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authorSimon Hausmann <simon.hausmann@nokia.com>2012-08-23 17:03:15 +0200
committerSimon Hausmann <simon.hausmann@nokia.com>2012-08-23 17:03:15 +0200
commita73d1c176f2f3e0458861de8590dc20321a501ae (patch)
treed897fc5974797c3cb300d7f5916f258df765401f /Source/WebCore/rendering/RenderTextTrackCue.cpp
parentc311cf639cc1d6570d67b0a80a8ba04dc992a658 (diff)
downloadqtwebkit-a73d1c176f2f3e0458861de8590dc20321a501ae.tar.gz
Imported WebKit commit a5ae8a56a48e44ebfb9b81aaa5488affaffdb175 (http://svn.webkit.org/repository/webkit/trunk@126420)
New snapshot with OS X 10.6 build fix
Diffstat (limited to 'Source/WebCore/rendering/RenderTextTrackCue.cpp')
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1 files changed, 230 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderTextTrackCue.cpp b/Source/WebCore/rendering/RenderTextTrackCue.cpp
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+/*
+ * Copyright (C) 2012 Victor Carbune (victor@rosedu.org)
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(VIDEO_TRACK)
+
+#include "RenderTextTrackCue.h"
+
+#include "TextTrackCue.h"
+
+namespace WebCore {
+
+RenderTextTrackCue::RenderTextTrackCue(TextTrackCueBox* node)
+ : RenderBlock(static_cast<Node*>(node))
+ , m_cue(node->getCue())
+{
+}
+
+void RenderTextTrackCue::layout()
+{
+ RenderBlock::layout();
+
+ LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());
+ if (m_cue->snapToLines())
+ repositionCueSnapToLinesSet();
+ else
+ repositionCueSnapToLinesNotSet();
+ statePusher.pop();
+}
+
+bool RenderTextTrackCue::initializeLayoutParameters(InlineFlowBox*& firstLineBox, LayoutUnit& step, LayoutUnit& position)
+{
+ ASSERT(firstChild());
+
+ RenderBlock* parentBlock = containingBlock();
+ firstLineBox = toRenderInline(firstChild())->firstLineBox();
+
+ // 1. Horizontal: Let step be the height of the first line box in boxes.
+ // Vertical: Let step be the width of the first line box in boxes.
+ step = m_cue->getWritingDirection() == TextTrackCue::Horizontal ? firstLineBox->height() : firstLineBox->width();
+
+ // 2. If step is zero, then jump to the step labeled done positioning below.
+ if (!step)
+ return false;
+
+ // 3. Let line position be the text track cue computed line position.
+ int linePosition = m_cue->calculateComputedLinePosition();
+
+ // 4. Vertical Growing Left: Add one to line position then negate it.
+ if (m_cue->getWritingDirection() == TextTrackCue::VerticalGrowingLeft)
+ linePosition = -(linePosition + 1);
+
+ // 5. Let position be the result of multiplying step and line position.
+ position = step * linePosition;
+
+ // 6. Vertical Growing Left: Decrease position by the width of the
+ // bounding box of the boxes in boxes, then increase position by step.
+ if (m_cue->getWritingDirection() == TextTrackCue::VerticalGrowingLeft) {
+ position -= width();
+ position += step;
+ }
+
+ // 7. If line position is less than zero...
+ if (linePosition < 0) {
+ // Horizontal / Vertical: ... then increase position by the
+ // height / width of the video's rendering area ...
+ position += m_cue->getWritingDirection() == TextTrackCue::Horizontal ? parentBlock->height() : parentBlock->width();
+
+ // ... and negate step.
+ step = -step;
+ }
+
+ return true;
+}
+
+void RenderTextTrackCue::placeBoxInDefaultPosition(LayoutUnit position, bool& switched)
+{
+ // 8. Move all boxes in boxes ...
+ if (m_cue->getWritingDirection() == TextTrackCue::Horizontal)
+ // Horizontal: ... down by the distance given by position
+ setY(y() + position);
+ else
+ // Vertical: ... right by the distance given by position
+ setX(x() + position);
+
+ // 9. Default: Remember the position of all the boxes in boxes as their
+ // default position.
+ m_fallbackPosition = FloatPoint(x(), y());
+
+ // 10. Let switched be false.
+ switched = false;
+}
+
+bool RenderTextTrackCue::isOutside() const
+{
+ return !containingBlock()->absoluteBoundingBoxRect().contains(absoluteBoundingBoxRect());
+}
+
+bool RenderTextTrackCue::isOverlapping() const
+{
+ for (RenderObject* box = previousSibling(); box; box = box->previousSibling()) {
+ IntRect boxRect = box->absoluteBoundingBoxRect();
+
+ if (absoluteBoundingBoxRect().intersects(boxRect))
+ return true;
+ }
+
+ return false;
+}
+
+bool RenderTextTrackCue::shouldSwitchDirection(InlineFlowBox* firstLineBox, LayoutUnit step) const
+{
+ LayoutUnit top = y();
+ LayoutUnit left = x();
+ LayoutUnit bottom = top + firstLineBox->height();
+ LayoutUnit right = left + firstLineBox->width();
+
+ // 12. Horizontal: If step is negative and the top of the first line
+ // box in boxes is now above the top of the video's rendering area,
+ // or if step is positive and the bottom of the first line box in
+ // boxes is now below the bottom of the video's rendering area, jump
+ // to the step labeled switch direction.
+ LayoutUnit parentHeight = containingBlock()->height();
+ if (m_cue->getWritingDirection() == TextTrackCue::Horizontal && ((step < 0 && top < 0) || (step > 0 && bottom > parentHeight)))
+ return true;
+
+ // 12. Vertical: If step is negative and the left edge of the first line
+ // box in boxes is now to the left of the left edge of the video's
+ // rendering area, or if step is positive and the right edge of the
+ // first line box in boxes is now to the right of the right edge of
+ // the video's rendering area, jump to the step labeled switch direction.
+ LayoutUnit parentWidth = containingBlock()->width();
+ if (m_cue->getWritingDirection() != TextTrackCue::Horizontal && ((step < 0 && left < 0) || (step > 0 && right > parentWidth)))
+ return true;
+
+ return false;
+}
+
+void RenderTextTrackCue::moveBoxesByStep(LayoutUnit step)
+{
+ // 13. Horizontal: Move all the boxes in boxes down by the distance
+ // given by step. (If step is negative, then this will actually
+ // result in an upwards movement of the boxes in absolute terms.)
+ if (m_cue->getWritingDirection() == TextTrackCue::Horizontal)
+ setY(y() + step);
+
+ // 13. Vertical: Move all the boxes in boxes right by the distance
+ // given by step. (If step is negative, then this will actually
+ // result in a leftwards movement of the boxes in absolute terms.)
+ else
+ setX(x() + step);
+}
+
+bool RenderTextTrackCue::switchDirection(bool& switched, LayoutUnit& step)
+{
+ // 15. Switch direction: Move all the boxes in boxes back to their
+ // default position as determined in the step above labeled default.
+ setX(m_fallbackPosition.x());
+ setY(m_fallbackPosition.y());
+
+ // 16. If switched is true, jump to the step labeled done
+ // positioning below.
+ if (switched)
+ return false;
+
+ // 17. Negate step.
+ step = -step;
+
+ // 18. Set switched to true.
+ switched = true;
+ return true;
+}
+
+void RenderTextTrackCue::repositionCueSnapToLinesSet()
+{
+ InlineFlowBox* firstLineBox;
+ LayoutUnit step;
+ LayoutUnit position;
+ if (!initializeLayoutParameters(firstLineBox, step, position))
+ return;
+
+ bool switched;
+ placeBoxInDefaultPosition(position, switched);
+
+ // 11. Step loop: If none of the boxes in boxes would overlap any of the boxes
+ // in output and all the boxes in output are within the video's rendering area
+ // then jump to the step labeled done positioning.
+ while (isOutside() || isOverlapping()) {
+ if (!shouldSwitchDirection(firstLineBox, step))
+ // 13. Move all the boxes in boxes ...
+ // 14. Jump back to the step labeled step loop.
+ moveBoxesByStep(step);
+ else if (!switchDirection(switched, step))
+ break;
+
+ // 19. Jump back to the step labeled step loop.
+ }
+}
+
+void RenderTextTrackCue::repositionCueSnapToLinesNotSet()
+{
+ // FIXME: Implement overlapping detection when snap-to-lines is not set. http://wkb.ug/84296
+}
+
+} // namespace WebCore
+
+#endif