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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/rendering/RenderTableSection.h
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
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diff --git a/Source/WebCore/rendering/RenderTableSection.h b/Source/WebCore/rendering/RenderTableSection.h
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+/*
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ * (C) 1997 Torben Weis (weis@kde.org)
+ * (C) 1998 Waldo Bastian (bastian@kde.org)
+ * (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef RenderTableSection_h
+#define RenderTableSection_h
+
+#include "RenderTable.h"
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class RenderTableCell;
+class RenderTableRow;
+
+class RenderTableSection : public RenderBox {
+public:
+ RenderTableSection(Node*);
+ virtual ~RenderTableSection();
+
+ const RenderObjectChildList* children() const { return &m_children; }
+ RenderObjectChildList* children() { return &m_children; }
+
+ virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
+
+ virtual LayoutUnit firstLineBoxBaseline() const;
+
+ void addCell(RenderTableCell*, RenderTableRow* row);
+
+ void setCellLogicalWidths();
+ LayoutUnit calcRowLogicalHeight();
+ LayoutUnit layoutRows(LayoutUnit logicalHeight);
+
+ RenderTable* table() const { return toRenderTable(parent()); }
+
+ struct CellStruct {
+ Vector<RenderTableCell*, 1> cells;
+ bool inColSpan; // true for columns after the first in a colspan
+
+ CellStruct()
+ : inColSpan(false)
+ {
+ }
+
+ RenderTableCell* primaryCell()
+ {
+ return hasCells() ? cells[cells.size() - 1] : 0;
+ }
+
+ const RenderTableCell* primaryCell() const
+ {
+ return hasCells() ? cells[cells.size() - 1] : 0;
+ }
+
+ bool hasCells() const { return cells.size() > 0; }
+ };
+
+ typedef Vector<CellStruct> Row;
+
+ struct RowStruct {
+ RowStruct()
+ : rowRenderer(0)
+ , baseline(0)
+ {
+ }
+
+ Row row;
+ RenderTableRow* rowRenderer;
+ LayoutUnit baseline;
+ Length logicalHeight;
+ };
+
+ CellStruct& cellAt(unsigned row, unsigned col) { return m_grid[row].row[col]; }
+ const CellStruct& cellAt(unsigned row, unsigned col) const { return m_grid[row].row[col]; }
+ RenderTableCell* primaryCellAt(unsigned row, unsigned col)
+ {
+ CellStruct& c = m_grid[row].row[col];
+ return c.primaryCell();
+ }
+
+ void appendColumn(unsigned pos);
+ void splitColumn(unsigned pos, unsigned first);
+
+ LayoutUnit calcOuterBorderBefore() const;
+ LayoutUnit calcOuterBorderAfter() const;
+ LayoutUnit calcOuterBorderStart() const;
+ LayoutUnit calcOuterBorderEnd() const;
+ void recalcOuterBorder();
+
+ LayoutUnit outerBorderBefore() const { return m_outerBorderBefore; }
+ LayoutUnit outerBorderAfter() const { return m_outerBorderAfter; }
+ LayoutUnit outerBorderStart() const { return m_outerBorderStart; }
+ LayoutUnit outerBorderEnd() const { return m_outerBorderEnd; }
+
+ unsigned numRows() const { return m_grid.size(); }
+ unsigned numColumns() const;
+ void recalcCells();
+ void recalcCellsIfNeeded()
+ {
+ if (m_needsCellRecalc)
+ recalcCells();
+ }
+
+ bool needsCellRecalc() const { return m_needsCellRecalc; }
+ void setNeedsCellRecalc();
+
+ LayoutUnit getBaseline(unsigned row) { return m_grid[row].baseline; }
+
+ void rowLogicalHeightChanged(unsigned rowIndex);
+
+ unsigned rowIndexForRenderer(const RenderTableRow*) const;
+
+protected:
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+
+private:
+ virtual RenderObjectChildList* virtualChildren() { return children(); }
+ virtual const RenderObjectChildList* virtualChildren() const { return children(); }
+
+ virtual const char* renderName() const { return isAnonymous() ? "RenderTableSection (anonymous)" : "RenderTableSection"; }
+
+ virtual bool isTableSection() const { return true; }
+
+ virtual void willBeDestroyed();
+
+ virtual void layout();
+
+ virtual void removeChild(RenderObject* oldChild);
+
+ virtual void paint(PaintInfo&, const LayoutPoint&);
+ virtual void paintCell(RenderTableCell*, PaintInfo&, const LayoutPoint&);
+ virtual void paintObject(PaintInfo&, const LayoutPoint&);
+
+ virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
+
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
+
+ void ensureRows(unsigned);
+
+ bool hasOverflowingCell() const { return m_overflowingCells.size() || m_forceSlowPaintPathWithOverflowingCell; }
+
+ RenderObjectChildList m_children;
+
+ Vector<RowStruct> m_grid;
+ Vector<LayoutUnit> m_rowPos;
+
+ // the current insertion position
+ unsigned m_cCol;
+ unsigned m_cRow;
+
+ LayoutUnit m_outerBorderStart;
+ LayoutUnit m_outerBorderEnd;
+ LayoutUnit m_outerBorderBefore;
+ LayoutUnit m_outerBorderAfter;
+
+ bool m_needsCellRecalc;
+
+ // This HashSet holds the overflowing cells for faster painting.
+ // If we have more than gMaxAllowedOverflowingCellRatio * total cells, it will be empty
+ // and m_forceSlowPaintPathWithOverflowingCell will be set to save memory.
+ HashSet<RenderTableCell*> m_overflowingCells;
+ bool m_forceSlowPaintPathWithOverflowingCell;
+
+ bool m_hasMultipleCellLevels;
+};
+
+inline RenderTableSection* toRenderTableSection(RenderObject* object)
+{
+ ASSERT(!object || object->isTableSection());
+ return static_cast<RenderTableSection*>(object);
+}
+
+inline const RenderTableSection* toRenderTableSection(const RenderObject* object)
+{
+ ASSERT(!object || object->isTableSection());
+ return static_cast<const RenderTableSection*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderTableSection(const RenderTableSection*);
+
+} // namespace WebCore
+
+#endif // RenderTableSection_h