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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/rendering/RenderLayerBacking.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/rendering/RenderLayerBacking.cpp')
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diff --git a/Source/WebCore/rendering/RenderLayerBacking.cpp b/Source/WebCore/rendering/RenderLayerBacking.cpp
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+++ b/Source/WebCore/rendering/RenderLayerBacking.cpp
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+/*
+ * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if USE(ACCELERATED_COMPOSITING)
+
+#include "RenderLayerBacking.h"
+
+#include "AnimationController.h"
+#include "CanvasRenderingContext.h"
+#include "CSSPropertyNames.h"
+#include "CSSStyleSelector.h"
+#include "Chrome.h"
+#include "FontCache.h"
+#include "FrameView.h"
+#include "GraphicsContext.h"
+#include "GraphicsLayer.h"
+#include "HTMLCanvasElement.h"
+#include "HTMLIFrameElement.h"
+#include "HTMLMediaElement.h"
+#include "HTMLNames.h"
+#include "InspectorInstrumentation.h"
+#include "KeyframeList.h"
+#include "PluginViewBase.h"
+#include "RenderApplet.h"
+#include "RenderIFrame.h"
+#include "RenderImage.h"
+#include "RenderLayerCompositor.h"
+#include "RenderEmbeddedObject.h"
+#include "RenderVideo.h"
+#include "RenderView.h"
+
+#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
+#include "GraphicsContext3D.h"
+#endif
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+static bool hasBoxDecorations(const RenderStyle*);
+static bool hasBoxDecorationsOrBackground(const RenderObject*);
+static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle*);
+static LayoutRect clipBox(RenderBox* renderer);
+
+static inline bool isAcceleratedCanvas(RenderObject* renderer)
+{
+#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
+ if (renderer->isCanvas()) {
+ HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer->node());
+ if (CanvasRenderingContext* context = canvas->renderingContext())
+ return context->isAccelerated();
+ }
+#else
+ UNUSED_PARAM(renderer);
+#endif
+ return false;
+}
+
+RenderLayerBacking::RenderLayerBacking(RenderLayer* layer)
+ : m_owningLayer(layer)
+ , m_artificiallyInflatedBounds(false)
+ , m_isMainFrameRenderViewLayer(false)
+ , m_usingTiledCacheLayer(false)
+#if ENABLE(CSS_FILTERS)
+ , m_canCompositeFilters(false)
+#endif
+{
+ if (renderer()->isRenderView()) {
+ Frame* frame = toRenderView(renderer())->frameView()->frame();
+ Page* page = frame ? frame->page() : 0;
+ if (page && frame && page->mainFrame() == frame) {
+ m_isMainFrameRenderViewLayer = true;
+
+#if ENABLE(THREADED_SCROLLING)
+ // FIXME: It's a little weird that we base this decision on whether there's a scrolling coordinator or not.
+ if (page->scrollingCoordinator())
+ m_usingTiledCacheLayer = true;
+#endif
+ }
+ }
+
+ createPrimaryGraphicsLayer();
+}
+
+RenderLayerBacking::~RenderLayerBacking()
+{
+ updateClippingLayers(false, false);
+ updateOverflowControlsLayers(false, false, false);
+ updateForegroundLayer(false);
+ updateMaskLayer(false);
+ destroyGraphicsLayers();
+}
+
+PassOwnPtr<GraphicsLayer> RenderLayerBacking::createGraphicsLayer(const String& name)
+{
+ OwnPtr<GraphicsLayer> graphicsLayer = GraphicsLayer::create(this);
+#ifndef NDEBUG
+ graphicsLayer->setName(name);
+#else
+ UNUSED_PARAM(name);
+#endif
+ graphicsLayer->setMaintainsPixelAlignment(compositor()->keepLayersPixelAligned());
+ return graphicsLayer.release();
+}
+
+bool RenderLayerBacking::shouldUseTileCache(const GraphicsLayer*) const
+{
+ return m_usingTiledCacheLayer;
+}
+
+void RenderLayerBacking::createPrimaryGraphicsLayer()
+{
+ String layerName;
+#ifndef NDEBUG
+ layerName = nameForLayer();
+#endif
+ m_graphicsLayer = createGraphicsLayer(layerName);
+
+ if (m_isMainFrameRenderViewLayer) {
+ m_graphicsLayer->setContentsOpaque(true);
+ m_graphicsLayer->setAppliesPageScale();
+ }
+
+ updateLayerOpacity(renderer()->style());
+ updateLayerTransform(renderer()->style());
+#if ENABLE(CSS_FILTERS)
+ updateLayerFilters(renderer()->style());
+#endif
+}
+
+void RenderLayerBacking::destroyGraphicsLayers()
+{
+ if (m_graphicsLayer)
+ m_graphicsLayer->removeFromParent();
+
+ m_graphicsLayer = nullptr;
+ m_foregroundLayer = nullptr;
+ m_clippingLayer = nullptr;
+ m_maskLayer = nullptr;
+}
+
+void RenderLayerBacking::updateLayerOpacity(const RenderStyle* style)
+{
+ m_graphicsLayer->setOpacity(compositingOpacity(style->opacity()));
+}
+
+void RenderLayerBacking::updateLayerTransform(const RenderStyle* style)
+{
+ // FIXME: This could use m_owningLayer->transform(), but that currently has transform-origin
+ // baked into it, and we don't want that.
+ TransformationMatrix t;
+ if (m_owningLayer->hasTransform()) {
+ style->applyTransform(t, toRenderBox(renderer())->borderBoxRect().size(), RenderStyle::ExcludeTransformOrigin);
+ makeMatrixRenderable(t, compositor()->canRender3DTransforms());
+ }
+
+ m_graphicsLayer->setTransform(t);
+}
+
+#if ENABLE(CSS_FILTERS)
+void RenderLayerBacking::updateLayerFilters(const RenderStyle* style)
+{
+ m_canCompositeFilters = m_graphicsLayer->setFilters(style->filter());
+}
+#endif
+
+static bool hasNonZeroTransformOrigin(const RenderObject* renderer)
+{
+ RenderStyle* style = renderer->style();
+ return (style->transformOriginX().type() == Fixed && style->transformOriginX().value())
+ || (style->transformOriginY().type() == Fixed && style->transformOriginY().value());
+}
+
+static bool layerOrAncestorIsTransformed(RenderLayer* layer)
+{
+ for (RenderLayer* curr = layer; curr; curr = curr->parent()) {
+ if (curr->hasTransform())
+ return true;
+ }
+
+ return false;
+}
+
+#if ENABLE(FULLSCREEN_API)
+static bool layerOrAncestorIsFullScreen(RenderLayer* layer)
+{
+ // Don't traverse through the render layer tree if we do not yet have a full screen renderer.
+ if (!layer->renderer()->document()->fullScreenRenderer())
+ return false;
+
+ for (RenderLayer* curr = layer; curr; curr = curr->parent()) {
+ if (curr->renderer()->isRenderFullScreen())
+ return true;
+ }
+
+ return false;
+}
+#endif
+
+void RenderLayerBacking::updateCompositedBounds()
+{
+ LayoutRect layerBounds = compositor()->calculateCompositedBounds(m_owningLayer, m_owningLayer);
+
+ // Clip to the size of the document or enclosing overflow-scroll layer.
+ // If this or an ancestor is transformed, we can't currently compute the correct rect to intersect with.
+ // We'd need RenderObject::convertContainerToLocalQuad(), which doesn't yet exist. If this
+ // is a fullscreen renderer, don't clip to the viewport, as the renderer will be asked to
+ // display outside of the viewport bounds.
+ if (compositor()->compositingConsultsOverlap() && !layerOrAncestorIsTransformed(m_owningLayer)
+#if ENABLE(FULLSCREEN_API)
+ && !layerOrAncestorIsFullScreen(m_owningLayer)
+#endif
+ ) {
+ RenderView* view = m_owningLayer->renderer()->view();
+ RenderLayer* rootLayer = view->layer();
+
+ // Start by clipping to the view's bounds.
+ LayoutRect clippingBounds = view->layoutOverflowRect();
+
+ if (m_owningLayer != rootLayer)
+ clippingBounds.intersect(m_owningLayer->backgroundClipRect(rootLayer, 0, true).rect()); // FIXME: Incorrect for CSS regions.
+
+ LayoutPoint delta;
+ m_owningLayer->convertToLayerCoords(rootLayer, delta);
+ clippingBounds.move(-delta.x(), -delta.y());
+
+ layerBounds.intersect(clippingBounds);
+ }
+
+ // If the element has a transform-origin that has fixed lengths, and the renderer has zero size,
+ // then we need to ensure that the compositing layer has non-zero size so that we can apply
+ // the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value).
+ if (layerBounds.isEmpty() && hasNonZeroTransformOrigin(renderer())) {
+ layerBounds.setWidth(1);
+ layerBounds.setHeight(1);
+ m_artificiallyInflatedBounds = true;
+ } else
+ m_artificiallyInflatedBounds = false;
+
+ setCompositedBounds(layerBounds);
+}
+
+void RenderLayerBacking::updateAfterWidgetResize()
+{
+ if (renderer()->isRenderPart()) {
+ if (RenderLayerCompositor* innerCompositor = RenderLayerCompositor::frameContentsCompositor(toRenderPart(renderer()))) {
+ innerCompositor->frameViewDidChangeSize();
+ innerCompositor->frameViewDidChangeLocation(contentsBox().location());
+ }
+ }
+}
+
+void RenderLayerBacking::updateAfterLayout(UpdateDepth updateDepth, bool isUpdateRoot)
+{
+ RenderLayerCompositor* layerCompositor = compositor();
+ if (!layerCompositor->compositingLayersNeedRebuild()) {
+ // Calling updateGraphicsLayerGeometry() here gives incorrect results, because the
+ // position of this layer's GraphicsLayer depends on the position of our compositing
+ // ancestor's GraphicsLayer. That cannot be determined until all the descendant
+ // RenderLayers of that ancestor have been processed via updateLayerPositions().
+ //
+ // The solution is to update compositing children of this layer here,
+ // via updateCompositingChildrenGeometry().
+ updateCompositedBounds();
+ layerCompositor->updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer, updateDepth);
+
+ if (isUpdateRoot) {
+ updateGraphicsLayerGeometry();
+ layerCompositor->updateRootLayerPosition();
+ }
+ }
+}
+
+bool RenderLayerBacking::updateGraphicsLayerConfiguration()
+{
+ RenderLayerCompositor* compositor = this->compositor();
+ RenderObject* renderer = this->renderer();
+
+ bool layerConfigChanged = false;
+ if (updateForegroundLayer(compositor->needsContentsCompositingLayer(m_owningLayer)))
+ layerConfigChanged = true;
+
+ if (updateClippingLayers(compositor->clippedByAncestor(m_owningLayer), compositor->clipsCompositingDescendants(m_owningLayer)))
+ layerConfigChanged = true;
+
+ if (updateOverflowControlsLayers(requiresHorizontalScrollbarLayer(), requiresVerticalScrollbarLayer(), requiresScrollCornerLayer()))
+ layerConfigChanged = true;
+
+ if (layerConfigChanged)
+ updateInternalHierarchy();
+
+ if (updateMaskLayer(renderer->hasMask()))
+ m_graphicsLayer->setMaskLayer(m_maskLayer.get());
+
+ if (m_owningLayer->hasReflection()) {
+ if (m_owningLayer->reflectionLayer()->backing()) {
+ GraphicsLayer* reflectionLayer = m_owningLayer->reflectionLayer()->backing()->graphicsLayer();
+ m_graphicsLayer->setReplicatedByLayer(reflectionLayer);
+ }
+ } else
+ m_graphicsLayer->setReplicatedByLayer(0);
+
+ if (isDirectlyCompositedImage())
+ updateImageContents();
+
+ if ((renderer->isEmbeddedObject() && toRenderEmbeddedObject(renderer)->allowsAcceleratedCompositing())
+ || (renderer->isApplet() && toRenderApplet(renderer)->allowsAcceleratedCompositing())) {
+ PluginViewBase* pluginViewBase = static_cast<PluginViewBase*>(toRenderWidget(renderer)->widget());
+ m_graphicsLayer->setContentsToMedia(pluginViewBase->platformLayer());
+ }
+#if ENABLE(VIDEO)
+ else if (renderer->isVideo()) {
+ HTMLMediaElement* mediaElement = static_cast<HTMLMediaElement*>(renderer->node());
+ m_graphicsLayer->setContentsToMedia(mediaElement->platformLayer());
+ }
+#endif
+#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
+ else if (isAcceleratedCanvas(renderer)) {
+ HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer->node());
+ if (CanvasRenderingContext* context = canvas->renderingContext())
+ m_graphicsLayer->setContentsToCanvas(context->platformLayer());
+ layerConfigChanged = true;
+ }
+#endif
+#if ENABLE(FULLSCREEN_API)
+ else if (renderer->isRenderFullScreen()) {
+ // RenderFullScreen renderers have no content, and only a solid
+ // background color. They also can be large enough to trigger the
+ // creation of a tiled-layer, which can cause flashing problems
+ // during repainting. Special case the RenderFullScreen case because
+ // we know its style does not come from CSS and it is therefore will
+ // not contain paintable content (e.g. background images, gradients,
+ // etc), so safe to set the layer's background color to the renderer's
+ // style's background color.
+ updateBackgroundColor();
+ }
+#endif
+ if (renderer->isRenderPart())
+ layerConfigChanged = RenderLayerCompositor::parentFrameContentLayers(toRenderPart(renderer));
+
+ return layerConfigChanged;
+}
+
+static LayoutRect clipBox(RenderBox* renderer)
+{
+ LayoutRect result = PaintInfo::infiniteRect();
+ if (renderer->hasOverflowClip())
+ result = renderer->overflowClipRect(LayoutPoint(), 0); // FIXME: Incorrect for CSS regions.
+
+ if (renderer->hasClip())
+ result.intersect(renderer->clipRect(LayoutPoint(), 0)); // FIXME: Incorrect for CSS regions.
+
+ return result;
+}
+
+void RenderLayerBacking::updateGraphicsLayerGeometry()
+{
+ // If we haven't built z-order lists yet, wait until later.
+ if (m_owningLayer->isStackingContext() && m_owningLayer->m_zOrderListsDirty)
+ return;
+
+ // Set transform property, if it is not animating. We have to do this here because the transform
+ // is affected by the layer dimensions.
+ if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyWebkitTransform))
+ updateLayerTransform(renderer()->style());
+
+ // Set opacity, if it is not animating.
+ if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyOpacity))
+ updateLayerOpacity(renderer()->style());
+
+#if ENABLE(CSS_FILTERS)
+ updateLayerFilters(renderer()->style());
+#endif
+
+ m_owningLayer->updateVisibilityStatus();
+ m_graphicsLayer->setContentsVisible(m_owningLayer->hasVisibleContent());
+
+ RenderStyle* style = renderer()->style();
+ m_graphicsLayer->setPreserves3D(style->transformStyle3D() == TransformStyle3DPreserve3D && !renderer()->hasReflection());
+ m_graphicsLayer->setBackfaceVisibility(style->backfaceVisibility() == BackfaceVisibilityVisible);
+
+ RenderLayer* compAncestor = m_owningLayer->ancestorCompositingLayer();
+
+ // We compute everything relative to the enclosing compositing layer.
+ LayoutRect ancestorCompositingBounds;
+ if (compAncestor) {
+ ASSERT(compAncestor->backing());
+ ancestorCompositingBounds = compAncestor->backing()->compositedBounds();
+ }
+
+ LayoutRect localCompositingBounds = compositedBounds();
+
+ LayoutRect relativeCompositingBounds(localCompositingBounds);
+ LayoutPoint delta;
+ m_owningLayer->convertToLayerCoords(compAncestor, delta);
+ relativeCompositingBounds.moveBy(delta);
+
+ LayoutPoint graphicsLayerParentLocation;
+ if (compAncestor && compAncestor->backing()->hasClippingLayer()) {
+ // If the compositing ancestor has a layer to clip children, we parent in that, and therefore
+ // position relative to it.
+ LayoutRect clippingBox = clipBox(toRenderBox(compAncestor->renderer()));
+ graphicsLayerParentLocation = clippingBox.location();
+ } else if (compAncestor)
+ graphicsLayerParentLocation = ancestorCompositingBounds.location();
+ else
+ graphicsLayerParentLocation = renderer()->view()->documentRect().location();
+
+ if (compAncestor && m_ancestorClippingLayer) {
+ // Call calculateRects to get the backgroundRect which is what is used to clip the contents of this
+ // layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects
+ // for a compositing layer, rootLayer is the layer itself.
+ LayoutRect parentClipRect = m_owningLayer->backgroundClipRect(compAncestor, 0, true).rect(); // FIXME: Incorrect for CSS regions.
+ ASSERT(parentClipRect != PaintInfo::infiniteRect());
+ m_ancestorClippingLayer->setPosition(FloatPoint() + (parentClipRect.location() - graphicsLayerParentLocation));
+ m_ancestorClippingLayer->setSize(parentClipRect.size());
+
+ // backgroundRect is relative to compAncestor, so subtract deltaX/deltaY to get back to local coords.
+ m_ancestorClippingLayer->setOffsetFromRenderer(parentClipRect.location() - delta);
+
+ // The primary layer is then parented in, and positioned relative to this clipping layer.
+ graphicsLayerParentLocation = parentClipRect.location();
+ }
+
+ m_graphicsLayer->setPosition(FloatPoint() + (relativeCompositingBounds.location() - graphicsLayerParentLocation));
+
+ LayoutSize oldOffsetFromRenderer = m_graphicsLayer->offsetFromRenderer();
+ m_graphicsLayer->setOffsetFromRenderer(localCompositingBounds.location() - LayoutPoint());
+
+ // If the compositing layer offset changes, we need to repaint.
+ if (oldOffsetFromRenderer != m_graphicsLayer->offsetFromRenderer())
+ m_graphicsLayer->setNeedsDisplay();
+
+ FloatSize oldSize = m_graphicsLayer->size();
+ FloatSize newSize = relativeCompositingBounds.size();
+ if (oldSize != newSize) {
+ m_graphicsLayer->setSize(newSize);
+ // A bounds change will almost always require redisplay. Usually that redisplay
+ // will happen because of a repaint elsewhere, but not always:
+ // e.g. see RenderView::setMaximalOutlineSize()
+ m_graphicsLayer->setNeedsDisplay();
+ }
+
+ // If we have a layer that clips children, position it.
+ LayoutRect clippingBox;
+ if (m_clippingLayer) {
+ clippingBox = clipBox(toRenderBox(renderer()));
+ m_clippingLayer->setPosition(FloatPoint() + (clippingBox.location() - localCompositingBounds.location()));
+ m_clippingLayer->setSize(clippingBox.size());
+ m_clippingLayer->setOffsetFromRenderer(clippingBox.location() - LayoutPoint());
+ }
+
+ if (m_maskLayer) {
+ if (m_maskLayer->size() != m_graphicsLayer->size()) {
+ m_maskLayer->setSize(m_graphicsLayer->size());
+ m_maskLayer->setNeedsDisplay();
+ }
+ m_maskLayer->setPosition(FloatPoint());
+ m_maskLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
+ }
+
+ if (m_owningLayer->hasTransform()) {
+ const LayoutRect borderBox = toRenderBox(renderer())->borderBoxRect();
+
+ // Get layout bounds in the coords of compAncestor to match relativeCompositingBounds.
+ LayoutRect layerBounds = LayoutRect(delta, borderBox.size());
+
+ // Update properties that depend on layer dimensions
+ FloatPoint3D transformOrigin = computeTransformOrigin(borderBox);
+ // Compute the anchor point, which is in the center of the renderer box unless transform-origin is set.
+ FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f,
+ relativeCompositingBounds.height() != 0.0f ? ((layerBounds.y() - relativeCompositingBounds.y()) + transformOrigin.y()) / relativeCompositingBounds.height() : 0.5f,
+ transformOrigin.z());
+ m_graphicsLayer->setAnchorPoint(anchor);
+
+ RenderStyle* style = renderer()->style();
+ if (style->hasPerspective()) {
+ TransformationMatrix t = owningLayer()->perspectiveTransform();
+
+ if (m_clippingLayer) {
+ m_clippingLayer->setChildrenTransform(t);
+ m_graphicsLayer->setChildrenTransform(TransformationMatrix());
+ }
+ else
+ m_graphicsLayer->setChildrenTransform(t);
+ } else {
+ if (m_clippingLayer)
+ m_clippingLayer->setChildrenTransform(TransformationMatrix());
+ else
+ m_graphicsLayer->setChildrenTransform(TransformationMatrix());
+ }
+ } else {
+ m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0));
+ }
+
+ if (m_foregroundLayer) {
+ FloatPoint foregroundPosition;
+ FloatSize foregroundSize = newSize;
+ LayoutSize foregroundOffset = m_graphicsLayer->offsetFromRenderer();
+ if (m_clippingLayer) {
+ // If we have a clipping layer (which clips descendants), then the foreground layer is a child of it,
+ // so that it gets correctly sorted with children. In that case, position relative to the clipping layer.
+ foregroundSize = FloatSize(clippingBox.size());
+ foregroundOffset = clippingBox.location() - LayoutPoint();
+ }
+
+ m_foregroundLayer->setPosition(foregroundPosition);
+ m_foregroundLayer->setSize(foregroundSize);
+ m_foregroundLayer->setOffsetFromRenderer(foregroundOffset);
+ }
+
+ if (m_owningLayer->reflectionLayer() && m_owningLayer->reflectionLayer()->isComposited()) {
+ RenderLayerBacking* reflectionBacking = m_owningLayer->reflectionLayer()->backing();
+ reflectionBacking->updateGraphicsLayerGeometry();
+
+ // The reflection layer has the bounds of m_owningLayer->reflectionLayer(),
+ // but the reflected layer is the bounds of this layer, so we need to position it appropriately.
+ FloatRect layerBounds = compositedBounds();
+ FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds();
+ reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint() + (layerBounds.location() - reflectionLayerBounds.location()));
+ }
+
+ m_graphicsLayer->setContentsRect(contentsBox());
+ updateDrawsContent();
+ updateAfterWidgetResize();
+}
+
+void RenderLayerBacking::updateInternalHierarchy()
+{
+ // m_foregroundLayer has to be inserted in the correct order with child layers,
+ // so it's not inserted here.
+ if (m_ancestorClippingLayer) {
+ m_ancestorClippingLayer->removeAllChildren();
+ m_graphicsLayer->removeFromParent();
+ m_ancestorClippingLayer->addChild(m_graphicsLayer.get());
+ }
+
+ if (m_clippingLayer) {
+ m_clippingLayer->removeFromParent();
+ m_graphicsLayer->addChild(m_clippingLayer.get());
+
+ // The clip for child layers does not include space for overflow controls, so they exist as
+ // siblings of the clipping layer if we have one. Normal children of this layer are set as
+ // children of the clipping layer.
+ if (m_layerForHorizontalScrollbar) {
+ m_layerForHorizontalScrollbar->removeFromParent();
+ m_graphicsLayer->addChild(m_layerForHorizontalScrollbar.get());
+ }
+ if (m_layerForVerticalScrollbar) {
+ m_layerForVerticalScrollbar->removeFromParent();
+ m_graphicsLayer->addChild(m_layerForVerticalScrollbar.get());
+ }
+ if (m_layerForScrollCorner) {
+ m_layerForScrollCorner->removeFromParent();
+ m_graphicsLayer->addChild(m_layerForScrollCorner.get());
+ }
+ }
+}
+
+void RenderLayerBacking::updateDrawsContent()
+{
+ m_graphicsLayer->setDrawsContent(containsPaintedContent());
+}
+
+// Return true if the layers changed.
+bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip)
+{
+ bool layersChanged = false;
+
+ if (needsAncestorClip) {
+ if (!m_ancestorClippingLayer) {
+ m_ancestorClippingLayer = createGraphicsLayer("Ancestor clipping Layer");
+ m_ancestorClippingLayer->setMasksToBounds(true);
+ layersChanged = true;
+ }
+ } else if (m_ancestorClippingLayer) {
+ m_ancestorClippingLayer->removeFromParent();
+ m_ancestorClippingLayer = nullptr;
+ layersChanged = true;
+ }
+
+ if (needsDescendantClip) {
+ if (!m_clippingLayer) {
+ m_clippingLayer = createGraphicsLayer("Child clipping Layer");
+ m_clippingLayer->setMasksToBounds(true);
+ layersChanged = true;
+ }
+ } else if (m_clippingLayer) {
+ m_clippingLayer->removeFromParent();
+ m_clippingLayer = nullptr;
+ layersChanged = true;
+ }
+
+ return layersChanged;
+}
+
+bool RenderLayerBacking::requiresHorizontalScrollbarLayer() const
+{
+#if !PLATFORM(CHROMIUM)
+ if (!m_owningLayer->hasOverlayScrollbars())
+ return false;
+#endif
+ return m_owningLayer->horizontalScrollbar();
+}
+
+bool RenderLayerBacking::requiresVerticalScrollbarLayer() const
+{
+#if !PLATFORM(CHROMIUM)
+ if (!m_owningLayer->hasOverlayScrollbars())
+ return false;
+#endif
+ return m_owningLayer->verticalScrollbar();
+}
+
+bool RenderLayerBacking::requiresScrollCornerLayer() const
+{
+#if !PLATFORM(CHROMIUM)
+ if (!m_owningLayer->hasOverlayScrollbars())
+ return false;
+#endif
+ return !m_owningLayer->scrollCornerAndResizerRect().isEmpty();
+}
+
+bool RenderLayerBacking::updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer)
+{
+ bool layersChanged = false;
+ if (needsHorizontalScrollbarLayer) {
+ if (!m_layerForHorizontalScrollbar) {
+ m_layerForHorizontalScrollbar = createGraphicsLayer("horizontal scrollbar");
+ layersChanged = true;
+ }
+ } else if (m_layerForHorizontalScrollbar) {
+ m_layerForHorizontalScrollbar.clear();
+ layersChanged = true;
+ }
+
+ if (needsVerticalScrollbarLayer) {
+ if (!m_layerForVerticalScrollbar) {
+ m_layerForVerticalScrollbar = createGraphicsLayer("vertical scrollbar");
+ layersChanged = true;
+ }
+ } else if (m_layerForVerticalScrollbar) {
+ m_layerForVerticalScrollbar.clear();
+ layersChanged = true;
+ }
+
+ if (needsScrollCornerLayer) {
+ if (!m_layerForScrollCorner) {
+ m_layerForScrollCorner = createGraphicsLayer("scroll corner");
+ layersChanged = true;
+ }
+ } else if (m_layerForScrollCorner) {
+ m_layerForScrollCorner.clear();
+ layersChanged = true;
+ }
+
+ return layersChanged;
+}
+
+bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer)
+{
+ bool layerChanged = false;
+ if (needsForegroundLayer) {
+ if (!m_foregroundLayer) {
+ String layerName;
+#ifndef NDEBUG
+ layerName = nameForLayer() + " (foreground)";
+#endif
+ m_foregroundLayer = createGraphicsLayer(layerName);
+ m_foregroundLayer->setDrawsContent(true);
+ m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground);
+ layerChanged = true;
+ }
+ } else if (m_foregroundLayer) {
+ m_foregroundLayer->removeFromParent();
+ m_foregroundLayer = nullptr;
+ layerChanged = true;
+ }
+
+ if (layerChanged)
+ m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
+
+ return layerChanged;
+}
+
+bool RenderLayerBacking::updateMaskLayer(bool needsMaskLayer)
+{
+ bool layerChanged = false;
+ if (needsMaskLayer) {
+ if (!m_maskLayer) {
+ m_maskLayer = createGraphicsLayer("Mask");
+ m_maskLayer->setDrawsContent(true);
+ m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask);
+ layerChanged = true;
+ }
+ } else if (m_maskLayer) {
+ m_maskLayer = nullptr;
+ layerChanged = true;
+ }
+
+ if (layerChanged)
+ m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
+
+ return layerChanged;
+}
+
+GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const
+{
+ unsigned phase = GraphicsLayerPaintBackground;
+ if (!m_foregroundLayer)
+ phase |= GraphicsLayerPaintForeground;
+ if (!m_maskLayer)
+ phase |= GraphicsLayerPaintMask;
+
+ return static_cast<GraphicsLayerPaintingPhase>(phase);
+}
+
+float RenderLayerBacking::compositingOpacity(float rendererOpacity) const
+{
+ float finalOpacity = rendererOpacity;
+
+ for (RenderLayer* curr = m_owningLayer->parent(); curr; curr = curr->parent()) {
+ // We only care about parents that are stacking contexts.
+ // Recall that opacity creates stacking context.
+ if (!curr->isStackingContext())
+ continue;
+
+ // If we found a compositing layer, we want to compute opacity
+ // relative to it. So we can break here.
+ if (curr->isComposited())
+ break;
+
+ finalOpacity *= curr->renderer()->opacity();
+ }
+
+ return finalOpacity;
+}
+
+static bool hasBoxDecorations(const RenderStyle* style)
+{
+ return style->hasBorder() || style->hasBorderRadius() || style->hasOutline() || style->hasAppearance() || style->boxShadow() || style->hasFilter();
+}
+
+static bool hasBoxDecorationsOrBackground(const RenderObject* renderer)
+{
+ return hasBoxDecorations(renderer->style()) || renderer->hasBackground();
+}
+
+static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle* style)
+{
+ return hasBoxDecorations(style) || style->hasBackgroundImage();
+}
+
+bool RenderLayerBacking::rendererHasBackground() const
+{
+ // FIXME: share more code here
+ if (renderer()->node() && renderer()->node()->isDocumentNode()) {
+ RenderObject* htmlObject = renderer()->firstChild();
+ if (!htmlObject)
+ return false;
+
+ if (htmlObject->hasBackground())
+ return true;
+
+ RenderObject* bodyObject = htmlObject->firstChild();
+ if (!bodyObject)
+ return false;
+
+ return bodyObject->hasBackground();
+ }
+
+ return renderer()->hasBackground();
+}
+
+Color RenderLayerBacking::rendererBackgroundColor() const
+{
+ // FIXME: share more code here
+ if (renderer()->node() && renderer()->node()->isDocumentNode()) {
+ RenderObject* htmlObject = renderer()->firstChild();
+ if (htmlObject->hasBackground())
+ return htmlObject->style()->visitedDependentColor(CSSPropertyBackgroundColor);
+
+ RenderObject* bodyObject = htmlObject->firstChild();
+ return bodyObject->style()->visitedDependentColor(CSSPropertyBackgroundColor);
+ }
+
+ return renderer()->style()->visitedDependentColor(CSSPropertyBackgroundColor);
+}
+
+void RenderLayerBacking::updateBackgroundColor()
+{
+ m_graphicsLayer->setContentsToBackgroundColor(rendererBackgroundColor());
+}
+
+// A "simple container layer" is a RenderLayer which has no visible content to render.
+// It may have no children, or all its children may be themselves composited.
+// This is a useful optimization, because it allows us to avoid allocating backing store.
+bool RenderLayerBacking::isSimpleContainerCompositingLayer() const
+{
+ RenderObject* renderObject = renderer();
+ if (renderObject->isReplaced() || // replaced objects are not containers
+ renderObject->hasMask()) // masks require special treatment
+ return false;
+
+ RenderStyle* style = renderObject->style();
+ bool isVisible = m_owningLayer->hasVisibleContent();
+
+ // Reject anything that has a border, a border-radius or outline,
+ // or any background (color or image).
+ // FIXME: we could optimize layers for simple backgrounds.
+ if (isVisible && hasBoxDecorationsOrBackground(renderObject))
+ return false;
+
+ if (isVisible && m_owningLayer->hasOverflowControls())
+ return false;
+
+ // If we have got this far and the renderer has no children, then we're ok.
+ if (!renderObject->firstChild())
+ return true;
+
+ if (renderObject->node() && renderObject->node()->isDocumentNode()) {
+ // Look to see if the root object has a non-simple backgound
+ RenderObject* rootObject = renderObject->document()->documentElement()->renderer();
+ if (!rootObject)
+ return false;
+
+ style = rootObject->style();
+
+ // Reject anything that has a border, a border-radius or outline,
+ // or is not a simple background (no background, or solid color).
+ if (hasBoxDecorationsOrBackgroundImage(style))
+ return false;
+
+ // Now look at the body's renderer.
+ HTMLElement* body = renderObject->document()->body();
+ RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
+ if (!bodyObject)
+ return false;
+
+ style = bodyObject->style();
+
+ if (hasBoxDecorationsOrBackgroundImage(style))
+ return false;
+
+ // Check to see if all the body's children are compositing layers.
+ if (hasVisibleNonCompositingDescendants())
+ return false;
+
+ return true;
+ }
+
+ // Check to see if all the renderer's children are compositing layers.
+ if (isVisible && hasVisibleNonCompositingDescendants())
+ return false;
+
+ return true;
+}
+
+// Conservative test for having no rendered children.
+bool RenderLayerBacking::hasVisibleNonCompositingDescendants() const
+{
+ // Some HTML can cause whitespace text nodes to have renderers, like:
+ // <div>
+ // <img src=...>
+ // </div>
+ // so test for 0x0 RenderTexts here
+ for (RenderObject* child = renderer()->firstChild(); child; child = child->nextSibling()) {
+ if (!child->hasLayer()) {
+ if (child->isRenderInline() || !child->isBox())
+ return true;
+
+ if (toRenderBox(child)->width() > 0 || toRenderBox(child)->height() > 0)
+ return true;
+ }
+ }
+
+ if (Vector<RenderLayer*>* normalFlowList = m_owningLayer->normalFlowList()) {
+ size_t listSize = normalFlowList->size();
+ for (size_t i = 0; i < listSize; ++i) {
+ RenderLayer* curLayer = normalFlowList->at(i);
+ if (!curLayer->isComposited() && curLayer->hasVisibleContent())
+ return true;
+ }
+ }
+
+ if (m_owningLayer->isStackingContext()) {
+ if (!m_owningLayer->hasVisibleDescendant())
+ return false;
+
+ // Use the m_hasCompositingDescendant bit to optimize?
+ if (Vector<RenderLayer*>* negZOrderList = m_owningLayer->negZOrderList()) {
+ size_t listSize = negZOrderList->size();
+ for (size_t i = 0; i < listSize; ++i) {
+ RenderLayer* curLayer = negZOrderList->at(i);
+ if (!curLayer->isComposited() && curLayer->hasVisibleContent())
+ return true;
+ }
+ }
+
+ if (Vector<RenderLayer*>* posZOrderList = m_owningLayer->posZOrderList()) {
+ size_t listSize = posZOrderList->size();
+ for (size_t i = 0; i < listSize; ++i) {
+ RenderLayer* curLayer = posZOrderList->at(i);
+ if (!curLayer->isComposited() && curLayer->hasVisibleContent())
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool RenderLayerBacking::containsPaintedContent() const
+{
+ if (isSimpleContainerCompositingLayer() || paintingGoesToWindow() || m_artificiallyInflatedBounds || m_owningLayer->isReflection())
+ return false;
+
+ if (isDirectlyCompositedImage())
+ return false;
+
+ // FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely,
+ // and set background color on the layer in that case, instead of allocating backing store and painting.
+#if ENABLE(VIDEO)
+ if (renderer()->isVideo() && toRenderVideo(renderer())->shouldDisplayVideo())
+ return hasBoxDecorationsOrBackground(renderer());
+#endif
+#if PLATFORM(MAC) && USE(CA) && !defined(BUILDING_ON_LEOPARD) && !defined(BUILDING_ON_SNOW_LEOPARD)
+#elif ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
+ if (isAcceleratedCanvas(renderer()))
+ return hasBoxDecorationsOrBackground(renderer());
+#endif
+
+ return true;
+}
+
+// An image can be directly compositing if it's the sole content of the layer, and has no box decorations
+// that require painting. Direct compositing saves backing store.
+bool RenderLayerBacking::isDirectlyCompositedImage() const
+{
+ RenderObject* renderObject = renderer();
+
+ if (!renderObject->isImage() || hasBoxDecorationsOrBackground(renderObject) || renderObject->hasClip())
+ return false;
+
+ RenderImage* imageRenderer = toRenderImage(renderObject);
+ if (CachedImage* cachedImage = imageRenderer->cachedImage()) {
+ if (cachedImage->hasImage())
+ return cachedImage->imageForRenderer(imageRenderer)->isBitmapImage();
+ }
+
+ return false;
+}
+
+void RenderLayerBacking::contentChanged(RenderLayer::ContentChangeType changeType)
+{
+ if ((changeType == RenderLayer::ImageChanged) && isDirectlyCompositedImage()) {
+ updateImageContents();
+ return;
+ }
+
+ if ((changeType == RenderLayer::MaskImageChanged) && m_maskLayer) {
+ // The composited layer bounds relies on box->maskClipRect(), which changes
+ // when the mask image becomes available.
+ bool isUpdateRoot = true;
+ updateAfterLayout(CompositingChildren, isUpdateRoot);
+ }
+
+#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
+ if ((changeType == RenderLayer::CanvasChanged) && isAcceleratedCanvas(renderer())) {
+ m_graphicsLayer->setContentsNeedsDisplay();
+ return;
+ }
+#endif
+}
+
+void RenderLayerBacking::updateImageContents()
+{
+ ASSERT(renderer()->isImage());
+ RenderImage* imageRenderer = toRenderImage(renderer());
+
+ CachedImage* cachedImage = imageRenderer->cachedImage();
+ if (!cachedImage)
+ return;
+
+ Image* image = cachedImage->imageForRenderer(imageRenderer);
+ if (!image)
+ return;
+
+ // We have to wait until the image is fully loaded before setting it on the layer.
+ if (!cachedImage->isLoaded())
+ return;
+
+ // This is a no-op if the layer doesn't have an inner layer for the image.
+ m_graphicsLayer->setContentsToImage(image);
+ updateDrawsContent();
+
+ // Image animation is "lazy", in that it automatically stops unless someone is drawing
+ // the image. So we have to kick the animation each time; this has the downside that the
+ // image will keep animating, even if its layer is not visible.
+ image->startAnimation();
+}
+
+FloatPoint3D RenderLayerBacking::computeTransformOrigin(const LayoutRect& borderBox) const
+{
+ RenderStyle* style = renderer()->style();
+
+ FloatPoint3D origin;
+ origin.setX(style->transformOriginX().calcFloatValue(borderBox.width()));
+ origin.setY(style->transformOriginY().calcFloatValue(borderBox.height()));
+ origin.setZ(style->transformOriginZ());
+
+ return origin;
+}
+
+FloatPoint RenderLayerBacking::computePerspectiveOrigin(const LayoutRect& borderBox) const
+{
+ RenderStyle* style = renderer()->style();
+
+ float boxWidth = borderBox.width();
+ float boxHeight = borderBox.height();
+
+ FloatPoint origin;
+ origin.setX(style->perspectiveOriginX().calcFloatValue(boxWidth));
+ origin.setY(style->perspectiveOriginY().calcFloatValue(boxHeight));
+
+ return origin;
+}
+
+// Return the offset from the top-left of this compositing layer at which the renderer's contents are painted.
+LayoutSize RenderLayerBacking::contentOffsetInCompostingLayer() const
+{
+ return LayoutSize(-m_compositedBounds.x(), -m_compositedBounds.y());
+}
+
+LayoutRect RenderLayerBacking::contentsBox() const
+{
+ if (!renderer()->isBox())
+ return LayoutRect();
+
+ LayoutRect contentsRect;
+#if ENABLE(VIDEO)
+ if (renderer()->isVideo()) {
+ RenderVideo* videoRenderer = toRenderVideo(renderer());
+ contentsRect = videoRenderer->videoBox();
+ } else
+#endif
+ contentsRect = toRenderBox(renderer())->contentBoxRect();
+
+ LayoutSize contentOffset = contentOffsetInCompostingLayer();
+ contentsRect.move(contentOffset);
+ return contentsRect;
+}
+
+bool RenderLayerBacking::paintingGoesToWindow() const
+{
+ if (m_usingTiledCacheLayer)
+ return false;
+
+ if (m_owningLayer->isRootLayer())
+ return compositor()->rootLayerAttachment() != RenderLayerCompositor::RootLayerAttachedViaEnclosingFrame;
+
+ return false;
+}
+
+void RenderLayerBacking::setContentsNeedDisplay()
+{
+ if (m_graphicsLayer && m_graphicsLayer->drawsContent())
+ m_graphicsLayer->setNeedsDisplay();
+
+ if (m_foregroundLayer && m_foregroundLayer->drawsContent())
+ m_foregroundLayer->setNeedsDisplay();
+
+ if (m_maskLayer && m_maskLayer->drawsContent())
+ m_maskLayer->setNeedsDisplay();
+}
+
+// r is in the coordinate space of the layer's render object
+void RenderLayerBacking::setContentsNeedDisplayInRect(const LayoutRect& r)
+{
+ if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
+ LayoutRect layerDirtyRect = r;
+ layerDirtyRect.move(-m_graphicsLayer->offsetFromRenderer());
+ m_graphicsLayer->setNeedsDisplayInRect(layerDirtyRect);
+ }
+
+ if (m_foregroundLayer && m_foregroundLayer->drawsContent()) {
+ LayoutRect layerDirtyRect = r;
+ layerDirtyRect.move(-m_foregroundLayer->offsetFromRenderer());
+ m_foregroundLayer->setNeedsDisplayInRect(layerDirtyRect);
+ }
+
+ if (m_maskLayer && m_maskLayer->drawsContent()) {
+ LayoutRect layerDirtyRect = r;
+ layerDirtyRect.move(-m_maskLayer->offsetFromRenderer());
+ m_maskLayer->setNeedsDisplayInRect(layerDirtyRect);
+ }
+}
+
+// Share this with RenderLayer::paintLayer, which would have to be educated about GraphicsLayerPaintingPhase?
+void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext* context,
+ const LayoutRect& paintDirtyRect, // In the coords of rootLayer.
+ PaintBehavior paintBehavior, GraphicsLayerPaintingPhase paintingPhase,
+ RenderObject* paintingRoot)
+{
+ if (paintingGoesToWindow()) {
+ ASSERT_NOT_REACHED();
+ return;
+ }
+
+ FontCachePurgePreventer fontCachePurgePreventer;
+
+ m_owningLayer->updateLayerListsIfNeeded();
+
+ bool shouldPaintContent = (m_owningLayer->hasVisibleContent() || m_owningLayer->hasVisibleDescendant()) && m_owningLayer->isSelfPaintingLayer();
+ if (!shouldPaintContent)
+ return;
+
+ // Calculate the clip rects we should use.
+ LayoutRect layerBounds;
+ ClipRect damageRect, clipRectToApply, outlineRect;
+ m_owningLayer->calculateRects(rootLayer, 0, paintDirtyRect, layerBounds, damageRect, clipRectToApply, outlineRect); // FIXME: Incorrect for CSS regions.
+ LayoutPoint paintOffset = toPoint(layerBounds.location() - m_owningLayer->renderBoxLocation());
+
+ // If this layer's renderer is a child of the paintingRoot, we render unconditionally, which
+ // is done by passing a nil paintingRoot down to our renderer (as if no paintingRoot was ever set).
+ // Else, our renderer tree may or may not contain the painting root, so we pass that root along
+ // so it will be tested against as we decend through the renderers.
+ RenderObject *paintingRootForRenderer = 0;
+ if (paintingRoot && !renderer()->isDescendantOf(paintingRoot))
+ paintingRootForRenderer = paintingRoot;
+
+ if (paintingPhase & GraphicsLayerPaintBackground) {
+ // Paint our background first, before painting any child layers.
+ // Establish the clip used to paint our background.
+ m_owningLayer->clipToRect(rootLayer, context, paintDirtyRect, damageRect, DoNotIncludeSelfForBorderRadius);
+
+ PaintInfo info(context, damageRect.rect(), PaintPhaseBlockBackground, false, paintingRootForRenderer, 0, 0);
+ renderer()->paint(info, paintOffset);
+
+ // Restore the clip.
+ m_owningLayer->restoreClip(context, paintDirtyRect, damageRect);
+
+ // Now walk the sorted list of children with negative z-indices. Only RenderLayers without compositing layers will paint.
+ m_owningLayer->paintList(m_owningLayer->negZOrderList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0, 0);
+ }
+
+ bool forceBlackText = paintBehavior & PaintBehaviorForceBlackText;
+ bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly;
+
+ if (paintingPhase & GraphicsLayerPaintForeground) {
+ // Set up the clip used when painting our children.
+ m_owningLayer->clipToRect(rootLayer, context, paintDirtyRect, clipRectToApply);
+ PaintInfo paintInfo(context, clipRectToApply.rect(),
+ selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds,
+ forceBlackText, paintingRootForRenderer, 0, 0);
+ renderer()->paint(paintInfo, paintOffset);
+
+ if (!selectionOnly) {
+ paintInfo.phase = PaintPhaseFloat;
+ renderer()->paint(paintInfo, paintOffset);
+
+ paintInfo.phase = PaintPhaseForeground;
+ renderer()->paint(paintInfo, paintOffset);
+
+ paintInfo.phase = PaintPhaseChildOutlines;
+ renderer()->paint(paintInfo, paintOffset);
+ }
+
+ // Now restore our clip.
+ m_owningLayer->restoreClip(context, paintDirtyRect, clipRectToApply);
+
+ if (!outlineRect.isEmpty()) {
+ // Paint our own outline
+ PaintInfo paintInfo(context, outlineRect.rect(), PaintPhaseSelfOutline, false, paintingRootForRenderer, 0, 0);
+ m_owningLayer->clipToRect(rootLayer, context, paintDirtyRect, outlineRect, DoNotIncludeSelfForBorderRadius);
+ renderer()->paint(paintInfo, paintOffset);
+ m_owningLayer->restoreClip(context, paintDirtyRect, outlineRect);
+ }
+
+ // Paint any child layers that have overflow.
+ m_owningLayer->paintList(m_owningLayer->normalFlowList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0, 0);
+
+ // Now walk the sorted list of children with positive z-indices.
+ m_owningLayer->paintList(m_owningLayer->posZOrderList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0, 0);
+ }
+
+ if (paintingPhase & GraphicsLayerPaintMask) {
+ if (renderer()->hasMask() && !selectionOnly && !damageRect.isEmpty()) {
+ m_owningLayer->clipToRect(rootLayer, context, paintDirtyRect, damageRect, DoNotIncludeSelfForBorderRadius);
+
+ // Paint the mask.
+ PaintInfo paintInfo(context, damageRect.rect(), PaintPhaseMask, false, paintingRootForRenderer, 0, 0);
+ renderer()->paint(paintInfo, paintOffset);
+
+ // Restore the clip.
+ m_owningLayer->restoreClip(context, paintDirtyRect, damageRect);
+ }
+ }
+
+ ASSERT(!m_owningLayer->m_usedTransparency);
+}
+
+static void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const LayoutRect& clip)
+{
+ if (!scrollbar)
+ return;
+
+ context.save();
+ const LayoutRect& scrollbarRect = scrollbar->frameRect();
+ context.translate(-scrollbarRect.x(), -scrollbarRect.y());
+ LayoutRect transformedClip = clip;
+ transformedClip.moveBy(scrollbarRect.location());
+ scrollbar->paint(&context, transformedClip);
+ context.restore();
+}
+
+// Up-call from compositing layer drawing callback.
+void RenderLayerBacking::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const LayoutRect& clip)
+{
+ if (graphicsLayer == m_graphicsLayer.get() || graphicsLayer == m_foregroundLayer.get() || graphicsLayer == m_maskLayer.get()) {
+ InspectorInstrumentationCookie cookie = InspectorInstrumentation::willPaint(m_owningLayer->renderer()->frame(), clip);
+
+ LayoutSize offset = graphicsLayer->offsetFromRenderer();
+ context.translate(-offset);
+
+ LayoutRect clipRect(clip);
+ clipRect.move(offset);
+
+ // The dirtyRect is in the coords of the painting root.
+ LayoutRect dirtyRect = compositedBounds();
+ dirtyRect.intersect(clipRect);
+
+ // We have to use the same root as for hit testing, because both methods can compute and cache clipRects.
+ paintIntoLayer(m_owningLayer, &context, dirtyRect, PaintBehaviorNormal, paintingPhase, renderer());
+
+ InspectorInstrumentation::didPaint(cookie);
+ } else if (graphicsLayer == layerForHorizontalScrollbar()) {
+ paintScrollbar(m_owningLayer->horizontalScrollbar(), context, clip);
+ } else if (graphicsLayer == layerForVerticalScrollbar()) {
+ paintScrollbar(m_owningLayer->verticalScrollbar(), context, clip);
+ } else if (graphicsLayer == layerForScrollCorner()) {
+ const LayoutRect& scrollCornerAndResizer = m_owningLayer->scrollCornerAndResizerRect();
+ context.save();
+ context.translate(-scrollCornerAndResizer.x(), -scrollCornerAndResizer.y());
+ LayoutRect transformedClip = clip;
+ transformedClip.moveBy(scrollCornerAndResizer.location());
+ m_owningLayer->paintScrollCorner(&context, LayoutPoint(), transformedClip);
+ m_owningLayer->paintResizer(&context, LayoutPoint(), transformedClip);
+ context.restore();
+ }
+}
+
+float RenderLayerBacking::pageScaleFactor() const
+{
+ return compositor()->pageScaleFactor();
+}
+
+float RenderLayerBacking::deviceScaleFactor() const
+{
+ return compositor()->deviceScaleFactor();
+}
+
+void RenderLayerBacking::didCommitChangesForLayer(const GraphicsLayer*) const
+{
+ compositor()->didFlushChangesForLayer(m_owningLayer);
+}
+
+bool RenderLayerBacking::showDebugBorders() const
+{
+ return compositor() ? compositor()->compositorShowDebugBorders() : false;
+}
+
+bool RenderLayerBacking::showRepaintCounter() const
+{
+ return compositor() ? compositor()->compositorShowRepaintCounter() : false;
+}
+
+bool RenderLayerBacking::startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes)
+{
+ bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity);
+ bool hasTransform = renderer()->isBox() && keyframes.containsProperty(CSSPropertyWebkitTransform);
+
+ if (!hasOpacity && !hasTransform)
+ return false;
+
+ KeyframeValueList transformVector(AnimatedPropertyWebkitTransform);
+ KeyframeValueList opacityVector(AnimatedPropertyOpacity);
+
+ size_t numKeyframes = keyframes.size();
+ for (size_t i = 0; i < numKeyframes; ++i) {
+ const KeyframeValue& currentKeyframe = keyframes[i];
+ const RenderStyle* keyframeStyle = currentKeyframe.style();
+ float key = currentKeyframe.key();
+
+ if (!keyframeStyle)
+ continue;
+
+ // Get timing function.
+ RefPtr<TimingFunction> tf = keyframeStyle->hasAnimations() ? (*keyframeStyle->animations()).animation(0)->timingFunction() : 0;
+
+ bool isFirstOrLastKeyframe = key == 0 || key == 1;
+ if ((hasTransform && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitTransform))
+ transformVector.insert(new TransformAnimationValue(key, &(keyframeStyle->transform()), tf));
+
+ if ((hasOpacity && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyOpacity))
+ opacityVector.insert(new FloatAnimationValue(key, keyframeStyle->opacity(), tf));
+ }
+
+ bool didAnimateTransform = false;
+ bool didAnimateOpacity = false;
+
+ if (hasTransform && m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->borderBoxRect().size(), anim, keyframes.animationName(), timeOffset)) {
+ didAnimateTransform = true;
+ compositor()->didStartAcceleratedAnimation(CSSPropertyWebkitTransform);
+ }
+
+ if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, LayoutSize(), anim, keyframes.animationName(), timeOffset)) {
+ didAnimateOpacity = true;
+ compositor()->didStartAcceleratedAnimation(CSSPropertyOpacity);
+ }
+
+ return didAnimateTransform || didAnimateOpacity;
+}
+
+void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName)
+{
+ m_graphicsLayer->pauseAnimation(animationName, timeOffset);
+}
+
+void RenderLayerBacking::animationFinished(const String& animationName)
+{
+ m_graphicsLayer->removeAnimation(animationName);
+}
+
+bool RenderLayerBacking::startTransition(double timeOffset, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle)
+{
+ bool didAnimateOpacity = false;
+ bool didAnimateTransform = false;
+ ASSERT(property != cAnimateAll);
+
+ if (property == (int)CSSPropertyOpacity) {
+ const Animation* opacityAnim = toStyle->transitionForProperty(CSSPropertyOpacity);
+ if (opacityAnim && !opacityAnim->isEmptyOrZeroDuration()) {
+ KeyframeValueList opacityVector(AnimatedPropertyOpacity);
+ opacityVector.insert(new FloatAnimationValue(0, compositingOpacity(fromStyle->opacity())));
+ opacityVector.insert(new FloatAnimationValue(1, compositingOpacity(toStyle->opacity())));
+ // The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here.
+ if (m_graphicsLayer->addAnimation(opacityVector, LayoutSize(), opacityAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyOpacity), timeOffset)) {
+ // To ensure that the correct opacity is visible when the animation ends, also set the final opacity.
+ updateLayerOpacity(toStyle);
+ didAnimateOpacity = true;
+ }
+ }
+ }
+
+ if (property == (int)CSSPropertyWebkitTransform && m_owningLayer->hasTransform()) {
+ const Animation* transformAnim = toStyle->transitionForProperty(CSSPropertyWebkitTransform);
+ if (transformAnim && !transformAnim->isEmptyOrZeroDuration()) {
+ KeyframeValueList transformVector(AnimatedPropertyWebkitTransform);
+ transformVector.insert(new TransformAnimationValue(0, &fromStyle->transform()));
+ transformVector.insert(new TransformAnimationValue(1, &toStyle->transform()));
+ if (m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->borderBoxRect().size(), transformAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitTransform), timeOffset)) {
+ // To ensure that the correct transform is visible when the animation ends, also set the final opacity.
+ updateLayerTransform(toStyle);
+ didAnimateTransform = true;
+ }
+ }
+ }
+
+ if (didAnimateOpacity)
+ compositor()->didStartAcceleratedAnimation(CSSPropertyOpacity);
+
+ if (didAnimateTransform)
+ compositor()->didStartAcceleratedAnimation(CSSPropertyWebkitTransform);
+
+ return didAnimateOpacity || didAnimateTransform;
+}
+
+void RenderLayerBacking::transitionPaused(double timeOffset, int property)
+{
+ AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
+ if (animatedProperty != AnimatedPropertyInvalid)
+ m_graphicsLayer->pauseAnimation(GraphicsLayer::animationNameForTransition(animatedProperty), timeOffset);
+}
+
+void RenderLayerBacking::transitionFinished(int property)
+{
+ AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
+ if (animatedProperty != AnimatedPropertyInvalid)
+ m_graphicsLayer->removeAnimation(GraphicsLayer::animationNameForTransition(animatedProperty));
+}
+
+void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, double time)
+{
+ renderer()->animation()->notifyAnimationStarted(renderer(), time);
+}
+
+void RenderLayerBacking::notifySyncRequired(const GraphicsLayer*)
+{
+ if (!renderer()->documentBeingDestroyed())
+ compositor()->scheduleLayerFlush();
+}
+
+// This is used for the 'freeze' API, for testing only.
+void RenderLayerBacking::suspendAnimations(double time)
+{
+ m_graphicsLayer->suspendAnimations(time);
+}
+
+void RenderLayerBacking::resumeAnimations()
+{
+ m_graphicsLayer->resumeAnimations();
+}
+
+LayoutRect RenderLayerBacking::compositedBounds() const
+{
+ return m_compositedBounds;
+}
+
+void RenderLayerBacking::setCompositedBounds(const LayoutRect& bounds)
+{
+ m_compositedBounds = bounds;
+
+}
+int RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedPropertyID property)
+{
+ int cssProperty = CSSPropertyInvalid;
+ switch (property) {
+ case AnimatedPropertyWebkitTransform:
+ cssProperty = CSSPropertyWebkitTransform;
+ break;
+ case AnimatedPropertyOpacity:
+ cssProperty = CSSPropertyOpacity;
+ break;
+ case AnimatedPropertyBackgroundColor:
+ cssProperty = CSSPropertyBackgroundColor;
+ break;
+ case AnimatedPropertyInvalid:
+ ASSERT_NOT_REACHED();
+ }
+ return cssProperty;
+}
+
+AnimatedPropertyID RenderLayerBacking::cssToGraphicsLayerProperty(int cssProperty)
+{
+ switch (cssProperty) {
+ case CSSPropertyWebkitTransform:
+ return AnimatedPropertyWebkitTransform;
+ case CSSPropertyOpacity:
+ return AnimatedPropertyOpacity;
+ case CSSPropertyBackgroundColor:
+ return AnimatedPropertyBackgroundColor;
+ // It's fine if we see other css properties here; they are just not accelerated.
+ }
+ return AnimatedPropertyInvalid;
+}
+
+#ifndef NDEBUG
+String RenderLayerBacking::nameForLayer() const
+{
+ String name = renderer()->renderName();
+ if (Node* node = renderer()->node()) {
+ if (node->isElementNode())
+ name += " " + static_cast<Element*>(node)->tagName();
+ if (node->hasID())
+ name += " \'" + static_cast<Element*>(node)->getIdAttribute() + "\'";
+ }
+
+ if (m_owningLayer->isReflection())
+ name += " (reflection)";
+
+ return name;
+}
+#endif
+
+CompositingLayerType RenderLayerBacking::compositingLayerType() const
+{
+ if (m_graphicsLayer->hasContentsLayer())
+ return MediaCompositingLayer;
+
+ if (m_graphicsLayer->drawsContent())
+ return m_graphicsLayer->usingTiledLayer() ? TiledCompositingLayer : NormalCompositingLayer;
+
+ return ContainerCompositingLayer;
+}
+
+} // namespace WebCore
+
+#endif // USE(ACCELERATED_COMPOSITING)