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author | Simon Hausmann <simon.hausmann@digia.com> | 2012-09-24 13:09:44 +0200 |
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committer | Simon Hausmann <simon.hausmann@digia.com> | 2012-09-24 13:09:44 +0200 |
commit | dc6262b587c71c14e30d93e57ed812e36a79a33e (patch) | |
tree | 03ff986e7aa38bba0c0ef374f44fda52aff93f01 /Source/WebKit/chromium/tests/CCDamageTrackerTest.cpp | |
parent | 02e1fbbefd49229b102ef107bd70ce974a2d85fb (diff) | |
download | qtwebkit-dc6262b587c71c14e30d93e57ed812e36a79a33e.tar.gz |
Imported WebKit commit 6339232fec7f5d9984a33388aecfd2cbc7832053 (http://svn.webkit.org/repository/webkit/trunk@129343)
New snapshot with build fixes for latest qtbase
Diffstat (limited to 'Source/WebKit/chromium/tests/CCDamageTrackerTest.cpp')
-rw-r--r-- | Source/WebKit/chromium/tests/CCDamageTrackerTest.cpp | 1158 |
1 files changed, 0 insertions, 1158 deletions
diff --git a/Source/WebKit/chromium/tests/CCDamageTrackerTest.cpp b/Source/WebKit/chromium/tests/CCDamageTrackerTest.cpp deleted file mode 100644 index e50a1f70a..000000000 --- a/Source/WebKit/chromium/tests/CCDamageTrackerTest.cpp +++ /dev/null @@ -1,1158 +0,0 @@ -/* - * Copyright (C) 2011 Google Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#include "config.h" - -#include "CCDamageTracker.h" - -#include "CCGeometryTestUtils.h" -#include "CCLayerImpl.h" -#include "CCLayerSorter.h" -#include "CCLayerTreeHostCommon.h" -#include "CCMathUtil.h" -#include "CCSingleThreadProxy.h" -#include <gtest/gtest.h> -#include <public/WebFilterOperation.h> -#include <public/WebFilterOperations.h> - -using namespace WebCore; -using namespace WebKit; -using namespace WTF; -using namespace WebKitTests; - -namespace { - -void executeCalculateDrawTransformsAndVisibility(CCLayerImpl* root, Vector<CCLayerImpl*>& renderSurfaceLayerList) -{ - CCLayerSorter layerSorter; - int dummyMaxTextureSize = 512; - - // Sanity check: The test itself should create the root layer's render surface, so - // that the surface (and its damage tracker) can persist across multiple - // calls to this function. - ASSERT_TRUE(root->renderSurface()); - ASSERT_FALSE(renderSurfaceLayerList.size()); - - CCLayerTreeHostCommon::calculateDrawTransforms(root, root->bounds(), 1, &layerSorter, dummyMaxTextureSize, renderSurfaceLayerList); - CCLayerTreeHostCommon::calculateVisibleRects(renderSurfaceLayerList); -} - -void clearDamageForAllSurfaces(CCLayerImpl* layer) -{ - if (layer->renderSurface()) - layer->renderSurface()->damageTracker()->didDrawDamagedArea(); - - // Recursively clear damage for any existing surface. - for (size_t i = 0; i < layer->children().size(); ++i) - clearDamageForAllSurfaces(layer->children()[i].get()); -} - -void emulateDrawingOneFrame(CCLayerImpl* root) -{ - // This emulates only the steps that are relevant to testing the damage tracker: - // 1. computing the render passes and layerlists - // 2. updating all damage trackers in the correct order - // 3. resetting all updateRects and propertyChanged flags for all layers and surfaces. - - Vector<CCLayerImpl*> renderSurfaceLayerList; - executeCalculateDrawTransformsAndVisibility(root, renderSurfaceLayerList); - - // Iterate back-to-front, so that damage correctly propagates from descendant surfaces to ancestors. - for (int i = renderSurfaceLayerList.size() - 1; i >= 0; --i) { - CCRenderSurface* targetSurface = renderSurfaceLayerList[i]->renderSurface(); - targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), targetSurface->surfacePropertyChangedOnlyFromDescendant(), targetSurface->contentRect(), renderSurfaceLayerList[i]->maskLayer(), renderSurfaceLayerList[i]->filters()); - } - - root->resetAllChangeTrackingForSubtree(); -} - -PassOwnPtr<CCLayerImpl> createTestTreeWithOneSurface() -{ - OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1); - OwnPtr<CCLayerImpl> child = CCLayerImpl::create(2); - - root->setPosition(FloatPoint::zero()); - root->setAnchorPoint(FloatPoint::zero()); - root->setBounds(IntSize(500, 500)); - root->setContentBounds(IntSize(500, 500)); - root->setDrawsContent(true); - root->createRenderSurface(); - root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500))); - - child->setPosition(FloatPoint(100, 100)); - child->setAnchorPoint(FloatPoint::zero()); - child->setBounds(IntSize(30, 30)); - child->setContentBounds(IntSize(30, 30)); - child->setDrawsContent(true); - root->addChild(child.release()); - - return root.release(); -} - -PassOwnPtr<CCLayerImpl> createTestTreeWithTwoSurfaces() -{ - // This test tree has two render surfaces: one for the root, and one for - // child1. Additionally, the root has a second child layer, and child1 has two - // children of its own. - - OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1); - OwnPtr<CCLayerImpl> child1 = CCLayerImpl::create(2); - OwnPtr<CCLayerImpl> child2 = CCLayerImpl::create(3); - OwnPtr<CCLayerImpl> grandChild1 = CCLayerImpl::create(4); - OwnPtr<CCLayerImpl> grandChild2 = CCLayerImpl::create(5); - - root->setPosition(FloatPoint::zero()); - root->setAnchorPoint(FloatPoint::zero()); - root->setBounds(IntSize(500, 500)); - root->setContentBounds(IntSize(500, 500)); - root->setDrawsContent(true); - root->createRenderSurface(); - root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500))); - - child1->setPosition(FloatPoint(100, 100)); - child1->setAnchorPoint(FloatPoint::zero()); - child1->setBounds(IntSize(30, 30)); - child1->setContentBounds(IntSize(30, 30)); - child1->setOpacity(0.5); // with a child that drawsContent, this will cause the layer to create its own renderSurface. - child1->setDrawsContent(false); // this layer does not draw, but is intended to create its own renderSurface. - - child2->setPosition(FloatPoint(11, 11)); - child2->setAnchorPoint(FloatPoint::zero()); - child2->setBounds(IntSize(18, 18)); - child2->setContentBounds(IntSize(18, 18)); - child2->setDrawsContent(true); - - grandChild1->setPosition(FloatPoint(200, 200)); - grandChild1->setAnchorPoint(FloatPoint::zero()); - grandChild1->setBounds(IntSize(6, 8)); - grandChild1->setContentBounds(IntSize(6, 8)); - grandChild1->setDrawsContent(true); - - grandChild2->setPosition(FloatPoint(190, 190)); - grandChild2->setAnchorPoint(FloatPoint::zero()); - grandChild2->setBounds(IntSize(6, 8)); - grandChild2->setContentBounds(IntSize(6, 8)); - grandChild2->setDrawsContent(true); - - child1->addChild(grandChild1.release()); - child1->addChild(grandChild2.release()); - root->addChild(child1.release()); - root->addChild(child2.release()); - - return root.release(); -} - -PassOwnPtr<CCLayerImpl> createAndSetUpTestTreeWithOneSurface() -{ - OwnPtr<CCLayerImpl> root = createTestTreeWithOneSurface(); - - // Setup includes going past the first frame which always damages everything, so - // that we can actually perform specific tests. - emulateDrawingOneFrame(root.get()); - - return root.release(); -} - -PassOwnPtr<CCLayerImpl> createAndSetUpTestTreeWithTwoSurfaces() -{ - OwnPtr<CCLayerImpl> root = createTestTreeWithTwoSurfaces(); - - // Setup includes going past the first frame which always damages everything, so - // that we can actually perform specific tests. - emulateDrawingOneFrame(root.get()); - - return root.release(); -} - -class CCDamageTrackerTest : public testing::Test { -private: - // For testing purposes, fake that we are on the impl thread. - DebugScopedSetImplThread setImplThread; -}; - -TEST_F(CCDamageTrackerTest, sanityCheckTestTreeWithOneSurface) -{ - // Sanity check that the simple test tree will actually produce the expected render - // surfaces and layer lists. - - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - - EXPECT_EQ(2u, root->renderSurface()->layerList().size()); - EXPECT_EQ(1, root->renderSurface()->layerList()[0]->id()); - EXPECT_EQ(2, root->renderSurface()->layerList()[1]->id()); - - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces) -{ - // Sanity check that the complex test tree will actually produce the expected render - // surfaces and layer lists. - - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - - CCLayerImpl* child1 = root->children()[0].get(); - CCLayerImpl* child2 = root->children()[1].get(); - FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - - ASSERT_TRUE(child1->renderSurface()); - EXPECT_FALSE(child2->renderSurface()); - EXPECT_EQ(3u, root->renderSurface()->layerList().size()); - EXPECT_EQ(2u, child1->renderSurface()->layerList().size()); - - // The render surface for child1 only has a contentRect that encloses grandChild1 and grandChild2, because child1 does not draw content. - EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect); - EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForUpdateRects) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - CCLayerImpl* child = root->children()[0].get(); - - // CASE 1: Setting the update rect should cause the corresponding damage to the surface. - // - clearDamageForAllSurfaces(root.get()); - child->setUpdateRect(FloatRect(10, 11, 12, 13)); - emulateDrawingOneFrame(root.get()); - - // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100). - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect); - - // CASE 2: The same update rect twice in a row still produces the same damage. - // - clearDamageForAllSurfaces(root.get()); - child->setUpdateRect(FloatRect(10, 11, 12, 13)); - emulateDrawingOneFrame(root.get()); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect); - - // CASE 3: Setting a different update rect should cause damage on the new update region, but no additional exposed old region. - // - clearDamageForAllSurfaces(root.get()); - child->setUpdateRect(FloatRect(20, 25, 1, 2)); - emulateDrawingOneFrame(root.get()); - - // Damage position on the surface should be: position of updateRect (20, 25) relative to the child (100, 100). - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(120, 125, 1, 2), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForPropertyChanges) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - CCLayerImpl* child = root->children()[0].get(); - - // CASE 1: The layer's property changed flag takes priority over update rect. - // - clearDamageForAllSurfaces(root.get()); - child->setUpdateRect(FloatRect(10, 11, 12, 13)); - child->setOpacity(0.5); - emulateDrawingOneFrame(root.get()); - - // Sanity check - we should not have accidentally created a separate render surface for the translucent layer. - ASSERT_FALSE(child->renderSurface()); - ASSERT_EQ(2u, root->renderSurface()->layerList().size()); - - // Damage should be the entire child layer in targetSurface space. - FloatRect expectedRect = FloatRect(100, 100, 30, 30); - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); - - // CASE 2: If a layer moves due to property change, it damages both the new location - // and the old (exposed) location. The old location is the entire old layer, - // not just the updateRect. - - // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. - clearDamageForAllSurfaces(root.get()); - emulateDrawingOneFrame(root.get()); - EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty()); - - // Then, test the actual layer movement. - clearDamageForAllSurfaces(root.get()); - child->setPosition(FloatPoint(200, 230)); - emulateDrawingOneFrame(root.get()); - - // Expect damage to be the combination of the previous one and the new one. - expectedRect.uniteIfNonZero(FloatRect(200, 230, 30, 30)); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForTransformedLayer) -{ - // If a layer is transformed, the damage rect should still enclose the entire - // transformed layer. - - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - CCLayerImpl* child = root->children()[0].get(); - - WebTransformationMatrix rotation; - rotation.rotate(45); - - clearDamageForAllSurfaces(root.get()); - child->setAnchorPoint(FloatPoint(0.5, 0.5)); - child->setPosition(FloatPoint(85, 85)); - emulateDrawingOneFrame(root.get()); - - // Sanity check that the layer actually moved to (85, 85), damaging its old location and new location. - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(85, 85, 45, 45), rootDamageRect); - - // With the anchor on the layer's center, now we can test the rotation more - // intuitively, since it applies about the layer's anchor. - clearDamageForAllSurfaces(root.get()); - child->setTransform(rotation); - emulateDrawingOneFrame(root.get()); - - // Since the child layer is square, rotation by 45 degrees about the center should - // increase the size of the expected rect by sqrt(2), centered around (100, 100). The - // old exposed region should be fully contained in the new region. - double expectedWidth = 30 * sqrt(2.0); - double expectedPosition = 100 - 0.5 * expectedWidth; - FloatRect expectedRect(expectedPosition, expectedPosition, expectedWidth, expectedWidth); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForPerspectiveClippedLayer) -{ - // If a layer has a perspective transform that causes w < 0, then not clipping the - // layer can cause an invalid damage rect. This test checks that the w < 0 case is - // tracked properly. - // - // The transform is constructed so that if w < 0 clipping is not performed, the - // incorrect rect will be very small, specifically: position (500.972504, 498.544617) and size 0.056610 x 2.910767. - // Instead, the correctly transformed rect should actually be very huge (i.e. in theory, -infinity on the left), - // and positioned so that the right-most bound rect will be approximately 501 units in root surface space. - // - - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - CCLayerImpl* child = root->children()[0].get(); - - WebTransformationMatrix transform; - transform.translate3d(500, 500, 0); - transform.applyPerspective(1); - transform.rotate3d(0, 45, 0); - transform.translate3d(-50, -50, 0); - - // Set up the child - child->setPosition(FloatPoint(0, 0)); - child->setBounds(IntSize(100, 100)); - child->setContentBounds(IntSize(100, 100)); - child->setTransform(transform); - emulateDrawingOneFrame(root.get()); - - // Sanity check that the child layer's bounds would actually get clipped by w < 0, - // otherwise this test is not actually testing the intended scenario. - FloatQuad testQuad(FloatRect(FloatPoint::zero(), FloatSize(100, 100))); - bool clipped = false; - CCMathUtil::mapQuad(transform, testQuad, clipped); - EXPECT_TRUE(clipped); - - // Damage the child without moving it. - clearDamageForAllSurfaces(root.get()); - child->setOpacity(0.5); - emulateDrawingOneFrame(root.get()); - - // The expected damage should cover the entire root surface (500x500), but we don't - // care whether the damage rect was clamped or is larger than the surface for this test. - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - FloatRect damageWeCareAbout = FloatRect(FloatPoint::zero(), FloatSize(500, 500)); - EXPECT_TRUE(rootDamageRect.contains(damageWeCareAbout)); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForBlurredSurface) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - CCLayerImpl* child = root->children()[0].get(); - - WebFilterOperations filters; - filters.append(WebFilterOperation::createBlurFilter(5)); - int outsetTop, outsetRight, outsetBottom, outsetLeft; - filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); - - // Setting the filter will damage the whole surface. - clearDamageForAllSurfaces(root.get()); - root->setFilters(filters); - emulateDrawingOneFrame(root.get()); - - // Setting the update rect should cause the corresponding damage to the surface, blurred based on the size of the blur filter. - clearDamageForAllSurfaces(root.get()); - child->setUpdateRect(FloatRect(10, 11, 12, 13)); - emulateDrawingOneFrame(root.get()); - - // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100), but expanded by the blur outsets. - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - FloatRect expectedDamageRect = FloatRect(110, 111, 12, 13); - expectedDamageRect.move(-outsetLeft, -outsetTop); - expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom); - EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForBackgroundBlurredChild) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - CCLayerImpl* child1 = root->children()[0].get(); - CCLayerImpl* child2 = root->children()[1].get(); - - // Allow us to set damage on child1 too. - child1->setDrawsContent(true); - - WebFilterOperations filters; - filters.append(WebFilterOperation::createBlurFilter(2)); - int outsetTop, outsetRight, outsetBottom, outsetLeft; - filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); - - // Setting the filter will damage the whole surface. - clearDamageForAllSurfaces(root.get()); - child1->setBackgroundFilters(filters); - emulateDrawingOneFrame(root.get()); - - // CASE 1: Setting the update rect should cause the corresponding damage to - // the surface, blurred based on the size of the child's background blur - // filter. - clearDamageForAllSurfaces(root.get()); - root->setUpdateRect(FloatRect(297, 297, 2, 2)); - emulateDrawingOneFrame(root.get()); - - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - // Damage position on the surface should be a composition of the damage on the root and on child2. - // Damage on the root should be: position of updateRect (297, 297), but expanded by the blur outsets. - FloatRect expectedDamageRect = FloatRect(297, 297, 2, 2); - expectedDamageRect.move(-outsetLeft, -outsetTop); - expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom); - EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); - - // CASE 2: Setting the update rect should cause the corresponding damage to - // the surface, blurred based on the size of the child's background blur - // filter. Since the damage extends to the right/bottom outside of the - // blurred layer, only the left/top should end up expanded. - clearDamageForAllSurfaces(root.get()); - root->setUpdateRect(FloatRect(297, 297, 30, 30)); - emulateDrawingOneFrame(root.get()); - - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - // Damage position on the surface should be a composition of the damage on the root and on child2. - // Damage on the root should be: position of updateRect (297, 297), but expanded on the left/top - // by the blur outsets. - expectedDamageRect = FloatRect(297, 297, 30, 30); - expectedDamageRect.move(-outsetLeft, -outsetTop); - expectedDamageRect.expand(outsetLeft, outsetTop); - EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); - - // CASE 3: Setting this update rect outside the blurred contentBounds of the blurred - // child1 will not cause it to be expanded. - clearDamageForAllSurfaces(root.get()); - root->setUpdateRect(FloatRect(30, 30, 2, 2)); - emulateDrawingOneFrame(root.get()); - - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - // Damage on the root should be: position of updateRect (30, 30), not - // expanded. - expectedDamageRect = FloatRect(30, 30, 2, 2); - EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); - - // CASE 4: Setting this update rect inside the blurred contentBounds but outside the - // original contentBounds of the blurred child1 will cause it to be expanded. - clearDamageForAllSurfaces(root.get()); - root->setUpdateRect(FloatRect(99, 99, 1, 1)); - emulateDrawingOneFrame(root.get()); - - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - // Damage on the root should be: position of updateRect (99, 99), expanded - // by the blurring on child1, but since it is 1 pixel outside the layer, the - // expanding should be reduced by 1. - expectedDamageRect = FloatRect(99, 99, 1, 1); - expectedDamageRect.move(-outsetLeft + 1, -outsetTop + 1); - expectedDamageRect.expand(outsetLeft + outsetRight - 1, outsetTop + outsetBottom - 1); - EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); - - // CASE 5: Setting the update rect on child2, which is above child1, will - // not get blurred by child1, so it does not need to get expanded. - clearDamageForAllSurfaces(root.get()); - child2->setUpdateRect(FloatRect(0, 0, 1, 1)); - emulateDrawingOneFrame(root.get()); - - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - // Damage on child2 should be: position of updateRect offset by the child's position (11, 11), and not expanded by anything. - expectedDamageRect = FloatRect(11, 11, 1, 1); - EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); - - // CASE 6: Setting the update rect on child1 will also blur the damage, so - // that any pixels needed for the blur are redrawn in the current frame. - clearDamageForAllSurfaces(root.get()); - child1->setUpdateRect(FloatRect(0, 0, 1, 1)); - emulateDrawingOneFrame(root.get()); - - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - // Damage on child1 should be: position of updateRect offset by the child's position (100, 100), and expanded by the damage. - expectedDamageRect = FloatRect(100, 100, 1, 1); - expectedDamageRect.move(-outsetLeft, -outsetTop); - expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom); - EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForAddingAndRemovingLayer) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - CCLayerImpl* child1 = root->children()[0].get(); - - // CASE 1: Adding a new layer should cause the appropriate damage. - // - clearDamageForAllSurfaces(root.get()); - { - OwnPtr<CCLayerImpl> child2 = CCLayerImpl::create(3); - child2->setPosition(FloatPoint(400, 380)); - child2->setAnchorPoint(FloatPoint::zero()); - child2->setBounds(IntSize(6, 8)); - child2->setContentBounds(IntSize(6, 8)); - child2->setDrawsContent(true); - root->addChild(child2.release()); - } - emulateDrawingOneFrame(root.get()); - - // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. - ASSERT_EQ(3u, root->renderSurface()->layerList().size()); - - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect); - - // CASE 2: If the layer is removed, its entire old layer becomes exposed, not just the - // last update rect. - - // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. - clearDamageForAllSurfaces(root.get()); - emulateDrawingOneFrame(root.get()); - EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty()); - - // Then, test removing child1. - child1->removeFromParent(); - emulateDrawingOneFrame(root.get()); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 30, 30), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForNewUnchangedLayer) -{ - // If child2 is added to the layer tree, but it doesn't have any explicit damage of - // its own, it should still indeed damage the target surface. - - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - - clearDamageForAllSurfaces(root.get()); - { - OwnPtr<CCLayerImpl> child2 = CCLayerImpl::create(3); - child2->setPosition(FloatPoint(400, 380)); - child2->setAnchorPoint(FloatPoint::zero()); - child2->setBounds(IntSize(6, 8)); - child2->setContentBounds(IntSize(6, 8)); - child2->setDrawsContent(true); - child2->resetAllChangeTrackingForSubtree(); - // Sanity check the initial conditions of the test, if these asserts trigger, it - // means the test no longer actually covers the intended scenario. - ASSERT_FALSE(child2->layerPropertyChanged()); - ASSERT_TRUE(child2->updateRect().isEmpty()); - root->addChild(child2.release()); - } - emulateDrawingOneFrame(root.get()); - - // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. - ASSERT_EQ(3u, root->renderSurface()->layerList().size()); - - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForMultipleLayers) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - CCLayerImpl* child1 = root->children()[0].get(); - - // In this test we don't want the above tree manipulation to be considered part of the same frame. - clearDamageForAllSurfaces(root.get()); - { - OwnPtr<CCLayerImpl> child2 = CCLayerImpl::create(3); - child2->setPosition(FloatPoint(400, 380)); - child2->setAnchorPoint(FloatPoint::zero()); - child2->setBounds(IntSize(6, 8)); - child2->setContentBounds(IntSize(6, 8)); - child2->setDrawsContent(true); - root->addChild(child2.release()); - } - CCLayerImpl* child2 = root->children()[1].get(); - emulateDrawingOneFrame(root.get()); - - // Damaging two layers simultaneously should cause combined damage. - // - child1 update rect in surface space: FloatRect(100, 100, 1, 2); - // - child2 update rect in surface space: FloatRect(400, 380, 3, 4); - clearDamageForAllSurfaces(root.get()); - child1->setUpdateRect(FloatRect(0, 0, 1, 2)); - child2->setUpdateRect(FloatRect(0, 0, 3, 4)); - emulateDrawingOneFrame(root.get()); - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 303, 284), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForNestedSurfaces) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - CCLayerImpl* child1 = root->children()[0].get(); - CCLayerImpl* child2 = root->children()[1].get(); - CCLayerImpl* grandChild1 = root->children()[0]->children()[0].get(); - FloatRect childDamageRect; - FloatRect rootDamageRect; - - // CASE 1: Damage to a descendant surface should propagate properly to ancestor surface. - // - clearDamageForAllSurfaces(root.get()); - grandChild1->setOpacity(0.5); - emulateDrawingOneFrame(root.get()); - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect); - EXPECT_FLOAT_RECT_EQ(FloatRect(300, 300, 6, 8), rootDamageRect); - - // CASE 2: Same as previous case, but with additional damage elsewhere that should be properly unioned. - // - child1 surface damage in root surface space: FloatRect(300, 300, 6, 8); - // - child2 damage in root surface space: FloatRect(11, 11, 18, 18); - clearDamageForAllSurfaces(root.get()); - grandChild1->setOpacity(0.7f); - child2->setOpacity(0.7f); - emulateDrawingOneFrame(root.get()); - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect); - EXPECT_FLOAT_RECT_EQ(FloatRect(11, 11, 295, 297), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForSurfaceChangeFromDescendantLayer) -{ - // If descendant layer changes and affects the content bounds of the render surface, - // then the entire descendant surface should be damaged, and it should damage its - // ancestor surface with the old and new surface regions. - - // This is a tricky case, since only the first grandChild changes, but the entire - // surface should be marked dirty. - - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - CCLayerImpl* child1 = root->children()[0].get(); - CCLayerImpl* grandChild1 = root->children()[0]->children()[0].get(); - FloatRect childDamageRect; - FloatRect rootDamageRect; - - clearDamageForAllSurfaces(root.get()); - grandChild1->setPosition(FloatPoint(195, 205)); - emulateDrawingOneFrame(root.get()); - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - - // The new surface bounds should be damaged entirely, even though only one of the layers changed. - EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 11, 23), childDamageRect); - - // Damage to the root surface should be the union of child1's *entire* render surface - // (in target space), and its old exposed area (also in target space). - EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 23), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForSurfaceChangeFromAncestorLayer) -{ - // An ancestor/owning layer changes that affects the position/transform of the render - // surface. Note that in this case, the layerPropertyChanged flag already propagates - // to the subtree (tested in CCLayerImpltest), which damages the entire child1 - // surface, but the damage tracker still needs the correct logic to compute the - // exposed region on the root surface. - - // FIXME: the expectations of this test case should change when we add support for a - // unique scissorRect per renderSurface. In that case, the child1 surface - // should be completely unchanged, since we are only transforming it, while the - // root surface would be damaged appropriately. - - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - CCLayerImpl* child1 = root->children()[0].get(); - FloatRect childDamageRect; - FloatRect rootDamageRect; - - clearDamageForAllSurfaces(root.get()); - child1->setPosition(FloatPoint(50, 50)); - emulateDrawingOneFrame(root.get()); - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - - // The new surface bounds should be damaged entirely. - EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect); - - // The entire child1 surface and the old exposed child1 surface should damage the root surface. - // - old child1 surface in target space: FloatRect(290, 290, 16, 18) - // - new child1 surface in target space: FloatRect(240, 240, 16, 18) - EXPECT_FLOAT_RECT_EQ(FloatRect(240, 240, 66, 68), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - CCLayerImpl* child1 = root->children()[0].get(); - FloatRect childDamageRect; - FloatRect rootDamageRect; - - // CASE 1: If a descendant surface disappears, its entire old area becomes exposed. - // - clearDamageForAllSurfaces(root.get()); - child1->setOpacity(1); - emulateDrawingOneFrame(root.get()); - - // Sanity check that there is only one surface now. - ASSERT_FALSE(child1->renderSurface()); - ASSERT_EQ(4u, root->renderSurface()->layerList().size()); - - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect); - - // CASE 2: If a descendant surface appears, its entire old area becomes exposed. - - // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. - clearDamageForAllSurfaces(root.get()); - emulateDrawingOneFrame(root.get()); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_TRUE(rootDamageRect.isEmpty()); - - // Then change the tree so that the render surface is added back. - clearDamageForAllSurfaces(root.get()); - child1->setOpacity(0.5); - emulateDrawingOneFrame(root.get()); - - // Sanity check that there is a new surface now. - ASSERT_TRUE(child1->renderSurface()); - EXPECT_EQ(3u, root->renderSurface()->layerList().size()); - EXPECT_EQ(2u, child1->renderSurface()->layerList().size()); - - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect); - EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyNoDamageWhenNothingChanged) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - CCLayerImpl* child1 = root->children()[0].get(); - FloatRect childDamageRect; - FloatRect rootDamageRect; - - // CASE 1: If nothing changes, the damage rect should be empty. - // - clearDamageForAllSurfaces(root.get()); - emulateDrawingOneFrame(root.get()); - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_TRUE(childDamageRect.isEmpty()); - EXPECT_TRUE(rootDamageRect.isEmpty()); - - // CASE 2: If nothing changes twice in a row, the damage rect should still be empty. - // - clearDamageForAllSurfaces(root.get()); - emulateDrawingOneFrame(root.get()); - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_TRUE(childDamageRect.isEmpty()); - EXPECT_TRUE(rootDamageRect.isEmpty()); -} - -TEST_F(CCDamageTrackerTest, verifyNoDamageForUpdateRectThatDoesNotDrawContent) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - CCLayerImpl* child1 = root->children()[0].get(); - FloatRect childDamageRect; - FloatRect rootDamageRect; - - // In our specific tree, the update rect of child1 should not cause any damage to any - // surface because it does not actually draw content. - clearDamageForAllSurfaces(root.get()); - child1->setUpdateRect(FloatRect(0, 0, 1, 2)); - emulateDrawingOneFrame(root.get()); - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_TRUE(childDamageRect.isEmpty()); - EXPECT_TRUE(rootDamageRect.isEmpty()); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForReplica) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - CCLayerImpl* child1 = root->children()[0].get(); - CCLayerImpl* grandChild1 = child1->children()[0].get(); - CCLayerImpl* grandChild2 = child1->children()[1].get(); - - // Damage on a surface that has a reflection should cause the target surface to - // receive the surface's damage and the surface's reflected damage. - - // For this test case, we modify grandChild2, and add grandChild3 to extend the bounds - // of child1's surface. This way, we can test reflection changes without changing - // contentBounds of the surface. - grandChild2->setPosition(FloatPoint(180, 180)); - { - OwnPtr<CCLayerImpl> grandChild3 = CCLayerImpl::create(6); - grandChild3->setPosition(FloatPoint(240, 240)); - grandChild3->setAnchorPoint(FloatPoint::zero()); - grandChild3->setBounds(IntSize(10, 10)); - grandChild3->setContentBounds(IntSize(10, 10)); - grandChild3->setDrawsContent(true); - child1->addChild(grandChild3.release()); - } - child1->setOpacity(0.5); - emulateDrawingOneFrame(root.get()); - - // CASE 1: adding a reflection about the left edge of grandChild1. - // - clearDamageForAllSurfaces(root.get()); - { - OwnPtr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(7); - grandChild1Replica->setPosition(FloatPoint::zero()); - grandChild1Replica->setAnchorPoint(FloatPoint::zero()); - WebTransformationMatrix reflection; - reflection.scale3d(-1, 1, 1); - grandChild1Replica->setTransform(reflection); - grandChild1->setReplicaLayer(grandChild1Replica.release()); - } - emulateDrawingOneFrame(root.get()); - - FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); - FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - - // The grandChild surface damage should not include its own replica. The child - // surface damage should include the normal and replica surfaces. - EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect); - EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 12, 8), childDamageRect); - EXPECT_FLOAT_RECT_EQ(FloatRect(294, 300, 12, 8), rootDamageRect); - - // CASE 2: moving the descendant surface should cause both the original and reflected - // areas to be damaged on the target. - clearDamageForAllSurfaces(root.get()); - IntRect oldContentRect = child1->renderSurface()->contentRect(); - grandChild1->setPosition(FloatPoint(195, 205)); - emulateDrawingOneFrame(root.get()); - ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width()); - ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height()); - - grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - - // The child surface damage should include normal and replica surfaces for both old and new locations. - // - old location in target space: FloatRect(194, 200, 12, 8) - // - new location in target space: FloatRect(189, 205, 12, 8) - EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect); - EXPECT_FLOAT_RECT_EQ(FloatRect(189, 200, 17, 13), childDamageRect); - EXPECT_FLOAT_RECT_EQ(FloatRect(289, 300, 17, 13), rootDamageRect); - - // CASE 3: removing the reflection should cause the entire region including reflection - // to damage the target surface. - clearDamageForAllSurfaces(root.get()); - grandChild1->setReplicaLayer(nullptr); - emulateDrawingOneFrame(root.get()); - ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width()); - ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height()); - - EXPECT_FALSE(grandChild1->renderSurface()); - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - - EXPECT_FLOAT_RECT_EQ(FloatRect(189, 205, 12, 8), childDamageRect); - EXPECT_FLOAT_RECT_EQ(FloatRect(289, 305, 12, 8), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForMask) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - CCLayerImpl* child = root->children()[0].get(); - - // In the current implementation of the damage tracker, changes to mask layers should - // damage the entire corresponding surface. - - clearDamageForAllSurfaces(root.get()); - - // Set up the mask layer. - { - OwnPtr<CCLayerImpl> maskLayer = CCLayerImpl::create(3); - maskLayer->setPosition(child->position()); - maskLayer->setAnchorPoint(FloatPoint::zero()); - maskLayer->setBounds(child->bounds()); - maskLayer->setContentBounds(child->bounds()); - child->setMaskLayer(maskLayer.release()); - } - CCLayerImpl* maskLayer = child->maskLayer(); - - // Add opacity and a grandChild so that the render surface persists even after we remove the mask. - child->setOpacity(0.5); - { - OwnPtr<CCLayerImpl> grandChild = CCLayerImpl::create(4); - grandChild->setPosition(FloatPoint(2, 2)); - grandChild->setAnchorPoint(FloatPoint::zero()); - grandChild->setBounds(IntSize(2, 2)); - grandChild->setContentBounds(IntSize(2, 2)); - grandChild->setDrawsContent(true); - child->addChild(grandChild.release()); - } - emulateDrawingOneFrame(root.get()); - - // Sanity check that a new surface was created for the child. - ASSERT_TRUE(child->renderSurface()); - - // CASE 1: the updateRect on a mask layer should damage the entire target surface. - // - clearDamageForAllSurfaces(root.get()); - maskLayer->setUpdateRect(FloatRect(1, 2, 3, 4)); - emulateDrawingOneFrame(root.get()); - FloatRect childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); - - // CASE 2: a property change on the mask layer should damage the entire target surface. - // - - // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. - clearDamageForAllSurfaces(root.get()); - emulateDrawingOneFrame(root.get()); - childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_TRUE(childDamageRect.isEmpty()); - - // Then test the property change. - clearDamageForAllSurfaces(root.get()); - maskLayer->setStackingOrderChanged(true); - - emulateDrawingOneFrame(root.get()); - childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); - - // CASE 3: removing the mask also damages the entire target surface. - // - - // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. - clearDamageForAllSurfaces(root.get()); - emulateDrawingOneFrame(root.get()); - childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_TRUE(childDamageRect.isEmpty()); - - // Then test mask removal. - clearDamageForAllSurfaces(root.get()); - child->setMaskLayer(nullptr); - ASSERT_TRUE(child->layerPropertyChanged()); - emulateDrawingOneFrame(root.get()); - - // Sanity check that a render surface still exists. - ASSERT_TRUE(child->renderSurface()); - - childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForReplicaMask) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - CCLayerImpl* child1 = root->children()[0].get(); - CCLayerImpl* grandChild1 = child1->children()[0].get(); - - // Changes to a replica's mask should not damage the original surface, because it is - // not masked. But it does damage the ancestor target surface. - - clearDamageForAllSurfaces(root.get()); - - // Create a reflection about the left edge of grandChild1. - { - OwnPtr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(6); - grandChild1Replica->setPosition(FloatPoint::zero()); - grandChild1Replica->setAnchorPoint(FloatPoint::zero()); - WebTransformationMatrix reflection; - reflection.scale3d(-1, 1, 1); - grandChild1Replica->setTransform(reflection); - grandChild1->setReplicaLayer(grandChild1Replica.release()); - } - CCLayerImpl* grandChild1Replica = grandChild1->replicaLayer(); - - // Set up the mask layer on the replica layer - { - OwnPtr<CCLayerImpl> replicaMaskLayer = CCLayerImpl::create(7); - replicaMaskLayer->setPosition(FloatPoint::zero()); - replicaMaskLayer->setAnchorPoint(FloatPoint::zero()); - replicaMaskLayer->setBounds(grandChild1->bounds()); - replicaMaskLayer->setContentBounds(grandChild1->bounds()); - grandChild1Replica->setMaskLayer(replicaMaskLayer.release()); - } - CCLayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer(); - - emulateDrawingOneFrame(root.get()); - - // Sanity check that the appropriate render surfaces were created - ASSERT_TRUE(grandChild1->renderSurface()); - - // CASE 1: a property change on the mask should damage only the reflected region on the target surface. - clearDamageForAllSurfaces(root.get()); - replicaMaskLayer->setStackingOrderChanged(true); - emulateDrawingOneFrame(root.get()); - - FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); - FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - - EXPECT_TRUE(grandChildDamageRect.isEmpty()); - EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect); - - // CASE 2: removing the replica mask damages only the reflected region on the target surface. - // - clearDamageForAllSurfaces(root.get()); - grandChild1Replica->setMaskLayer(nullptr); - emulateDrawingOneFrame(root.get()); - - grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); - childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - - EXPECT_TRUE(grandChildDamageRect.isEmpty()); - EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForReplicaMaskWithAnchor) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); - CCLayerImpl* child1 = root->children()[0].get(); - CCLayerImpl* grandChild1 = child1->children()[0].get(); - - // Verify that the correct replicaOriginTransform is used for the replicaMask; - clearDamageForAllSurfaces(root.get()); - - grandChild1->setAnchorPoint(FloatPoint(1, 0)); // This is not exactly the anchor being tested, but by convention its expected to be the same as the replica's anchor point. - - { - OwnPtr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(6); - grandChild1Replica->setPosition(FloatPoint::zero()); - grandChild1Replica->setAnchorPoint(FloatPoint(1, 0)); // This is the anchor being tested. - WebTransformationMatrix reflection; - reflection.scale3d(-1, 1, 1); - grandChild1Replica->setTransform(reflection); - grandChild1->setReplicaLayer(grandChild1Replica.release()); - } - CCLayerImpl* grandChild1Replica = grandChild1->replicaLayer(); - - // Set up the mask layer on the replica layer - { - OwnPtr<CCLayerImpl> replicaMaskLayer = CCLayerImpl::create(7); - replicaMaskLayer->setPosition(FloatPoint::zero()); - replicaMaskLayer->setAnchorPoint(FloatPoint::zero()); // note, this is not the anchor being tested. - replicaMaskLayer->setBounds(grandChild1->bounds()); - replicaMaskLayer->setContentBounds(grandChild1->bounds()); - grandChild1Replica->setMaskLayer(replicaMaskLayer.release()); - } - CCLayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer(); - - emulateDrawingOneFrame(root.get()); - - // Sanity check that the appropriate render surfaces were created - ASSERT_TRUE(grandChild1->renderSurface()); - - // A property change on the replicaMask should damage the reflected region on the target surface. - clearDamageForAllSurfaces(root.get()); - replicaMaskLayer->setStackingOrderChanged(true); - - emulateDrawingOneFrame(root.get()); - - FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(206, 200, 6, 8), childDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageWhenForcedFullDamage) -{ - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - CCLayerImpl* child = root->children()[0].get(); - - // Case 1: This test ensures that when the tracker is forced to have full damage, that - // it takes priority over any other partial damage. - // - clearDamageForAllSurfaces(root.get()); - child->setUpdateRect(FloatRect(10, 11, 12, 13)); - root->renderSurface()->damageTracker()->forceFullDamageNextUpdate(); - emulateDrawingOneFrame(root.get()); - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); - - // Case 2: An additional sanity check that forcing full damage works even when nothing - // on the layer tree changed. - // - clearDamageForAllSurfaces(root.get()); - root->renderSurface()->damageTracker()->forceFullDamageNextUpdate(); - emulateDrawingOneFrame(root.get()); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); -} - -TEST_F(CCDamageTrackerTest, verifyDamageForEmptyLayerList) -{ - // Though it should never happen, its a good idea to verify that the damage tracker - // does not crash when it receives an empty layerList. - - OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1); - root->createRenderSurface(); - - ASSERT_TRUE(root == root->renderTarget()); - CCRenderSurface* targetSurface = root->renderSurface(); - targetSurface->clearLayerList(); - targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), false, IntRect(), 0, WebFilterOperations()); - - FloatRect damageRect = targetSurface->damageTracker()->currentDamageRect(); - EXPECT_TRUE(damageRect.isEmpty()); -} - -TEST_F(CCDamageTrackerTest, verifyDamageAccumulatesUntilReset) -{ - // If damage is not cleared, it should accumulate. - - OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); - CCLayerImpl* child = root->children()[0].get(); - - clearDamageForAllSurfaces(root.get()); - child->setUpdateRect(FloatRect(10, 11, 1, 2)); - emulateDrawingOneFrame(root.get()); - - // Sanity check damage after the first frame; this isnt the actual test yet. - FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 1, 2), rootDamageRect); - - // New damage, without having cleared the previous damage, should be unioned to the previous one. - child->setUpdateRect(FloatRect(20, 25, 1, 2)); - emulateDrawingOneFrame(root.get()); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 11, 16), rootDamageRect); - - // If we notify the damage tracker that we drew the damaged area, then damage should be emptied. - root->renderSurface()->damageTracker()->didDrawDamagedArea(); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_TRUE(rootDamageRect.isEmpty()); - - // Damage should remain empty even after one frame, since there's yet no new damage - emulateDrawingOneFrame(root.get()); - rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); - EXPECT_TRUE(rootDamageRect.isEmpty()); -} - -} // namespace |