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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/svg/SVGAnimatedNumber.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
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diff --git a/Source/WebCore/svg/SVGAnimatedNumber.cpp b/Source/WebCore/svg/SVGAnimatedNumber.cpp
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+/*
+ * Copyright (C) Research In Motion Limited 2011. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "SVGAnimatedNumber.h"
+
+#include "SVGAnimateElement.h"
+#include "SVGParserUtilities.h"
+
+using namespace std;
+
+namespace WebCore {
+
+SVGAnimatedNumberAnimator::SVGAnimatedNumberAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
+ : SVGAnimatedTypeAnimator(AnimatedNumber, animationElement, contextElement)
+{
+}
+
+PassOwnPtr<SVGAnimatedType> SVGAnimatedNumberAnimator::constructFromString(const String& string)
+{
+ OwnPtr<SVGAnimatedType> animtedType = SVGAnimatedType::createNumber(new float);
+ float& animatedNumber = animtedType->number();
+ if (!parseNumberFromString(string, animatedNumber))
+ animatedNumber = 0;
+ return animtedType.release();
+}
+
+void SVGAnimatedNumberAnimator::calculateFromAndToValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& toString)
+{
+ ASSERT(m_contextElement);
+ ASSERT(m_animationElement);
+ SVGAnimateElement* animationElement = static_cast<SVGAnimateElement*>(m_animationElement);
+ animationElement->determinePropertyValueTypes(fromString, toString);
+
+ from = constructFromString(fromString);
+ to = constructFromString(toString);
+}
+
+void SVGAnimatedNumberAnimator::calculateFromAndByValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& byString)
+{
+ ASSERT(m_contextElement);
+ ASSERT(m_animationElement);
+ SVGAnimateElement* animationElement = static_cast<SVGAnimateElement*>(m_animationElement);
+ animationElement->determinePropertyValueTypes(fromString, byString);
+
+ from = constructFromString(fromString);
+ to = constructFromString(byString);
+
+ to->number() += from->number();
+}
+
+void SVGAnimatedNumberAnimator::calculateAnimatedNumber(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, float& animatedNumber, float fromNumber, float toNumber)
+{
+ float number;
+ if (animationElement->calcMode() == CalcModeDiscrete)
+ number = percentage < 0.5 ? fromNumber : toNumber;
+ else
+ number = (toNumber - fromNumber) * percentage + fromNumber;
+
+ // FIXME: This is not correct for values animation. Right now we transform values-animation to multiple from-to-animations and
+ // accumulate every single value to the previous one. But accumulation should just take into account after a complete cycle
+ // of values-animaiton. See example at: http://www.w3.org/TR/2001/REC-smil-animation-20010904/#RepeatingAnim
+ if (animationElement->isAccumulated() && repeatCount)
+ number += toNumber * repeatCount;
+ if (animationElement->isAdditive() && animationElement->animationMode() != ToAnimation)
+ animatedNumber += number;
+ else
+ animatedNumber = number;
+}
+
+void SVGAnimatedNumberAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount,
+ OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, OwnPtr<SVGAnimatedType>& animated)
+{
+ ASSERT(m_animationElement);
+ ASSERT(m_contextElement);
+ SVGAnimateElement* animationElement = static_cast<SVGAnimateElement*>(m_animationElement);
+
+ AnimationMode animationMode = animationElement->animationMode();
+ // To animation uses contributions from the lower priority animations as the base value.
+ float& animatedNumber = animated->number();
+ if (animationMode == ToAnimation)
+ from->number() = animatedNumber;
+
+ // Replace 'inherit' by their computed property values.
+ float& fromNumber = from->number();
+ float& toNumber = to->number();
+ if (animationElement->fromPropertyValueType() == InheritValue) {
+ String fromNumberString;
+ animationElement->adjustForInheritance(m_contextElement, animationElement->attributeName(), fromNumberString);
+ parseNumberFromString(fromNumberString, fromNumber);
+ }
+ if (animationElement->toPropertyValueType() == InheritValue) {
+ String toNumberString;
+ animationElement->adjustForInheritance(m_contextElement, animationElement->attributeName(), toNumberString);
+ parseNumberFromString(toNumberString, toNumber);
+ }
+
+ calculateAnimatedNumber(animationElement, percentage, repeatCount, animatedNumber, fromNumber, toNumber);
+}
+
+float SVGAnimatedNumberAnimator::calculateDistance(const String& fromString, const String& toString)
+{
+ ASSERT(m_contextElement);
+ float from = 0;
+ float to = 0;
+ parseNumberFromString(fromString, from);
+ parseNumberFromString(toString, to);
+ return fabsf(to - from);
+}
+
+}
+
+#endif // ENABLE(SVG)