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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/svg/SVGUseElement.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/svg/SVGUseElement.cpp')
-rw-r--r--Source/WebCore/svg/SVGUseElement.cpp1065
1 files changed, 1065 insertions, 0 deletions
diff --git a/Source/WebCore/svg/SVGUseElement.cpp b/Source/WebCore/svg/SVGUseElement.cpp
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+++ b/Source/WebCore/svg/SVGUseElement.cpp
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+/*
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
+ * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
+ * Copyright (C) 2011 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "SVGUseElement.h"
+
+#include "Attribute.h"
+#include "CSSStyleSelector.h"
+#include "Document.h"
+#include "Event.h"
+#include "EventListener.h"
+#include "HTMLNames.h"
+#include "NodeRenderStyle.h"
+#include "RegisteredEventListener.h"
+#include "RenderSVGResource.h"
+#include "RenderSVGShadowTreeRootContainer.h"
+#include "SVGElementInstance.h"
+#include "SVGElementRareData.h"
+#include "SVGElementInstanceList.h"
+#include "SVGGElement.h"
+#include "SVGLengthContext.h"
+#include "SVGNames.h"
+#include "SVGSMILElement.h"
+#include "SVGSVGElement.h"
+#include "SVGShadowTreeElements.h"
+#include "SVGSymbolElement.h"
+#include "XLinkNames.h"
+#include "XMLDocumentParser.h"
+#include "XMLSerializer.h"
+
+// Dump SVGElementInstance object tree - useful to debug instanceRoot problems
+// #define DUMP_INSTANCE_TREE
+
+// Dump the deep-expanded shadow tree (where the renderers are built from)
+// #define DUMP_SHADOW_TREE
+
+namespace WebCore {
+
+// Animated property definitions
+DEFINE_ANIMATED_LENGTH(SVGUseElement, SVGNames::xAttr, X, x)
+DEFINE_ANIMATED_LENGTH(SVGUseElement, SVGNames::yAttr, Y, y)
+DEFINE_ANIMATED_LENGTH(SVGUseElement, SVGNames::widthAttr, Width, width)
+DEFINE_ANIMATED_LENGTH(SVGUseElement, SVGNames::heightAttr, Height, height)
+DEFINE_ANIMATED_STRING(SVGUseElement, XLinkNames::hrefAttr, Href, href)
+DEFINE_ANIMATED_BOOLEAN(SVGUseElement, SVGNames::externalResourcesRequiredAttr, ExternalResourcesRequired, externalResourcesRequired)
+
+BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGUseElement)
+ REGISTER_LOCAL_ANIMATED_PROPERTY(x)
+ REGISTER_LOCAL_ANIMATED_PROPERTY(y)
+ REGISTER_LOCAL_ANIMATED_PROPERTY(width)
+ REGISTER_LOCAL_ANIMATED_PROPERTY(height)
+ REGISTER_LOCAL_ANIMATED_PROPERTY(href)
+ REGISTER_LOCAL_ANIMATED_PROPERTY(externalResourcesRequired)
+ REGISTER_PARENT_ANIMATED_PROPERTIES(SVGStyledTransformableElement)
+ REGISTER_PARENT_ANIMATED_PROPERTIES(SVGTests)
+END_REGISTER_ANIMATED_PROPERTIES
+
+inline SVGUseElement::SVGUseElement(const QualifiedName& tagName, Document* document)
+ : SVGStyledTransformableElement(tagName, document)
+ , m_x(LengthModeWidth)
+ , m_y(LengthModeHeight)
+ , m_width(LengthModeWidth)
+ , m_height(LengthModeHeight)
+ , m_updatesBlocked(false)
+ , m_needsShadowTreeRecreation(false)
+{
+ ASSERT(hasTagName(SVGNames::useTag));
+ registerAnimatedPropertiesForSVGUseElement();
+
+ setHasCustomWillOrDidRecalcStyle();
+}
+
+PassRefPtr<SVGUseElement> SVGUseElement::create(const QualifiedName& tagName, Document* document)
+{
+ return adoptRef(new SVGUseElement(tagName, document));
+}
+
+SVGElementInstance* SVGUseElement::instanceRoot()
+{
+ // If there is no element instance tree, force immediate SVGElementInstance tree
+ // creation by asking the document to invoke our recalcStyle function - as we can't
+ // wait for the lazy creation to happen if e.g. JS wants to access the instanceRoot
+ // object right after creating the element on-the-fly
+ if (!m_targetElementInstance)
+ document()->updateLayoutIgnorePendingStylesheets();
+
+ return m_targetElementInstance.get();
+}
+
+SVGElementInstance* SVGUseElement::animatedInstanceRoot() const
+{
+ // FIXME: Implement me.
+ return 0;
+}
+
+bool SVGUseElement::isSupportedAttribute(const QualifiedName& attrName)
+{
+ DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ());
+ if (supportedAttributes.isEmpty()) {
+ SVGTests::addSupportedAttributes(supportedAttributes);
+ SVGLangSpace::addSupportedAttributes(supportedAttributes);
+ SVGExternalResourcesRequired::addSupportedAttributes(supportedAttributes);
+ SVGURIReference::addSupportedAttributes(supportedAttributes);
+ supportedAttributes.add(SVGNames::xAttr);
+ supportedAttributes.add(SVGNames::yAttr);
+ supportedAttributes.add(SVGNames::widthAttr);
+ supportedAttributes.add(SVGNames::heightAttr);
+ }
+ return supportedAttributes.contains<QualifiedName, SVGAttributeHashTranslator>(attrName);
+}
+
+void SVGUseElement::parseMappedAttribute(Attribute* attr)
+{
+ SVGParsingError parseError = NoError;
+
+ if (!isSupportedAttribute(attr->name()))
+ SVGStyledTransformableElement::parseMappedAttribute(attr);
+ else if (attr->name() == SVGNames::xAttr)
+ setXBaseValue(SVGLength::construct(LengthModeWidth, attr->value(), parseError));
+ else if (attr->name() == SVGNames::yAttr)
+ setYBaseValue(SVGLength::construct(LengthModeHeight, attr->value(), parseError));
+ else if (attr->name() == SVGNames::widthAttr)
+ setWidthBaseValue(SVGLength::construct(LengthModeWidth, attr->value(), parseError, ForbidNegativeLengths));
+ else if (attr->name() == SVGNames::heightAttr)
+ setHeightBaseValue(SVGLength::construct(LengthModeHeight, attr->value(), parseError, ForbidNegativeLengths));
+ else if (SVGTests::parseMappedAttribute(attr)
+ || SVGLangSpace::parseMappedAttribute(attr)
+ || SVGExternalResourcesRequired::parseMappedAttribute(attr)
+ || SVGURIReference::parseMappedAttribute(attr)) {
+ } else
+ ASSERT_NOT_REACHED();
+
+ reportAttributeParsingError(parseError, attr);
+}
+
+static inline bool isWellFormedDocument(Document* document)
+{
+ if (document->isSVGDocument() || document->isXHTMLDocument())
+ return static_cast<XMLDocumentParser*>(document->parser())->wellFormed();
+ return true;
+}
+
+void SVGUseElement::insertedIntoDocument()
+{
+ // This functions exists to assure assumptions made in the code regarding SVGElementInstance creation/destruction are satisfied.
+ SVGStyledTransformableElement::insertedIntoDocument();
+ ASSERT(!m_targetElementInstance || !isWellFormedDocument(document()));
+ ASSERT(!hasPendingResources() || !isWellFormedDocument(document()));
+}
+
+void SVGUseElement::removedFromDocument()
+{
+ SVGStyledTransformableElement::removedFromDocument();
+ detachInstance();
+}
+
+void SVGUseElement::svgAttributeChanged(const QualifiedName& attrName)
+{
+ if (!isSupportedAttribute(attrName)) {
+ SVGStyledTransformableElement::svgAttributeChanged(attrName);
+ return;
+ }
+
+ SVGElementInstance::InvalidationGuard invalidationGuard(this);
+
+ bool isXYAttribute = attrName == SVGNames::xAttr || attrName == SVGNames::yAttr;
+ bool isWidthHeightAttribute = attrName == SVGNames::widthAttr || attrName == SVGNames::heightAttr;
+
+ if (isXYAttribute || isWidthHeightAttribute)
+ updateRelativeLengthsInformation();
+
+ if (SVGTests::handleAttributeChange(this, attrName))
+ return;
+
+ RenderObject* object = renderer();
+ if (!object)
+ return;
+
+ if (SVGURIReference::isKnownAttribute(attrName)) {
+ if (hasPendingResources()) {
+ OwnPtr<SVGDocumentExtensions::SVGPendingElements> clients(document()->accessSVGExtensions()->removePendingResource(m_resourceId));
+ ASSERT(!clients->isEmpty());
+
+ const SVGDocumentExtensions::SVGPendingElements::const_iterator end = clients->end();
+ for (SVGDocumentExtensions::SVGPendingElements::const_iterator it = clients->begin(); it != end; ++it) {
+ ASSERT((*it)->hasPendingResources());
+ (*it)->clearHasPendingResourcesIfPossible();
+ }
+
+ m_resourceId = String();
+ clearHasPendingResourcesIfPossible();
+ }
+
+ m_targetElementInstance = 0;
+ invalidateShadowTree();
+ return;
+ }
+
+ if (isXYAttribute) {
+ updateContainerOffsets();
+ return;
+ }
+
+ if (isWidthHeightAttribute) {
+ updateContainerSizes();
+ return;
+ }
+
+ // Be very careful here, if svgAttributeChanged() has been called because a SVG CSS property changed, we do NOT want to reclone the tree!
+ if (SVGStyledElement::isKnownAttribute(attrName)) {
+ setNeedsStyleRecalc();
+ return;
+ }
+
+ if (SVGLangSpace::isKnownAttribute(attrName) || SVGExternalResourcesRequired::isKnownAttribute(attrName)) {
+ invalidateShadowTree();
+ return;
+ }
+
+ ASSERT_NOT_REACHED();
+}
+
+static void updateContainerSize(SVGElementInstance* targetInstance)
+{
+ // Depth-first used to write the method in early exit style, no particular other reason.
+ for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling())
+ updateContainerSize(instance);
+
+ SVGUseElement* useElement = targetInstance->directUseElement();
+ if (!useElement)
+ return;
+
+ SVGElement* correspondingElement = targetInstance->correspondingElement();
+ ASSERT(correspondingElement);
+
+ bool isSymbolTag = correspondingElement->hasTagName(SVGNames::symbolTag);
+ if (!correspondingElement->hasTagName(SVGNames::svgTag) && !isSymbolTag)
+ return;
+
+ SVGElement* shadowTreeElement = targetInstance->shadowTreeElement();
+ ASSERT(shadowTreeElement);
+ ASSERT(shadowTreeElement->hasTagName(SVGNames::svgTag));
+
+ // Spec (<use> on <symbol>): This generated 'svg' will always have explicit values for attributes width and height.
+ // If attributes width and/or height are provided on the 'use' element, then these attributes
+ // will be transferred to the generated 'svg'. If attributes width and/or height are not specified,
+ // the generated 'svg' element will use values of 100% for these attributes.
+
+ // Spec (<use> on <svg>): If attributes width and/or height are provided on the 'use' element, then these
+ // values will override the corresponding attributes on the 'svg' in the generated tree.
+
+ if (useElement->hasAttribute(SVGNames::widthAttr))
+ shadowTreeElement->setAttribute(SVGNames::widthAttr, useElement->getAttribute(SVGNames::widthAttr));
+ else if (isSymbolTag && shadowTreeElement->hasAttribute(SVGNames::widthAttr))
+ shadowTreeElement->setAttribute(SVGNames::widthAttr, "100%");
+
+ if (useElement->hasAttribute(SVGNames::heightAttr))
+ shadowTreeElement->setAttribute(SVGNames::heightAttr, useElement->getAttribute(SVGNames::heightAttr));
+ else if (isSymbolTag && shadowTreeElement->hasAttribute(SVGNames::heightAttr))
+ shadowTreeElement->setAttribute(SVGNames::heightAttr, "100%");
+}
+
+void SVGUseElement::updateContainerSizes()
+{
+ if (!m_targetElementInstance)
+ return;
+
+ // Update whole subtree, scanning for shadow container elements, that correspond to <svg>/<symbol> tags
+ ASSERT(m_targetElementInstance->directUseElement() == this);
+ updateContainerSize(m_targetElementInstance.get());
+
+ if (RenderObject* object = renderer())
+ RenderSVGResource::markForLayoutAndParentResourceInvalidation(object);
+}
+
+static void updateContainerOffset(SVGElementInstance* targetInstance)
+{
+ // Depth-first used to write the method in early exit style, no particular other reason.
+ for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling())
+ updateContainerOffset(instance);
+
+ SVGElement* correspondingElement = targetInstance->correspondingElement();
+ ASSERT(correspondingElement);
+
+ if (!correspondingElement->hasTagName(SVGNames::useTag))
+ return;
+
+ SVGElement* shadowTreeElement = targetInstance->shadowTreeElement();
+ ASSERT(shadowTreeElement);
+ ASSERT(shadowTreeElement->hasTagName(SVGNames::gTag));
+
+ if (!static_cast<SVGGElement*>(shadowTreeElement)->isShadowTreeContainerElement())
+ return;
+
+ // Spec: An additional transformation translate(x,y) is appended to the end
+ // (i.e., right-side) of the transform attribute on the generated 'g', where x
+ // and y represent the values of the x and y attributes on the 'use' element.
+ SVGUseElement* useElement = static_cast<SVGUseElement*>(correspondingElement);
+ SVGShadowTreeContainerElement* containerElement = static_cast<SVGShadowTreeContainerElement*>(shadowTreeElement);
+ containerElement->setContainerOffset(useElement->x(), useElement->y());
+}
+
+void SVGUseElement::updateContainerOffsets()
+{
+ if (!m_targetElementInstance)
+ return;
+
+ // Update root container offset (not reachable through instance tree)
+ SVGElement* shadowRoot = m_targetElementInstance->shadowTreeElement();
+ ASSERT(shadowRoot);
+
+ ContainerNode* parentNode = shadowRoot->parentNode();
+ ASSERT(parentNode);
+ ASSERT(parentNode->isSVGElement());
+ ASSERT(parentNode->hasTagName(SVGNames::gTag));
+ ASSERT(static_cast<SVGGElement*>(parentNode)->isShadowTreeContainerElement());
+
+ SVGShadowTreeContainerElement* containerElement = static_cast<SVGShadowTreeContainerElement*>(parentNode);
+ containerElement->setContainerOffset(x(), y());
+
+ // Update whole subtree, scanning for shadow container elements, marking a cloned use subtree
+ updateContainerOffset(m_targetElementInstance.get());
+
+ if (RenderObject* object = renderer())
+ RenderSVGResource::markForLayoutAndParentResourceInvalidation(object);
+}
+
+bool SVGUseElement::willRecalcStyle(StyleChange change)
+{
+ // Eventually mark shadow root element needing style recalc
+ if ((change >= Inherit || needsStyleRecalc() || childNeedsStyleRecalc()) && m_targetElementInstance && !m_updatesBlocked) {
+ if (SVGElement* shadowRoot = m_targetElementInstance->shadowTreeElement())
+ shadowRoot->setNeedsStyleRecalc();
+ }
+ return true;
+}
+
+void SVGUseElement::didRecalcStyle(StyleChange change)
+{
+ // Assure that the shadow tree has not been marked for recreation, while we're building it.
+ if (m_updatesBlocked)
+ ASSERT(!m_needsShadowTreeRecreation);
+
+ RenderSVGShadowTreeRootContainer* shadowRoot = static_cast<RenderSVGShadowTreeRootContainer*>(renderer());
+ if (!shadowRoot)
+ return;
+
+ bool needsStyleUpdate = !m_needsShadowTreeRecreation;
+ if (m_needsShadowTreeRecreation) {
+ shadowRoot->markShadowTreeForRecreation();
+ m_needsShadowTreeRecreation = false;
+ }
+
+ shadowRoot->updateFromElement();
+
+ if (!needsStyleUpdate)
+ return;
+
+ shadowRoot->updateStyle(change);
+}
+
+#ifdef DUMP_INSTANCE_TREE
+void dumpInstanceTree(unsigned int& depth, String& text, SVGElementInstance* targetInstance)
+{
+ SVGElement* element = targetInstance->correspondingElement();
+ ASSERT(element);
+
+ SVGElement* shadowTreeElement = targetInstance->shadowTreeElement();
+ ASSERT(shadowTreeElement);
+
+ SVGUseElement* directUseElement = targetInstance->directUseElement();
+ String directUseElementName = directUseElement ? directUseElement->nodeName() : "null";
+
+ String elementId = element->getIdAttribute();
+ String elementNodeName = element->nodeName();
+ String shadowTreeElementNodeName = shadowTreeElement->nodeName();
+ String parentNodeName = element->parentNode() ? element->parentNode()->nodeName() : "null";
+ String firstChildNodeName = element->firstChild() ? element->firstChild()->nodeName() : "null";
+
+ for (unsigned int i = 0; i < depth; ++i)
+ text += " ";
+
+ text += String::format("SVGElementInstance this=%p, (parentNode=%s (%p), firstChild=%s (%p), correspondingElement=%s (%p), directUseElement=%s (%p), shadowTreeElement=%s (%p), id=%s)\n",
+ targetInstance, parentNodeName.latin1().data(), element->parentNode(), firstChildNodeName.latin1().data(), element->firstChild(),
+ elementNodeName.latin1().data(), element, directUseElementName.latin1().data(), directUseElement, shadowTreeElementNodeName.latin1().data(), shadowTreeElement, elementId.latin1().data());
+
+ for (unsigned int i = 0; i < depth; ++i)
+ text += " ";
+
+ const HashSet<SVGElementInstance*>& elementInstances = element->instancesForElement();
+ text += "Corresponding element is associated with " + String::number(elementInstances.size()) + " instance(s):\n";
+
+ const HashSet<SVGElementInstance*>::const_iterator end = elementInstances.end();
+ for (HashSet<SVGElementInstance*>::const_iterator it = elementInstances.begin(); it != end; ++it) {
+ for (unsigned int i = 0; i < depth; ++i)
+ text += " ";
+
+ text += String::format(" -> SVGElementInstance this=%p, (refCount: %i, shadowTreeElement in document? %i)\n",
+ *it, (*it)->refCount(), (*it)->shadowTreeElement()->inDocument());
+ }
+
+ ++depth;
+
+ for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling())
+ dumpInstanceTree(depth, text, instance);
+
+ --depth;
+}
+#endif
+
+static bool isDisallowedElement(Node* element)
+{
+ // <foreignObject> should never be contained in a <use> tree. Too dangerous side effects possible.
+ if (element->hasTagName(SVGNames::foreignObjectTag))
+ return true;
+ if (SVGSMILElement::isSMILElement(element))
+ return true;
+ return false;
+}
+
+static bool subtreeContainsDisallowedElement(Node* start)
+{
+ if (isDisallowedElement(start))
+ return true;
+
+ for (Node* cur = start->firstChild(); cur; cur = cur->nextSibling()) {
+ if (subtreeContainsDisallowedElement(cur))
+ return true;
+ }
+
+ return false;
+}
+
+void SVGUseElement::buildPendingResource()
+{
+ // If we're called the first time (during shadow tree root creation from RenderSVGShadowTreeRootContainer)
+ // we either determine that our target is available or not - then we add ourselves to the pending resource list
+ // Once the pending resource appears, it will call buildPendingResource(), so we're called a second time.
+ String id;
+ Element* targetElement = SVGURIReference::targetElementFromIRIString(href(), document(), &id);
+ ASSERT(!m_targetElementInstance);
+
+ if (!targetElement) {
+ if (hasPendingResources() || id.isEmpty())
+ return;
+
+ m_resourceId = id;
+ ASSERT(!hasPendingResources());
+ document()->accessSVGExtensions()->addPendingResource(id, this);
+ ASSERT(hasPendingResources());
+ return;
+ }
+
+
+ if (hasPendingResources()) {
+ ASSERT(!m_targetElementInstance);
+ m_resourceId = String();
+ invalidateShadowTree();
+ }
+}
+
+void SVGUseElement::buildShadowAndInstanceTree(SVGShadowTreeRootElement* shadowRoot)
+{
+ struct ShadowTreeUpdateBlocker {
+ ShadowTreeUpdateBlocker(SVGUseElement* currentUseElement)
+ : useElement(currentUseElement)
+ {
+ useElement->setUpdatesBlocked(true);
+ }
+
+ ~ShadowTreeUpdateBlocker()
+ {
+ useElement->setUpdatesBlocked(false);
+ }
+
+ SVGUseElement* useElement;
+ };
+
+ // When cloning the target nodes, they may decide to synchronize style and/or animated SVG attributes.
+ // That causes calls to SVGElementInstance::updateAllInstancesOfElement(), which mark the shadow tree for recreation.
+ // Solution: block any updates to the shadow tree while we're building it.
+ ShadowTreeUpdateBlocker blocker(this);
+
+ Element* targetElement = SVGURIReference::targetElementFromIRIString(href(), document());
+ if (!targetElement) {
+ // The only time we should get here is when the use element has not been
+ // given a resource to target.
+ ASSERT(m_resourceId.isEmpty());
+ return;
+ }
+
+ // Do not build the shadow/instance tree for <use> elements living in a shadow tree.
+ // The will be expanded soon anyway - see expandUseElementsInShadowTree().
+ ContainerNode* parent = parentNode();
+ while (parent) {
+ if (parent->isSVGShadowRoot())
+ return;
+
+ parent = parent->parentNodeGuaranteedHostFree();
+ }
+
+ SVGElement* target = 0;
+ if (targetElement && targetElement->isSVGElement())
+ target = static_cast<SVGElement*>(targetElement);
+
+ detachInstance();
+
+ // Do not allow self-referencing.
+ // 'target' may be null, if it's a non SVG namespaced element.
+ if (!target || target == this)
+ return;
+
+ // Why a seperated instance/shadow tree? SVG demands it:
+ // The instance tree is accesable from JavaScript, and has to
+ // expose a 1:1 copy of the referenced tree, whereas internally we need
+ // to alter the tree for correct "use-on-symbol", "use-on-svg" support.
+
+ // Build instance tree. Create root SVGElementInstance object for the first sub-tree node.
+ //
+ // Spec: If the 'use' element references a simple graphics element such as a 'rect', then there is only a
+ // single SVGElementInstance object, and the correspondingElement attribute on this SVGElementInstance object
+ // is the SVGRectElement that corresponds to the referenced 'rect' element.
+ m_targetElementInstance = SVGElementInstance::create(this, this, target);
+
+ // Eventually enter recursion to build SVGElementInstance objects for the sub-tree children
+ bool foundProblem = false;
+ buildInstanceTree(target, m_targetElementInstance.get(), foundProblem);
+
+ // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it!
+ // Non-appearing <use> content is easier to debug, then half-appearing content.
+ if (foundProblem) {
+ detachInstance();
+ return;
+ }
+
+ // Assure instance tree building was successfull
+ ASSERT(m_targetElementInstance);
+ ASSERT(!m_targetElementInstance->shadowTreeElement());
+ ASSERT(m_targetElementInstance->correspondingUseElement() == this);
+ ASSERT(m_targetElementInstance->directUseElement() == this);
+ ASSERT(m_targetElementInstance->correspondingElement() == target);
+
+ // Build shadow tree from instance tree
+ // This also handles the special cases: <use> on <symbol>, <use> on <svg>.
+ buildShadowTree(shadowRoot, target, m_targetElementInstance.get());
+
+ // Expand all <use> elements in the shadow tree.
+ // Expand means: replace the actual <use> element by what it references.
+ expandUseElementsInShadowTree(shadowRoot);
+
+ // Expand all <symbol> elements in the shadow tree.
+ // Expand means: replace the actual <symbol> element by the <svg> element.
+ expandSymbolElementsInShadowTree(shadowRoot);
+
+ // Now that the shadow tree is completly expanded, we can associate
+ // shadow tree elements <-> instances in the instance tree.
+ associateInstancesWithShadowTreeElements(shadowRoot->firstChild(), m_targetElementInstance.get());
+
+ // If no shadow tree element is present, this means that the reference root
+ // element was removed, as it is disallowed (ie. <use> on <foreignObject>)
+ // Do NOT leave an inconsistent instance tree around, instead destruct it.
+ if (!m_targetElementInstance->shadowTreeElement()) {
+ shadowRoot->removeAllChildren();
+ detachInstance();
+ return;
+ }
+
+ // Consistency checks - this is assumed in updateContainerOffset().
+ ASSERT(m_targetElementInstance->shadowTreeElement()->parentNode() == shadowRoot);
+
+ // Transfer event listeners assigned to the referenced element to our shadow tree elements.
+ transferEventListenersToShadowTree(m_targetElementInstance.get());
+
+ // Update container offset/size
+ updateContainerOffsets();
+ updateContainerSizes();
+
+ // Update relative length information
+ updateRelativeLengthsInformation();
+
+ // Eventually dump instance tree
+#ifdef DUMP_INSTANCE_TREE
+ String text;
+ unsigned int depth = 0;
+
+ dumpInstanceTree(depth, text, m_targetElementInstance.get());
+ fprintf(stderr, "\nDumping <use> instance tree:\n%s\n", text.latin1().data());
+#endif
+
+ // Eventually dump shadow tree
+#ifdef DUMP_SHADOW_TREE
+ ExceptionCode ec = 0;
+
+ RefPtr<XMLSerializer> serializer = XMLSerializer::create();
+
+ String markup = serializer->serializeToString(shadowRoot, ec);
+ ASSERT(!ec);
+
+ fprintf(stderr, "Dumping <use> shadow tree markup:\n%s\n", markup.latin1().data());
+#endif
+}
+
+void SVGUseElement::detachInstance()
+{
+ if (!m_targetElementInstance)
+ return;
+ m_targetElementInstance->detach();
+ m_targetElementInstance = 0;
+}
+
+RenderObject* SVGUseElement::createRenderer(RenderArena* arena, RenderStyle*)
+{
+ return new (arena) RenderSVGShadowTreeRootContainer(this);
+}
+
+static void updateFromElementCallback(Node* node, unsigned)
+{
+ if (RenderObject* renderer = node->renderer())
+ renderer->updateFromElement();
+}
+
+void SVGUseElement::attach()
+{
+ SVGStyledTransformableElement::attach();
+
+ if (renderer())
+ queuePostAttachCallback(updateFromElementCallback, this);
+}
+
+void SVGUseElement::detach()
+{
+ SVGStyledTransformableElement::detach();
+ detachInstance();
+}
+
+static bool isDirectReference(const Node* node)
+{
+ return node->hasTagName(SVGNames::pathTag)
+ || node->hasTagName(SVGNames::rectTag)
+ || node->hasTagName(SVGNames::circleTag)
+ || node->hasTagName(SVGNames::ellipseTag)
+ || node->hasTagName(SVGNames::polygonTag)
+ || node->hasTagName(SVGNames::polylineTag)
+ || node->hasTagName(SVGNames::textTag);
+}
+
+void SVGUseElement::toClipPath(Path& path)
+{
+ ASSERT(path.isEmpty());
+
+ Node* n = m_targetElementInstance ? m_targetElementInstance->shadowTreeElement() : 0;
+ if (!n)
+ return;
+
+ if (n->isSVGElement() && static_cast<SVGElement*>(n)->isStyledTransformable()) {
+ if (!isDirectReference(n))
+ // Spec: Indirect references are an error (14.3.5)
+ document()->accessSVGExtensions()->reportError("Not allowed to use indirect reference in <clip-path>");
+ else {
+ static_cast<SVGStyledTransformableElement*>(n)->toClipPath(path);
+ // FIXME: Avoid manual resolution of x/y here. Its potentially harmful.
+ SVGLengthContext lengthContext(this);
+ path.translate(FloatSize(x().value(lengthContext), y().value(lengthContext)));
+ path.transform(animatedLocalTransform());
+ }
+ }
+}
+
+RenderObject* SVGUseElement::rendererClipChild() const
+{
+ Node* n = m_targetElementInstance ? m_targetElementInstance->shadowTreeElement() : 0;
+ if (!n)
+ return 0;
+
+ if (n->isSVGElement() && isDirectReference(n))
+ return static_cast<SVGElement*>(n)->renderer();
+
+ return 0;
+}
+
+void SVGUseElement::buildInstanceTree(SVGElement* target, SVGElementInstance* targetInstance, bool& foundProblem)
+{
+ ASSERT(target);
+ ASSERT(targetInstance);
+
+ // Spec: If the referenced object is itself a 'use', or if there are 'use' subelements within the referenced
+ // object, the instance tree will contain recursive expansion of the indirect references to form a complete tree.
+ bool targetHasUseTag = target->hasTagName(SVGNames::useTag);
+ SVGElement* newTarget = 0;
+ if (targetHasUseTag) {
+ foundProblem = hasCycleUseReferencing(static_cast<SVGUseElement*>(target), targetInstance, newTarget);
+ if (foundProblem)
+ return;
+ }
+
+ // A general description from the SVG spec, describing what buildInstanceTree() actually does.
+ //
+ // Spec: If the 'use' element references a 'g' which contains two 'rect' elements, then the instance tree
+ // contains three SVGElementInstance objects, a root SVGElementInstance object whose correspondingElement
+ // is the SVGGElement object for the 'g', and then two child SVGElementInstance objects, each of which has
+ // its correspondingElement that is an SVGRectElement object.
+
+ for (Node* node = target->firstChild(); node; node = node->nextSibling()) {
+ SVGElement* element = 0;
+ if (node->isSVGElement())
+ element = static_cast<SVGElement*>(node);
+
+ // Skip any non-svg nodes or any disallowed element.
+ if (!element || isDisallowedElement(element))
+ continue;
+
+ // Create SVGElementInstance object, for both container/non-container nodes.
+ RefPtr<SVGElementInstance> instance = SVGElementInstance::create(this, 0, element);
+ SVGElementInstance* instancePtr = instance.get();
+ targetInstance->appendChild(instance.release());
+
+ // Enter recursion, appending new instance tree nodes to the "instance" object.
+ buildInstanceTree(element, instancePtr, foundProblem);
+ if (foundProblem)
+ return;
+ }
+
+ if (!targetHasUseTag || !newTarget)
+ return;
+
+ RefPtr<SVGElementInstance> newInstance = SVGElementInstance::create(this, static_cast<SVGUseElement*>(target), newTarget);
+ SVGElementInstance* newInstancePtr = newInstance.get();
+ targetInstance->appendChild(newInstance.release());
+ buildInstanceTree(newTarget, newInstancePtr, foundProblem);
+}
+
+bool SVGUseElement::hasCycleUseReferencing(SVGUseElement* use, SVGElementInstance* targetInstance, SVGElement*& newTarget)
+{
+ Element* targetElement = SVGURIReference::targetElementFromIRIString(use->href(), document());
+ newTarget = 0;
+ if (targetElement && targetElement->isSVGElement())
+ newTarget = static_cast<SVGElement*>(targetElement);
+
+ if (!newTarget)
+ return false;
+
+ // Shortcut for self-references
+ if (newTarget == this)
+ return true;
+
+ SVGElementInstance* instance = targetInstance->parentNode();
+ while (instance) {
+ SVGElement* element = instance->correspondingElement();
+
+ // FIXME: This should probably be using getIdAttribute instead of idForStyleResolution.
+ if (element->hasID() && element->idForStyleResolution() == newTarget->getIdAttribute())
+ return true;
+
+ instance = instance->parentNode();
+ }
+ return false;
+}
+
+void SVGUseElement::removeDisallowedElementsFromSubtree(Node* subtree)
+{
+ ASSERT(!subtree->inDocument());
+ ExceptionCode ec;
+ Node* node = subtree->firstChild();
+ while (node) {
+ if (isDisallowedElement(node)) {
+ Node* next = node->traverseNextSibling(subtree);
+ // The subtree is not in document so this won't generate events that could mutate the tree.
+ node->parentNode()->removeChild(node, ec);
+ node = next;
+ } else
+ node = node->traverseNextNode(subtree);
+ }
+}
+
+void SVGUseElement::buildShadowTree(SVGShadowTreeRootElement* shadowRoot, SVGElement* target, SVGElementInstance* targetInstance)
+{
+ // For instance <use> on <foreignObject> (direct case).
+ if (isDisallowedElement(target))
+ return;
+
+ RefPtr<Element> newChild = targetInstance->correspondingElement()->cloneElementWithChildren();
+
+ // We don't walk the target tree element-by-element, and clone each element,
+ // but instead use cloneElementWithChildren(). This is an optimization for the common
+ // case where <use> doesn't contain disallowed elements (ie. <foreignObject>).
+ // Though if there are disallowed elements in the subtree, we have to remove them.
+ // For instance: <use> on <g> containing <foreignObject> (indirect case).
+ if (subtreeContainsDisallowedElement(newChild.get()))
+ removeDisallowedElementsFromSubtree(newChild.get());
+
+ SVGElement* newChildPtr = 0;
+ if (newChild->isSVGElement())
+ newChildPtr = static_cast<SVGElement*>(newChild.get());
+ ASSERT_UNUSED(newChildPtr, newChildPtr);
+
+ ExceptionCode ec = 0;
+ shadowRoot->appendChild(newChild.release(), ec);
+ ASSERT(!ec);
+}
+
+void SVGUseElement::expandUseElementsInShadowTree(Node* element)
+{
+ // Why expand the <use> elements in the shadow tree here, and not just
+ // do this directly in buildShadowTree, if we encounter a <use> element?
+ //
+ // Short answer: Because we may miss to expand some elements. Ie. if a <symbol>
+ // contains <use> tags, we'd miss them. So once we're done with settin' up the
+ // actual shadow tree (after the special case modification for svg/symbol) we have
+ // to walk it completely and expand all <use> elements.
+ if (element->hasTagName(SVGNames::useTag)) {
+ SVGUseElement* use = static_cast<SVGUseElement*>(element);
+
+ Element* targetElement = SVGURIReference::targetElementFromIRIString(use->href(), document());
+ SVGElement* target = 0;
+ if (targetElement && targetElement->isSVGElement())
+ target = static_cast<SVGElement*>(targetElement);
+
+ // Don't ASSERT(target) here, it may be "pending", too.
+ // Setup sub-shadow tree root node
+ RefPtr<SVGShadowTreeContainerElement> cloneParent = SVGShadowTreeContainerElement::create(document());
+ use->cloneChildNodes(cloneParent.get());
+
+ // Spec: In the generated content, the 'use' will be replaced by 'g', where all attributes from the
+ // 'use' element except for x, y, width, height and xlink:href are transferred to the generated 'g' element.
+ transferUseAttributesToReplacedElement(use, cloneParent.get());
+
+ ExceptionCode ec = 0;
+ if (target && !isDisallowedElement(target)) {
+ RefPtr<Element> newChild = target->cloneElementWithChildren();
+
+ SVGElement* newChildPtr = 0;
+ if (newChild->isSVGElement())
+ newChildPtr = static_cast<SVGElement*>(newChild.get());
+ ASSERT_UNUSED(newChildPtr, newChildPtr);
+
+ cloneParent->appendChild(newChild.release(), ec);
+ ASSERT(!ec);
+ }
+
+ // We don't walk the target tree element-by-element, and clone each element,
+ // but instead use cloneElementWithChildren(). This is an optimization for the common
+ // case where <use> doesn't contain disallowed elements (ie. <foreignObject>).
+ // Though if there are disallowed elements in the subtree, we have to remove them.
+ // For instance: <use> on <g> containing <foreignObject> (indirect case).
+ if (subtreeContainsDisallowedElement(cloneParent.get()))
+ removeDisallowedElementsFromSubtree(cloneParent.get());
+
+ RefPtr<Node> replacingElement(cloneParent.get());
+
+ // Replace <use> with referenced content.
+ ASSERT(use->parentNode());
+ use->parentNode()->replaceChild(cloneParent.release(), use, ec);
+ ASSERT(!ec);
+
+ // Expand the siblings because the *element* is replaced and we will
+ // lose the sibling chain when we are back from recursion.
+ element = replacingElement.get();
+ for (RefPtr<Node> sibling = element->nextSibling(); sibling; sibling = sibling->nextSibling())
+ expandUseElementsInShadowTree(sibling.get());
+ }
+
+ for (RefPtr<Node> child = element->firstChild(); child; child = child->nextSibling())
+ expandUseElementsInShadowTree(child.get());
+}
+
+void SVGUseElement::expandSymbolElementsInShadowTree(Node* element)
+{
+ if (element->hasTagName(SVGNames::symbolTag)) {
+ // Spec: The referenced 'symbol' and its contents are deep-cloned into the generated tree,
+ // with the exception that the 'symbol' is replaced by an 'svg'. This generated 'svg' will
+ // always have explicit values for attributes width and height. If attributes width and/or
+ // height are provided on the 'use' element, then these attributes will be transferred to
+ // the generated 'svg'. If attributes width and/or height are not specified, the generated
+ // 'svg' element will use values of 100% for these attributes.
+ RefPtr<SVGSVGElement> svgElement = SVGSVGElement::create(SVGNames::svgTag, document());
+
+ // Transfer all attributes from <symbol> to the new <svg> element
+ svgElement->setAttributesFromElement(*toElement(element));
+
+ // Only clone symbol children, and add them to the new <svg> element
+ ExceptionCode ec = 0;
+ for (Node* child = element->firstChild(); child; child = child->nextSibling()) {
+ RefPtr<Node> newChild = child->cloneNode(true);
+ svgElement->appendChild(newChild.release(), ec);
+ ASSERT(!ec);
+ }
+
+ // We don't walk the target tree element-by-element, and clone each element,
+ // but instead use cloneNode(deep=true). This is an optimization for the common
+ // case where <use> doesn't contain disallowed elements (ie. <foreignObject>).
+ // Though if there are disallowed elements in the subtree, we have to remove them.
+ // For instance: <use> on <g> containing <foreignObject> (indirect case).
+ if (subtreeContainsDisallowedElement(svgElement.get()))
+ removeDisallowedElementsFromSubtree(svgElement.get());
+
+ RefPtr<Node> replacingElement(svgElement.get());
+
+ // Replace <symbol> with <svg>.
+ ASSERT(element->parentNode());
+ element->parentNode()->replaceChild(svgElement.release(), element, ec);
+ ASSERT(!ec);
+
+ // Expand the siblings because the *element* is replaced and we will
+ // lose the sibling chain when we are back from recursion.
+ element = replacingElement.get();
+ for (RefPtr<Node> sibling = element->nextSibling(); sibling; sibling = sibling->nextSibling())
+ expandSymbolElementsInShadowTree(sibling.get());
+ }
+
+ for (RefPtr<Node> child = element->firstChild(); child; child = child->nextSibling())
+ expandSymbolElementsInShadowTree(child.get());
+}
+
+void SVGUseElement::transferEventListenersToShadowTree(SVGElementInstance* target)
+{
+ if (!target)
+ return;
+
+ SVGElement* originalElement = target->correspondingElement();
+ ASSERT(originalElement);
+
+ if (SVGElement* shadowTreeElement = target->shadowTreeElement()) {
+ if (EventTargetData* data = originalElement->eventTargetData())
+ data->eventListenerMap.copyEventListenersNotCreatedFromMarkupToTarget(shadowTreeElement);
+ }
+
+ for (SVGElementInstance* instance = target->firstChild(); instance; instance = instance->nextSibling())
+ transferEventListenersToShadowTree(instance);
+}
+
+void SVGUseElement::associateInstancesWithShadowTreeElements(Node* target, SVGElementInstance* targetInstance)
+{
+ if (!target || !targetInstance)
+ return;
+
+ SVGElement* originalElement = targetInstance->correspondingElement();
+
+ if (originalElement->hasTagName(SVGNames::useTag)) {
+ // <use> gets replaced by <g>
+ ASSERT(target->nodeName() == SVGNames::gTag);
+ } else if (originalElement->hasTagName(SVGNames::symbolTag)) {
+ // <symbol> gets replaced by <svg>
+ ASSERT(target->nodeName() == SVGNames::svgTag);
+ } else
+ ASSERT(target->nodeName() == originalElement->nodeName());
+
+ SVGElement* element = 0;
+ if (target->isSVGElement())
+ element = static_cast<SVGElement*>(target);
+
+ ASSERT(!targetInstance->shadowTreeElement());
+ targetInstance->setShadowTreeElement(element);
+ element->setCorrespondingElement(originalElement);
+
+ Node* node = target->firstChild();
+ for (SVGElementInstance* instance = targetInstance->firstChild(); node && instance; instance = instance->nextSibling()) {
+ // Skip any non-svg elements in shadow tree
+ while (node && !node->isSVGElement())
+ node = node->nextSibling();
+
+ if (!node)
+ break;
+
+ associateInstancesWithShadowTreeElements(node, instance);
+ node = node->nextSibling();
+ }
+}
+
+SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element) const
+{
+ if (!m_targetElementInstance) {
+ ASSERT(!inDocument());
+ return 0;
+ }
+
+ return instanceForShadowTreeElement(element, m_targetElementInstance.get());
+}
+
+SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element, SVGElementInstance* instance) const
+{
+ ASSERT(element);
+ ASSERT(instance);
+
+ // We're dispatching a mutation event during shadow tree construction
+ // this instance hasn't yet been associated to a shadowTree element.
+ if (!instance->shadowTreeElement())
+ return 0;
+
+ if (element == instance->shadowTreeElement())
+ return instance;
+
+ for (SVGElementInstance* current = instance->firstChild(); current; current = current->nextSibling()) {
+ if (SVGElementInstance* search = instanceForShadowTreeElement(element, current))
+ return search;
+ }
+
+ return 0;
+}
+
+void SVGUseElement::invalidateShadowTree()
+{
+ // Don't mutate the shadow tree while we're building it.
+ if (m_updatesBlocked)
+ return;
+
+ m_needsShadowTreeRecreation = true;
+ setNeedsStyleRecalc();
+}
+
+void SVGUseElement::transferUseAttributesToReplacedElement(SVGElement* from, SVGElement* to) const
+{
+ ASSERT(from);
+ ASSERT(to);
+
+ to->setAttributesFromElement(*from);
+
+ to->removeAttribute(SVGNames::xAttr);
+ to->removeAttribute(SVGNames::yAttr);
+ to->removeAttribute(SVGNames::widthAttr);
+ to->removeAttribute(SVGNames::heightAttr);
+ to->removeAttribute(XLinkNames::hrefAttr);
+}
+
+bool SVGUseElement::selfHasRelativeLengths() const
+{
+ if (x().isRelative()
+ || y().isRelative()
+ || width().isRelative()
+ || height().isRelative())
+ return true;
+
+ if (!m_targetElementInstance)
+ return false;
+
+ SVGElement* element = m_targetElementInstance->correspondingElement();
+ if (!element || !element->isStyled())
+ return false;
+
+ return static_cast<SVGStyledElement*>(element)->hasRelativeLengths();
+}
+
+}
+
+#endif // ENABLE(SVG)