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author | Simon Hausmann <simon.hausmann@nokia.com> | 2012-01-06 14:44:00 +0100 |
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committer | Simon Hausmann <simon.hausmann@nokia.com> | 2012-01-06 14:44:00 +0100 |
commit | 40736c5763bf61337c8c14e16d8587db021a87d4 (patch) | |
tree | b17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/svg/SVGUseElement.cpp | |
download | qtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz |
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/svg/SVGUseElement.cpp')
-rw-r--r-- | Source/WebCore/svg/SVGUseElement.cpp | 1065 |
1 files changed, 1065 insertions, 0 deletions
diff --git a/Source/WebCore/svg/SVGUseElement.cpp b/Source/WebCore/svg/SVGUseElement.cpp new file mode 100644 index 000000000..55f70f453 --- /dev/null +++ b/Source/WebCore/svg/SVGUseElement.cpp @@ -0,0 +1,1065 @@ +/* + * Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> + * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org> + * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. + * Copyright (C) 2011 Torch Mobile (Beijing) Co. Ltd. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#include "config.h" + +#if ENABLE(SVG) +#include "SVGUseElement.h" + +#include "Attribute.h" +#include "CSSStyleSelector.h" +#include "Document.h" +#include "Event.h" +#include "EventListener.h" +#include "HTMLNames.h" +#include "NodeRenderStyle.h" +#include "RegisteredEventListener.h" +#include "RenderSVGResource.h" +#include "RenderSVGShadowTreeRootContainer.h" +#include "SVGElementInstance.h" +#include "SVGElementRareData.h" +#include "SVGElementInstanceList.h" +#include "SVGGElement.h" +#include "SVGLengthContext.h" +#include "SVGNames.h" +#include "SVGSMILElement.h" +#include "SVGSVGElement.h" +#include "SVGShadowTreeElements.h" +#include "SVGSymbolElement.h" +#include "XLinkNames.h" +#include "XMLDocumentParser.h" +#include "XMLSerializer.h" + +// Dump SVGElementInstance object tree - useful to debug instanceRoot problems +// #define DUMP_INSTANCE_TREE + +// Dump the deep-expanded shadow tree (where the renderers are built from) +// #define DUMP_SHADOW_TREE + +namespace WebCore { + +// Animated property definitions +DEFINE_ANIMATED_LENGTH(SVGUseElement, SVGNames::xAttr, X, x) +DEFINE_ANIMATED_LENGTH(SVGUseElement, SVGNames::yAttr, Y, y) +DEFINE_ANIMATED_LENGTH(SVGUseElement, SVGNames::widthAttr, Width, width) +DEFINE_ANIMATED_LENGTH(SVGUseElement, SVGNames::heightAttr, Height, height) +DEFINE_ANIMATED_STRING(SVGUseElement, XLinkNames::hrefAttr, Href, href) +DEFINE_ANIMATED_BOOLEAN(SVGUseElement, SVGNames::externalResourcesRequiredAttr, ExternalResourcesRequired, externalResourcesRequired) + +BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGUseElement) + REGISTER_LOCAL_ANIMATED_PROPERTY(x) + REGISTER_LOCAL_ANIMATED_PROPERTY(y) + REGISTER_LOCAL_ANIMATED_PROPERTY(width) + REGISTER_LOCAL_ANIMATED_PROPERTY(height) + REGISTER_LOCAL_ANIMATED_PROPERTY(href) + REGISTER_LOCAL_ANIMATED_PROPERTY(externalResourcesRequired) + REGISTER_PARENT_ANIMATED_PROPERTIES(SVGStyledTransformableElement) + REGISTER_PARENT_ANIMATED_PROPERTIES(SVGTests) +END_REGISTER_ANIMATED_PROPERTIES + +inline SVGUseElement::SVGUseElement(const QualifiedName& tagName, Document* document) + : SVGStyledTransformableElement(tagName, document) + , m_x(LengthModeWidth) + , m_y(LengthModeHeight) + , m_width(LengthModeWidth) + , m_height(LengthModeHeight) + , m_updatesBlocked(false) + , m_needsShadowTreeRecreation(false) +{ + ASSERT(hasTagName(SVGNames::useTag)); + registerAnimatedPropertiesForSVGUseElement(); + + setHasCustomWillOrDidRecalcStyle(); +} + +PassRefPtr<SVGUseElement> SVGUseElement::create(const QualifiedName& tagName, Document* document) +{ + return adoptRef(new SVGUseElement(tagName, document)); +} + +SVGElementInstance* SVGUseElement::instanceRoot() +{ + // If there is no element instance tree, force immediate SVGElementInstance tree + // creation by asking the document to invoke our recalcStyle function - as we can't + // wait for the lazy creation to happen if e.g. JS wants to access the instanceRoot + // object right after creating the element on-the-fly + if (!m_targetElementInstance) + document()->updateLayoutIgnorePendingStylesheets(); + + return m_targetElementInstance.get(); +} + +SVGElementInstance* SVGUseElement::animatedInstanceRoot() const +{ + // FIXME: Implement me. + return 0; +} + +bool SVGUseElement::isSupportedAttribute(const QualifiedName& attrName) +{ + DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ()); + if (supportedAttributes.isEmpty()) { + SVGTests::addSupportedAttributes(supportedAttributes); + SVGLangSpace::addSupportedAttributes(supportedAttributes); + SVGExternalResourcesRequired::addSupportedAttributes(supportedAttributes); + SVGURIReference::addSupportedAttributes(supportedAttributes); + supportedAttributes.add(SVGNames::xAttr); + supportedAttributes.add(SVGNames::yAttr); + supportedAttributes.add(SVGNames::widthAttr); + supportedAttributes.add(SVGNames::heightAttr); + } + return supportedAttributes.contains<QualifiedName, SVGAttributeHashTranslator>(attrName); +} + +void SVGUseElement::parseMappedAttribute(Attribute* attr) +{ + SVGParsingError parseError = NoError; + + if (!isSupportedAttribute(attr->name())) + SVGStyledTransformableElement::parseMappedAttribute(attr); + else if (attr->name() == SVGNames::xAttr) + setXBaseValue(SVGLength::construct(LengthModeWidth, attr->value(), parseError)); + else if (attr->name() == SVGNames::yAttr) + setYBaseValue(SVGLength::construct(LengthModeHeight, attr->value(), parseError)); + else if (attr->name() == SVGNames::widthAttr) + setWidthBaseValue(SVGLength::construct(LengthModeWidth, attr->value(), parseError, ForbidNegativeLengths)); + else if (attr->name() == SVGNames::heightAttr) + setHeightBaseValue(SVGLength::construct(LengthModeHeight, attr->value(), parseError, ForbidNegativeLengths)); + else if (SVGTests::parseMappedAttribute(attr) + || SVGLangSpace::parseMappedAttribute(attr) + || SVGExternalResourcesRequired::parseMappedAttribute(attr) + || SVGURIReference::parseMappedAttribute(attr)) { + } else + ASSERT_NOT_REACHED(); + + reportAttributeParsingError(parseError, attr); +} + +static inline bool isWellFormedDocument(Document* document) +{ + if (document->isSVGDocument() || document->isXHTMLDocument()) + return static_cast<XMLDocumentParser*>(document->parser())->wellFormed(); + return true; +} + +void SVGUseElement::insertedIntoDocument() +{ + // This functions exists to assure assumptions made in the code regarding SVGElementInstance creation/destruction are satisfied. + SVGStyledTransformableElement::insertedIntoDocument(); + ASSERT(!m_targetElementInstance || !isWellFormedDocument(document())); + ASSERT(!hasPendingResources() || !isWellFormedDocument(document())); +} + +void SVGUseElement::removedFromDocument() +{ + SVGStyledTransformableElement::removedFromDocument(); + detachInstance(); +} + +void SVGUseElement::svgAttributeChanged(const QualifiedName& attrName) +{ + if (!isSupportedAttribute(attrName)) { + SVGStyledTransformableElement::svgAttributeChanged(attrName); + return; + } + + SVGElementInstance::InvalidationGuard invalidationGuard(this); + + bool isXYAttribute = attrName == SVGNames::xAttr || attrName == SVGNames::yAttr; + bool isWidthHeightAttribute = attrName == SVGNames::widthAttr || attrName == SVGNames::heightAttr; + + if (isXYAttribute || isWidthHeightAttribute) + updateRelativeLengthsInformation(); + + if (SVGTests::handleAttributeChange(this, attrName)) + return; + + RenderObject* object = renderer(); + if (!object) + return; + + if (SVGURIReference::isKnownAttribute(attrName)) { + if (hasPendingResources()) { + OwnPtr<SVGDocumentExtensions::SVGPendingElements> clients(document()->accessSVGExtensions()->removePendingResource(m_resourceId)); + ASSERT(!clients->isEmpty()); + + const SVGDocumentExtensions::SVGPendingElements::const_iterator end = clients->end(); + for (SVGDocumentExtensions::SVGPendingElements::const_iterator it = clients->begin(); it != end; ++it) { + ASSERT((*it)->hasPendingResources()); + (*it)->clearHasPendingResourcesIfPossible(); + } + + m_resourceId = String(); + clearHasPendingResourcesIfPossible(); + } + + m_targetElementInstance = 0; + invalidateShadowTree(); + return; + } + + if (isXYAttribute) { + updateContainerOffsets(); + return; + } + + if (isWidthHeightAttribute) { + updateContainerSizes(); + return; + } + + // Be very careful here, if svgAttributeChanged() has been called because a SVG CSS property changed, we do NOT want to reclone the tree! + if (SVGStyledElement::isKnownAttribute(attrName)) { + setNeedsStyleRecalc(); + return; + } + + if (SVGLangSpace::isKnownAttribute(attrName) || SVGExternalResourcesRequired::isKnownAttribute(attrName)) { + invalidateShadowTree(); + return; + } + + ASSERT_NOT_REACHED(); +} + +static void updateContainerSize(SVGElementInstance* targetInstance) +{ + // Depth-first used to write the method in early exit style, no particular other reason. + for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling()) + updateContainerSize(instance); + + SVGUseElement* useElement = targetInstance->directUseElement(); + if (!useElement) + return; + + SVGElement* correspondingElement = targetInstance->correspondingElement(); + ASSERT(correspondingElement); + + bool isSymbolTag = correspondingElement->hasTagName(SVGNames::symbolTag); + if (!correspondingElement->hasTagName(SVGNames::svgTag) && !isSymbolTag) + return; + + SVGElement* shadowTreeElement = targetInstance->shadowTreeElement(); + ASSERT(shadowTreeElement); + ASSERT(shadowTreeElement->hasTagName(SVGNames::svgTag)); + + // Spec (<use> on <symbol>): This generated 'svg' will always have explicit values for attributes width and height. + // If attributes width and/or height are provided on the 'use' element, then these attributes + // will be transferred to the generated 'svg'. If attributes width and/or height are not specified, + // the generated 'svg' element will use values of 100% for these attributes. + + // Spec (<use> on <svg>): If attributes width and/or height are provided on the 'use' element, then these + // values will override the corresponding attributes on the 'svg' in the generated tree. + + if (useElement->hasAttribute(SVGNames::widthAttr)) + shadowTreeElement->setAttribute(SVGNames::widthAttr, useElement->getAttribute(SVGNames::widthAttr)); + else if (isSymbolTag && shadowTreeElement->hasAttribute(SVGNames::widthAttr)) + shadowTreeElement->setAttribute(SVGNames::widthAttr, "100%"); + + if (useElement->hasAttribute(SVGNames::heightAttr)) + shadowTreeElement->setAttribute(SVGNames::heightAttr, useElement->getAttribute(SVGNames::heightAttr)); + else if (isSymbolTag && shadowTreeElement->hasAttribute(SVGNames::heightAttr)) + shadowTreeElement->setAttribute(SVGNames::heightAttr, "100%"); +} + +void SVGUseElement::updateContainerSizes() +{ + if (!m_targetElementInstance) + return; + + // Update whole subtree, scanning for shadow container elements, that correspond to <svg>/<symbol> tags + ASSERT(m_targetElementInstance->directUseElement() == this); + updateContainerSize(m_targetElementInstance.get()); + + if (RenderObject* object = renderer()) + RenderSVGResource::markForLayoutAndParentResourceInvalidation(object); +} + +static void updateContainerOffset(SVGElementInstance* targetInstance) +{ + // Depth-first used to write the method in early exit style, no particular other reason. + for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling()) + updateContainerOffset(instance); + + SVGElement* correspondingElement = targetInstance->correspondingElement(); + ASSERT(correspondingElement); + + if (!correspondingElement->hasTagName(SVGNames::useTag)) + return; + + SVGElement* shadowTreeElement = targetInstance->shadowTreeElement(); + ASSERT(shadowTreeElement); + ASSERT(shadowTreeElement->hasTagName(SVGNames::gTag)); + + if (!static_cast<SVGGElement*>(shadowTreeElement)->isShadowTreeContainerElement()) + return; + + // Spec: An additional transformation translate(x,y) is appended to the end + // (i.e., right-side) of the transform attribute on the generated 'g', where x + // and y represent the values of the x and y attributes on the 'use' element. + SVGUseElement* useElement = static_cast<SVGUseElement*>(correspondingElement); + SVGShadowTreeContainerElement* containerElement = static_cast<SVGShadowTreeContainerElement*>(shadowTreeElement); + containerElement->setContainerOffset(useElement->x(), useElement->y()); +} + +void SVGUseElement::updateContainerOffsets() +{ + if (!m_targetElementInstance) + return; + + // Update root container offset (not reachable through instance tree) + SVGElement* shadowRoot = m_targetElementInstance->shadowTreeElement(); + ASSERT(shadowRoot); + + ContainerNode* parentNode = shadowRoot->parentNode(); + ASSERT(parentNode); + ASSERT(parentNode->isSVGElement()); + ASSERT(parentNode->hasTagName(SVGNames::gTag)); + ASSERT(static_cast<SVGGElement*>(parentNode)->isShadowTreeContainerElement()); + + SVGShadowTreeContainerElement* containerElement = static_cast<SVGShadowTreeContainerElement*>(parentNode); + containerElement->setContainerOffset(x(), y()); + + // Update whole subtree, scanning for shadow container elements, marking a cloned use subtree + updateContainerOffset(m_targetElementInstance.get()); + + if (RenderObject* object = renderer()) + RenderSVGResource::markForLayoutAndParentResourceInvalidation(object); +} + +bool SVGUseElement::willRecalcStyle(StyleChange change) +{ + // Eventually mark shadow root element needing style recalc + if ((change >= Inherit || needsStyleRecalc() || childNeedsStyleRecalc()) && m_targetElementInstance && !m_updatesBlocked) { + if (SVGElement* shadowRoot = m_targetElementInstance->shadowTreeElement()) + shadowRoot->setNeedsStyleRecalc(); + } + return true; +} + +void SVGUseElement::didRecalcStyle(StyleChange change) +{ + // Assure that the shadow tree has not been marked for recreation, while we're building it. + if (m_updatesBlocked) + ASSERT(!m_needsShadowTreeRecreation); + + RenderSVGShadowTreeRootContainer* shadowRoot = static_cast<RenderSVGShadowTreeRootContainer*>(renderer()); + if (!shadowRoot) + return; + + bool needsStyleUpdate = !m_needsShadowTreeRecreation; + if (m_needsShadowTreeRecreation) { + shadowRoot->markShadowTreeForRecreation(); + m_needsShadowTreeRecreation = false; + } + + shadowRoot->updateFromElement(); + + if (!needsStyleUpdate) + return; + + shadowRoot->updateStyle(change); +} + +#ifdef DUMP_INSTANCE_TREE +void dumpInstanceTree(unsigned int& depth, String& text, SVGElementInstance* targetInstance) +{ + SVGElement* element = targetInstance->correspondingElement(); + ASSERT(element); + + SVGElement* shadowTreeElement = targetInstance->shadowTreeElement(); + ASSERT(shadowTreeElement); + + SVGUseElement* directUseElement = targetInstance->directUseElement(); + String directUseElementName = directUseElement ? directUseElement->nodeName() : "null"; + + String elementId = element->getIdAttribute(); + String elementNodeName = element->nodeName(); + String shadowTreeElementNodeName = shadowTreeElement->nodeName(); + String parentNodeName = element->parentNode() ? element->parentNode()->nodeName() : "null"; + String firstChildNodeName = element->firstChild() ? element->firstChild()->nodeName() : "null"; + + for (unsigned int i = 0; i < depth; ++i) + text += " "; + + text += String::format("SVGElementInstance this=%p, (parentNode=%s (%p), firstChild=%s (%p), correspondingElement=%s (%p), directUseElement=%s (%p), shadowTreeElement=%s (%p), id=%s)\n", + targetInstance, parentNodeName.latin1().data(), element->parentNode(), firstChildNodeName.latin1().data(), element->firstChild(), + elementNodeName.latin1().data(), element, directUseElementName.latin1().data(), directUseElement, shadowTreeElementNodeName.latin1().data(), shadowTreeElement, elementId.latin1().data()); + + for (unsigned int i = 0; i < depth; ++i) + text += " "; + + const HashSet<SVGElementInstance*>& elementInstances = element->instancesForElement(); + text += "Corresponding element is associated with " + String::number(elementInstances.size()) + " instance(s):\n"; + + const HashSet<SVGElementInstance*>::const_iterator end = elementInstances.end(); + for (HashSet<SVGElementInstance*>::const_iterator it = elementInstances.begin(); it != end; ++it) { + for (unsigned int i = 0; i < depth; ++i) + text += " "; + + text += String::format(" -> SVGElementInstance this=%p, (refCount: %i, shadowTreeElement in document? %i)\n", + *it, (*it)->refCount(), (*it)->shadowTreeElement()->inDocument()); + } + + ++depth; + + for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling()) + dumpInstanceTree(depth, text, instance); + + --depth; +} +#endif + +static bool isDisallowedElement(Node* element) +{ + // <foreignObject> should never be contained in a <use> tree. Too dangerous side effects possible. + if (element->hasTagName(SVGNames::foreignObjectTag)) + return true; + if (SVGSMILElement::isSMILElement(element)) + return true; + return false; +} + +static bool subtreeContainsDisallowedElement(Node* start) +{ + if (isDisallowedElement(start)) + return true; + + for (Node* cur = start->firstChild(); cur; cur = cur->nextSibling()) { + if (subtreeContainsDisallowedElement(cur)) + return true; + } + + return false; +} + +void SVGUseElement::buildPendingResource() +{ + // If we're called the first time (during shadow tree root creation from RenderSVGShadowTreeRootContainer) + // we either determine that our target is available or not - then we add ourselves to the pending resource list + // Once the pending resource appears, it will call buildPendingResource(), so we're called a second time. + String id; + Element* targetElement = SVGURIReference::targetElementFromIRIString(href(), document(), &id); + ASSERT(!m_targetElementInstance); + + if (!targetElement) { + if (hasPendingResources() || id.isEmpty()) + return; + + m_resourceId = id; + ASSERT(!hasPendingResources()); + document()->accessSVGExtensions()->addPendingResource(id, this); + ASSERT(hasPendingResources()); + return; + } + + + if (hasPendingResources()) { + ASSERT(!m_targetElementInstance); + m_resourceId = String(); + invalidateShadowTree(); + } +} + +void SVGUseElement::buildShadowAndInstanceTree(SVGShadowTreeRootElement* shadowRoot) +{ + struct ShadowTreeUpdateBlocker { + ShadowTreeUpdateBlocker(SVGUseElement* currentUseElement) + : useElement(currentUseElement) + { + useElement->setUpdatesBlocked(true); + } + + ~ShadowTreeUpdateBlocker() + { + useElement->setUpdatesBlocked(false); + } + + SVGUseElement* useElement; + }; + + // When cloning the target nodes, they may decide to synchronize style and/or animated SVG attributes. + // That causes calls to SVGElementInstance::updateAllInstancesOfElement(), which mark the shadow tree for recreation. + // Solution: block any updates to the shadow tree while we're building it. + ShadowTreeUpdateBlocker blocker(this); + + Element* targetElement = SVGURIReference::targetElementFromIRIString(href(), document()); + if (!targetElement) { + // The only time we should get here is when the use element has not been + // given a resource to target. + ASSERT(m_resourceId.isEmpty()); + return; + } + + // Do not build the shadow/instance tree for <use> elements living in a shadow tree. + // The will be expanded soon anyway - see expandUseElementsInShadowTree(). + ContainerNode* parent = parentNode(); + while (parent) { + if (parent->isSVGShadowRoot()) + return; + + parent = parent->parentNodeGuaranteedHostFree(); + } + + SVGElement* target = 0; + if (targetElement && targetElement->isSVGElement()) + target = static_cast<SVGElement*>(targetElement); + + detachInstance(); + + // Do not allow self-referencing. + // 'target' may be null, if it's a non SVG namespaced element. + if (!target || target == this) + return; + + // Why a seperated instance/shadow tree? SVG demands it: + // The instance tree is accesable from JavaScript, and has to + // expose a 1:1 copy of the referenced tree, whereas internally we need + // to alter the tree for correct "use-on-symbol", "use-on-svg" support. + + // Build instance tree. Create root SVGElementInstance object for the first sub-tree node. + // + // Spec: If the 'use' element references a simple graphics element such as a 'rect', then there is only a + // single SVGElementInstance object, and the correspondingElement attribute on this SVGElementInstance object + // is the SVGRectElement that corresponds to the referenced 'rect' element. + m_targetElementInstance = SVGElementInstance::create(this, this, target); + + // Eventually enter recursion to build SVGElementInstance objects for the sub-tree children + bool foundProblem = false; + buildInstanceTree(target, m_targetElementInstance.get(), foundProblem); + + // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it! + // Non-appearing <use> content is easier to debug, then half-appearing content. + if (foundProblem) { + detachInstance(); + return; + } + + // Assure instance tree building was successfull + ASSERT(m_targetElementInstance); + ASSERT(!m_targetElementInstance->shadowTreeElement()); + ASSERT(m_targetElementInstance->correspondingUseElement() == this); + ASSERT(m_targetElementInstance->directUseElement() == this); + ASSERT(m_targetElementInstance->correspondingElement() == target); + + // Build shadow tree from instance tree + // This also handles the special cases: <use> on <symbol>, <use> on <svg>. + buildShadowTree(shadowRoot, target, m_targetElementInstance.get()); + + // Expand all <use> elements in the shadow tree. + // Expand means: replace the actual <use> element by what it references. + expandUseElementsInShadowTree(shadowRoot); + + // Expand all <symbol> elements in the shadow tree. + // Expand means: replace the actual <symbol> element by the <svg> element. + expandSymbolElementsInShadowTree(shadowRoot); + + // Now that the shadow tree is completly expanded, we can associate + // shadow tree elements <-> instances in the instance tree. + associateInstancesWithShadowTreeElements(shadowRoot->firstChild(), m_targetElementInstance.get()); + + // If no shadow tree element is present, this means that the reference root + // element was removed, as it is disallowed (ie. <use> on <foreignObject>) + // Do NOT leave an inconsistent instance tree around, instead destruct it. + if (!m_targetElementInstance->shadowTreeElement()) { + shadowRoot->removeAllChildren(); + detachInstance(); + return; + } + + // Consistency checks - this is assumed in updateContainerOffset(). + ASSERT(m_targetElementInstance->shadowTreeElement()->parentNode() == shadowRoot); + + // Transfer event listeners assigned to the referenced element to our shadow tree elements. + transferEventListenersToShadowTree(m_targetElementInstance.get()); + + // Update container offset/size + updateContainerOffsets(); + updateContainerSizes(); + + // Update relative length information + updateRelativeLengthsInformation(); + + // Eventually dump instance tree +#ifdef DUMP_INSTANCE_TREE + String text; + unsigned int depth = 0; + + dumpInstanceTree(depth, text, m_targetElementInstance.get()); + fprintf(stderr, "\nDumping <use> instance tree:\n%s\n", text.latin1().data()); +#endif + + // Eventually dump shadow tree +#ifdef DUMP_SHADOW_TREE + ExceptionCode ec = 0; + + RefPtr<XMLSerializer> serializer = XMLSerializer::create(); + + String markup = serializer->serializeToString(shadowRoot, ec); + ASSERT(!ec); + + fprintf(stderr, "Dumping <use> shadow tree markup:\n%s\n", markup.latin1().data()); +#endif +} + +void SVGUseElement::detachInstance() +{ + if (!m_targetElementInstance) + return; + m_targetElementInstance->detach(); + m_targetElementInstance = 0; +} + +RenderObject* SVGUseElement::createRenderer(RenderArena* arena, RenderStyle*) +{ + return new (arena) RenderSVGShadowTreeRootContainer(this); +} + +static void updateFromElementCallback(Node* node, unsigned) +{ + if (RenderObject* renderer = node->renderer()) + renderer->updateFromElement(); +} + +void SVGUseElement::attach() +{ + SVGStyledTransformableElement::attach(); + + if (renderer()) + queuePostAttachCallback(updateFromElementCallback, this); +} + +void SVGUseElement::detach() +{ + SVGStyledTransformableElement::detach(); + detachInstance(); +} + +static bool isDirectReference(const Node* node) +{ + return node->hasTagName(SVGNames::pathTag) + || node->hasTagName(SVGNames::rectTag) + || node->hasTagName(SVGNames::circleTag) + || node->hasTagName(SVGNames::ellipseTag) + || node->hasTagName(SVGNames::polygonTag) + || node->hasTagName(SVGNames::polylineTag) + || node->hasTagName(SVGNames::textTag); +} + +void SVGUseElement::toClipPath(Path& path) +{ + ASSERT(path.isEmpty()); + + Node* n = m_targetElementInstance ? m_targetElementInstance->shadowTreeElement() : 0; + if (!n) + return; + + if (n->isSVGElement() && static_cast<SVGElement*>(n)->isStyledTransformable()) { + if (!isDirectReference(n)) + // Spec: Indirect references are an error (14.3.5) + document()->accessSVGExtensions()->reportError("Not allowed to use indirect reference in <clip-path>"); + else { + static_cast<SVGStyledTransformableElement*>(n)->toClipPath(path); + // FIXME: Avoid manual resolution of x/y here. Its potentially harmful. + SVGLengthContext lengthContext(this); + path.translate(FloatSize(x().value(lengthContext), y().value(lengthContext))); + path.transform(animatedLocalTransform()); + } + } +} + +RenderObject* SVGUseElement::rendererClipChild() const +{ + Node* n = m_targetElementInstance ? m_targetElementInstance->shadowTreeElement() : 0; + if (!n) + return 0; + + if (n->isSVGElement() && isDirectReference(n)) + return static_cast<SVGElement*>(n)->renderer(); + + return 0; +} + +void SVGUseElement::buildInstanceTree(SVGElement* target, SVGElementInstance* targetInstance, bool& foundProblem) +{ + ASSERT(target); + ASSERT(targetInstance); + + // Spec: If the referenced object is itself a 'use', or if there are 'use' subelements within the referenced + // object, the instance tree will contain recursive expansion of the indirect references to form a complete tree. + bool targetHasUseTag = target->hasTagName(SVGNames::useTag); + SVGElement* newTarget = 0; + if (targetHasUseTag) { + foundProblem = hasCycleUseReferencing(static_cast<SVGUseElement*>(target), targetInstance, newTarget); + if (foundProblem) + return; + } + + // A general description from the SVG spec, describing what buildInstanceTree() actually does. + // + // Spec: If the 'use' element references a 'g' which contains two 'rect' elements, then the instance tree + // contains three SVGElementInstance objects, a root SVGElementInstance object whose correspondingElement + // is the SVGGElement object for the 'g', and then two child SVGElementInstance objects, each of which has + // its correspondingElement that is an SVGRectElement object. + + for (Node* node = target->firstChild(); node; node = node->nextSibling()) { + SVGElement* element = 0; + if (node->isSVGElement()) + element = static_cast<SVGElement*>(node); + + // Skip any non-svg nodes or any disallowed element. + if (!element || isDisallowedElement(element)) + continue; + + // Create SVGElementInstance object, for both container/non-container nodes. + RefPtr<SVGElementInstance> instance = SVGElementInstance::create(this, 0, element); + SVGElementInstance* instancePtr = instance.get(); + targetInstance->appendChild(instance.release()); + + // Enter recursion, appending new instance tree nodes to the "instance" object. + buildInstanceTree(element, instancePtr, foundProblem); + if (foundProblem) + return; + } + + if (!targetHasUseTag || !newTarget) + return; + + RefPtr<SVGElementInstance> newInstance = SVGElementInstance::create(this, static_cast<SVGUseElement*>(target), newTarget); + SVGElementInstance* newInstancePtr = newInstance.get(); + targetInstance->appendChild(newInstance.release()); + buildInstanceTree(newTarget, newInstancePtr, foundProblem); +} + +bool SVGUseElement::hasCycleUseReferencing(SVGUseElement* use, SVGElementInstance* targetInstance, SVGElement*& newTarget) +{ + Element* targetElement = SVGURIReference::targetElementFromIRIString(use->href(), document()); + newTarget = 0; + if (targetElement && targetElement->isSVGElement()) + newTarget = static_cast<SVGElement*>(targetElement); + + if (!newTarget) + return false; + + // Shortcut for self-references + if (newTarget == this) + return true; + + SVGElementInstance* instance = targetInstance->parentNode(); + while (instance) { + SVGElement* element = instance->correspondingElement(); + + // FIXME: This should probably be using getIdAttribute instead of idForStyleResolution. + if (element->hasID() && element->idForStyleResolution() == newTarget->getIdAttribute()) + return true; + + instance = instance->parentNode(); + } + return false; +} + +void SVGUseElement::removeDisallowedElementsFromSubtree(Node* subtree) +{ + ASSERT(!subtree->inDocument()); + ExceptionCode ec; + Node* node = subtree->firstChild(); + while (node) { + if (isDisallowedElement(node)) { + Node* next = node->traverseNextSibling(subtree); + // The subtree is not in document so this won't generate events that could mutate the tree. + node->parentNode()->removeChild(node, ec); + node = next; + } else + node = node->traverseNextNode(subtree); + } +} + +void SVGUseElement::buildShadowTree(SVGShadowTreeRootElement* shadowRoot, SVGElement* target, SVGElementInstance* targetInstance) +{ + // For instance <use> on <foreignObject> (direct case). + if (isDisallowedElement(target)) + return; + + RefPtr<Element> newChild = targetInstance->correspondingElement()->cloneElementWithChildren(); + + // We don't walk the target tree element-by-element, and clone each element, + // but instead use cloneElementWithChildren(). This is an optimization for the common + // case where <use> doesn't contain disallowed elements (ie. <foreignObject>). + // Though if there are disallowed elements in the subtree, we have to remove them. + // For instance: <use> on <g> containing <foreignObject> (indirect case). + if (subtreeContainsDisallowedElement(newChild.get())) + removeDisallowedElementsFromSubtree(newChild.get()); + + SVGElement* newChildPtr = 0; + if (newChild->isSVGElement()) + newChildPtr = static_cast<SVGElement*>(newChild.get()); + ASSERT_UNUSED(newChildPtr, newChildPtr); + + ExceptionCode ec = 0; + shadowRoot->appendChild(newChild.release(), ec); + ASSERT(!ec); +} + +void SVGUseElement::expandUseElementsInShadowTree(Node* element) +{ + // Why expand the <use> elements in the shadow tree here, and not just + // do this directly in buildShadowTree, if we encounter a <use> element? + // + // Short answer: Because we may miss to expand some elements. Ie. if a <symbol> + // contains <use> tags, we'd miss them. So once we're done with settin' up the + // actual shadow tree (after the special case modification for svg/symbol) we have + // to walk it completely and expand all <use> elements. + if (element->hasTagName(SVGNames::useTag)) { + SVGUseElement* use = static_cast<SVGUseElement*>(element); + + Element* targetElement = SVGURIReference::targetElementFromIRIString(use->href(), document()); + SVGElement* target = 0; + if (targetElement && targetElement->isSVGElement()) + target = static_cast<SVGElement*>(targetElement); + + // Don't ASSERT(target) here, it may be "pending", too. + // Setup sub-shadow tree root node + RefPtr<SVGShadowTreeContainerElement> cloneParent = SVGShadowTreeContainerElement::create(document()); + use->cloneChildNodes(cloneParent.get()); + + // Spec: In the generated content, the 'use' will be replaced by 'g', where all attributes from the + // 'use' element except for x, y, width, height and xlink:href are transferred to the generated 'g' element. + transferUseAttributesToReplacedElement(use, cloneParent.get()); + + ExceptionCode ec = 0; + if (target && !isDisallowedElement(target)) { + RefPtr<Element> newChild = target->cloneElementWithChildren(); + + SVGElement* newChildPtr = 0; + if (newChild->isSVGElement()) + newChildPtr = static_cast<SVGElement*>(newChild.get()); + ASSERT_UNUSED(newChildPtr, newChildPtr); + + cloneParent->appendChild(newChild.release(), ec); + ASSERT(!ec); + } + + // We don't walk the target tree element-by-element, and clone each element, + // but instead use cloneElementWithChildren(). This is an optimization for the common + // case where <use> doesn't contain disallowed elements (ie. <foreignObject>). + // Though if there are disallowed elements in the subtree, we have to remove them. + // For instance: <use> on <g> containing <foreignObject> (indirect case). + if (subtreeContainsDisallowedElement(cloneParent.get())) + removeDisallowedElementsFromSubtree(cloneParent.get()); + + RefPtr<Node> replacingElement(cloneParent.get()); + + // Replace <use> with referenced content. + ASSERT(use->parentNode()); + use->parentNode()->replaceChild(cloneParent.release(), use, ec); + ASSERT(!ec); + + // Expand the siblings because the *element* is replaced and we will + // lose the sibling chain when we are back from recursion. + element = replacingElement.get(); + for (RefPtr<Node> sibling = element->nextSibling(); sibling; sibling = sibling->nextSibling()) + expandUseElementsInShadowTree(sibling.get()); + } + + for (RefPtr<Node> child = element->firstChild(); child; child = child->nextSibling()) + expandUseElementsInShadowTree(child.get()); +} + +void SVGUseElement::expandSymbolElementsInShadowTree(Node* element) +{ + if (element->hasTagName(SVGNames::symbolTag)) { + // Spec: The referenced 'symbol' and its contents are deep-cloned into the generated tree, + // with the exception that the 'symbol' is replaced by an 'svg'. This generated 'svg' will + // always have explicit values for attributes width and height. If attributes width and/or + // height are provided on the 'use' element, then these attributes will be transferred to + // the generated 'svg'. If attributes width and/or height are not specified, the generated + // 'svg' element will use values of 100% for these attributes. + RefPtr<SVGSVGElement> svgElement = SVGSVGElement::create(SVGNames::svgTag, document()); + + // Transfer all attributes from <symbol> to the new <svg> element + svgElement->setAttributesFromElement(*toElement(element)); + + // Only clone symbol children, and add them to the new <svg> element + ExceptionCode ec = 0; + for (Node* child = element->firstChild(); child; child = child->nextSibling()) { + RefPtr<Node> newChild = child->cloneNode(true); + svgElement->appendChild(newChild.release(), ec); + ASSERT(!ec); + } + + // We don't walk the target tree element-by-element, and clone each element, + // but instead use cloneNode(deep=true). This is an optimization for the common + // case where <use> doesn't contain disallowed elements (ie. <foreignObject>). + // Though if there are disallowed elements in the subtree, we have to remove them. + // For instance: <use> on <g> containing <foreignObject> (indirect case). + if (subtreeContainsDisallowedElement(svgElement.get())) + removeDisallowedElementsFromSubtree(svgElement.get()); + + RefPtr<Node> replacingElement(svgElement.get()); + + // Replace <symbol> with <svg>. + ASSERT(element->parentNode()); + element->parentNode()->replaceChild(svgElement.release(), element, ec); + ASSERT(!ec); + + // Expand the siblings because the *element* is replaced and we will + // lose the sibling chain when we are back from recursion. + element = replacingElement.get(); + for (RefPtr<Node> sibling = element->nextSibling(); sibling; sibling = sibling->nextSibling()) + expandSymbolElementsInShadowTree(sibling.get()); + } + + for (RefPtr<Node> child = element->firstChild(); child; child = child->nextSibling()) + expandSymbolElementsInShadowTree(child.get()); +} + +void SVGUseElement::transferEventListenersToShadowTree(SVGElementInstance* target) +{ + if (!target) + return; + + SVGElement* originalElement = target->correspondingElement(); + ASSERT(originalElement); + + if (SVGElement* shadowTreeElement = target->shadowTreeElement()) { + if (EventTargetData* data = originalElement->eventTargetData()) + data->eventListenerMap.copyEventListenersNotCreatedFromMarkupToTarget(shadowTreeElement); + } + + for (SVGElementInstance* instance = target->firstChild(); instance; instance = instance->nextSibling()) + transferEventListenersToShadowTree(instance); +} + +void SVGUseElement::associateInstancesWithShadowTreeElements(Node* target, SVGElementInstance* targetInstance) +{ + if (!target || !targetInstance) + return; + + SVGElement* originalElement = targetInstance->correspondingElement(); + + if (originalElement->hasTagName(SVGNames::useTag)) { + // <use> gets replaced by <g> + ASSERT(target->nodeName() == SVGNames::gTag); + } else if (originalElement->hasTagName(SVGNames::symbolTag)) { + // <symbol> gets replaced by <svg> + ASSERT(target->nodeName() == SVGNames::svgTag); + } else + ASSERT(target->nodeName() == originalElement->nodeName()); + + SVGElement* element = 0; + if (target->isSVGElement()) + element = static_cast<SVGElement*>(target); + + ASSERT(!targetInstance->shadowTreeElement()); + targetInstance->setShadowTreeElement(element); + element->setCorrespondingElement(originalElement); + + Node* node = target->firstChild(); + for (SVGElementInstance* instance = targetInstance->firstChild(); node && instance; instance = instance->nextSibling()) { + // Skip any non-svg elements in shadow tree + while (node && !node->isSVGElement()) + node = node->nextSibling(); + + if (!node) + break; + + associateInstancesWithShadowTreeElements(node, instance); + node = node->nextSibling(); + } +} + +SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element) const +{ + if (!m_targetElementInstance) { + ASSERT(!inDocument()); + return 0; + } + + return instanceForShadowTreeElement(element, m_targetElementInstance.get()); +} + +SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element, SVGElementInstance* instance) const +{ + ASSERT(element); + ASSERT(instance); + + // We're dispatching a mutation event during shadow tree construction + // this instance hasn't yet been associated to a shadowTree element. + if (!instance->shadowTreeElement()) + return 0; + + if (element == instance->shadowTreeElement()) + return instance; + + for (SVGElementInstance* current = instance->firstChild(); current; current = current->nextSibling()) { + if (SVGElementInstance* search = instanceForShadowTreeElement(element, current)) + return search; + } + + return 0; +} + +void SVGUseElement::invalidateShadowTree() +{ + // Don't mutate the shadow tree while we're building it. + if (m_updatesBlocked) + return; + + m_needsShadowTreeRecreation = true; + setNeedsStyleRecalc(); +} + +void SVGUseElement::transferUseAttributesToReplacedElement(SVGElement* from, SVGElement* to) const +{ + ASSERT(from); + ASSERT(to); + + to->setAttributesFromElement(*from); + + to->removeAttribute(SVGNames::xAttr); + to->removeAttribute(SVGNames::yAttr); + to->removeAttribute(SVGNames::widthAttr); + to->removeAttribute(SVGNames::heightAttr); + to->removeAttribute(XLinkNames::hrefAttr); +} + +bool SVGUseElement::selfHasRelativeLengths() const +{ + if (x().isRelative() + || y().isRelative() + || width().isRelative() + || height().isRelative()) + return true; + + if (!m_targetElementInstance) + return false; + + SVGElement* element = m_targetElementInstance->correspondingElement(); + if (!element || !element->isStyled()) + return false; + + return static_cast<SVGStyledElement*>(element)->hasRelativeLengths(); +} + +} + +#endif // ENABLE(SVG) |