newLineWidth > m_availableWidth) {
+ m_block->setLogicalHeight(lastFloatLogicalBottom);
+ m_availableWidth = newLineWidth + m_overhangWidth;
+ m_left = newLineLeft;
+ m_right = newLineRight;
+ }
+}
+
+class LineInfo {
+public:
+ LineInfo()
+ : m_isFirstLine(true)
+ , m_isLastLine(false)
+ , m_isEmpty(true)
+ , m_previousLineBrokeCleanly(true)
+ , m_floatPaginationStrut(0)
+ , m_runsFromLeadingWhitespace(0)
+ { }
+
+ bool isFirstLine() const { return m_isFirstLine; }
+ bool isLastLine() const { return m_isLastLine; }
+ bool isEmpty() const { return m_isEmpty; }
+ bool previousLineBrokeCleanly() const { return m_previousLineBrokeCleanly; }
+ LayoutUnit floatPaginationStrut() const { return m_floatPaginationStrut; }
+ unsigned runsFromLeadingWhitespace() const { return m_runsFromLeadingWhitespace; }
+ void resetRunsFromLeadingWhitespace() { m_runsFromLeadingWhitespace = 0; }
+ void incrementRunsFromLeadingWhitespace() { m_runsFromLeadingWhitespace++; }
+
+ void setFirstLine(bool firstLine) { m_isFirstLine = firstLine; }
+ void setLastLine(bool lastLine) { m_isLastLine = lastLine; }
+ void setEmpty(bool empty, RenderBlock* block = 0, LineWidth* lineWidth = 0)
+ {
+ if (m_isEmpty == empty)
+ return;
+ m_isEmpty = empty;
+ if (!empty && block && floatPaginationStrut()) {
+ block->setLogicalHeight(block->logicalHeight() + floatPaginationStrut());
+ setFloatPaginationStrut(0);
+ lineWidth->updateAvailableWidth();
+ }
+ }
+
+ void setPreviousLineBrokeCleanly(bool previousLineBrokeCleanly) { m_previousLineBrokeCleanly = previousLineBrokeCleanly; }
+ void setFloatPaginationStrut(LayoutUnit strut) { m_floatPaginationStrut = strut; }
+
+private:
+ bool m_isFirstLine;
+ bool m_isLastLine;
+ bool m_isEmpty;
+ bool m_previousLineBrokeCleanly;
+ LayoutUnit m_floatPaginationStrut;
+ unsigned m_runsFromLeadingWhitespace;
+};
+
+static inline LayoutUnit borderPaddingMarginStart(RenderInline* child)
+{
+ return child->marginStart() + child->paddingStart() + child->borderStart();
+}
+
+static inline LayoutUnit borderPaddingMarginEnd(RenderInline* child)
+{
+ return child->marginEnd() + child->paddingEnd() + child->borderEnd();
+}
+
+static LayoutUnit inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true)
+{
+ unsigned lineDepth = 1;
+ LayoutUnit extraWidth = 0;
+ RenderObject* parent = child->parent();
+ while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) {
+ RenderInline* parentAsRenderInline = toRenderInline(parent);
+ if (start && !child->previousSibling())
+ extraWidth += borderPaddingMarginStart(parentAsRenderInline);
+ if (end && !child->nextSibling())
+ extraWidth += borderPaddingMarginEnd(parentAsRenderInline);
+ child = parent;
+ parent = child->parent();
+ }
+ return extraWidth;
+}
+
+static void determineParagraphDirection(TextDirection& dir, InlineIterator iter)
+{
+ while (!iter.atEnd()) {
+ if (iter.atParagraphSeparator())
+ return;
+ if (UChar current = iter.current()) {
+ Direction charDirection = direction(current);
+ if (charDirection == LeftToRight) {
+ dir = LTR;
+ return;
+ }
+ if (charDirection == RightToLeft || charDirection == RightToLeftArabic) {
+ dir = RTL;
+ return;
+ }
+ }
+ iter.increment();
+ }
+}
+
+static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak)
+{
+ // Check to see if our last midpoint is a start point beyond the line break. If so,
+ // shave it off the list, and shave off a trailing space if the previous end point doesn't
+ // preserve whitespace.
+ if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) {
+ InlineIterator* midpoints = lineMidpointState.midpoints.data();
+ InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2];
+ const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1];
+ InlineIterator currpoint = endpoint;
+ while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
+ currpoint.increment();
+ if (currpoint == lBreak) {
+ // We hit the line break before the start point. Shave off the start point.
+ lineMidpointState.numMidpoints--;
+ if (endpoint.m_obj->style()->collapseWhiteSpace())
+ endpoint.m_pos--;
+ }
+ }
+}
+
+static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint)
+{
+ if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints)
+ lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10);
+
+ InlineIterator* midpoints = lineMidpointState.midpoints.data();
+ midpoints[lineMidpointState.numMidpoints++] = midpoint;
+}
+
+static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
+{
+ return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir());
+}
+
+void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
+{
+ if (start > end || obj->isFloating() ||
+ (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline()))
+ return;
+
+ LineMidpointState& lineMidpointState = resolver.midpointState();
+ bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints);
+ InlineIterator nextMidpoint;
+ if (haveNextMidpoint)
+ nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint];
+ if (lineMidpointState.betweenMidpoints) {
+ if (!(haveNextMidpoint && nextMidpoint.m_obj == obj))
+ return;
+ // This is a new start point. Stop ignoring objects and
+ // adjust our start.
+ lineMidpointState.betweenMidpoints = false;
+ start = nextMidpoint.m_pos;
+ lineMidpointState.currentMidpoint++;
+ if (start < end)
+ return appendRunsForObject(runs, start, end, obj, resolver);
+ } else {
+ if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) {
+ runs.addRun(createRun(start, end, obj, resolver));
+ return;
+ }
+
+ // An end midpoint has been encountered within our object. We
+ // need to go ahead and append a run with our endpoint.
+ if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) {
+ lineMidpointState.betweenMidpoints = true;
+ lineMidpointState.currentMidpoint++;
+ if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
+ if (static_cast<int>(nextMidpoint.m_pos + 1) > start)
+ runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver));
+ return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver);
+ }
+ } else
+ runs.addRun(createRun(start, end, obj, resolver));
+ }
+}
+
+static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false)
+{
+ if (isRootLineBox)
+ return toRenderBlock(obj)->createAndAppendRootInlineBox();
+
+ if (obj->isText()) {
+ InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
+ // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
+ // (Note the use of strict mode. In "almost strict" mode, we don't treat the box for <br> as text.)
+ if (obj->isBR())
+ textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode());
+ return textBox;
+ }
+
+ if (obj->isBox())
+ return toRenderBox(obj)->createInlineBox();
+
+ return toRenderInline(obj)->createAndAppendInlineFlowBox();
+}
+
+static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout)
+{
+ if (o->isText()) {
+ if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote()))
+ toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed.
+ toRenderText(o)->dirtyLineBoxes(fullLayout);
+ } else
+ toRenderInline(o)->dirtyLineBoxes(fullLayout);
+}
+
+static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox)
+{
+ do {
+ if (parentBox->isConstructed() || parentBox->nextOnLine())
+ return true;
+ parentBox = parentBox->parent();
+ } while (parentBox);
+ return false;
+}
+
+InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, const LineInfo& lineInfo, InlineBox* childBox)
+{
+ // See if we have an unconstructed line box for this object that is also
+ // the last item on the line.
+ unsigned lineDepth = 1;
+ InlineFlowBox* parentBox = 0;
+ InlineFlowBox* result = 0;
+ bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain();
+ do {
+ ASSERT(obj->isRenderInline() || obj == this);
+
+ RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0;
+
+ // Get the last box we made for this render object.
+ parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox();
+
+ // If this box or its ancestor is constructed then it is from a previous line, and we need
+ // to make a new box for our line. If this box or its ancestor is unconstructed but it has
+ // something following it on the line, then we know we have to make a new box
+ // as well. In this situation our inline has actually been split in two on
+ // the same line (this can happen with very fancy language mixtures).
+ bool constructedNewBox = false;
+ bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes();
+ bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox);
+ if (allowedToConstructNewBox && !canUseExistingParentBox) {
+ // We need to make a new box for this render object. Once
+ // made, we need to place it at the end of the current line.
+ InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this);
+ ASSERT(newBox->isInlineFlowBox());
+ parentBox = toInlineFlowBox(newBox);
+ parentBox->setFirstLineStyleBit(lineInfo.isFirstLine());
+ parentBox->setIsHorizontal(isHorizontalWritingMode());
+ if (!hasDefaultLineBoxContain)
+ parentBox->clearDescendantsHaveSameLineHeightAndBaseline();
+ constructedNewBox = true;
+ }
+
+ if (constructedNewBox || canUseExistingParentBox) {
+ if (!result)
+ result = parentBox;
+
+ // If we have hit the block itself, then |box| represents the root
+ // inline box for the line, and it doesn't have to be appended to any parent
+ // inline.
+ if (childBox)
+ parentBox->addToLine(childBox);
+
+ if (!constructedNewBox || obj == this)
+ break;
+
+ childBox = parentBox;
+ }
+
+ // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
+ // intermediate inline flows.
+ obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
+
+ } while (true);
+
+ return result;
+}
+
+static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns)
+{
+ BidiRun* run = bidiRuns.logicallyLastRun();
+ if (!run)
+ return true;
+ unsigned int pos = run->stop();
+ RenderObject* r = run->m_object;
+ if (!r->isText() || r->isBR())
+ return false;
+ RenderText* renderText = toRenderText(r);
+ if (pos >= renderText->textLength())
+ return true;
+
+ while (isASCIISpace(renderText->characters()[pos])) {
+ pos++;
+ if (pos >= renderText->textLength())
+ return true;
+ }
+ return false;
+}
+
+RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, const LineInfo& lineInfo)
+{
+ ASSERT(bidiRuns.firstRun());
+
+ bool rootHasSelectedChildren = false;
+ InlineFlowBox* parentBox = 0;
+ int runCount = bidiRuns.runCount() - lineInfo.runsFromLeadingWhitespace();
+ for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) {
+ // Create a box for our object.
+ bool isOnlyRun = (runCount == 1);
+ if (runCount == 2 && !r->m_object->isListMarker())
+ isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker();
+
+ InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun);
+ r->m_box = box;
+
+ ASSERT(box);
+ if (!box)
+ continue;
+
+ if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone)
+ rootHasSelectedChildren = true;
+
+ // If we have no parent box yet, or if the run is not simply a sibling,
+ // then we need to construct inline boxes as necessary to properly enclose the
+ // run's inline box.
+ if (!parentBox || parentBox->renderer() != r->m_object->parent())
+ // Create new inline boxes all the way back to the appropriate insertion point.
+ parentBox = createLineBoxes(r->m_object->parent(), lineInfo, box);
+ else {
+ // Append the inline box to this line.
+ parentBox->addToLine(box);
+ }
+
+ bool visuallyOrdered = r->m_object->style()->rtlOrdering() == VisualOrder;
+ box->setBidiLevel(r->level());
+
+ if (box->isInlineTextBox()) {
+ InlineTextBox* text = toInlineTextBox(box);
+ text->setStart(r->m_start);
+ text->setLen(r->m_stop - r->m_start);
+ text->m_dirOverride = r->dirOverride(visuallyOrdered);
+ if (r->m_hasHyphen)
+ text->setHasHyphen(true);
+ }
+ }
+
+ // We should have a root inline box. It should be unconstructed and
+ // be the last continuation of our line list.
+ ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
+
+ // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box
+ // from the bidi runs walk above has a selection state.
+ if (rootHasSelectedChildren)
+ lastLineBox()->root()->setHasSelectedChildren(true);
+
+ // Set bits on our inline flow boxes that indicate which sides should
+ // paint borders/margins/padding. This knowledge will ultimately be used when
+ // we determine the horizontal positions and widths of all the inline boxes on
+ // the line.
+ bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true;
+ lastLineBox()->determineSpacingForFlowBoxes(lineInfo.isLastLine(), isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object);
+
+ // Now mark the line boxes as being constructed.
+ lastLineBox()->setConstructed();
+
+ // Return the last line.
+ return lastRootBox();
+}
+
+ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const
+{
+ ETextAlign alignment = style()->textAlign();
+ if (!endsWithSoftBreak && alignment == JUSTIFY)
+ alignment = TAAUTO;
+
+ return alignment;
+}
+
+static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
+{
+ // The direction of the block should determine what happens with wide lines.
+ // In particular with RTL blocks, wide lines should still spill out to the left.
+ if (isLeftToRightDirection) {
+ if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
+ trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
+ return;
+ }
+
+ if (trailingSpaceRun)
+ trailingSpaceRun->m_box->setLogicalWidth(0);
+ else if (totalLogicalWidth > availableLogicalWidth)
+ logicalLeft -= (totalLogicalWidth - availableLogicalWidth);
+}
+
+static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
+{
+ // Wide lines spill out of the block based off direction.
+ // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
+ // side of the block.
+ if (isLeftToRightDirection) {
+ if (trailingSpaceRun) {
+ totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
+ trailingSpaceRun->m_box->setLogicalWidth(0);
+ }
+ if (totalLogicalWidth < availableLogicalWidth)
+ logicalLeft += availableLogicalWidth - totalLogicalWidth;
+ return;
+ }
+
+ if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) {
+ trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
+ totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
+ } else
+ logicalLeft += availableLogicalWidth - totalLogicalWidth;
+}
+
+static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
+{
+ float trailingSpaceWidth = 0;
+ if (trailingSpaceRun) {
+ totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
+ trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2);
+ trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth));
+ }
+ if (isLeftToRightDirection)
+ logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0);
+ else
+ logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth;
+}
+
+void RenderBlock::setMarginsForRubyRun(BidiRun* run, RenderRubyRun* renderer, RenderObject* previousObject, const LineInfo& lineInfo)
+{
+ int startOverhang;
+ int endOverhang;
+ RenderObject* nextObject = 0;
+ for (BidiRun* runWithNextObject = run->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) {
+ if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) {
+ nextObject = runWithNextObject->m_object;
+ break;
+ }
+ }
+ renderer->getOverhang(lineInfo.isFirstLine(), renderer->style()->isLeftToRightDirection() ? previousObject : nextObject, renderer->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang);
+ setMarginStartForChild(renderer, -startOverhang);
+ setMarginEndForChild(renderer, -endOverhang);
+}
+
+static inline float measureHyphenWidth(RenderText* renderer, const Font& font)
+{
+ RenderStyle* style = renderer->style();
+ return font.width(RenderBlock::constructTextRun(renderer, font, style->hyphenString().string(), style));
+}
+
+static inline void setLogicalWidthForTextRun(RootInlineBox* lineBox, BidiRun* run, RenderText* renderer, float xPos, const LineInfo& lineInfo,
+ GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache)
+{
+ HashSet<const SimpleFontData*> fallbackFonts;
+ GlyphOverflow glyphOverflow;
+
+ // Always compute glyph overflow if the block's line-box-contain value is "glyphs".
+ if (lineBox->fitsToGlyphs()) {
+ // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization
+ // will keep us from computing glyph bounds in nearly all cases.
+ bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading();
+ int baselineShift = lineBox->verticalPositionForBox(run->m_box, verticalPositionCache);
+ int rootDescent = includeRootLine ? lineBox->renderer()->style(lineInfo.isFirstLine())->font().fontMetrics().descent() : 0;
+ int rootAscent = includeRootLine ? lineBox->renderer()->style(lineInfo.isFirstLine())->font().fontMetrics().ascent() : 0;
+ int boxAscent = renderer->style(lineInfo.isFirstLine())->font().fontMetrics().ascent() - baselineShift;
+ int boxDescent = renderer->style(lineInfo.isFirstLine())->font().fontMetrics().descent() + baselineShift;
+ if (boxAscent > rootDescent || boxDescent > rootAscent)
+ glyphOverflow.computeBounds = true;
+ }
+
+ int hyphenWidth = 0;
+ if (toInlineTextBox(run->m_box)->hasHyphen()) {
+ const Font& font = renderer->style(lineInfo.isFirstLine())->font();
+ hyphenWidth = measureHyphenWidth(renderer, font);
+ }
+ run->m_box->setLogicalWidth(renderer->width(run->m_start, run->m_stop - run->m_start, xPos, lineInfo.isFirstLine(), &fallbackFonts, &glyphOverflow) + hyphenWidth);
+ if (!fallbackFonts.isEmpty()) {
+ ASSERT(run->m_box->isText());
+ GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(toInlineTextBox(run->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
+ ASSERT(it->second.first.isEmpty());
+ copyToVector(fallbackFonts, it->second.first);
+ run->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline();
+ }
+ if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) {
+ ASSERT(run->m_box->isText());
+ GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(toInlineTextBox(run->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
+ it->second.second = glyphOverflow;
+ run->m_box->clearKnownToHaveNoOverflow();
+ }
+}
+
+static inline void computeExpansionForJustifiedText(BidiRun* firstRun, BidiRun* trailingSpaceRun, Vector<unsigned, 16>& expansionOpportunities, unsigned expansionOpportunityCount, float& totalLogicalWidth, float availableLogicalWidth)
+{
+ if (!expansionOpportunityCount || availableLogicalWidth <= totalLogicalWidth)
+ return;
+
+ size_t i = 0;
+ for (BidiRun* r = firstRun; r; r = r->next()) {
+ if (!r->m_box || r == trailingSpaceRun)
+ continue;
+
+ if (r->m_object->isText()) {
+ unsigned opportunitiesInRun = expansionOpportunities[i++];
+
+ ASSERT(opportunitiesInRun <= expansionOpportunityCount);
+
+ // Only justify text if whitespace is collapsed.
+ if (r->m_object->style()->collapseWhiteSpace()) {
+ InlineTextBox* textBox = toInlineTextBox(r->m_box);
+ int expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount;
+ textBox->setExpansion(expansion);
+ totalLogicalWidth += expansion;
+ }
+ expansionOpportunityCount -= opportunitiesInRun;
+ if (!expansionOpportunityCount)
+ break;
+ }
+ }
+}
+
+void RenderBlock::updateLogicalWidthForAlignment(const ETextAlign& textAlign, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, int expansionOpportunityCount)
+{
+ // Armed with the total width of the line (without justification),
+ // we now examine our text-align property in order to determine where to position the
+ // objects horizontally. The total width of the line can be increased if we end up
+ // justifying text.
+ switch (textAlign) {
+ case LEFT:
+ case WEBKIT_LEFT:
+ updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ break;
+ case JUSTIFY:
+ adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth);
+ if (expansionOpportunityCount) {
+ if (trailingSpaceRun) {
+ totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
+ trailingSpaceRun->m_box->setLogicalWidth(0);
+ }
+ break;
+ }
+ // fall through
+ case TAAUTO:
+ // for right to left fall through to right aligned
+ if (style()->isLeftToRightDirection()) {
+ if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
+ trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
+ break;
+ }
+ case RIGHT:
+ case WEBKIT_RIGHT:
+ updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ break;
+ case CENTER:
+ case WEBKIT_CENTER:
+ updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ break;
+ case TASTART:
+ if (style()->isLeftToRightDirection())
+ updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ else
+ updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ break;
+ case TAEND:
+ if (style()->isLeftToRightDirection())
+ updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ else
+ updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ break;
+ }
+}
+
+void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, const LineInfo& lineInfo, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd,
+ GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache)
+{
+ ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak());
+ float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), lineInfo.isFirstLine());
+ float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), lineInfo.isFirstLine()) - logicalLeft;
+
+ bool needsWordSpacing = false;
+ float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth();
+ unsigned expansionOpportunityCount = 0;
+ bool isAfterExpansion = true;
+ Vector<unsigned, 16> expansionOpportunities;
+ RenderObject* previousObject = 0;
+
+ for (BidiRun* r = firstRun; r; r = r->next()) {
+ if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
+ continue; // Positioned objects are only participating to figure out their
+ // correct static x position. They have no effect on the width.
+ // Similarly, line break boxes have no effect on the width.
+ if (r->m_object->isText()) {
+ RenderText* rt = toRenderText(r->m_object);
+ if (textAlign == JUSTIFY && r != trailingSpaceRun) {
+ if (!isAfterExpansion)
+ toInlineTextBox(r->m_box)->setCanHaveLeadingExpansion(true);
+ unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion);
+ expansionOpportunities.append(opportunitiesInRun);
+ expansionOpportunityCount += opportunitiesInRun;
+ }
+
+ if (int length = rt->textLength()) {
+ if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
+ totalLogicalWidth += rt->style(lineInfo.isFirstLine())->font().wordSpacing();
+ needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
+ }
+
+ setLogicalWidthForTextRun(lineBox, r, rt, totalLogicalWidth, lineInfo, textBoxDataMap, verticalPositionCache);
+ } else {
+ isAfterExpansion = false;
+ if (!r->m_object->isRenderInline()) {
+ RenderBox* renderBox = toRenderBox(r->m_object);
+ if (renderBox->isRubyRun())
+ setMarginsForRubyRun(r, toRenderRubyRun(renderBox), previousObject, lineInfo);
+ r->m_box->setLogicalWidth(logicalWidthForChild(renderBox));
+ totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox);
+ }
+ }
+
+ totalLogicalWidth += r->m_box->logicalWidth();
+ previousObject = r->m_object;
+ }
+
+ if (isAfterExpansion && !expansionOpportunities.isEmpty()) {
+ expansionOpportunities.last()--;
+ expansionOpportunityCount--;
+ }
+
+ updateLogicalWidthForAlignment(textAlign, trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth, expansionOpportunityCount);
+
+ computeExpansionForJustifiedText(firstRun, trailingSpaceRun, expansionOpportunities, expansionOpportunityCount, totalLogicalWidth, availableLogicalWidth);
+
+ // The widths of all runs are now known. We can now place every inline box (and
+ // compute accurate widths for the inline flow boxes).
+ needsWordSpacing = false;
+ lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap);
+}
+
+void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
+ VerticalPositionCache& verticalPositionCache)
+{
+ setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache));
+
+ // Now make sure we place replaced render objects correctly.
+ for (BidiRun* r = firstRun; r; r = r->next()) {
+ ASSERT(r->m_box);
+ if (!r->m_box)
+ continue; // Skip runs with no line boxes.
+
+ // Align positioned boxes with the top of the line box. This is
+ // a reasonable approximation of an appropriate y position.
+ if (r->m_object->isPositioned())
+ r->m_box->setLogicalTop(logicalHeight());
+
+ // Position is used to properly position both replaced elements and
+ // to update the static normal flow x/y of positioned elements.
+ if (r->m_object->isText())
+ toRenderText(r->m_object)->positionLineBox(r->m_box);
+ else if (r->m_object->isBox())
+ toRenderBox(r->m_object)->positionLineBox(r->m_box);
+ }
+ // Positioned objects and zero-length text nodes destroy their boxes in
+ // position(), which unnecessarily dirties the line.
+ lineBox->markDirty(false);
+}
+
+static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
+{
+ if (character == ' ' || character == '\t' || character == softHyphen)
+ return true;
+ if (character == '\n')
+ return !renderer->style()->preserveNewline();
+ if (character == noBreakSpace)
+ return renderer->style()->nbspMode() == SPACE;
+ return false;
+}
+
+
+static void setStaticPositions(RenderBlock* block, RenderBox* child)
+{
+ // FIXME: The math here is actually not really right. It's a best-guess approximation that
+ // will work for the common cases
+ RenderObject* containerBlock = child->container();
+ LayoutUnit blockHeight = block->logicalHeight();
+ if (containerBlock->isRenderInline()) {
+ // A relative positioned inline encloses us. In this case, we also have to determine our
+ // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned
+ // inline so that we can obtain the value later.
+ toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startAlignedOffsetForLine(child, blockHeight, false));
+ toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight);
+ }
+
+ if (child->style()->isOriginalDisplayInlineType())
+ block->setStaticInlinePositionForChild(child, blockHeight, block->startAlignedOffsetForLine(child, blockHeight, false));
+ else
+ block->setStaticInlinePositionForChild(child, blockHeight, block->startOffsetForContent(blockHeight));
+ child->layer()->setStaticBlockPosition(blockHeight);
+}
+
+inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext)
+{
+ if (!bidiRuns.runCount()
+ || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
+ || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap())
+ return 0;
+
+ BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun();
+ RenderObject* lastObject = trailingSpaceRun->m_object;
+ if (!lastObject->isText())
+ return 0;
+
+ RenderText* lastText = toRenderText(lastObject);
+ const UChar* characters = lastText->characters();
+ int firstSpace = trailingSpaceRun->stop();
+ while (firstSpace > trailingSpaceRun->start()) {
+ UChar current = characters[firstSpace - 1];
+ if (!isCollapsibleSpace(current, lastText))
+ break;
+ firstSpace--;
+ }
+ if (firstSpace == trailingSpaceRun->stop())
+ return 0;
+
+ TextDirection direction = style()->direction();
+ bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun());
+ if (firstSpace != trailingSpaceRun->start()) {
+ BidiContext* baseContext = currentContext;
+ while (BidiContext* parent = baseContext->parent())
+ baseContext = parent;
+
+ BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
+ trailingSpaceRun->m_stop = firstSpace;
+ if (direction == LTR)
+ bidiRuns.addRun(newTrailingRun);
+ else
+ bidiRuns.prependRun(newTrailingRun);
+ trailingSpaceRun = newTrailingRun;
+ return trailingSpaceRun;
+ }
+ if (!shouldReorder)
+ return trailingSpaceRun;
+
+ if (direction == LTR) {
+ bidiRuns.moveRunToEnd(trailingSpaceRun);
+ trailingSpaceRun->m_level = 0;
+ } else {
+ bidiRuns.moveRunToBeginning(trailingSpaceRun);
+ trailingSpaceRun->m_level = 1;
+ }
+ return trailingSpaceRun;
+}
+
+void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject)
+{
+ ASSERT(!floatingObject->m_originatingLine);
+ floatingObject->m_originatingLine = lastRootBox();
+ lastRootBox()->appendFloat(floatingObject->renderer());
+}
+
+// FIXME: This should be a BidiStatus constructor or create method.
+static inline BidiStatus statusWithDirection(TextDirection textDirection)
+{
+ WTF::Unicode::Direction direction = textDirection == LTR ? LeftToRight : RightToLeft;
+ RefPtr<BidiContext> context = BidiContext::create(textDirection == LTR ? 0 : 1, direction, false, FromStyleOrDOM);
+
+ // This copies BidiStatus and may churn the ref on BidiContext. I doubt it matters.
+ return BidiStatus(direction, direction, direction, context.release());
+}
+
+// FIXME: BidiResolver should have this logic.
+static inline void constructBidiRuns(InlineBidiResolver& topResolver, BidiRunList<BidiRun>& bidiRuns, const InlineIterator& endOfLine, VisualDirectionOverride override, bool previousLineBrokeCleanly)
+{
+ // FIXME: We should pass a BidiRunList into createBidiRunsForLine instead
+ // of the resolver owning the runs.
+ ASSERT(&topResolver.runs() == &bidiRuns);
+ RenderObject* currentRoot = topResolver.position().root();
+ topResolver.createBidiRunsForLine(endOfLine, override, previousLineBrokeCleanly);
+
+ while (!topResolver.isolatedRuns().isEmpty()) {
+ // It does not matter which order we resolve the runs as long as we resolve them all.
+ BidiRun* isolatedRun = topResolver.isolatedRuns().last();
+ topResolver.isolatedRuns().removeLast();
+
+ RenderObject* startObj = isolatedRun->object();
+
+ // Only inlines make sense with unicode-bidi: isolate (blocks are already isolated).
+ // FIXME: Because enterIsolate is not passed a RenderObject, we have to crawl up the
+ // tree to see which parent inline is the isolate. We could change enterIsolate
+ // to take a RenderObject and do this logic there, but that would be a layering
+ // violation for BidiResolver (which knows nothing about RenderObject).
+ RenderInline* isolatedSpan = toRenderInline(containingIsolate(startObj, currentRoot));
+ InlineBidiResolver isolatedResolver;
+ isolatedResolver.setStatus(statusWithDirection(isolatedSpan->style()->direction()));
+
+ // FIXME: The fact that we have to construct an Iterator here
+ // currently prevents this code from moving into BidiResolver.
+ if (!bidiFirstSkippingEmptyInlines(isolatedSpan, &isolatedResolver))
+ continue;
+ // The starting position is the beginning of the first run within the isolate that was identified
+ // during the earlier call to createBidiRunsForLine. This can be but is not necessarily the
+ // first run within the isolate.
+ InlineIterator iter = InlineIterator(isolatedSpan, startObj, isolatedRun->m_start);
+ isolatedResolver.setPositionIgnoringNestedIsolates(iter);
+
+ // We stop at the next end of line; we may re-enter this isolate in the next call to constructBidiRuns().
+ // FIXME: What should end and previousLineBrokeCleanly be?
+ // rniwa says previousLineBrokeCleanly is just a WinIE hack and could always be false here?
+ isolatedResolver.createBidiRunsForLine(endOfLine, NoVisualOverride, previousLineBrokeCleanly);
+ // Note that we do not delete the runs from the resolver.
+ bidiRuns.replaceRunWithRuns(isolatedRun, isolatedResolver.runs());
+
+ // If we encountered any nested isolate runs, just move them
+ // to the top resolver's list for later processing.
+ if (!isolatedResolver.isolatedRuns().isEmpty()) {
+ topResolver.isolatedRuns().append(isolatedResolver.isolatedRuns());
+ isolatedResolver.isolatedRuns().clear();
+ }
+ }
+}
+
+// This function constructs line boxes for all of the text runs in the resolver and computes their position.
+RootInlineBox* RenderBlock::createLineBoxesFromBidiRuns(BidiRunList<BidiRun>& bidiRuns, const InlineIterator& end, LineInfo& lineInfo, VerticalPositionCache& verticalPositionCache, BidiRun* trailingSpaceRun)
+{
+ if (!bidiRuns.runCount())
+ return 0;
+
+ // FIXME: Why is this only done when we had runs?
+ lineInfo.setLastLine(!end.m_obj);
+
+ RootInlineBox* lineBox = constructLine(bidiRuns, lineInfo);
+ if (!lineBox)
+ return 0;
+
+ lineBox->setEndsWithBreak(lineInfo.previousLineBrokeCleanly());
+
+#if ENABLE(SVG)
+ bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox();
+#else
+ bool isSVGRootInlineBox = false;
+#endif
+
+ GlyphOverflowAndFallbackFontsMap textBoxDataMap;
+
+ // Now we position all of our text runs horizontally.
+ if (!isSVGRootInlineBox)
+ computeInlineDirectionPositionsForLine(lineBox, lineInfo, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache);
+
+ // Now position our text runs vertically.
+ computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache);
+
+#if ENABLE(SVG)
+ // SVG text layout code computes vertical & horizontal positions on its own.
+ // Note that we still need to execute computeVerticalPositionsForLine() as
+ // it calls InlineTextBox::positionLineBox(), which tracks whether the box
+ // contains reversed text or not. If we wouldn't do that editing and thus
+ // text selection in RTL boxes would not work as expected.
+ if (isSVGRootInlineBox) {
+ ASSERT(isSVGText());
+ static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation();
+ }
+#endif
+
+ // Compute our overflow now.
+ lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap);
+
+#if PLATFORM(MAC)
+ // Highlight acts as an overflow inflation.
+ if (style()->highlight() != nullAtom)
+ lineBox->addHighlightOverflow();
+#endif
+ return lineBox;
+}
+
+// Like LayoutState for layout(), LineLayoutState keeps track of global information
+// during an entire linebox tree layout pass (aka layoutInlineChildren).
+class LineLayoutState {
+public:
+ LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom)
+ : m_lastFloat(0)
+ , m_endLine(0)
+ , m_floatIndex(0)
+ , m_endLineLogicalTop(0)
+ , m_endLineMatched(false)
+ , m_checkForFloatsFromLastLine(false)
+ , m_isFullLayout(fullLayout)
+ , m_repaintLogicalTop(repaintLogicalTop)
+ , m_repaintLogicalBottom(repaintLogicalBottom)
+ , m_usesRepaintBounds(false)
+ { }
+
+ void markForFullLayout() { m_isFullLayout = true; }
+ bool isFullLayout() const { return m_isFullLayout; }
+
+ bool usesRepaintBounds() const { return m_usesRepaintBounds; }
+
+ void setRepaintRange(LayoutUnit logicalHeight)
+ {
+ m_usesRepaintBounds = true;
+ m_repaintLogicalTop = m_repaintLogicalBottom = logicalHeight;
+ }
+
+ void updateRepaintRangeFromBox(RootInlineBox* box, LayoutUnit paginationDelta = 0)
+ {
+ m_usesRepaintBounds = true;
+ m_repaintLogicalTop = min(m_repaintLogicalTop, box->logicalTopVisualOverflow() + min(paginationDelta, 0));
+ m_repaintLogicalBottom = max(m_repaintLogicalBottom, box->logicalBottomVisualOverflow() + max(paginationDelta, 0));
+ }
+
+ bool endLineMatched() const { return m_endLineMatched; }
+ void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; }
+
+ bool checkForFloatsFromLastLine() const { return m_checkForFloatsFromLastLine; }
+ void setCheckForFloatsFromLastLine(bool check) { m_checkForFloatsFromLastLine = check; }
+
+ LineInfo& lineInfo() { return m_lineInfo; }
+ const LineInfo& lineInfo() const { return m_lineInfo; }
+
+ int endLineLogicalTop() const { return m_endLineLogicalTop; }
+ void setEndLineLogicalTop(int logicalTop) { m_endLineLogicalTop = logicalTop; }
+
+ RootInlineBox* endLine() const { return m_endLine; }
+ void setEndLine(RootInlineBox* line) { m_endLine = line; }
+
+ RenderBlock::FloatingObject* lastFloat() const { return m_lastFloat; }
+ void setLastFloat(RenderBlock::FloatingObject* lastFloat) { m_lastFloat = lastFloat; }
+
+ Vector<RenderBlock::FloatWithRect>& floats() { return m_floats; }
+
+ unsigned floatIndex() const { return m_floatIndex; }
+ void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; }
+
+private:
+ Vector<RenderBlock::FloatWithRect> m_floats;
+ RenderBlock::FloatingObject* m_lastFloat;
+ RootInlineBox* m_endLine;
+ LineInfo m_lineInfo;
+ unsigned m_floatIndex;
+ int m_endLineLogicalTop;
+ bool m_endLineMatched;
+ bool m_checkForFloatsFromLastLine;
+
+ bool m_isFullLayout;
+
+ // FIXME: Should this be a range object instead of two ints?
+ LayoutUnit& m_repaintLogicalTop;
+ LayoutUnit& m_repaintLogicalBottom;
+
+ bool m_usesRepaintBounds;
+};
+
+static void deleteLineRange(LineLayoutState& layoutState, RenderArena* arena, RootInlineBox* startLine, RootInlineBox* stopLine = 0)
+{
+ RootInlineBox* boxToDelete = startLine;
+ while (boxToDelete && boxToDelete != stopLine) {
+ layoutState.updateRepaintRangeFromBox(boxToDelete);
+ // Note: deleteLineRange(renderArena(), firstRootBox()) is not identical to deleteLineBoxTree().
+ // deleteLineBoxTree uses nextLineBox() instead of nextRootBox() when traversing.
+ RootInlineBox* next = boxToDelete->nextRootBox();
+ boxToDelete->deleteLine(arena);
+ boxToDelete = next;
+ }
+}
+
+void RenderBlock::layoutRunsAndFloats(LineLayoutState& layoutState, bool hasInlineChild)
+{
+ // We want to skip ahead to the first dirty line
+ InlineBidiResolver resolver;
+ RootInlineBox* startLine = determineStartPosition(layoutState, resolver);
+
+ unsigned consecutiveHyphenatedLines = 0;
+ if (startLine) {
+ for (RootInlineBox* line = startLine->prevRootBox(); line && line->isHyphenated(); line = line->prevRootBox())
+ consecutiveHyphenatedLines++;
+ }
+
+ // FIXME: This would make more sense outside of this function, but since
+ // determineStartPosition can change the fullLayout flag we have to do this here. Failure to call
+ // determineStartPosition first will break fast/repaint/line-flow-with-floats-9.html.
+ if (layoutState.isFullLayout() && hasInlineChild && !selfNeedsLayout()) {
+ setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like
+ // we're supposed to.
+ RenderView* v = view();
+ if (v && !v->doingFullRepaint() && hasLayer()) {
+ // Because we waited until we were already inside layout to discover
+ // that the block really needed a full layout, we missed our chance to repaint the layer
+ // before layout started. Luckily the layer has cached the repaint rect for its original
+ // position and size, and so we can use that to make a repaint happen now.
+ repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
+ }
+ }
+
+ if (m_floatingObjects && !m_floatingObjects->set().isEmpty())
+ layoutState.setLastFloat(m_floatingObjects->set().last());
+
+ // We also find the first clean line and extract these lines. We will add them back
+ // if we determine that we're able to synchronize after handling all our dirty lines.
+ InlineIterator cleanLineStart;
+ BidiStatus cleanLineBidiStatus;
+ if (!layoutState.isFullLayout() && startLine)
+ determineEndPosition(layoutState, startLine, cleanLineStart, cleanLineBidiStatus);
+
+ if (startLine) {
+ if (!layoutState.usesRepaintBounds())
+ layoutState.setRepaintRange(logicalHeight());
+ deleteLineRange(layoutState, renderArena(), startLine);
+ }
+
+ if (!layoutState.isFullLayout() && lastRootBox() && lastRootBox()->endsWithBreak()) {
+ // If the last line before the start line ends with a line break that clear floats,
+ // adjust the height accordingly.
+ // A line break can be either the first or the last object on a line, depending on its direction.
+ if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
+ RenderObject* lastObject = lastLeafChild->renderer();
+ if (!lastObject->isBR())
+ lastObject = lastRootBox()->firstLeafChild()->renderer();
+ if (lastObject->isBR()) {
+ EClear clear = lastObject->style()->clear();
+ if (clear != CNONE)
+ newLine(clear);
+ }
+ }
+ }
+
+ layoutRunsAndFloatsInRange(layoutState, resolver, cleanLineStart, cleanLineBidiStatus, consecutiveHyphenatedLines);
+ linkToEndLineIfNeeded(layoutState);
+ repaintDirtyFloats(layoutState.floats());
+}
+
+void RenderBlock::layoutRunsAndFloatsInRange(LineLayoutState& layoutState, InlineBidiResolver& resolver, const InlineIterator& cleanLineStart, const BidiStatus& cleanLineBidiStatus, unsigned consecutiveHyphenatedLines)
+{
+ bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
+ LineMidpointState& lineMidpointState = resolver.midpointState();
+ InlineIterator end = resolver.position();
+ bool checkForEndLineMatch = layoutState.endLine();
+ LineBreakIteratorInfo lineBreakIteratorInfo;
+ VerticalPositionCache verticalPositionCache;
+
+ LineBreaker lineBreaker(this);
+
+ while (!end.atEnd()) {
+ // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
+ if (checkForEndLineMatch) {
+ layoutState.setEndLineMatched(matchedEndLine(layoutState, resolver, cleanLineStart, cleanLineBidiStatus));
+ if (layoutState.endLineMatched()) {
+ resolver.setPosition(InlineIterator(resolver.position().root(), 0, 0), 0);
+ break;
+ }
+ }
+
+ lineMidpointState.reset();
+
+ layoutState.lineInfo().setEmpty(true);
+ layoutState.lineInfo().resetRunsFromLeadingWhitespace();
+
+ const InlineIterator oldEnd = end;
+ bool isNewUBAParagraph = layoutState.lineInfo().previousLineBrokeCleanly();
+ FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
+ end = lineBreaker.nextLineBreak(resolver, layoutState.lineInfo(), lineBreakIteratorInfo, lastFloatFromPreviousLine, consecutiveHyphenatedLines);
+ if (resolver.position().atEnd()) {
+ // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with!
+ // Once BidiRunList is separated from BidiResolver this will not be needed.
+ resolver.runs().deleteRuns();
+ resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
+ layoutState.setCheckForFloatsFromLastLine(true);
+ resolver.setPosition(InlineIterator(resolver.position().root(), 0, 0), 0);
+ break;
+ }
+ ASSERT(end != resolver.position());
+
+ // This is a short-cut for empty lines.
+ if (layoutState.lineInfo().isEmpty()) {
+ if (lastRootBox())
+ lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
+ } else {
+ VisualDirectionOverride override = (style()->rtlOrdering() == VisualOrder ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride);
+
+ if (isNewUBAParagraph && style()->unicodeBidi() == Plaintext && !resolver.context()->parent()) {
+ TextDirection direction = style()->direction();
+ determineParagraphDirection(direction, resolver.position());
+ resolver.setStatus(BidiStatus(direction, style()->unicodeBidi() == Override));
+ }
+ // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine.
+ BidiRunList<BidiRun>& bidiRuns = resolver.runs();
+ constructBidiRuns(resolver, bidiRuns, end, override, layoutState.lineInfo().previousLineBrokeCleanly());
+ ASSERT(resolver.position() == end);
+
+ BidiRun* trailingSpaceRun = !layoutState.lineInfo().previousLineBrokeCleanly() ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0;
+
+ if (bidiRuns.runCount() && lineBreaker.lineWasHyphenated()) {
+ bidiRuns.logicallyLastRun()->m_hasHyphen = true;
+ consecutiveHyphenatedLines++;
+ } else
+ consecutiveHyphenatedLines = 0;
+
+ // Now that the runs have been ordered, we create the line boxes.
+ // At the same time we figure out where border/padding/margin should be applied for
+ // inline flow boxes.
+
+ LayoutUnit oldLogicalHeight = logicalHeight();
+ RootInlineBox* lineBox = createLineBoxesFromBidiRuns(bidiRuns, end, layoutState.lineInfo(), verticalPositionCache, trailingSpaceRun);
+
+ bidiRuns.deleteRuns();
+ resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
+
+ if (lineBox) {
+ lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
+ if (layoutState.usesRepaintBounds())
+ layoutState.updateRepaintRangeFromBox(lineBox);
+
+ if (paginated) {
+ LayoutUnit adjustment = 0;
+ adjustLinePositionForPagination(lineBox, adjustment);
+ if (adjustment) {
+ LayoutUnit oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, layoutState.lineInfo().isFirstLine());
+ lineBox->adjustBlockDirectionPosition(adjustment);
+ if (layoutState.usesRepaintBounds())
+ layoutState.updateRepaintRangeFromBox(lineBox);
+
+ if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, layoutState.lineInfo().isFirstLine()) != oldLineWidth) {
+ // We have to delete this line, remove all floats that got added, and let line layout re-run.
+ lineBox->deleteLine(renderArena());
+ removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight);
+ setLogicalHeight(oldLogicalHeight + adjustment);
+ resolver.setPositionIgnoringNestedIsolates(oldEnd);
+ end = oldEnd;
+ continue;
+ }
+
+ setLogicalHeight(lineBox->lineBottomWithLeading());
+ }
+ }
+ }
+
+ for (size_t i = 0; i < lineBreaker.positionedObjects().size(); ++i)
+ setStaticPositions(this, lineBreaker.positionedObjects()[i]);
+
+ layoutState.lineInfo().setFirstLine(false);
+ newLine(lineBreaker.clear());
+ }
+
+ if (m_floatingObjects && lastRootBox()) {
+ const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
+ FloatingObjectSetIterator it = floatingObjectSet.begin();
+ FloatingObjectSetIterator end = floatingObjectSet.end();
+ if (layoutState.lastFloat()) {
+ FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(layoutState.lastFloat());
+ ASSERT(lastFloatIterator != end);
+ ++lastFloatIterator;
+ it = lastFloatIterator;
+ }
+ for (; it != end; ++it) {
+ FloatingObject* f = *it;
+ appendFloatingObjectToLastLine(f);
+ ASSERT(f->m_renderer == layoutState.floats()[layoutState.floatIndex()].object);
+ // If a float's geometry has changed, give up on syncing with clean lines.
+ if (layoutState.floats()[layoutState.floatIndex()].rect != f->frameRect())
+ checkForEndLineMatch = false;
+ layoutState.setFloatIndex(layoutState.floatIndex() + 1);
+ }
+ layoutState.setLastFloat(!floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0);
+ }
+
+ lineMidpointState.reset();
+ resolver.setPosition(end, numberOfIsolateAncestors(end));
+ }
+}
+
+void RenderBlock::linkToEndLineIfNeeded(LineLayoutState& layoutState)
+{
+ if (layoutState.endLine()) {
+ if (layoutState.endLineMatched()) {
+ bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
+ // Attach all the remaining lines, and then adjust their y-positions as needed.
+ LayoutUnit delta = logicalHeight() - layoutState.endLineLogicalTop();
+ for (RootInlineBox* line = layoutState.endLine(); line; line = line->nextRootBox()) {
+ line->attachLine();
+ if (paginated) {
+ delta -= line->paginationStrut();
+ adjustLinePositionForPagination(line, delta);
+ }
+ if (delta) {
+ layoutState.updateRepaintRangeFromBox(line, delta);
+ line->adjustBlockDirectionPosition(delta);
+ }
+ if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
+ Vector<RenderBox*>::iterator end = cleanLineFloats->end();
+ for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
+ FloatingObject* floatingObject = insertFloatingObject(*f);
+ ASSERT(!floatingObject->m_originatingLine);
+ floatingObject->m_originatingLine = line;
+ setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta);
+ positionNewFloats();
+ }
+ }
+ }
+ setLogicalHeight(lastRootBox()->lineBottomWithLeading());
+ } else {
+ // Delete all the remaining lines.
+ deleteLineRange(layoutState, renderArena(), layoutState.endLine());
+ }
+ }
+
+ if (m_floatingObjects && (layoutState.checkForFloatsFromLastLine() || positionNewFloats()) && lastRootBox()) {
+ // In case we have a float on the last line, it might not be positioned up to now.
+ // This has to be done before adding in the bottom border/padding, or the float will
+ // include the padding incorrectly. -dwh
+ if (layoutState.checkForFloatsFromLastLine()) {
+ int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow();
+ int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow();
+ TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this);
+ m_lineBoxes.appendLineBox(trailingFloatsLineBox);
+ trailingFloatsLineBox->setConstructed();
+ GlyphOverflowAndFallbackFontsMap textBoxDataMap;
+ VerticalPositionCache verticalPositionCache;
+ int blockLogicalHeight = logicalHeight();
+ trailingFloatsLineBox->alignBoxesInBlockDirection(blockLogicalHeight, textBoxDataMap, verticalPositionCache);
+ trailingFloatsLineBox->setLineTopBottomPositions(blockLogicalHeight, blockLogicalHeight, blockLogicalHeight, blockLogicalHeight);
+ trailingFloatsLineBox->setPaginatedLineWidth(availableLogicalWidthForContent(blockLogicalHeight));
+ IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight);
+ IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight);
+ trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom());
+ }
+
+ const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
+ FloatingObjectSetIterator it = floatingObjectSet.begin();
+ FloatingObjectSetIterator end = floatingObjectSet.end();
+ if (layoutState.lastFloat()) {
+ FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(layoutState.lastFloat());
+ ASSERT(lastFloatIterator != end);
+ ++lastFloatIterator;
+ it = lastFloatIterator;
+ }
+ for (; it != end; ++it)
+ appendFloatingObjectToLastLine(*it);
+ layoutState.setLastFloat(!floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0);
+ }
+}
+
+void RenderBlock::repaintDirtyFloats(Vector<FloatWithRect>& floats)
+{
+ size_t floatCount = floats.size();
+ // Floats that did not have layout did not repaint when we laid them out. They would have
+ // painted by now if they had moved, but if they stayed at (0, 0), they still need to be
+ // painted.
+ for (size_t i = 0; i < floatCount; ++i) {
+ if (!floats[i].everHadLayout) {
+ RenderBox* f = floats[i].object;
+ if (!f->x() && !f->y() && f->checkForRepaintDuringLayout())
+ f->repaint();
+ }
+ }
+}
+
+void RenderBlock::layoutInlineChildren(bool relayoutChildren, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom)
+{
+ m_overflow.clear();
+
+ setLogicalHeight(borderBefore() + paddingBefore());
+
+ // Figure out if we should clear out our line boxes.
+ // FIXME: Handle resize eventually!
+ bool isFullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren;
+ LineLayoutState layoutState(isFullLayout, repaintLogicalTop, repaintLogicalBottom);
+
+ if (isFullLayout)
+ lineBoxes()->deleteLineBoxes(renderArena());
+
+ // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
+ // clip.
+ // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely
+ // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
+ // anyway, so we won't worry about following the draft here.
+ bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
+
+ // Walk all the lines and delete our ellipsis line boxes if they exist.
+ if (hasTextOverflow)
+ deleteEllipsisLineBoxes();
+
+ if (firstChild()) {
+ // layout replaced elements
+ bool hasInlineChild = false;
+ for (InlineWalker walker(this); !walker.atEnd(); walker.advance()) {
+ RenderObject* o = walker.current();
+ if (!hasInlineChild && o->isInline())
+ hasInlineChild = true;
+
+ if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
+ RenderBox* box = toRenderBox(o);
+
+ if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
+ o->setChildNeedsLayout(true, false);
+
+ // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
+ if (relayoutChildren && box->needsPreferredWidthsRecalculation())
+ o->setPreferredLogicalWidthsDirty(true, false);
+
+ if (o->isPositioned())
+ o->containingBlock()->insertPositionedObject(box);
+ else if (o->isFloating())
+ layoutState.floats().append(FloatWithRect(box));
+ else if (layoutState.isFullLayout() || o->needsLayout()) {
+ // Replaced elements
+ toRenderBox(o)->dirtyLineBoxes(layoutState.isFullLayout());
+ o->layoutIfNeeded();
+ }
+ } else if (o->isText() || (o->isRenderInline() && !walker.atEndOfInline())) {
+ if (!o->isText())
+ toRenderInline(o)->updateAlwaysCreateLineBoxes(layoutState.isFullLayout());
+ if (layoutState.isFullLayout() || o->selfNeedsLayout())
+ dirtyLineBoxesForRenderer(o, layoutState.isFullLayout());
+ o->setNeedsLayout(false);
+ }
+ }
+
+ layoutRunsAndFloats(layoutState, hasInlineChild);
+ }
+
+ // Expand the last line to accommodate Ruby and emphasis marks.
+ int lastLineAnnotationsAdjustment = 0;
+ if (lastRootBox()) {
+ int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter());
+ if (!style()->isFlippedLinesWritingMode())
+ lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition);
+ else
+ lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition);
+ }
+
+ // Now add in the bottom border/padding.
+ setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
+
+ if (!firstLineBox() && hasLineIfEmpty())
+ setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
+
+ // See if we have any lines that spill out of our block. If we do, then we will possibly need to
+ // truncate text.
+ if (hasTextOverflow)
+ checkLinesForTextOverflow();
+}
+
+void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat)
+{
+ Vector<RenderBox*>* cleanLineFloats = line->floatsPtr();
+ if (!cleanLineFloats)
+ return;
+
+ Vector<RenderBox*>::iterator end = cleanLineFloats->end();
+ for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) {
+ RenderBox* floatingBox = *it;
+ floatingBox->layoutIfNeeded();
+ LayoutSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom());
+ ASSERT(floatIndex < floats.size());
+ if (floats[floatIndex].object != floatingBox) {
+ encounteredNewFloat = true;
+ return;
+ }
+
+ if (floats[floatIndex].rect.size() != newSize) {
+ LayoutUnit floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x();
+ LayoutUnit floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height())
+ : max(floats[floatIndex].rect.width(), newSize.width());
+ floatHeight = min(floatHeight, numeric_limits<LayoutUnit>::max() - floatTop);
+ line->markDirty();
+ markLinesDirtyInBlockRange(line->lineBottomWithLeading(), floatTop + floatHeight, line);
+ floats[floatIndex].rect.setSize(newSize);
+ dirtiedByFloat = true;
+ }
+ floatIndex++;
+ }
+}
+
+RootInlineBox* RenderBlock::determineStartPosition(LineLayoutState& layoutState, InlineBidiResolver& resolver)
+{
+ RootInlineBox* curr = 0;
+ RootInlineBox* last = 0;
+
+ // FIXME: This entire float-checking block needs to be broken into a new function.
+ bool dirtiedByFloat = false;
+ if (!layoutState.isFullLayout()) {
+ // Paginate all of the clean lines.
+ bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
+ LayoutUnit paginationDelta = 0;
+ size_t floatIndex = 0;
+ for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
+ if (paginated) {
+ if (lineWidthForPaginatedLineChanged(curr)) {
+ curr->markDirty();
+ break;
+ }
+ paginationDelta -= curr->paginationStrut();
+ adjustLinePositionForPagination(curr, paginationDelta);
+ if (paginationDelta) {
+ if (containsFloats() || !layoutState.floats().isEmpty()) {
+ // FIXME: Do better eventually. For now if we ever shift because of pagination and floats are present just go to a full layout.
+ layoutState.markForFullLayout();
+ break;
+ }
+
+ layoutState.updateRepaintRangeFromBox(curr, paginationDelta);
+ curr->adjustBlockDirectionPosition(paginationDelta);
+ }
+ }
+
+ // If a new float has been inserted before this line or before its last known float, just do a full layout.
+ bool encounteredNewFloat = false;
+ checkFloatsInCleanLine(curr, layoutState.floats(), floatIndex, encounteredNewFloat, dirtiedByFloat);
+ if (encounteredNewFloat)
+ layoutState.markForFullLayout();
+
+ if (dirtiedByFloat || layoutState.isFullLayout())
+ break;
+ }
+ // Check if a new float has been inserted after the last known float.
+ if (!curr && floatIndex < layoutState.floats().size())
+ layoutState.markForFullLayout();
+ }
+
+ if (layoutState.isFullLayout()) {
+ // FIXME: This should just call deleteLineBoxTree, but that causes
+ // crashes for fast/repaint tests.
+ RenderArena* arena = renderArena();
+ curr = firstRootBox();
+ while (curr) {
+ // Note: This uses nextRootBox() insted of nextLineBox() like deleteLineBoxTree does.
+ RootInlineBox* next = curr->nextRootBox();
+ curr->deleteLine(arena);
+ curr = next;
+ }
+ ASSERT(!firstLineBox() && !lastLineBox());
+ } else {
+ if (curr) {
+ // We have a dirty line.
+ if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
+ // We have a previous line.
+ if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())))
+ // The previous line didn't break cleanly or broke at a newline
+ // that has been deleted, so treat it as dirty too.
+ curr = prevRootBox;
+ }
+ } else {
+ // No dirty lines were found.
+ // If the last line didn't break cleanly, treat it as dirty.
+ if (lastRootBox() && !lastRootBox()->endsWithBreak())
+ curr = lastRootBox();
+ }
+
+ // If we have no dirty lines, then last is just the last root box.
+ last = curr ? curr->prevRootBox() : lastRootBox();
+ }
+
+ unsigned numCleanFloats = 0;
+ if (!layoutState.floats().isEmpty()) {
+ LayoutUnit savedLogicalHeight = logicalHeight();
+ // Restore floats from clean lines.
+ RootInlineBox* line = firstRootBox();
+ while (line != curr) {
+ if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
+ Vector<RenderBox*>::iterator end = cleanLineFloats->end();
+ for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
+ FloatingObject* floatingObject = insertFloatingObject(*f);
+ ASSERT(!floatingObject->m_originatingLine);
+ floatingObject->m_originatingLine = line;
+ setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f));
+ positionNewFloats();
+ ASSERT(layoutState.floats()[numCleanFloats].object == *f);
+ numCleanFloats++;
+ }
+ }
+ line = line->nextRootBox();
+ }
+ setLogicalHeight(savedLogicalHeight);
+ }
+ layoutState.setFloatIndex(numCleanFloats);
+
+ layoutState.lineInfo().setFirstLine(!last);
+ layoutState.lineInfo().setPreviousLineBrokeCleanly(!last || last->endsWithBreak());
+
+ if (last) {
+ setLogicalHeight(last->lineBottomWithLeading());
+ InlineIterator iter = InlineIterator(this, last->lineBreakObj(), last->lineBreakPos());
+ resolver.setPosition(iter, numberOfIsolateAncestors(iter));
+ resolver.setStatus(last->lineBreakBidiStatus());
+ } else {
+ TextDirection direction = style()->direction();
+ if (style()->unicodeBidi() == Plaintext) {
+ // FIXME: Why does "unicode-bidi: plaintext" bidiFirstIncludingEmptyInlines when all other line layout code uses bidiFirstSkippingEmptyInlines?
+ determineParagraphDirection(direction, InlineIterator(this, bidiFirstIncludingEmptyInlines(this), 0));
+ }
+ resolver.setStatus(BidiStatus(direction, style()->unicodeBidi() == Override));
+ InlineIterator iter = InlineIterator(this, bidiFirstSkippingEmptyInlines(this, &resolver), 0);
+ resolver.setPosition(iter, numberOfIsolateAncestors(iter));
+ }
+ return curr;
+}
+
+void RenderBlock::determineEndPosition(LineLayoutState& layoutState, RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus)
+{
+ ASSERT(!layoutState.endLine());
+ size_t floatIndex = layoutState.floatIndex();
+ RootInlineBox* last = 0;
+ for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
+ if (!curr->isDirty()) {
+ bool encounteredNewFloat = false;
+ bool dirtiedByFloat = false;
+ checkFloatsInCleanLine(curr, layoutState.floats(), floatIndex, encounteredNewFloat, dirtiedByFloat);
+ if (encounteredNewFloat)
+ return;
+ }
+ if (curr->isDirty())
+ last = 0;
+ else if (!last)
+ last = curr;
+ }
+
+ if (!last)
+ return;
+
+ // At this point, |last| is the first line in a run of clean lines that ends with the last line
+ // in the block.
+
+ RootInlineBox* prev = last->prevRootBox();
+ cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
+ cleanLineBidiStatus = prev->lineBreakBidiStatus();
+ layoutState.setEndLineLogicalTop(prev->lineBottomWithLeading());
+
+ for (RootInlineBox* line = last; line; line = line->nextRootBox())
+ line->extractLine(); // Disconnect all line boxes from their render objects while preserving
+ // their connections to one another.
+
+ layoutState.setEndLine(last);
+}
+
+bool RenderBlock::checkPaginationAndFloatsAtEndLine(LineLayoutState& layoutState)
+{
+ LayoutUnit lineDelta = logicalHeight() - layoutState.endLineLogicalTop();
+
+ bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
+ if (paginated && inRenderFlowThread()) {
+ // Check all lines from here to the end, and see if the hypothetical new position for the lines will result
+ // in a different available line width.
+ for (RootInlineBox* lineBox = layoutState.endLine(); lineBox; lineBox = lineBox->nextRootBox()) {
+ if (paginated) {
+ // This isn't the real move we're going to do, so don't update the line box's pagination
+ // strut yet.
+ LayoutUnit oldPaginationStrut = lineBox->paginationStrut();
+ lineDelta -= oldPaginationStrut;
+ adjustLinePositionForPagination(lineBox, lineDelta);
+ lineBox->setPaginationStrut(oldPaginationStrut);
+ }
+ if (lineWidthForPaginatedLineChanged(lineBox, lineDelta))
+ return false;
+ }
+ }
+
+ if (!lineDelta || !m_floatingObjects)
+ return true;
+
+ // See if any floats end in the range along which we want to shift the lines vertically.
+ LayoutUnit logicalTop = min(logicalHeight(), layoutState.endLineLogicalTop());
+
+ RootInlineBox* lastLine = layoutState.endLine();
+ while (RootInlineBox* nextLine = lastLine->nextRootBox())
+ lastLine = nextLine;
+
+ LayoutUnit logicalBottom = lastLine->lineBottomWithLeading() + abs(lineDelta);
+
+ const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
+ FloatingObjectSetIterator end = floatingObjectSet.end();
+ for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
+ FloatingObject* f = *it;
+ if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
+ return false;
+ }
+
+ return true;
+}
+
+bool RenderBlock::matchedEndLine(LineLayoutState& layoutState, const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus)
+{
+ if (resolver.position() == endLineStart) {
+ if (resolver.status() != endLineStatus)
+ return false;
+ return checkPaginationAndFloatsAtEndLine(layoutState);
+ }
+
+ // The first clean line doesn't match, but we can check a handful of following lines to try
+ // to match back up.
+ static int numLines = 8; // The # of lines we're willing to match against.
+ RootInlineBox* originalEndLine = layoutState.endLine();
+ RootInlineBox* line = originalEndLine;
+ for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
+ if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) {
+ // We have a match.
+ if (line->lineBreakBidiStatus() != resolver.status())
+ return false; // ...but the bidi state doesn't match.
+
+ bool matched = false;
+ RootInlineBox* result = line->nextRootBox();
+ layoutState.setEndLine(result);
+ if (result) {
+ layoutState.setEndLineLogicalTop(line->lineBottomWithLeading());
+ matched = checkPaginationAndFloatsAtEndLine(layoutState);
+ }
+
+ // Now delete the lines that we failed to sync.
+ deleteLineRange(layoutState, renderArena(), originalEndLine, result);
+ return matched;
+ }
+ }
+
+ return false;
+}
+
+static inline bool skipNonBreakingSpace(const InlineIterator& it, const LineInfo& lineInfo)
+{
+ if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
+ return false;
+
+ // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly
+ // with m_minWidth/m_maxWidth.
+ // Do not skip a non-breaking space if it is the first character
+ // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
+ // |true|).
+ if (lineInfo.isEmpty() && lineInfo.previousLineBrokeCleanly())
+ return false;
+
+ return true;
+}
+
+enum WhitespacePosition { LeadingWhitespace, TrailingWhitespace };
+static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, const LineInfo& lineInfo, WhitespacePosition whitespacePosition)
+{
+ // CSS2 16.6.1
+ // If a space (U+0020) at the beginning of a line has 'white-space' set to 'normal', 'nowrap', or 'pre-line', it is removed.
+ // If a space (U+0020) at the end of a line has 'white-space' set to 'normal', 'nowrap', or 'pre-line', it is also removed.
+ // If spaces (U+0020) or tabs (U+0009) at the end of a line have 'white-space' set to 'pre-wrap', UAs may visually collapse them.
+ return style->collapseWhiteSpace()
+ || (whitespacePosition == TrailingWhitespace && style->whiteSpace() == PRE_WRAP && (!lineInfo.isEmpty() || !lineInfo.previousLineBrokeCleanly()));
+}
+
+static bool inlineFlowRequiresLineBox(RenderInline* flow, const LineInfo& lineInfo)
+{
+ // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
+ // We need to fix this, though, because at the very least, inlines containing only
+ // ignorable whitespace should should also have line boxes.
+ if (!flow->document()->inQuirksMode() && flow->style(lineInfo.isFirstLine())->lineHeight() != flow->parent()->style(lineInfo.isFirstLine())->lineHeight())
+ return true;
+
+ return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin();
+}
+
+static bool requiresLineBox(const InlineIterator& it, const LineInfo& lineInfo = LineInfo(), WhitespacePosition whitespacePosition = LeadingWhitespace)
+{
+ if (it.m_obj->isFloatingOrPositioned())
+ return false;
+
+ if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj), lineInfo))
+ return false;
+
+ if (!shouldCollapseWhiteSpace(it.m_obj->style(), lineInfo, whitespacePosition) || it.m_obj->isBR())
+ return true;
+
+ UChar current = it.current();
+ return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline())
+ && !skipNonBreakingSpace(it, lineInfo);
+}
+
+bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj)
+{
+ ASSERT(inlineObj->parent() == this);
+
+ InlineIterator it(this, inlineObj, 0);
+ // FIXME: We should pass correct value for WhitespacePosition.
+ while (!it.atEnd() && !requiresLineBox(it))
+ it.increment();
+
+ return !it.atEnd();
+}
+
+// FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
+// line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned
+// elements quite right. In other words, we need to build this function's work into the normal line
+// object iteration process.
+// NB. this function will insert any floating elements that would otherwise
+// be skipped but it will not position them.
+void RenderBlock::LineBreaker::skipTrailingWhitespace(InlineIterator& iterator, const LineInfo& lineInfo)
+{
+ while (!iterator.atEnd() && !requiresLineBox(iterator, lineInfo, TrailingWhitespace)) {
+ RenderObject* object = iterator.m_obj;
+ if (object->isPositioned())
+ setStaticPositions(m_block, toRenderBox(object));
+ else if (object->isFloating())
+ m_block->insertFloatingObject(toRenderBox(object));
+ iterator.increment();
+ }
+}
+
+void RenderBlock::LineBreaker::skipLeadingWhitespace(InlineBidiResolver& resolver, LineInfo& lineInfo,
+ FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
+{
+ while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), lineInfo, LeadingWhitespace)) {
+ RenderObject* object = resolver.position().m_obj;
+ if (object->isPositioned()) {
+ setStaticPositions(m_block, toRenderBox(object));
+ if (object->style()->isOriginalDisplayInlineType()) {
+ resolver.runs().addRun(createRun(0, 1, object, resolver));
+ lineInfo.incrementRunsFromLeadingWhitespace();
+ }
+ } else if (object->isFloating())
+ m_block->positionNewFloatOnLine(m_block->insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, lineInfo, width);
+ resolver.increment();
+ }
+ resolver.commitExplicitEmbedding();
+}
+
+// This is currently just used for list markers and inline flows that have line boxes. Neither should
+// have an effect on whitespace at the start of the line.
+static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState)
+{
+ RenderObject* next = bidiNextSkippingEmptyInlines(block, o);
+ if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
+ RenderText* nextText = toRenderText(next);
+ UChar nextChar = nextText->characters()[0];
+ if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
+ addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace)
+{
+ if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine())
+ return text->width(from, len, font, xPos);
+
+ TextRun run = RenderBlock::constructTextRun(text, font, text->characters() + from, len, text->style());
+ run.setCharactersLength(text->textLength() - from);
+ ASSERT(run.charactersLength() >= run.length());
+
+ run.setAllowTabs(!collapseWhiteSpace);
+ run.setXPos(xPos);
+ return font.width(run);
+}
+
+static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, unsigned consecutiveHyphenatedLines, int consecutiveHyphenatedLinesLimit, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated)
+{
+ // Map 'hyphenate-limit-{before,after}: auto;' to 2.
+ if (minimumPrefixLength < 0)
+ minimumPrefixLength = 2;
+
+ if (minimumSuffixLength < 0)
+ minimumSuffixLength = 2;
+
+ if (pos - lastSpace <= minimumSuffixLength)
+ return;
+
+ if (consecutiveHyphenatedLinesLimit >= 0 && consecutiveHyphenatedLines >= static_cast<unsigned>(consecutiveHyphenatedLinesLimit))
+ return;
+
+ int hyphenWidth = measureHyphenWidth(text, font);
+
+ float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing;
+ // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely
+ // that an hyphenation opportunity exists, so do not bother to look for it.
+ if (maxPrefixWidth <= font.pixelSize() * 5 / 4)
+ return;
+
+ TextRun run = RenderBlock::constructTextRun(text, font, text->characters() + lastSpace, pos - lastSpace, text->style());
+ run.setCharactersLength(text->textLength() - lastSpace);
+ ASSERT(run.charactersLength() >= run.length());
+
+ run.setAllowTabs(!collapseWhiteSpace);
+ run.setXPos(xPos + lastSpaceWordSpacing);
+
+ unsigned prefixLength = font.offsetForPosition(run, maxPrefixWidth, false);
+ if (prefixLength < static_cast<unsigned>(minimumPrefixLength))
+ return;
+
+ prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier);
+ if (!prefixLength || prefixLength < static_cast<unsigned>(minimumPrefixLength))
+ return;
+
+ // When lastSapce is a space, which it always is except sometimes at the beginning of a line or after collapsed
+ // space, it should not count towards hyphenate-limit-before.
+ if (prefixLength == static_cast<unsigned>(minimumPrefixLength)) {
+ UChar characterAtLastSpace = text->characters()[lastSpace];
+ if (characterAtLastSpace == ' ' || characterAtLastSpace == '\n' || characterAtLastSpace == '\t' || characterAtLastSpace == noBreakSpace)
+ return;
+ }
+
+ ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength));
+
+#if !ASSERT_DISABLED
+ float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
+ ASSERT(xPos + prefixWidth <= availableWidth);
+#else
+ UNUSED_PARAM(isFixedPitch);
+#endif
+
+ lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable);
+ hyphenated = true;
+}
+
+class TrailingObjects {
+public:
+ TrailingObjects();
+ void setTrailingWhitespace(RenderText*);
+ void clear();
+ void appendBoxIfNeeded(RenderBox*);
+
+ enum CollapseFirstSpaceOrNot { DoNotCollapseFirstSpace, CollapseFirstSpace };
+
+ void updateMidpointsForTrailingBoxes(LineMidpointState&, const InlineIterator& lBreak, CollapseFirstSpaceOrNot);
+
+private:
+ RenderText* m_whitespace;
+ Vector<RenderBox*, 4> m_boxes;
+};
+
+TrailingObjects::TrailingObjects()
+ : m_whitespace(0)
+{
+}
+
+inline void TrailingObjects::setTrailingWhitespace(RenderText* whitespace)
+{
+ ASSERT(whitespace);
+ m_whitespace = whitespace;
+}
+
+inline void TrailingObjects::clear()
+{
+ m_whitespace = 0;
+ m_boxes.clear();
+}
+
+inline void TrailingObjects::appendBoxIfNeeded(RenderBox* box)
+{
+ if (m_whitespace)
+ m_boxes.append(box);
+}
+
+void TrailingObjects::updateMidpointsForTrailingBoxes(LineMidpointState& lineMidpointState, const InlineIterator& lBreak, CollapseFirstSpaceOrNot collapseFirstSpace)
+{
+ if (!m_whitespace)
+ return;
+
+ // This object is either going to be part of the last midpoint, or it is going to be the actual endpoint.
+ // In both cases we just decrease our pos by 1 level to exclude the space, allowing it to - in effect - collapse into the newline.
+ if (lineMidpointState.numMidpoints % 2) {
+ // Find the trailing space object's midpoint.
+ int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1;
+ for ( ; trailingSpaceMidpoint > 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != m_whitespace; --trailingSpaceMidpoint) { }
+ ASSERT(trailingSpaceMidpoint >= 0);
+ if (collapseFirstSpace == CollapseFirstSpace)
+ lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--;
+
+ // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts
+ // ignoring spaces.
+ size_t currentMidpoint = trailingSpaceMidpoint + 1;
+ for (size_t i = 0; i < m_boxes.size(); ++i) {
+ if (currentMidpoint >= lineMidpointState.numMidpoints) {
+ // We don't have a midpoint for this box yet.
+ InlineIterator ignoreStart(0, m_boxes[i], 0);
+ addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring.
+ addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
+ } else {
+ ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == m_boxes[i]);
+ ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == m_boxes[i]);
+ }
+ currentMidpoint += 2;
+ }
+ } else if (!lBreak.m_obj) {
+ ASSERT(m_whitespace->isText());
+ ASSERT(collapseFirstSpace == CollapseFirstSpace);
+ // Add a new end midpoint that stops right at the very end.
+ unsigned length = m_whitespace->textLength();
+ unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
+ InlineIterator endMid(0, m_whitespace, pos);
+ addMidpoint(lineMidpointState, endMid);
+ for (size_t i = 0; i < m_boxes.size(); ++i) {
+ InlineIterator ignoreStart(0, m_boxes[i], 0);
+ addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
+ addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
+ }
+ }
+}
+
+void RenderBlock::LineBreaker::reset()
+{
+ m_positionedObjects.clear();
+ m_hyphenated = false;
+ m_clear = CNONE;
+}
+
+InlineIterator RenderBlock::LineBreaker::nextLineBreak(InlineBidiResolver& resolver, LineInfo& lineInfo,
+ LineBreakIteratorInfo& lineBreakIteratorInfo, FloatingObject* lastFloatFromPreviousLine, unsigned consecutiveHyphenatedLines)
+{
+ reset();
+
+ ASSERT(resolver.position().root() == m_block);
+
+ bool appliedStartWidth = resolver.position().m_pos > 0;
+ bool includeEndWidth = true;
+ LineMidpointState& lineMidpointState = resolver.midpointState();
+
+ LineWidth width(m_block, lineInfo.isFirstLine());
+
+ skipLeadingWhitespace(resolver, lineInfo, lastFloatFromPreviousLine, width);
+
+ if (resolver.position().atEnd())
+ return resolver.position();
+
+ // This variable is used only if whitespace isn't set to PRE, and it tells us whether
+ // or not we are currently ignoring whitespace.
+ bool ignoringSpaces = false;
+ InlineIterator ignoreStart;
+
+ // This variable tracks whether the very last character we saw was a space. We use
+ // this to detect when we encounter a second space so we know we have to terminate
+ // a run.
+ bool currentCharacterIsSpace = false;
+ bool currentCharacterIsWS = false;
+ TrailingObjects trailingObjects;
+
+ InlineIterator lBreak = resolver.position();
+
+ // FIXME: It is error-prone to split the position object out like this.
+ // Teach this code to work with objects instead of this split tuple.
+ InlineIterator current = resolver.position();
+ RenderObject* last = current.m_obj;
+ bool atStart = true;
+
+ bool startingNewParagraph = lineInfo.previousLineBrokeCleanly();
+ lineInfo.setPreviousLineBrokeCleanly(false);
+
+ bool autoWrapWasEverTrueOnLine = false;
+ bool floatsFitOnLine = true;
+
+ // Firefox and Opera will allow a table cell to grow to fit an image inside it under
+ // very specific circumstances (in order to match common WinIE renderings).
+ // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
+ bool allowImagesToBreak = !m_block->document()->inQuirksMode() || !m_block->isTableCell() || !m_block->style()->logicalWidth().isIntrinsicOrAuto();
+
+ EWhiteSpace currWS = m_block->style()->whiteSpace();
+ EWhiteSpace lastWS = currWS;
+ while (current.m_obj) {
+ RenderObject* next = bidiNextSkippingEmptyInlines(m_block, current.m_obj);
+ if (next && next->parent() && !next->parent()->isDescendantOf(current.m_obj->parent()))
+ includeEndWidth = true;
+
+ currWS = current.m_obj->isReplaced() ? current.m_obj->parent()->style()->whiteSpace() : current.m_obj->style()->whiteSpace();
+ lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
+
+ bool autoWrap = RenderStyle::autoWrap(currWS);
+ autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
+
+#if ENABLE(SVG)
+ bool preserveNewline = current.m_obj->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS);
+#else
+ bool preserveNewline = RenderStyle::preserveNewline(currWS);
+#endif
+
+ bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
+
+ if (current.m_obj->isBR()) {
+ if (width.fitsOnLine()) {
+ lBreak.moveToStartOf(current.m_obj);
+ lBreak.increment();
+
+ // A <br> always breaks a line, so don't let the line be collapsed
+ // away. Also, the space at the end of a line with a <br> does not
+ // get collapsed away. It only does this if the previous line broke
+ // cleanly. Otherwise the <br> has no effect on whether the line is
+ // empty or not.
+ if (startingNewParagraph)
+ lineInfo.setEmpty(false, m_block, &width);
+ trailingObjects.clear();
+ lineInfo.setPreviousLineBrokeCleanly(true);
+
+ if (!lineInfo.isEmpty())
+ m_clear = current.m_obj->style()->clear();
+ }
+ goto end;
+ }
+
+ if (current.m_obj->isPositioned()) {
+ // If our original display wasn't an inline type, then we can
+ // go ahead and determine our static inline position now.
+ RenderBox* box = toRenderBox(current.m_obj);
+ bool isInlineType = box->style()->isOriginalDisplayInlineType();
+ if (!isInlineType)
+ m_block->setStaticInlinePositionForChild(box, m_block->logicalHeight(), m_block->startOffsetForContent(m_block->logicalHeight()));
+ else {
+ // If our original display was an INLINE type, then we can go ahead
+ // and determine our static y position now.
+ box->layer()->setStaticBlockPosition(m_block->logicalHeight());
+ }
+
+ // If we're ignoring spaces, we have to stop and include this object and
+ // then start ignoring spaces again.
+ if (isInlineType || current.m_obj->container()->isRenderInline()) {
+ if (ignoringSpaces) {
+ ignoreStart.m_obj = current.m_obj;
+ ignoreStart.m_pos = 0;
+ addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
+ addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
+ }
+ trailingObjects.appendBoxIfNeeded(box);
+ } else
+ m_positionedObjects.append(box);
+ } else if (current.m_obj->isFloating()) {
+ RenderBox* floatBox = toRenderBox(current.m_obj);
+ FloatingObject* f = m_block->insertFloatingObject(floatBox);
+ // check if it fits in the current line.
+ // If it does, position it now, otherwise, position
+ // it after moving to next line (in newLine() func)
+ if (floatsFitOnLine && width.fitsOnLine(m_block->logicalWidthForFloat(f))) {
+ m_block->positionNewFloatOnLine(f, lastFloatFromPreviousLine, lineInfo, width);
+ if (lBreak.m_obj == current.m_obj) {
+ ASSERT(!lBreak.m_pos);
+ lBreak.increment();
+ }
+ } else
+ floatsFitOnLine = false;
+ } else if (current.m_obj->isRenderInline()) {
+ // Right now, we should only encounter empty inlines here.
+ ASSERT(!current.m_obj->firstChild());
+
+ RenderInline* flowBox = toRenderInline(current.m_obj);
+
+ // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
+ // to make sure that we stop to include this object and then start ignoring spaces again.
+ // If this object is at the start of the line, we need to behave like list markers and
+ // start ignoring spaces.
+ if (inlineFlowRequiresLineBox(flowBox, lineInfo)) {
+ lineInfo.setEmpty(false, m_block, &width);
+ if (ignoringSpaces) {
+ trailingObjects.clear();
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); // Stop ignoring spaces.
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); // Start ignoring again.
+ } else if (m_block->style()->collapseWhiteSpace() && resolver.position().m_obj == current.m_obj
+ && shouldSkipWhitespaceAfterStartObject(m_block, current.m_obj, lineMidpointState)) {
+ // Like with list markers, we start ignoring spaces to make sure that any
+ // additional spaces we see will be discarded.
+ currentCharacterIsSpace = true;
+ currentCharacterIsWS = true;
+ ignoringSpaces = true;
+ }
+ }
+
+ width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox));
+ } else if (current.m_obj->isReplaced()) {
+ RenderBox* replacedBox = toRenderBox(current.m_obj);
+
+ // Break on replaced elements if either has normal white-space.
+ if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!current.m_obj->isImage() || allowImagesToBreak)) {
+ width.commit();
+ lBreak.moveToStartOf(current.m_obj);
+ }
+
+ if (ignoringSpaces)
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0));
+
+ lineInfo.setEmpty(false, m_block, &width);
+ ignoringSpaces = false;
+ currentCharacterIsSpace = false;
+ currentCharacterIsWS = false;
+ trailingObjects.clear();
+
+ // Optimize for a common case. If we can't find whitespace after the list
+ // item, then this is all moot.
+ LayoutUnit replacedLogicalWidth = m_block->logicalWidthForChild(replacedBox) + m_block->marginStartForChild(replacedBox) + m_block->marginEndForChild(replacedBox) + inlineLogicalWidth(current.m_obj);
+ if (current.m_obj->isListMarker()) {
+ if (m_block->style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(m_block, current.m_obj, lineMidpointState)) {
+ // Like with inline flows, we start ignoring spaces to make sure that any
+ // additional spaces we see will be discarded.
+ currentCharacterIsSpace = true;
+ currentCharacterIsWS = true;
+ ignoringSpaces = true;
+ }
+ if (toRenderListMarker(current.m_obj)->isInside())
+ width.addUncommittedWidth(replacedLogicalWidth);
+ } else
+ width.addUncommittedWidth(replacedLogicalWidth);
+ if (current.m_obj->isRubyRun())
+ width.applyOverhang(toRenderRubyRun(current.m_obj), last, next);
+ } else if (current.m_obj->isText()) {
+ if (!current.m_pos)
+ appliedStartWidth = false;
+
+ RenderText* t = toRenderText(current.m_obj);
+
+#if ENABLE(SVG)
+ bool isSVGText = t->isSVGInlineText();
+#endif
+
+ RenderStyle* style = t->style(lineInfo.isFirstLine());
+ if (style->hasTextCombine() && current.m_obj->isCombineText())
+ toRenderCombineText(current.m_obj)->combineText();
+
+ const Font& f = style->font();
+ bool isFixedPitch = f.isFixedPitch();
+ bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale());
+
+ int lastSpace = current.m_pos;
+ float wordSpacing = current.m_obj->style()->wordSpacing();
+ float lastSpaceWordSpacing = 0;
+
+ // Non-zero only when kerning is enabled, in which case we measure words with their trailing
+ // space, then subtract its width.
+ float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(constructTextRun(t, f, &space, 1, style)) + wordSpacing : 0;
+
+ float wrapW = width.uncommittedWidth() + inlineLogicalWidth(current.m_obj, !appliedStartWidth, true);
+ float charWidth = 0;
+ bool breakNBSP = autoWrap && current.m_obj->style()->nbspMode() == SPACE;
+ // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
+ // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
+ bool breakWords = current.m_obj->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE);
+ bool midWordBreak = false;
+ bool breakAll = current.m_obj->style()->wordBreak() == BreakAllWordBreak && autoWrap;
+ float hyphenWidth = 0;
+
+ if (t->isWordBreak()) {
+ width.commit();
+ lBreak.moveToStartOf(current.m_obj);
+ ASSERT(current.m_pos == t->textLength());
+ }
+
+ for (; current.m_pos < t->textLength(); current.fastIncrementInTextNode()) {
+ bool previousCharacterIsSpace = currentCharacterIsSpace;
+ bool previousCharacterIsWS = currentCharacterIsWS;
+ UChar c = current.current();
+ currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
+
+ if (!collapseWhiteSpace || !currentCharacterIsSpace)
+ lineInfo.setEmpty(false, m_block, &width);
+
+ if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) {
+ hyphenWidth = measureHyphenWidth(t, f);
+ width.addUncommittedWidth(hyphenWidth);
+ }
+
+ bool applyWordSpacing = false;
+
+ currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
+
+ if ((breakAll || breakWords) && !midWordBreak) {
+ wrapW += charWidth;
+ bool midWordBreakIsBeforeSurrogatePair = U16_IS_LEAD(c) && current.m_pos + 1 < t->textLength() && U16_IS_TRAIL(t->characters()[current.m_pos + 1]);
+ charWidth = textWidth(t, current.m_pos, midWordBreakIsBeforeSurrogatePair ? 2 : 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace);
+ midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth();
+ }
+
+ if (lineBreakIteratorInfo.first != t) {
+ lineBreakIteratorInfo.first = t;
+ lineBreakIteratorInfo.second.reset(t->characters(), t->textLength(), style->locale());
+ }
+
+ bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, current.m_pos, current.m_nextBreakablePosition, breakNBSP)
+ && (style->hyphens() != HyphensNone || (current.previousInSameNode() != softHyphen)));
+
+ if (betweenWords || midWordBreak) {
+ bool stoppedIgnoringSpaces = false;
+ if (ignoringSpaces) {
+ if (!currentCharacterIsSpace) {
+ // Stop ignoring spaces and begin at this
+ // new point.
+ ignoringSpaces = false;
+ lastSpaceWordSpacing = 0;
+ lastSpace = current.m_pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos));
+ stoppedIgnoringSpaces = true;
+ } else {
+ // Just keep ignoring these spaces.
+ continue;
+ }
+ }
+
+ float additionalTmpW;
+ if (wordTrailingSpaceWidth && currentCharacterIsSpace)
+ additionalTmpW = textWidth(t, lastSpace, current.m_pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing;
+ else
+ additionalTmpW = textWidth(t, lastSpace, current.m_pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
+ width.addUncommittedWidth(additionalTmpW);
+ if (!appliedStartWidth) {
+ width.addUncommittedWidth(inlineLogicalWidth(current.m_obj, true, false));
+ appliedStartWidth = true;
+ }
+
+ applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
+
+ if (!width.committedWidth() && autoWrap && !width.fitsOnLine())
+ width.fitBelowFloats();
+
+ if (autoWrap || breakWords) {
+ // If we break only after white-space, consider the current character
+ // as candidate width for this line.
+ bool lineWasTooWide = false;
+ if (width.fitsOnLine() && currentCharacterIsWS && current.m_obj->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
+ float charWidth = textWidth(t, current.m_pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
+ // Check if line is too big even without the extra space
+ // at the end of the line. If it is not, do nothing.
+ // If the line needs the extra whitespace to be too long,
+ // then move the line break to the space and skip all
+ // additional whitespace.
+ if (!width.fitsOnLine(charWidth)) {
+ lineWasTooWide = true;
+ lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition);
+ skipTrailingWhitespace(lBreak, lineInfo);
+ }
+ }
+ if (lineWasTooWide || !width.fitsOnLine()) {
+ if (canHyphenate && !width.fitsOnLine()) {
+ tryHyphenating(t, f, style->locale(), consecutiveHyphenatedLines, m_block->style()->hyphenationLimitLines(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, current.m_pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, current.m_nextBreakablePosition, m_hyphenated);
+ if (m_hyphenated)
+ goto end;
+ }
+ if (lBreak.atTextParagraphSeparator()) {
+ if (!stoppedIgnoringSpaces && current.m_pos > 0) {
+ // We need to stop right before the newline and then start up again.
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1)); // Stop
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); // Start
+ }
+ lBreak.increment();
+ lineInfo.setPreviousLineBrokeCleanly(true);
+ }
+ if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
+ m_hyphenated = true;
+ goto end; // Didn't fit. Jump to the end.
+ } else {
+ if (!betweenWords || (midWordBreak && !autoWrap))
+ width.addUncommittedWidth(-additionalTmpW);
+ if (hyphenWidth) {
+ // Subtract the width of the soft hyphen out since we fit on a line.
+ width.addUncommittedWidth(-hyphenWidth);
+ hyphenWidth = 0;
+ }
+ }
+ }
+
+ if (c == '\n' && preserveNewline) {
+ if (!stoppedIgnoringSpaces && current.m_pos > 0) {
+ // We need to stop right before the newline and then start up again.
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1)); // Stop
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); // Start
+ }
+ lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition);
+ lBreak.increment();
+ lineInfo.setPreviousLineBrokeCleanly(true);
+ return lBreak;
+ }
+
+ if (autoWrap && betweenWords) {
+ width.commit();
+ wrapW = 0;
+ lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition);
+ // Auto-wrapping text should not wrap in the middle of a word once it has had an
+ // opportunity to break after a word.
+ breakWords = false;
+ }
+
+ if (midWordBreak && !U16_IS_TRAIL(c) && !(category(c) & (Mark_NonSpacing | Mark_Enclosing | Mark_SpacingCombining))) {
+ // Remember this as a breakable position in case
+ // adding the end width forces a break.
+ lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition);
+ midWordBreak &= (breakWords || breakAll);
+ }
+
+ if (betweenWords) {
+ lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
+ lastSpace = current.m_pos;
+ }
+
+ if (!ignoringSpaces && current.m_obj->style()->collapseWhiteSpace()) {
+ // If we encounter a newline, or if we encounter a
+ // second space, we need to go ahead and break up this
+ // run and enter a mode where we start collapsing spaces.
+ if (currentCharacterIsSpace && previousCharacterIsSpace) {
+ ignoringSpaces = true;
+
+ // We just entered a mode where we are ignoring
+ // spaces. Create a midpoint to terminate the run
+ // before the second space.
+ addMidpoint(lineMidpointState, ignoreStart);
+ trailingObjects.updateMidpointsForTrailingBoxes(lineMidpointState, InlineIterator(), TrailingObjects::DoNotCollapseFirstSpace);
+ }
+ }
+ } else if (ignoringSpaces) {
+ // Stop ignoring spaces and begin at this
+ // new point.
+ ignoringSpaces = false;
+ lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
+ lastSpace = current.m_pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos));
+ }
+
+#if ENABLE(SVG)
+ if (isSVGText && current.m_pos > 0) {
+ // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks).
+ if (toRenderSVGInlineText(t)->characterStartsNewTextChunk(current.m_pos)) {
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1));
+ addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos));
+ }
+ }
+#endif
+
+ if (currentCharacterIsSpace && !previousCharacterIsSpace) {
+ ignoreStart.m_obj = current.m_obj;
+ ignoreStart.m_pos = current.m_pos;
+ }
+
+ if (!currentCharacterIsWS && previousCharacterIsWS) {
+ if (autoWrap && current.m_obj->style()->breakOnlyAfterWhiteSpace())
+ lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition);
+ }
+
+ if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
+ trailingObjects.setTrailingWhitespace(toRenderText(current.m_obj));
+ else if (!current.m_obj->style()->collapseWhiteSpace() || !currentCharacterIsSpace)
+ trailingObjects.clear();
+
+ atStart = false;
+ }
+
+ // IMPORTANT: current.m_pos is > length here!
+ float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, current.m_pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
+ width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(current.m_obj, !appliedStartWidth, includeEndWidth));
+ includeEndWidth = false;
+
+ if (!width.fitsOnLine()) {
+ if (canHyphenate)
+ tryHyphenating(t, f, style->locale(), consecutiveHyphenatedLines, m_block->style()->hyphenationLimitLines(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, current.m_pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, current.m_nextBreakablePosition, m_hyphenated);
+
+ if (!m_hyphenated && lBreak.previousInSameNode() == softHyphen && style->hyphens() != HyphensNone)
+ m_hyphenated = true;
+
+ if (m_hyphenated)
+ goto end;
+ }
+ } else
+ ASSERT_NOT_REACHED();
+
+ bool checkForBreak = autoWrap;
+ if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP)
+ checkForBreak = true;
+ else if (next && current.m_obj->isText() && next->isText() && !next->isBR() && (autoWrap || (next->style()->autoWrap()))) {
+ if (currentCharacterIsSpace)
+ checkForBreak = true;
+ else {
+ RenderText* nextText = toRenderText(next);
+ if (nextText->textLength()) {
+ UChar c = nextText->characters()[0];
+ checkForBreak = (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline()));
+ // If the next item on the line is text, and if we did not end with
+ // a space, then the next text run continues our word (and so it needs to
+ // keep adding to |tmpW|. Just update and continue.
+ } else if (nextText->isWordBreak())
+ checkForBreak = true;
+
+ if (!width.fitsOnLine() && !width.committedWidth())
+ width.fitBelowFloats();
+
+ bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine;
+ if (canPlaceOnLine && checkForBreak) {
+ width.commit();
+ lBreak.moveToStartOf(next);
+ }
+ }
+ }
+
+ if (checkForBreak && !width.fitsOnLine()) {
+ // if we have floats, try to get below them.
+ if (currentCharacterIsSpace && !ignoringSpaces && current.m_obj->style()->collapseWhiteSpace())
+ trailingObjects.clear();
+
+ if (width.committedWidth())
+ goto end;
+
+ width.fitBelowFloats();
+
+ // |width| may have been adjusted because we got shoved down past a float (thus
+ // giving us more room), so we need to retest, and only jump to
+ // the end label if we still don't fit on the line. -dwh
+ if (!width.fitsOnLine())
+ goto end;
+ }
+
+ if (!current.m_obj->isFloatingOrPositioned()) {
+ last = current.m_obj;
+ if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) {
+ width.commit();
+ lBreak.moveToStartOf(next);
+ }
+ }
+
+ // Clear out our character space bool, since inline <pre>s don't collapse whitespace
+ // with adjacent inline normal/nowrap spans.
+ if (!collapseWhiteSpace)
+ currentCharacterIsSpace = false;
+
+ current.moveToStartOf(next);
+ atStart = false;
+ }
+
+ if (width.fitsOnLine() || lastWS == NOWRAP)
+ lBreak.clear();
+
+ end:
+ if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) {
+ // we just add as much as possible
+ if (m_block->style()->whiteSpace() == PRE) {
+ // FIXME: Don't really understand this case.
+ if (current.m_pos) {
+ // FIXME: This should call moveTo which would clear m_nextBreakablePosition
+ // this code as-is is likely wrong.
+ lBreak.m_obj = current.m_obj;
+ lBreak.m_pos = current.m_pos - 1;
+ } else
+ lBreak.moveTo(last, last->isText() ? last->length() : 0);
+ } else if (lBreak.m_obj) {
+ // Don't ever break in the middle of a word if we can help it.
+ // There's no room at all. We just have to be on this line,
+ // even though we'll spill out.
+ lBreak.moveTo(current.m_obj, current.m_pos);
+ }
+ }
+
+ // make sure we consume at least one char/object.
+ if (lBreak == resolver.position())
+ lBreak.increment();
+
+ // Sanity check our midpoints.
+ checkMidpoints(lineMidpointState, lBreak);
+
+ trailingObjects.updateMidpointsForTrailingBoxes(lineMidpointState, lBreak, TrailingObjects::CollapseFirstSpace);
+
+ // We might have made lBreak an iterator that points past the end
+ // of the object. Do this adjustment to make it point to the start
+ // of the next object instead to avoid confusing the rest of the
+ // code.
+ if (lBreak.m_pos > 0) {
+ lBreak.m_pos--;
+ lBreak.increment();
+ }
+
+ return lBreak;
+}
+
+void RenderBlock::addOverflowFromInlineChildren()
+{
+ LayoutUnit endPadding = hasOverflowClip() ? paddingEnd() : 0;
+ // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
+ if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection())
+ endPadding = 1;
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
+ addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding));
+ if (!hasOverflowClip())
+ addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom()));
+ }
+}
+
+void RenderBlock::deleteEllipsisLineBoxes()
+{
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
+ curr->clearTruncation();
+}
+
+void RenderBlock::checkLinesForTextOverflow()
+{
+ // Determine the width of the ellipsis using the current font.
+ // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
+ const Font& font = style()->font();
+ DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
+ const Font& firstLineFont = firstLineStyle()->font();
+ LayoutUnit firstLineEllipsisWidth = firstLineFont.width(constructTextRun(this, firstLineFont, &horizontalEllipsis, 1, firstLineStyle()));
+ LayoutUnit ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(constructTextRun(this, font, &horizontalEllipsis, 1, style()));
+
+ // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
+ // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and
+ // check the left edge of the line box to see if it is less
+ // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
+ bool ltr = style()->isLeftToRightDirection();
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
+ LayoutUnit blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox());
+ LayoutUnit blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox());
+ LayoutUnit lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x();
+ if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
+ // This line spills out of our box in the appropriate direction. Now we need to see if the line
+ // can be truncated. In order for truncation to be possible, the line must have sufficient space to
+ // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
+ // space.
+ LayoutUnit width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
+ LayoutUnit blockEdge = ltr ? blockRightEdge : blockLeftEdge;
+ if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
+ curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
+ }
+ }
+}
+
+bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo& lineInfo, LineWidth& width)
+{
+ if (!positionNewFloats())
+ return false;
+
+ width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat);
+
+ // We only connect floats to lines for pagination purposes if the floats occur at the start of
+ // the line and the previous line had a hard break (so this line is either the first in the block
+ // or follows a <br>).
+ if (!newFloat->m_paginationStrut || !lineInfo.previousLineBrokeCleanly() || !lineInfo.isEmpty())
+ return true;
+
+ const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
+ ASSERT(floatingObjectSet.last() == newFloat);
+
+ LayoutUnit floatLogicalTop = logicalTopForFloat(newFloat);
+ int paginationStrut = newFloat->m_paginationStrut;
+
+ if (floatLogicalTop - paginationStrut != logicalHeight() + lineInfo.floatPaginationStrut())
+ return true;
+
+ FloatingObjectSetIterator it = floatingObjectSet.end();
+ --it; // Last float is newFloat, skip that one.
+ FloatingObjectSetIterator begin = floatingObjectSet.begin();
+ while (it != begin) {
+ --it;
+ FloatingObject* f = *it;
+ if (f == lastFloatFromPreviousLine)
+ break;
+ if (logicalTopForFloat(f) == logicalHeight() + lineInfo.floatPaginationStrut()) {
+ f->m_paginationStrut += paginationStrut;
+ RenderBox* o = f->m_renderer;
+ setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut);
+ if (o->isRenderBlock())
+ toRenderBlock(o)->setChildNeedsLayout(true, false);
+ o->layoutIfNeeded();
+ // Save the old logical top before calling removePlacedObject which will set
+ // isPlaced to false. Otherwise it will trigger an assert in logicalTopForFloat.
+ LayoutUnit oldLogicalTop = logicalTopForFloat(f);
+ m_floatingObjects->removePlacedObject(f);
+ setLogicalTopForFloat(f, oldLogicalTop + paginationStrut);
+ m_floatingObjects->addPlacedObject(f);
+ }
+ }
+
+ // Just update the line info's pagination strut without altering our logical height yet. If the line ends up containing
+ // no content, then we don't want to improperly grow the height of the block.
+ lineInfo.setFloatPaginationStrut(lineInfo.floatPaginationStrut() + paginationStrut);
+ return true;
+}
+
+LayoutUnit RenderBlock::startAlignedOffsetForLine(RenderBox* child, LayoutUnit position, bool firstLine)
+{
+ ETextAlign textAlign = style()->textAlign();
+
+ if (textAlign == TAAUTO)
+ return startOffsetForLine(position, firstLine);
+
+ // updateLogicalWidthForAlignment() handles the direction of the block so no need to consider it here
+ float logicalLeft;
+ float availableLogicalWidth;
+ logicalLeft = logicalLeftOffsetForLine(logicalHeight(), false);
+ availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), false) - logicalLeft;
+ float totalLogicalWidth = logicalWidthForChild(child);
+ updateLogicalWidthForAlignment(textAlign, 0l, logicalLeft, totalLogicalWidth, availableLogicalWidth, 0);
+
+ if (!style()->isLeftToRightDirection())
+ return logicalWidth() - (logicalLeft + totalLogicalWidth);
+ return logicalLeft;
+}
+
+}