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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/svg/SVGDocumentExtensions.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/svg/SVGDocumentExtensions.cpp')
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1 files changed, 282 insertions, 0 deletions
diff --git a/Source/WebCore/svg/SVGDocumentExtensions.cpp b/Source/WebCore/svg/SVGDocumentExtensions.cpp
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+/*
+ * Copyright (C) 2006 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) 2007 Rob Buis <buis@kde.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "SVGDocumentExtensions.h"
+
+#include "Console.h"
+#include "DOMWindow.h"
+#include "Document.h"
+#include "EventListener.h"
+#include "Frame.h"
+#include "FrameLoader.h"
+#include "Page.h"
+#include "SMILTimeContainer.h"
+#include "SVGElement.h"
+#include "SVGResourcesCache.h"
+#include "SVGSMILElement.h"
+#include "SVGSVGElement.h"
+#include "ScriptableDocumentParser.h"
+#include <wtf/text/AtomicString.h>
+
+namespace WebCore {
+
+SVGDocumentExtensions::SVGDocumentExtensions(Document* document)
+ : m_document(document)
+ , m_resourcesCache(adoptPtr(new SVGResourcesCache))
+{
+}
+
+SVGDocumentExtensions::~SVGDocumentExtensions()
+{
+ deleteAllValues(m_animatedElements);
+ deleteAllValues(m_pendingResources);
+}
+
+void SVGDocumentExtensions::addTimeContainer(SVGSVGElement* element)
+{
+ m_timeContainers.add(element);
+}
+
+void SVGDocumentExtensions::removeTimeContainer(SVGSVGElement* element)
+{
+ m_timeContainers.remove(element);
+}
+
+void SVGDocumentExtensions::addResource(const AtomicString& id, RenderSVGResourceContainer* resource)
+{
+ ASSERT(resource);
+
+ if (id.isEmpty())
+ return;
+
+ // Replaces resource if already present, to handle potential id changes
+ m_resources.set(id, resource);
+}
+
+void SVGDocumentExtensions::removeResource(const AtomicString& id)
+{
+ if (id.isEmpty() || !m_resources.contains(id))
+ return;
+
+ m_resources.remove(id);
+}
+
+RenderSVGResourceContainer* SVGDocumentExtensions::resourceById(const AtomicString& id) const
+{
+ if (id.isEmpty())
+ return 0;
+
+ return m_resources.get(id);
+}
+
+void SVGDocumentExtensions::startAnimations()
+{
+ // FIXME: Eventually every "Time Container" will need a way to latch on to some global timer
+ // starting animations for a document will do this "latching"
+ // FIXME: We hold a ref pointers to prevent a shadow tree from getting removed out from underneath us.
+ // In the future we should refactor the use-element to avoid this. See https://webkit.org/b/53704
+ Vector<RefPtr<SVGSVGElement> > timeContainers;
+ timeContainers.appendRange(m_timeContainers.begin(), m_timeContainers.end());
+ Vector<RefPtr<SVGSVGElement> >::iterator end = timeContainers.end();
+ for (Vector<RefPtr<SVGSVGElement> >::iterator itr = timeContainers.begin(); itr != end; ++itr)
+ (*itr)->timeContainer()->begin();
+}
+
+void SVGDocumentExtensions::pauseAnimations()
+{
+ HashSet<SVGSVGElement*>::iterator end = m_timeContainers.end();
+ for (HashSet<SVGSVGElement*>::iterator itr = m_timeContainers.begin(); itr != end; ++itr)
+ (*itr)->pauseAnimations();
+}
+
+void SVGDocumentExtensions::unpauseAnimations()
+{
+ HashSet<SVGSVGElement*>::iterator end = m_timeContainers.end();
+ for (HashSet<SVGSVGElement*>::iterator itr = m_timeContainers.begin(); itr != end; ++itr)
+ (*itr)->unpauseAnimations();
+}
+
+bool SVGDocumentExtensions::sampleAnimationAtTime(const String& elementId, SVGSMILElement* element, double time)
+{
+ ASSERT(element);
+ SMILTimeContainer* container = element->timeContainer();
+ if (!container || container->isPaused())
+ return false;
+
+ container->sampleAnimationAtTime(elementId, time);
+ return true;
+}
+
+void SVGDocumentExtensions::addAnimationElementToTarget(SVGSMILElement* animationElement, SVGElement* targetElement)
+{
+ ASSERT(targetElement);
+ ASSERT(animationElement);
+
+ if (HashSet<SVGSMILElement*>* animationElementsForTarget = m_animatedElements.get(targetElement)) {
+ animationElementsForTarget->add(animationElement);
+ return;
+ }
+
+ HashSet<SVGSMILElement*>* animationElementsForTarget = new HashSet<SVGSMILElement*>;
+ animationElementsForTarget->add(animationElement);
+ m_animatedElements.set(targetElement, animationElementsForTarget);
+}
+
+void SVGDocumentExtensions::removeAnimationElementFromTarget(SVGSMILElement* animationElement, SVGElement* targetElement)
+{
+ ASSERT(targetElement);
+ ASSERT(animationElement);
+
+ HashMap<SVGElement*, HashSet<SVGSMILElement*>* >::iterator it = m_animatedElements.find(targetElement);
+ ASSERT(it != m_animatedElements.end());
+
+ HashSet<SVGSMILElement*>* animationElementsForTarget = it->second;
+ ASSERT(!animationElementsForTarget->isEmpty());
+
+ animationElementsForTarget->remove(animationElement);
+ if (animationElementsForTarget->isEmpty()) {
+ m_animatedElements.remove(it);
+ delete animationElementsForTarget;
+ }
+}
+
+void SVGDocumentExtensions::removeAllAnimationElementsFromTarget(SVGElement* targetElement)
+{
+ ASSERT(targetElement);
+ HashSet<SVGSMILElement*>* animationElementsForTarget = m_animatedElements.take(targetElement);
+ if (!animationElementsForTarget)
+ return;
+ HashSet<SVGSMILElement*>::iterator it = animationElementsForTarget->begin();
+ HashSet<SVGSMILElement*>::iterator end = animationElementsForTarget->end();
+ for (; it != end; ++it)
+ (*it)->resetTargetElement();
+ delete animationElementsForTarget;
+}
+
+// FIXME: Callers should probably use ScriptController::eventHandlerLineNumber()
+static int parserLineNumber(Document* document)
+{
+ ScriptableDocumentParser* parser = document->scriptableDocumentParser();
+ if (!parser)
+ return 1;
+ return parser->lineNumber().oneBasedInt();
+}
+
+static void reportMessage(Document* document, MessageLevel level, const String& message)
+{
+ if (Frame* frame = document->frame())
+ frame->domWindow()->console()->addMessage(JSMessageSource, LogMessageType, level, message, parserLineNumber(document), document->documentURI());
+}
+
+void SVGDocumentExtensions::reportWarning(const String& message)
+{
+ reportMessage(m_document, WarningMessageLevel, "Warning: " + message);
+}
+
+void SVGDocumentExtensions::reportError(const String& message)
+{
+ reportMessage(m_document, ErrorMessageLevel, "Error: " + message);
+}
+
+void SVGDocumentExtensions::addPendingResource(const AtomicString& id, SVGStyledElement* element)
+{
+ ASSERT(element);
+
+ if (id.isEmpty())
+ return;
+
+ // The HashMap add function leaves the map alone and returns a pointer to the element in the
+ // map if the element already exists. So we add with a value of 0, and it either finds the
+ // existing element or adds a new one in a single operation. The ".first->second" idiom gets
+ // us to the iterator from add's result, and then to the value inside the hash table.
+ SVGPendingElements*& set = m_pendingResources.add(id, 0).first->second;
+ if (!set)
+ set = new SVGPendingElements;
+ set->add(element);
+
+ element->setHasPendingResources();
+}
+
+bool SVGDocumentExtensions::hasPendingResources(const AtomicString& id) const
+{
+ if (id.isEmpty())
+ return false;
+
+ return m_pendingResources.contains(id);
+}
+
+bool SVGDocumentExtensions::isElementInPendingResources(SVGStyledElement* element) const
+{
+ // This algorithm takes time proportional to the number of pending resources and need not.
+ // If performance becomes an issue we can keep a counted set of elements and answer the question efficiently.
+
+ ASSERT(element);
+
+ HashMap<AtomicString, SVGPendingElements*>::const_iterator end = m_pendingResources.end();
+ for (HashMap<AtomicString, SVGPendingElements*>::const_iterator it = m_pendingResources.begin(); it != end; ++it) {
+ SVGPendingElements* elements = it->second;
+ ASSERT(elements);
+
+ if (elements->contains(element))
+ return true;
+ }
+ return false;
+}
+
+void SVGDocumentExtensions::removeElementFromPendingResources(SVGStyledElement* element)
+{
+ ASSERT(element);
+
+ if (m_pendingResources.isEmpty() || !element->hasPendingResources())
+ return;
+
+ Vector<AtomicString> toBeRemoved;
+ HashMap<AtomicString, SVGPendingElements*>::iterator end = m_pendingResources.end();
+ for (HashMap<AtomicString, SVGPendingElements*>::iterator it = m_pendingResources.begin(); it != end; ++it) {
+ SVGPendingElements* elements = it->second;
+ ASSERT(elements);
+ ASSERT(!elements->isEmpty());
+
+ elements->remove(element);
+ if (elements->isEmpty())
+ toBeRemoved.append(it->first);
+ }
+
+ element->clearHasPendingResourcesIfPossible();
+
+ // We use the removePendingResource function here because it deals with set lifetime correctly.
+ Vector<AtomicString>::iterator endVector = toBeRemoved.end();
+ for (Vector<AtomicString>::iterator it = toBeRemoved.begin(); it != endVector; ++it)
+ removePendingResource(*it);
+}
+
+PassOwnPtr<SVGDocumentExtensions::SVGPendingElements> SVGDocumentExtensions::removePendingResource(const AtomicString& id)
+{
+ ASSERT(m_pendingResources.contains(id));
+ return adoptPtr(m_pendingResources.take(id));
+}
+
+}
+
+#endif