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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/webaudio/AudioNodeOutput.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
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diff --git a/Source/WebCore/webaudio/AudioNodeOutput.cpp b/Source/WebCore/webaudio/AudioNodeOutput.cpp
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+/*
+ * Copyright (C) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEB_AUDIO)
+
+#include "AudioNodeOutput.h"
+
+#include "AudioBus.h"
+#include "AudioContext.h"
+#include "AudioNodeInput.h"
+#include <wtf/Threading.h>
+
+namespace WebCore {
+
+AudioNodeOutput::AudioNodeOutput(AudioNode* node, unsigned numberOfChannels)
+ : m_node(node)
+ , m_numberOfChannels(numberOfChannels)
+ , m_desiredNumberOfChannels(numberOfChannels)
+ , m_internalOutputBus(0)
+ , m_actualDestinationBus(0)
+ , m_isEnabled(true)
+ , m_renderingFanOutCount(0)
+{
+ m_monoInternalBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames));
+ m_stereoInternalBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames));
+ setInternalBus();
+}
+
+void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels)
+{
+ ASSERT(context()->isGraphOwner());
+
+ m_desiredNumberOfChannels = numberOfChannels;
+
+ if (context()->isAudioThread()) {
+ // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum).
+ updateNumberOfChannels();
+ } else {
+ // Let the context take care of it in the audio thread in the pre and post render tasks.
+ context()->markAudioNodeOutputDirty(this);
+ }
+}
+
+void AudioNodeOutput::setInternalBus()
+{
+ switch (m_numberOfChannels) {
+ case 0:
+ case 1:
+ m_internalOutputBus = m_monoInternalBus.get();
+ break;
+ case 2:
+ m_internalOutputBus = m_stereoInternalBus.get();
+ break;
+ default:
+ // FIXME: later we can fully implement more than stereo, 5.1, etc.
+ ASSERT_NOT_REACHED();
+ }
+
+ // This may later be changed in pull() to point to an in-place bus with the same number of channels.
+ m_actualDestinationBus = m_internalOutputBus;
+}
+
+void AudioNodeOutput::updateRenderingState()
+{
+ updateNumberOfChannels();
+ m_renderingFanOutCount = fanOutCount();
+}
+
+void AudioNodeOutput::updateNumberOfChannels()
+{
+ ASSERT(context()->isAudioThread() && context()->isGraphOwner());
+
+ if (m_numberOfChannels != m_desiredNumberOfChannels) {
+ m_numberOfChannels = m_desiredNumberOfChannels;
+ setInternalBus();
+ propagateChannelCount();
+ }
+}
+
+void AudioNodeOutput::propagateChannelCount()
+{
+ ASSERT(context()->isAudioThread() && context()->isGraphOwner());
+
+ if (isChannelCountKnown()) {
+ // Announce to any nodes we're connected to that we changed our channel count for its input.
+ for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
+ AudioNodeInput* input = *i;
+ AudioNode* connectionNode = input->node();
+ connectionNode->checkNumberOfChannelsForInput(input);
+ }
+ }
+}
+
+AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
+{
+ ASSERT(context()->isAudioThread());
+ ASSERT(m_renderingFanOutCount > 0);
+
+ // Causes our AudioNode to process if it hasn't already for this render quantum.
+ // We try to do in-place processing (using inPlaceBus) if at all possible,
+ // but we can't process in-place if we're connected to more than one input (fan-out > 1).
+ // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
+ // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls.
+
+ bool isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && m_renderingFanOutCount == 1;
+
+ // Setup the actual destination bus for processing when our node's process() method gets called in processIfNecessary() below.
+ m_actualDestinationBus = isInPlace ? inPlaceBus : m_internalOutputBus;
+
+ node()->processIfNecessary(framesToProcess);
+ return m_actualDestinationBus;
+}
+
+AudioBus* AudioNodeOutput::bus() const
+{
+ ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread());
+ ASSERT(m_actualDestinationBus);
+ return m_actualDestinationBus;
+}
+
+unsigned AudioNodeOutput::renderingFanOutCount() const
+{
+ return m_renderingFanOutCount;
+}
+
+unsigned AudioNodeOutput::fanOutCount()
+{
+ ASSERT(context()->isGraphOwner());
+ return m_inputs.size();
+}
+
+void AudioNodeOutput::addInput(AudioNodeInput* input)
+{
+ ASSERT(context()->isGraphOwner());
+
+ ASSERT(input);
+ if (!input)
+ return;
+
+ m_inputs.add(input);
+}
+
+void AudioNodeOutput::removeInput(AudioNodeInput* input)
+{
+ ASSERT(context()->isGraphOwner());
+
+ ASSERT(input);
+ if (!input)
+ return;
+
+ m_inputs.remove(input);
+}
+
+void AudioNodeOutput::disconnectAllInputs()
+{
+ ASSERT(context()->isGraphOwner());
+
+ // AudioNodeInput::disconnect() changes m_inputs by calling removeInput().
+ while (!m_inputs.isEmpty()) {
+ AudioNodeInput* input = *m_inputs.begin();
+ input->disconnect(this);
+ }
+}
+
+void AudioNodeOutput::disable()
+{
+ ASSERT(context()->isGraphOwner());
+
+ if (m_isEnabled) {
+ for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
+ AudioNodeInput* input = *i;
+ input->disable(this);
+ }
+ m_isEnabled = false;
+ }
+}
+
+void AudioNodeOutput::enable()
+{
+ ASSERT(context()->isGraphOwner());
+
+ if (!m_isEnabled) {
+ for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
+ AudioNodeInput* input = *i;
+ input->enable(this);
+ }
+ m_isEnabled = true;
+ }
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(WEB_AUDIO)